PeryRH Posted July 12, 2012 Posted July 12, 2012 Can creatures. As falmers or draugr? Draugrs don't seem to work; your character will do their part of the animation' date=' but the draugr will just stand there (just attempted it in Shroud Hearth Barrow, a great place for a hot encounter). [/quote'] Thank you. It was just a curiosity. It was not important.
ToJKa Posted July 12, 2012 Posted July 12, 2012 This works well with ASX mod as long as you use the FNIS compatible spells esp file. Yes, it does. Updated FNIS and both mods work fine. I've said it before, i'll say it again: i love the japanese Doesn't seem to be auto-stripping with the lovers, but that easy enough with the console ("unequipitem " command, that way they keep having the item in their inventory).
Windbrand Posted July 12, 2012 Posted July 12, 2012 What poses did they add in 2.2? Here you go. Edit: nvm, 2 new anims were added in 0.2.3.7. But the NPC twitching problem wasn't fixed though.
kholdy Posted July 12, 2012 Author Posted July 12, 2012 Specnot, mind if I put your guide in my second post? I'll credit you, obviously.
cretin Posted July 12, 2012 Posted July 12, 2012 I've had no problem getting minilovers to "work", but I'll be damned if it's not super-finicky and buggy with the camera. I'll get into a state coming out of tfc where left or right mouse clicks no longer register, in spite of anything I try. This state persists in the game engine at that point forward, even if I do a console forcereset, load a prior save, etc. I actually have to quit the game and relaunch. I wonder if minilovers could inherit the camera from ASX; that was actually pretty close to the LoversPK camera. I doubt it's as easy as porting a script, but just maybe...
specnot Posted July 12, 2012 Posted July 12, 2012 Specnot' date=' mind if I put your guide in my second post? I'll credit you, obviously. [/quote'] Sure, no problem.
sikamikanico78 Posted July 12, 2012 Posted July 12, 2012 firedoom and specnot ty both very much...installed new SKE and now all works like a charm... the only think i didnt manage is to get the npcs undressed...
plugz Posted July 12, 2012 Posted July 12, 2012 firedoom and specnot ty both very much...installed new SKE and now all works like a charm... the only think i didnt manage is to get the npcs undressed... for me i just do the console command click the npc that you want to undress and type removeallitems
Firedoom Posted July 12, 2012 Posted July 12, 2012 READ THIS FIRST (Updated 07-12-2012) Mini Lovers Thanks to specnot for the following guide. Step 1: SKSE Download the newest version of SKSE (as of this post' date=' it is 1.5.9). Decompress the archive and merge it with your Skyrim folder (usually [b']C:\Program Files (x86)\Steam\steamapps\common\Skyrim[/b]). Note: this includes the /data folder included with SKSE-- without it, even if you load SKSE, the keyboard controls will not work. Step 2: FNIS Download FNIS 3.0 (assuming you don't already use FNIS and/or don't know how it works). Decompress the "ALWAYS necessary" archive and merge its /data folder to your Skyrim/data folder. For the purposes of Mini Lovers, this is all you need. Step 3: Mini Lovers Download Mini Lovers (Mediafire link for ML 0.2.3.7). Decompress it, and merge its /Data folder with your Skyrim/data folder. If you don't already have an erect-version male body replacer, the ML author suggests Better Males -> Nudes - FavoredSoulMeshes - Erect Version. Just be aware that installing this will make all men have hard-ons when nude. Step 4: Make the animations work In Skyrim/data/tools/GenerateFNIS_for_Users, there's a program called "GenerateFNISforUsers.exe". Run this program, and click the big yellow Update FNISBehavior button. Exit the program when finished. Step 5: Activate the .esp Use whatever utility you normally use to activate the MiniLovers.esp file (the Skyrim Launcher, NMM, etc). It doesn't seem to matter where it is in the load order so just put it at the bottom. Step 6: Play Skyrim and try it out! Launch Skyrim with SKSE. When you load your last save, you should see "Mini Lovers Rape spell added" in the upper left corner of the screen. Assuming you've done everything correctly, you should be all set. Usage The Mini Lovers rape spell is listed under Destruction magic, and the spell itself has no associated animation. Equip the spell, and stand fairly close to the person you want to use it on-- its range is quite limited-- then activate the spell. When hit, the spell should "grab" that actor and begin the first sex animation. There are a few keystrokes you need to know to use the animations at this point. They are as follows: Y: This changes the sex position. As of Mini Lovers 0.2.3.7, there are only five or so that are present. If you go beyond that, you'll just see the actors standing doing nothing. Using shift-Y will go through the positions in reverse order. G: This switches the giving/getting position of the actors. This is especially helpful if you are playing a girl character and you don't want to peg your target. H: This changes the "stage" of the animation. There are four stages to each available sex position, so pressing H will move from one to the next. Like with the Y key, pressing shift-H will go through stages in reverse order. When you pass the final stage of the animation, both actors will fall down and you will be free to move around normally again (this is important, because if you don't do this, the other actor will be "stuck" to you when you move around). Personally, I couldn't get the movement keys to work and the perspective is poor for actually watching the animations (especially if you switch into the "getting" position). Using the Skyrim console, the "tfc" (toggle flying camera) command will let you move the camera around freely to whatever angle you'd like. Even in flying camera mode, all of the keys listed above work. Just remember when you're finished to toggle tfc off again, so you can resume control of your character. AnimObjects Ero Motion This link contains the latest version (1.7) of AnimObjects Ero Motion: http://www.mediafire.com/?eo5j0lbv6ig6045 Requirements: -Skyrim 1.6.89.0 -FNIS 2.1+ -FNIS Spells How to use: Download and extract, then inside the new folder, there will be various folders named "Female 1", "Female 2", "Monster", etc. I suggest zipping the folder you wish to use, then putting it in NMM and activating it that way. You cannot use more than one of these folders at a time. So don't try, you'll just get buggy results. To activate the animations, simply go ingame, use the spell "FNIS Idle Selection" and select an idle from the "o" list. Now activate the spell "FNIS Player Idles" to play the animation on your character, or "FNIS NPC Idles" to play the animation on targeted NPC. Bugs: -Using TFC may cause major camera and clipping issues. -You may be unable to enter first-person view after using the spell. As always, keep a backup of your original save, just in case. Original post (outdated, safe to ignore this): Found this: http://www1.axfc.net/uploader/Sc/so/355390.7z It contains FNIS animations. Testing them now. Edit: They work, and they're good. Manual: Pack contains 3 animations, they can't be installed at the same time, as they all replace FNIS idle o-1. I unzipped the pack, then put all three subfolders into their own zip file, which I then loaded into NMM for easy use. The idles should be cast on the player, not an NPC - had weird results on NPC's. They are cyclic (infinite looping) animations, and while they may be rather basic, the animations are well done. The paizuri one seems to use some sort of BBP, but not what we're used to. Note that no males are required for this - the idles themselves summon a ghostly man to perform your, uh, actions with. Thank you kholdy and specnot. I do not mind being beat to the punch at all. By the way, trip went faster than expected, sooo... now I'll just sit on my thumb.
Cycloney Posted July 12, 2012 Posted July 12, 2012 The troll and giant are frozen still, is this intended? I want to know if i screwed my installation up or not.
ToJKa Posted July 12, 2012 Posted July 12, 2012 unequipall Yes, this is better because "RemoveAllItems" removes all items from their inventory.
Firedoom Posted July 12, 2012 Posted July 12, 2012 The troll and giant are frozen still' date=' is this intended? I want to know if i screwed my installation up or not. [/quote'] Yes those are just static objects used as a testing ground for the animations. It will probably be quite some time before we see actual troll and giant scripting that would allow the "real thing" to occur.
tsuki no mori Posted July 12, 2012 Posted July 12, 2012 unequipall Yes' date=' this is better because "RemoveAllItems" removes all items from their inventory. [/quote'] I use this Strip NPCs spell. I use the oldest version because it works unconditionally.
Cycloney Posted July 13, 2012 Posted July 13, 2012 Thank you for the reply but now i got another problem. The characters were frozen because of some errors, probably because i used the latest SKSE with old version of Fores. I downloaded Fores 3.0, copy pasted the folder from the latest version of the mod(female 1 etc), ran the fores mod loading thing at data/tools. Now if i use the troll/giant idle, the character starts waving rather than having fun, the textures show up but the character justs waves constantly. Any help?
eurid Posted July 13, 2012 Posted July 13, 2012 I can use spell, grab and doggy fuck npc. but y,h,g,z,x... and shift~~~ all keystroke not working...
algarvian2001 Posted July 13, 2012 Posted July 13, 2012 Thank you for the reply but now i got another problem. The characters were frozen because of some errors' date=' probably because i used the latest SKSE with old version of Fores. I downloaded Fores 3.0, copy pasted the folder from the latest version of the mod(female 1 etc), ran the fores mod loading thing at data/tools. Now if i use the troll/giant idle, the character starts waving rather than having fun, the textures show up but the character justs waves constantly. Any help? [/quote'] Fores 3.0 file names are different. You have to rename the animations accordingly, from FNISo### to FNISSPo###.
Cycloney Posted July 13, 2012 Posted July 13, 2012 Thanks for the reply, i don't know which files to edit but i will do some experiments. I can use spell, grab and doggy fuck npc. but y,h,g,z,x... and shift~~~ all keystroke not working You have to run the mod using SKSE loader, if you installed it right, it should be in Skyrim folder.
tsuki no mori Posted July 13, 2012 Posted July 13, 2012 I can use spell' date=' grab and doggy fuck npc. but y,h,g,z,x... and shift~~~ all keystroke not working... [/quote'] When you installed SKSE, make sure that you copied the scripts in too. If you just put the EXEs and DLL in the Skyrim directory, it'll behave like that. You also need the *.PEX files from the Data\Scripts directory. You don't need the files from Data\Scripts\Source unless you're planning on modifying the scripts yourself. Edit: You have to run the mod using SKSE loader' date=' if you installed it right, it should be in Skyrim folder.[/quote']This too.
ToJKa Posted July 13, 2012 Posted July 13, 2012 Also it seem the mod doesn't register every key stroke. Sometime you need to hit a key few times before it does anything.
zz2tommy Posted July 13, 2012 Posted July 13, 2012 You just need to hold the keys down for a second or two. That should usually work but even then you may need to repeat it.
xevil1x Posted July 13, 2012 Posted July 13, 2012 i still say its a cool mod and animation. just need some liquids.
chivaleroncross Posted July 13, 2012 Posted July 13, 2012 I dont find diffrence between the latest Mini lovers 0.2.3 and mini lovers 0.2.2. Did i miss something?
cretin Posted July 13, 2012 Posted July 13, 2012 I dont find diffrence between the latest Mini lovers 0.2.3 and mini lovers 0.2.2. Did i miss something? Plugz' changelog post on p. 39? It's just a bugfix from 0.2.2, fixes the NPC spastic shakes.
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