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Posted

1. No Problem, yes

2. No Problem, yes

 

Could you make a Version without the cellar and the high heels please ?

 

Posted

 

1. No Problem, yes

2. No Problem, yes

 

Could you make a Version without the cellar and the high heels please ?

 

 

Thanks. Im looking forward to it.

 

Posted

 

 

I checked in tes5edit re the water issue and i noticed you have added water to bannered mare. now LOOT puts this mod about middle of my list of over 200 mods, and this is the only mod that adds water to bannered mare. i have spent alot of time in tes5 edit cleaning up miscellaneous mods and have a stable game running over 72k scripts without crashing using various tools like ENBOOST and Crash fixes (which works brilliantly when set up right, had to fix settings in both of them). basically you need to put out a compatibility patch for LAL that loads after it and includes "has water" and "blackreach water". this could help with your water issue. another thing to consider is look at how comphy implemented bathing in his breezehome mod, or the fantastic underground bathhouse mod, both of which implement swimming/naked swimming differently.

 

your mod needs to be clean and Usleep compatible, certain areas like riften bee and barb and solitude temple of the divines have incorrect water height. whiterun jail (Wachunterkünfte) does not have correct Usleep settings for fog, ambient color etc. Usleep fixes so many areas in base game its worth having. two mods that i do not ever touch in Tes5edit are Usleep and LAL as Arthmoor has done a brilliant job with those.

 

I am curious, are you planning on expanding the work you have done in bannered mare to other areas of the game? it could be a massive mod and you could link to mods like prison overhaul or slaverun reloaded, rather than reinventing the wheel, as they both use various zaz devices too. just a compatibility patch that uses your zaz settings etc would be great.

 

i stopped using prison overhaul as it puts too much papyrus load in game, but slaverun reloaded i have played as both dom and slave and its fun

 

edit, just downloaded latest prison overhaul patch, going to test it as it adds some cool stuff :)

Im having these pesky water issues, is there a way to fix this, because ive been trying a lot of things, and i cant seem to find a way to fix it, my caracter seems to swim every now and then while not in the water, and the water is glitching weirdly, aswell as a weird water sound, and things and people sometimes shoot up into the sky, after they generally dont survive the landing :( ive cleaned the base game files with tes5edit, and ive been using loot, but i cant get rid of the problem. if anyone has any solutions, because im nearly at the point of reinstalling the whole game, and reinstalling all my mods.

 

That sounds like your frame rate is well above 60 fps. High FPS is not a good thing in Skyrim. The havoc engine begins to cause all the issues you describe. You need to lock your frame rate at 60 or 58 FPS and those things will be resolved.

 

Your right, it was the fps problem, my new monitor runs at 144fps, wich caused all sorts of problems, i tried all the tircks out there to get it to run, nothing worked, untill i used the nvidia optimiser for skyrim, then everything worked fine, now the long process of reinstalling my mods begins, but tnx for the tip :)

Posted

Hello i have problem with apachii hair i dont use it and when i follow instructions on your pic i got this:

77d9d7da81c3b68e735bbd9326acaffc.png

And when i click ctrl+del nothing happening :/ any ideas how to fix it?

 

 

@nvm i had to install apachii then i could delete it :) 

Posted

Hi, no plans on other inns, sorry...I LOVE WHITERUN...lol

The Winking Skeever alteration is not planned?

 


Hi, that "unknown" what was that?...the apachii hairs?

try to reinstall and try again...CTRL + DEL on unknown also again and have a look then

Hello i have problem with apachii hair i dont use it and when i follow instructions on your pic i got this:

77d9d7da81c3b68e735bbd9326acaffc.png

And when i click ctrl+del nothing happening :/ any ideas how to fix it?

 

 

@nvm i had to install apachii then i could delete it :)

 

Posted

Yes it was apachii hair, i just install apachii hair then i was able to delete apachii hairs(UNKNOWN) from "Parent Masters" and then i also delete whole mod(apachii hair) and everything works fine.

Posted

Yes it was apachii hair, i just install apachii hair then i was able to delete apachii hairs(UNKNOWN) from "Parent Masters" and then i also delete whole mod(apachii hair) and everything works fine.

 

 

You don't even need to install those mods to remove them. I copied a tiny esp (one of the official texture pack esp) and renamed it to the mod i wanted to remove (Apachii). Ran wrye bash and turned that esp into an esm. 

Ran CK and the apacii showed up and i could delete it. I then removed that esm as well. 

Posted

I've observed a NPC outside in Falkreath and 2 of my followers inside Lakeview Manor starting to do the poledancing idle. Those followers seems to be stuck doing that. 

It seems like their AI is stuck. I am using Scent of Sex and that mod selected one of those two dancing followers to come to me to ask for sex. But the follower just kept dancing and the mod seemed to be stuck in an endless loop because the follower not moving.

 

As i am writing this my 3rd follower now started dancing as well. I tried to order one of followers to "wait here" but didn't move and kept dancing. So it's only a matter of time before followers and NPCs get stuck like that inside a player home or anywhere else. 

 

Having to leave your home and return to update the cell every 3 minutes isn't any fun and they'll eventually end up all in the same place dancing on top of each other.

 

I hope you can solve this by release the AI from its dancing idle and also please limit this idle to ONLY play inside bannered mare if possible. 

 

Thanks.

Posted

Hi, that´s the Tribute to be playing/using  FNIS (to get external animations work) so far. With the right positions and time limited scripts, it could be solved.

But the reset of the cell here seems to be okay so far I played with this every day. That Dance animations have one shot only but they are "wildly" starting again. All IDLES (animations of the inner skyrim work perfect as one shot). In future I may handle this by using a "control reset" function. For now I have too many different stuff I work on. If you are familar with CK, you can quit the Dances. Is enough to quit the idle marker (blue one) under that Dance pole.

Then only you can Dance.

 

IF any other Gamers run all around with same issures please write here about....I Play now lot of hours in different cells, was starting and ending 5 quests of vanilla game without any DANCES in Exterieur cells....randomly the pole Dance MAY also take place on simple idle markers, but I could not regognize any perma-Dances- AFTER a cell reset all the NPC´s are resetting too again...if you use OPEN cities, there may cause Problems (IF CELLS are not resettet lot of time.

The pole Dance is used in my bannered mare from Saadia alone....better to see her Dancing than to watch her swing the brusher...

I've observed a NPC outside in Falkreath and 2 of my followers inside Lakeview Manor starting to do the poledancing idle. Those followers seems to be stuck doing that. 

It seems like their AI is stuck. I am using Scent of Sex and that mod selected one of those two dancing followers to come to me to ask for sex. But the follower just kept dancing and the mod seemed to be stuck in an endless loop because the follower not moving.

 

As i am writing this my 3rd follower now started dancing as well. I tried to order one of followers to "wait here" but didn't move and kept dancing. So it's only a matter of time before followers and NPCs get stuck like that inside a player home or anywhere else. 

 

Having to leave your home and return to update the cell every 3 minutes isn't any fun and they'll eventually end up all in the same place dancing on top of each other.

 

I hope you can solve this by release the AI from its dancing idle and also please limit this idle to ONLY play inside bannered mare if possible. 

 

Thanks.

 

Posted

Hi okay and hi_thanky:-)) lol

hey tara, i can confirm random npc`s stuck poledancing (in solitude at the stables :D).. was a new safe. I dont use open cities.

 

Posted

I don't know if the Npc's are stuck poledancing in thin air, but i've encountered them doing it in several places where no pole exists. Reporting them as requested :)

 

- Hulda in the Bannered Mare seems to do it all the time, where she would normally sweep the floor behind her counter.

- Two vanilla male npcs doing the animation on the external porch of the pub in falkreath.

- Belethors male assistant does it just to the left of his counter in his shop.

- Encountered an elderly lady doing it somewhere, i think the porch of her house just to the left in Riverwood... I blanked that one from my memory.

- The male tavern owner of the silver blood in in Markarth.

 

Is it replacing the sweeping animation everywhere?

 

I have Apachiihair.esm and Apachiihairfemales.esm installed, and the two kitchen workers are both missing hair textures. I'll have to look into it, don't know why.

Posted

Hi, sorry but I do not share that issures, so if the NPC idle makes troubles, next online-update will only be with vanilla animations come for player because we don´t have a chance to stop that animations after one shot!!! -btw. I gave them all to Play one shot....and the vanilla idles Play always one shot or / and always or depend on time dependent - Parameters. The FNIS stuff is not following the vanilla rules so far. but I can´t begin to write quests for NPC´s Animation!!! -that´s too much apart between of gameplay-results and gamer´s -pleasure, i mean that doesn´t make sense. More interesting to spend the work in different other mods & details.

IDLE markers set free different animations that are IDLES. That can be lot of different stuff and also this Dance(s). Inside my Bannered Mare, the poledance is done only by Saadia, and after the reset of the cell, she is getting off there....and lot of time nothing is happening.

 

I don't know if the Npc's are stuck poledancing in thin air, but i've encountered them doing it in several places where no pole exists. Reporting them as requested :)

 

- Hulda in the Bannered Mare seems to do it all the time, where she would normally sweep the floor behind her counter.

- Two vanilla male npcs doing the animation on the external porch of the pub in falkreath.

- Belethors male assistant does it just to the left of his counter in his shop.

- Encountered an elderly lady doing it somewhere, i think the porch of her house just to the left in Riverwood... I blanked that one from my memory.

- The male tavern owner of the silver blood in in Markarth.

 

Is it replacing the sweeping animation everywhere?

 

I have Apachiihair.esm and Apachiihairfemales.esm installed, and the two kitchen workers are both missing hair textures. I'll have to look into it, don't know why.

 

Posted

Ah, so they're selecting it as a random idle to be played? That makes sense :) I agree, not worth looking into then.

 

I've never seen Saadia use the pole in Bannered Mare, I frequently use it as a starting location. Maybe that is causing the unusual behaviour.

 

Thank you for the reply.

 

 

Posted

Light Version (and probably main Version too) REQUIRE Highheels.esm and highheels Sound ! you should write this at the front page.

i am not happy to add highheels to my Installation for a building Remake.

 

einar, a amle, started a pole Dance, full clothed, in honeybrew with no pole around ! sorry, this mod is bugged.

Posted

Yes, the high "hells", lol-heels stuff is inside, but isn´t needed-you can get easily rid of that. But it´s written inside of the description-from the first time of my uploading.

All the IDLE markers can be a starting Point for the NPS´s to start also a pole Dance...this is the definition of "standart" idles-there´s a lot of different stuff that NPC´s can do randomly on that markers.

There are a huge number of mods with bugs outside the www., especially the scripted ones... This one is quite well working and there are no bugs. The dance for npc´s will be deleted soon as it has no possibility to be finished again WITHOUT a CELL RESET. The Problem is the FNIS HACK. All the FNIS animations are not made for the skyrim game and DEFORM the character´s Skin btw. mostly very ugly. If we could be using original skyrim developer´s software, all the stuff would be working much more professional. I would be thankful to Transfer lot of self-made animations into the game or inside of new furniture but that is too much crap to use 3 programs for transfering files of animations and new meshes and then in game you see that it is only a nonsence with the moves and suddenly you watch  the Skin-clippings within the actor´s character and/or npc´s. Not Need to go here more into Detail.

Anyway,

thanks for reply and help to get mods more better:-)

Light Version (and probably main Version too) REQUIRE Highheels.esm and highheels Sound ! you should write this at the front page.

i am not happy to add highheels to my Installation for a building Remake.

 

einar, a amle, started a pole Dance, full clothed, in honeybrew with no pole around ! sorry, this mod is bugged.

 

Posted

 

The Problem is the FNIS HACK. All the FNIS animations are not made for the skyrim game and DEFORM the character´s Skin btw. mostly very ugly. 

 

 

What NONSENSE is this?

 

Between FNIS and the deformation of a skin are several layers. And FNIS is the least innocent of all.

 

All that FNIS does is to invoke animation files. And builds some logic around that. And it is TOTALLY unimportent if the animation files called are custom (what you call "FNIS"?) or vanilla.

 

Animation files don't do anything but move bones which belong to a skeleton. An hkx skeleton by the way.

 

The hkx skeleton is somehow tied to an nif skeleton. And that one finally is deforming the mesh (skin).

 

 

Everyone knows that there are distortions in the skin when you play certain dances. Like some made by Umpa. But that's because Umpa created the dances with the vanilla skeleton, not with the skeletons based in xp32's. Based on mocap data btw, which is based on real humans. Humans which not necessarily will have the same proportions as a skyrim skeleton. If an animation is made, it will always only play properly for the skeleton/mesh combination it was originally made for. 

 

The same reason, why you cannot simply transfer a human sexy walk on a werewolf. Even if all the bone names would match.

 

If you want to blame someone for distortions, especially in extreme extremity positions, then blame the creators of the CBBE or UNP body meshes. Because the way they have rigged their meshes to the skeleton will soly influence the way the skin will be distorted.

 

So FNIS has no effect in all of that. Just don't try to look knowledgable by spreading unfounded information.

Posted

:-)

so please: how to stop the FNIS Animation on an idle maker...???  this info would be much more interesting instead your defense for FNIS (what was not needed btw.) 

 

Posted

:-)

so please: how to stop the FNIS Animation on an idle maker...???  this info would be much more interesting instead your defense for FNIS (what was not needed btw.) 

 

Defense for FNIS? I don't need to defend FNIS where FNIS isn't involved.

 

I gave some background information for unweary users so you could stop spreading fictive knowledge about FNIS.

 

And here we we go again. "FNIS Animation on an idle maker". Did you ever try the same with custom idlemarker using vanilla idles? Apparently not. Because that's standard, not FNIS.

 

Oh yes, btw, if you just had looked into the FNIS Modders Doc, maybe searched for "Idlemarker", you had found a solution long ago.

Posted

...

Oh yes, btw, if you just had looked into the FNIS Modders Doc, maybe searched for "Idlemarker", you had found a solution long ago.

Read the documentation? When did that ever happen? /sarcasm

 

Thanks for your efforts Fore, I at least really appreciate it since this game would have been in my done and done with pile years ago without what you made possible.

Posted

huh,

that´s custom stuff and not ready for "professional" use. Uploading that stuff would be spending a huge listing inside the corresponding Forum-lol. I´ll try to make it a part of my downloads later.

Thank you for your questions!

What dress mod do you use for your screen shots?  :)

 

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