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Posted

Most unique NPC start their life at home (EditorLocation) and stay around there if can not be become a follower.

This would be a nice solution for most unmarried unique NPCs.

Add them a package to travel to their Editor Location. (Do not forget to unlock doors and add the Player to the HomeFaction if not allready present in, to prevent the "not welcomed comments" from the NPCs)

Arrived at their Editor Location search for the closest bed.

Let things happen. (Of course wait for the PC be near, too. (scene) )

Remove PC from Home Faction if previously added. (The NPC will tell the Player to leave :s)

This will work fine for example fot Uthgerd (if you do not take her away from  White Run Location), Isolda and also Carlotta.

 

For married NPCs bad idea. (Only if wanted to be surprised by the spouse  :D )

There are some unique NPC without a home, like Brenuin, Sinmir, ...

This NPCs can be added to a FormList containing the homeless ones or a "homelessFaction". (For checks in dialogues)

 

Another idea: You can look in the current Location for a Sub Location owned by the Player.

(In fact there are not that many. So for example if the PC is in White Run Location, look if (s)he owns the Breezehome, etc.)

Move an XMarker to that location. (Me personnaly added one to the "JeremyTestCell" and move that around the world when I need it by the "moveto" Papyrus command)

Add that XMarker as the target for a travel package. (Do not Forget to check the preferred speed "walk" checkbox. The PC is the only insane hyper active one in Skyrim who runs all the time  :lol: )

And now you are prepared for a "My home or your home mod ?"

 

(Can be done, allready implemented in my private test mod  :cool: )

 

P.S.: Another possible feature: Room rental in Locations with taverns. (Camilla thinks it is a bad idea to go to her home as her brother is stalking)

 

P.S.S.: For determination of home cells I used a radiant quest for each unique NPC I met. Stored that cell as form into a Json File for reuse.  (and performance)

For Adrianne as example this results in:

"form" :
{
  "homecell" : "121678|Skyrim.esm"
},

 

Posted

it sounds cool, and the joggin animation works, they get hide but wen the sex animation must start, nothing happend to me, the characters get naked and keep standing until animation pases, i even use fnis, i dont know what im doing wrong, so i uninstall again and every works normal without your mod :/ but i like the idea of go and hide :/

Posted

it sounds cool, and the joggin animation works, they get hide but wen the sex animation must start, nothing happend to me, the characters get naked and keep standing until animation pases, i even use fnis, i dont know what im doing wrong, so i uninstall again and every works normal without your mod :/ but i like the idea of go and hide :/

 

Some animations don't initialize, I'm not sure why that is, but that's true of both versions. At least that's what has been happening for me. The next time I see it happen I'll make a note of which one and try to make a list to post here.

  • 1 month later...
Posted

First off, I love the idea of this mod. It's like "Follow Me for Sex" except you don't lead the NPC's anywhere, they go there on their own which means I don't have to painstakingly try to find a secluded place to screw.

 

That being said, I have yet to successfully use this mod. I know the Immersive version is buggy so I felt that I would just drop this here and maybe try the other version for the time being, but with the mod installed, every time I go to have sex with an NPC or even have two NPC's do it, it takes a minute for them to undress, and then half the time the animation doesn't even start. I hear some basic sounds, but the naked characters just stand there as if nothing is happening. And sometimes the animation will run its course, it'll take another minute, and then they'll get dressed. But other times it either CTD's or freezes the second the characters get undressed. And the freeze is the kind that you can't close out of unless you shut down your computer which makes it extra annoying. Uninstalling Privacy fixes the issue, at least as far as I can tell from some tests.

  • 1 year later...
Posted

Would you be willing to share your sslActorAlias.psc and sslThreadModel.psc files?  I'd like to compare what you changed so I can make them compatible with SexLab 1.63Beta2.  I can decompile, but the output won't be as easy to read/compare to current source.  I'll share back the changes here for everyone else to test/use.

  • 4 weeks later...
  • 5 months later...
  • 2 weeks later...
Posted

For folks still wanting to use this you have to update the latest sslThreadModel.psc script on line 351 to be:

            CenterOnBed(HasPlayer, 7500.0)

instead of:

            CenterOnBed(HasPlayer, 750.0)

 

  • 2 months later...
Posted

This mod works for me most of the time, but im having problems with scent of sex, the message asking for a private location never pops up, and the characters starts the animation right on the spot.
How can i make it work with the mod scent of sex?

  • 1 month later...
Posted
On 11/6/2018 at 4:43 PM, EphemeralSagacity said:

For folks still wanting to use this you have to update the latest sslThreadModel.psc script on line 351 to be:

            CenterOnBed(HasPlayer, 7500.0)

instead of:

            CenterOnBed(HasPlayer, 750.0)

 

Hello,

 

Thank you for the information.

But how can we update it without source code ?

 

Regards,

  • 2 months later...
Posted
15 hours ago, Gambit said:

Yes please, it could come in handy.

I was able to decompile the script from .pex to .psc and did the modification. However, I do not know how to turn .psc back to .pex

  • 4 weeks later...
Posted

Anybody solve the issue of the NPCs name staying in the middle of the screen during the entire sex scene? Nothing I do seems to be able to get rid of it.

Posted
14 hours ago, dePog said:

Anybody solve the issue of the NPCs name staying in the middle of the screen during the entire sex scene? Nothing I do seems to be able to get rid of it.

Didn't know this mod affected that??

Posted
1 hour ago, jpee1965 said:

Didn't know this mod affected that??

I only started getting the problem after I installed Privacy, but I am open to suggestions if you think its some other cause.

  • 4 months later...
  • 1 month later...
Posted
On 5/28/2019 at 7:53 PM, dePog said:

Anybody solve the issue of the NPCs name staying in the middle of the screen during the entire sex scene? Nothing I do seems to be able to get rid of it.

I know this is a late reply, but just recently did I come back to Skyrim.

 

This issue is not caused by this mod, but rather from SexLab's teleport that places both actors in the same position, and as such, your crosshair is always aiming at the other actor.

 

I've uploaded two mods to this site that solve this issue by hiding HUD elements while you are in a SexLab animation. Just check my profile for those mods.

 

  • 5 months later...
Posted

Hi, I have no knowledge, they didn't start the animations and the problem is this mod, it's not critical, I value your work, it's for information so it can be corrected.
Thank you

  • 3 months later...
  • 2 months later...
Posted
On 11/27/2019 at 5:51 PM, Guest said:

I know this is a late reply, but just recently did I come back to Skyrim.

 

This issue is not caused by this mod, but rather from SexLab's teleport that places both actors in the same position, and as such, your crosshair is always aiming at the other actor.

 

I've uploaded two mods to this site that solve this issue by hiding HUD elements while you are in a SexLab animation. Just check my profile for those mods.

 

I think I know why it isn't working in places like Whiterun (outdoors). The scan radius is too small and it doesn't detect the hidden places. Either that or the flags are inactive. But since I managed to use it when closer to a bed (at least indoors) I think it is the former rather than the latter.

 

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