Guest Donkey Posted July 8, 2012 Posted July 8, 2012 yep 1.7 is still the last, or Kholdy would have adjusted the second post already.
dab Posted July 8, 2012 Posted July 8, 2012 How work the mini lovers? i ahve a rape spell but how i can choose the animation? Cant find in fnis menu
tsuki no mori Posted July 9, 2012 Posted July 9, 2012 How work the mini lovers? i ahve a rape spell but how i can choose the animation? Cant find in fnis menu This is for version 0.2.0. First you need to launch Skyrim via SKSE in order for the keystroke support to work. Remember to copy the SKSE *.pex files into Data/scripts too (I missed this for a long time since the Fallout script extenders only required the *.exe and *.dll files). The H key selects the animation. There are sixteen meshes but I've only gotten the first one to work. The mod seems to be prepared to support 50 animations. Shift-H goes to the previous animation. The Y key selects the "stage" of the animation seems to be intended as they way to end things if you press it at stage 0. I haven't seen this work yet. Shift-Y goes to the previous stage. The G key reverses the two actors. It's real easy to have it switch twice though. X, Z, Shift-X and Shift-Z are supposed to adjust the positioning but I haven't gotten this to work either. I finally used the CK to change the duration from 9999 seconds to 60 since I couldn't get it to end any other way. Edited to correct getting the H and Y keys backwards. I just finally realized why the author chose the H key to select the animation.
Artanis Posted July 9, 2012 Posted July 9, 2012 How work the mini lovers? i ahve a rape spell but how i can choose the animation? Cant find in fnis menu This is for version 0.2.0. First you need to launch Skyrim via SKSE in order for the keystroke support to work. Remember to copy the SKSE *.pex files into Data/scripts too (I missed this for a long time since the Fallout script extenders only required the *.exe and *.dll files). The H key selects the animation. There are sixteen meshes but I've only gotten the first one to work. The mod seems to be prepared to support 50 animations. Shift-H goes to the previous animation. The Y key selects the "stage" of the animation seems to be intended as they way to end things if you press it at stage 0. I haven't seen this work yet. Shift-Y goes to the previous stage. The G key reverses the two actors. It's real easy to have it switch twice though. X' date=' Z, Shift-X and Shift-Z are supposed to adjust the positioning but I haven't gotten this to work either. I finally used the CK to change the duration from 9999 seconds to 60 since I couldn't get it to end any other way. Edited to correct getting the H and Y keys backwards. I just finally realized why the author chose the H key to select the animation. [/quote'] Any link? can find it
Iatrolia Posted July 9, 2012 Posted July 9, 2012 Latest FNIS seems to have broke the animations, female body movements are still correct, but the naked males arent there anymore. Edit: Broken animations are the 1.7 pack, mini lover still works fine. On that note was anyone able to choose more than first 2 animations?(missionary and doggy are the two i can call so far.) To end the animation keep on pressing y and advance to the last stage, where you and your partner will collapse at the same time.
tsuki no mori Posted July 9, 2012 Posted July 9, 2012 Any link? can find it http://www.mediafire.com/?7m4rm09ffwr86xo
leeayon Posted July 9, 2012 Posted July 9, 2012 Latest FNIS seems to have broke the animations' date=' female body movements are still correct, but the naked males arent there anymore. Edit: Broken animations are the 1.7 pack, mini lover still works fine. On that note was anyone able to choose more than first 2 animations?(missionary and doggy are the two i can call so far.) To end the animation keep on pressing y and advance to the last stage, where you and your partner will collapse at the same time. [/quote'] you mean H keep pressing H
Artanis Posted July 9, 2012 Posted July 9, 2012 Latest FNIS seems to have broke the animations' date=' female body movements are still correct, but the naked males arent there anymore. Edit: Broken animations are the 1.7 pack, mini lover still works fine. On that note was anyone able to choose more than first 2 animations?(missionary and doggy are the two i can call so far.) To end the animation keep on pressing y and advance to the last stage, where you and your partner will collapse at the same time. [/quote'] you mean H keep pressing H for me its y and shift + y to last one
algarvian2001 Posted July 9, 2012 Posted July 9, 2012 Minilovers 2.0 works surprisingly well for me. All function keys work as they should. I'm using FNIS 3.0, if that even does anything.
Guest Donkey Posted July 9, 2012 Posted July 9, 2012 How work the mini lovers? i ahve a rape spell but how i can choose the animation? Cant find in fnis menu This is for version 0.2.0. First you need to launch Skyrim via SKSE in order for the keystroke support to work. Remember to copy the SKSE *.pex files into Data/scripts too (I missed this for a long time since the Fallout script extenders only required the *.exe and *.dll files). The H key selects the animation. There are sixteen meshes but I've only gotten the first one to work. The mod seems to be prepared to support 50 animations. Shift-H goes to the previous animation. The Y key selects the "stage" of the animation seems to be intended as they way to end things if you press it at stage 0. I haven't seen this work yet. Shift-Y goes to the previous stage. The G key reverses the two actors. It's real easy to have it switch twice though. X' date=' Z, Shift-X and Shift-Z are supposed to adjust the positioning but I haven't gotten this to work either. I finally used the CK to change the duration from 9999 seconds to 60 since I couldn't get it to end any other way. Edited to correct getting the H and Y keys backwards. I just finally realized why the author chose the H key to select the animation. [/quote'] I thought i already i explained that part ?? http://www.loverslab.com/showthread.php?tid=9024&pid=194482#pid194482
Liquidpinky Posted July 9, 2012 Posted July 9, 2012 Latest FNIS seems to have broke the animations' date=' female body movements are still correct, but the naked males arent there anymore. Edit: Broken animations are the 1.7 pack, mini lover still works fine. On that note was anyone able to choose more than first 2 animations?(missionary and doggy are the two i can call so far.) To end the animation keep on pressing y and advance to the last stage, where you and your partner will collapse at the same time. [/quote'] They will work again if you place them in the new FNISSpells folder and rename them to match the new FNIS3.0 style names. eg from FNISo001.hkx to FNISSPo001.hkx
Iatrolia Posted July 9, 2012 Posted July 9, 2012 Hmm Liquidpinky that's what I did, but I only managed to get female to perform animation, the transparent male that came with the animation was replaced by random objects like sword broom or elder scroll lol
chivaleroncross Posted July 9, 2012 Posted July 9, 2012 wow its really a breakthrough. Minilovers 2.0 almostlike player lovers PK. From what I have read and true, its only 2 poses from many empty slot animations.. No voice (yet), but still its develpoing and awesome!
Dreamer102 Posted July 9, 2012 Posted July 9, 2012 Maybe we need to test with different races' date=' and check witch works and witch doesn't. Looks like i spoke to soon, seem to be working fine for orc now. The only thing i did differently was i removed all trace, except for Source files in script folder, after removing that too all races work now. Source files from previous version was messing with the new one it seem. Also i switched the spell from inifite to 30 seconds. [/quote'] I will check out the CK (if I can get it to run) and try to edit my file. Perhaps a link to your modded file please sir? thank you for the info!
tsuki no mori Posted July 9, 2012 Posted July 9, 2012 I thought i already i explained that part ??http://www.loverslab.com/showthread.php?tid=9024&pid=194482#pid194482 Yes you did and my bad for not looking back before posting. I'd just spent a few hours in the CK studying the mod and was doing a brain dump. For me the big takeaway was that I'd never had SKSE installed properly for Skyrim!
tsuki no mori Posted July 9, 2012 Posted July 9, 2012 Does anyone have the refrence keys for what these numbers mean ?? Looks like all of these are currently possible. Snippit from papyrus scripting. StageKey = 35 ShiftKey = 42 ReverseKey = 34 OffsetXKey = 45 OffsetZKey = 44 IdleSelectKey = 21 These are all the keys currently available. Found it! From the C++ file dinput.h: /**************************************************************************** * * DirectInput keyboard scan codes * ****************************************************************************/ #define DIK_ESCAPE 0x01 #define DIK_1 0x02 #define DIK_2 0x03 #define DIK_3 0x04 #define DIK_4 0x05 #define DIK_5 0x06 #define DIK_6 0x07 #define DIK_7 0x08 #define DIK_8 0x09 #define DIK_9 0x0A #define DIK_0 0x0B #define DIK_MINUS 0x0C /* - on main keyboard */ #define DIK_EQUALS 0x0D #define DIK_BACK 0x0E /* backspace */ #define DIK_TAB 0x0F #define DIK_Q 0x10 #define DIK_W 0x11 #define DIK_E 0x12 #define DIK_R 0x13 #define DIK_T 0x14 #define DIK_Y 0x15 #define DIK_U 0x16 #define DIK_I 0x17 #define DIK_O 0x18 #define DIK_P 0x19 #define DIK_LBRACKET 0x1A #define DIK_RBRACKET 0x1B #define DIK_RETURN 0x1C /* Enter on main keyboard */ #define DIK_LCONTROL 0x1D #define DIK_A 0x1E #define DIK_S 0x1F #define DIK_D 0x20 #define DIK_F 0x21 #define DIK_G 0x22 #define DIK_H 0x23 #define DIK_J 0x24 #define DIK_K 0x25 #define DIK_L 0x26 #define DIK_SEMICOLON 0x27 #define DIK_APOSTROPHE 0x28 #define DIK_GRAVE 0x29 /* accent grave */ #define DIK_LSHIFT 0x2A #define DIK_BACKSLASH 0x2B #define DIK_Z 0x2C #define DIK_X 0x2D #define DIK_C 0x2E #define DIK_V 0x2F #define DIK_B 0x30 #define DIK_N 0x31 #define DIK_M 0x32 #define DIK_COMMA 0x33 #define DIK_PERIOD 0x34 /* . on main keyboard */ #define DIK_SLASH 0x35 /* / on main keyboard */ #define DIK_RSHIFT 0x36 #define DIK_MULTIPLY 0x37 /* * on numeric keypad */ #define DIK_LMENU 0x38 /* left Alt */ #define DIK_SPACE 0x39 #define DIK_CAPITAL 0x3A #define DIK_F1 0x3B #define DIK_F2 0x3C #define DIK_F3 0x3D #define DIK_F4 0x3E #define DIK_F5 0x3F #define DIK_F6 0x40 #define DIK_F7 0x41 #define DIK_F8 0x42 #define DIK_F9 0x43 #define DIK_F10 0x44 #define DIK_NUMLOCK 0x45 #define DIK_SCROLL 0x46 /* Scroll Lock */ #define DIK_NUMPAD7 0x47 #define DIK_NUMPAD8 0x48 #define DIK_NUMPAD9 0x49 #define DIK_SUBTRACT 0x4A /* - on numeric keypad */ #define DIK_NUMPAD4 0x4B #define DIK_NUMPAD5 0x4C #define DIK_NUMPAD6 0x4D #define DIK_ADD 0x4E /* + on numeric keypad */ #define DIK_NUMPAD1 0x4F #define DIK_NUMPAD2 0x50 #define DIK_NUMPAD3 0x51 #define DIK_NUMPAD0 0x52 #define DIK_DECIMAL 0x53 /* . on numeric keypad */ #define DIK_OEM_102 0x56 /* < > | on UK/Germany keyboards */ #define DIK_F11 0x57 #define DIK_F12 0x58 #define DIK_F13 0x64 /* (NEC PC98) */ #define DIK_F14 0x65 /* (NEC PC98) */ #define DIK_F15 0x66 /* (NEC PC98) */ #define DIK_KANA 0x70 /* (Japanese keyboard) */ #define DIK_ABNT_C1 0x73 /* / ? on Portugese (Brazilian) keyboards */ #define DIK_CONVERT 0x79 /* (Japanese keyboard) */ #define DIK_NOCONVERT 0x7B /* (Japanese keyboard) */ #define DIK_YEN 0x7D /* (Japanese keyboard) */ #define DIK_ABNT_C2 0x7E /* Numpad . on Portugese (Brazilian) keyboards */ #define DIK_NUMPADEQUALS 0x8D /* = on numeric keypad (NEC PC98) */ #define DIK_PREVTRACK 0x90 /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */ #define DIK_AT 0x91 /* (NEC PC98) */ #define DIK_COLON 0x92 /* (NEC PC98) */ #define DIK_UNDERLINE 0x93 /* (NEC PC98) */ #define DIK_KANJI 0x94 /* (Japanese keyboard) */ #define DIK_STOP 0x95 /* (NEC PC98) */ #define DIK_AX 0x96 /* (Japan AX) */ #define DIK_UNLABELED 0x97 /* (J3100) */ #define DIK_NEXTTRACK 0x99 /* Next Track */ #define DIK_NUMPADENTER 0x9C /* Enter on numeric keypad */ #define DIK_RCONTROL 0x9D #define DIK_MUTE 0xA0 /* Mute */ #define DIK_CALCULATOR 0xA1 /* Calculator */ #define DIK_PLAYPAUSE 0xA2 /* Play / Pause */ #define DIK_MEDIASTOP 0xA4 /* Media Stop */ #define DIK_VOLUMEDOWN 0xAE /* Volume - */ #define DIK_VOLUMEUP 0xB0 /* Volume + */ #define DIK_WEBHOME 0xB2 /* Web home */ #define DIK_NUMPADCOMMA 0xB3 /* , on numeric keypad (NEC PC98) */ #define DIK_DIVIDE 0xB5 /* / on numeric keypad */ #define DIK_SYSRQ 0xB7 #define DIK_RMENU 0xB8 /* right Alt */ #define DIK_PAUSE 0xC5 /* Pause */ #define DIK_HOME 0xC7 /* Home on arrow keypad */ #define DIK_UP 0xC8 /* UpArrow on arrow keypad */ #define DIK_PRIOR 0xC9 /* PgUp on arrow keypad */ #define DIK_LEFT 0xCB /* LeftArrow on arrow keypad */ #define DIK_RIGHT 0xCD /* RightArrow on arrow keypad */ #define DIK_END 0xCF /* End on arrow keypad */ #define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */ #define DIK_NEXT 0xD1 /* PgDn on arrow keypad */ #define DIK_INSERT 0xD2 /* Insert on arrow keypad */ #define DIK_DELETE 0xD3 /* Delete on arrow keypad */ #define DIK_LWIN 0xDB /* Left Windows key */ #define DIK_RWIN 0xDC /* Right Windows key */ #define DIK_APPS 0xDD /* AppMenu key */ #define DIK_POWER 0xDE /* System Power */ #define DIK_SLEEP 0xDF /* System Sleep */ #define DIK_WAKE 0xE3 /* System Wake */ #define DIK_WEBSEARCH 0xE5 /* Web Search */ #define DIK_WEBFAVORITES 0xE6 /* Web Favorites */ #define DIK_WEBREFRESH 0xE7 /* Web Refresh */ #define DIK_WEBSTOP 0xE8 /* Web Stop */ #define DIK_WEBFORWARD 0xE9 /* Web Forward */ #define DIK_WEBBACK 0xEA /* Web Back */ #define DIK_MYCOMPUTER 0xEB /* My Computer */ #define DIK_MAIL 0xEC /* Mail */ #define DIK_MEDIASELECT 0xED /* Media Select */ So the "H" key is hex 0x23 which is decimal 35.
Windbrand Posted July 9, 2012 Posted July 9, 2012 Do I have to completely remove minilovers 0.1.0 before installing minilovers 0.2.0? Because these two versions use completely different files, the esp, script and FNIS animation files are all different. The reason I'm asking is because 0.2.0 only has 2 scripts, while 0.1.0 came with like 7 scripts, I'm not sure if 0.2.0 uses the 0.1.0 scripts or if it's combined into those 2 scripts.
sikamikanico78 Posted July 9, 2012 Posted July 9, 2012 for me the only thing that happens is my pc doing some doggy style to the npc...funny thing is i am the female and he is the male...lol also after that if i jump to stop the animation he is getting stucked at my feet forever
Guest Donkey Posted July 9, 2012 Posted July 9, 2012 Do I have to completely remove minilovers 0.1.0 before installing minilovers 0.2.0? Because these two versions use completely different files' date=' the esp, script and FNIS animation files are all different. The reason I'm asking is because 0.2.0 only has 2 scripts, while 0.1.0 came with like 7 scripts, I'm not sure if 0.2.0 uses the 0.1.0 scripts or if it's combined into those 2 scripts. [/quote'] To prevent conflict it is always advisable removing all traces first. Load your game then save it again. To make sure you have a clean save. Then install the new version. You need to remove everything + sourcecode. Nothing from previous version must remain intact.
chivaleroncross Posted July 10, 2012 Posted July 10, 2012 its funny when using this mod with your companions while using doggy stye and they said "I am right behind you"
anubis Posted July 10, 2012 Posted July 10, 2012 love it... though i luv the animations from the first version (also my favorite animation from animobject mod), so i decided to tweak the 2.0 version with animation from 1.0, spend almost two hours in the middle of the night just trying to figure out which hkx file for what animation meh. and after a long experimenting, the 2.0 has 16 hkx file which i take that it only has 4 animation and every animation has 4 stages (1-4 hkx) so total will be 16. but hell it pretty pain in the as* to figure what animations from what hkx, so anyone can elaborate with me here ? didnt really care about the stages tho, i just love the 1.0 animation coz its showed more like a forced rape in peril position . anyway great work to the author of this, hope will be more of this..
nsmcho Posted July 10, 2012 Posted July 10, 2012 And no blowjob animation! wtf. Should have been the first one.
dulke666 Posted July 10, 2012 Posted July 10, 2012 there's a Minilovers 2.1.7 version now.. http://www.mediafire.com/?buk0lp52tslv62e or in attachment + seems i found that bukake texture.. added attachment aswell
sikamikanico78 Posted July 10, 2012 Posted July 10, 2012 for me the only thing that happens is my pc doing some doggy style to the npc...funny thing is i am the female and he is the male...lol also after that if i jump to stop the animation he is getting stucked at my feet forever any tips on this???
algarvian2001 Posted July 10, 2012 Posted July 10, 2012 for me the only thing that happens is my pc doing some doggy style to the npc...funny thing is i am the female and he is the male...lol also after that if i jump to stop the animation he is getting stucked at my feet forever any tips on this??? Press G to switch Female/male position and press H to proceed through the stages of the animation to get the character unstuck. Read a few pages back for the full list of keys.
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