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Relationship Dialogue System (03/10/2021)


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Posted

 

Hi Guffel,

 

Started a new playthrough with female PC to test something out.

 

Went into the Rorikstead tavern and chatted with the innkeeper, changed his value in MCM to Dominant, perverted, hetero, sexual.

Turned him on in the chat, declined sex.

Next chat I choose shy for the PC, kept him aroused but did a lot of insulting to bring down his mood and got him aggressive (worked out fine, got to "archnemesis and 100 arousal) to see if he rapes the innocent shy girl.

 

The lines he spoke changed as expected, something like "I´m gonna have my fun with you wether you like it or not" but in the end I still had the option to accept or decline the offer.

 

So I´m wondering if you can get raped by RDS at all, because it seems a bit weird to accept an offer to get raped :-/

If rape is intended for x= -8 and y= -8 and the matching attributes (tried "cruel" too), I think it would add a lot to immersion if the "accept/decline" option gets skipped and the animation starts without choice.

 

Might aswell consider a change to the "change location" requirement to get approached; it seems a bit unrealistic if a hot chick enters an inn full of horny customers for a nice evening she only gets approached once.

Might think all of them would try to have their chance on her ;)

 

Nevertheless, I love this mod so far, keep up the good work.

 

RDS actually worked as intended. I thought I said that somewhere in the OP, RDS never initilizes actuall rape, even the (-8|-8) result is still at the point of "only" coersion without physical force involved. You basically have the option to submit to his demand, run away or start a fight. It's a bit a matter of debate if that already counts as rape. It's more like intimidation and making the PC to have sex.

 

More approaches in inn or with more people around is actually not a bad idea^^

 

 

Thanks for Your reply, I just wanted to know if it works as intended.

To be honest there are more than enough rape mods around and I really like the difference approach of RDS.

 

Looking forward for whatever is coming up next :)

 

Posted

I've gotten a dialogue response that says the NPC says they would like to do something some time. It would be nice to see that acted on in a later version of the mod, maybe with a trip to the tavern for drinks where things could move on from there.

Posted

Sadly I had to uninstall due to the npc's not talking to me issue, but i'm going to keep stalking this thread in case someone finds a way to fix it *-* I really do love this mod except that issue.

 

 

Posted

This mod is now indispensable in my Skyrim playthroughs! Now I can have more realistic relationships with NPC's! I don't have to initiate everything.

 

Noticing what some other users have said: I have also noticed that some NPC's stop talking to me, sometimes even after they reach rank 4 disposition. It might be interesting (not sure if possible), if NPC's want to talk to you regularly (maybe once per day, once per week?) if they have developed a positive relationship with the player.

 

This might take on a shape based on past interactions. If an NPC had sex with the player and wants to again, then the NPC might approach with sex on their mind again, once arousal is high enough to be increased through dialogue. If an NPC is always only friendly, then it might approach just to chat.

Posted

Re-installed the mod but uninstalled the mods 'real names' and 'people are strangers' as both mods change the display name of npcs, which apparently conflicts with mods that change generic npcs into followers even temporarily which is what is causing the no talking issue. i'd recommend that those having the issue remove any mods that re-name the display names of npcs as a work around.

 

Also, it should be noted that having one of the kids from riverwood flirt with you is super awkward.

Posted

It's a little early for me to say for sure, but I think load order matters for Jaxonz Renamer. I had a couple of approachers that didn't lose the name. This was after I changed my load order so that Renamer is later than RDS. If this turns out to be an accident I'll let people know.

 

*I mean to refer to Real Names too. I have both. Renamer seems to work fine if after RDS. I'm still not sure about Real Names.

Posted

It's a little early for me to say for sure, but I think load order matters for Jaxonz Renamer. I had a couple of approachers that didn't lose the name. This was after I changed my load order so that Renamer is later than RDS. If this turns out to be an accident I'll let people know.

 

I have renamer, and I've noticed all of the NPCs in my game still have their assigned names. I think Jaxonz Renamer is above RDS in my load order, but I'll have to look at that.

Posted

Yes--it seems that this still isn't working with RealNames. I don't know if there's a way to work around that or not.

 

**My Home is Your Home and/or EFF is doing this too.

 

*There might also need to be a speed boost or time limit for those wishing to converse. It is somewhat frequent that somebody follows me from Rorikstead or Dragon Bridge to Solitude just to chat.

Posted

Yes--it seems that this still isn't working with RealNames. I don't know if there's a way to work around that or not.

 

**My Home is Your Home and/or EFF is doing this too.

 

*There might also need to be a speed boost or time limit for those wishing to converse. It is somewhat frequent that somebody follows me from Rorikstead or Dragon Bridge to Solitude just to chat.

 

My follower will suddenly not be anywhere in sight as we travel, took a couple times before I realized she wanted to talk and had gone into a walk and stayed that way until we talked a bit.

 

Otherwise very innovative idea, I would love to see the ability to move toward dom/sub, will-breaking and slavery, I feel that would be an interesting way to train slaves and would add to being a slave in SD+ if your master approached and talked to you as a slave (no small task I am sure). Its a great way to add emotional content to "conversations".  

 

thanks for sharing

Posted

Could this potentially conflict with approach? You told me that it wouldn't matter if I used it with an older version of sexlab and it works great by the way! I'm using 1.59 if anyone is curious. No problems there.

Posted

When I had approach and rds running together, they worked fine. At least in my tes5edit list, they seem to be agreeing. I think it is because they use different quests and different dialogue trees.

Posted

On RealNames, here's a quote from the redone version, that explains what we are seeing:

 

"Mods that turn generic NPCs into followers (e.g. Paradise Halls) dislike renamed NPCs. Talking to the NPC will result in a loss of dialogue options (and therefore a loss of ability to command). Please use the "Revert Name Key" to return the NPCs name to normal if this happens. The NPC will not be renamed again unless forced."

Posted

What happens if you refuse to sex demand?

 

Nothing. The dialogue just continues. But you're free to react diffrently to it. The main idea is that you either obey and let it happen, run away (just in time before the situation got out of control) or start a fight, physically or verbally.

 

I chooce not to force a rape animation on the player and made it more as base to roleplay upon.

Posted

checking in, I don't think the option for restricting dialogue by sexuality is working. I've got mine set to all hetero and women keep flirting with me and asking me for sex even though i'm a female and set as hetero in sexlab.

 

Also, options I'd like to see/suggest:

laugh with (appropriate response to when i says npc tells a funny story or joke)

laugh at (effectively same as an insult)

agree with (appropriate response to npc sharing an opinion on something)

disagree with (appropriate response to npc sharing an opinion on something)

grope/fondle (grope-lecherous option (negative-effectively like demanding sex)) (fondle-flirtatious option (effectively like flirting-raises arousal))

offer a drink- (freindly or flirty)

blush (appropriate positive dialogue reaction to flirting)

propose  (get engaged to npc without needing amulet of mara-effectively makes you engaged to npc as if you'd used amulet of mara with 'interested in me?' dialogue(through thier offer or yours) if you say yes (or they do), if you say no (or they do) it results in relationship dropping--triggers at line where npc states they wish they could be with you forever or says you'd be their perfect partner or talks about wanting kids. etc)

 

Posted

checking in, I don't think the option for restricting dialogue by sexuality is working. I've got mine set to all hetero and women keep flirting with me and asking me for sex even though i'm a female and set as hetero in sexlab.

 

The option works diffrently. The sexuality atm only gives the npc minus arousal every turn. Nothing more. I plan to change that.

 

I will think about your suggestions, when I have time.

 

* * *

 

(Unfortunately) I got one of theses.. uhm.. jobs they say, I got a job. Therefore I'm somewhere else most part of the day and can't mod around :/

 

But I have vacation after the holidays and try to make the update between christmas and the new year.

Posted

To make it feel more "real," I would suggest making the sexuality settings not stop anybody from flirting or asking for sex. After all in real life, bi and homosexual people hit on heteros all the time. It's generally up to the person being hit on to enforce their sexuality.

Posted

 

checking in, I don't think the option for restricting dialogue by sexuality is working. I've got mine set to all hetero and women keep flirting with me and asking me for sex even though i'm a female and set as hetero in sexlab.

 

The option works diffrently. The sexuality atm only gives the npc minus arousal every turn. Nothing more. I plan to change that.

 

I will think about your suggestions, when I have time.

 

* * *

 

(Unfortunately) I got one of theses.. uhm.. jobs they say, I got a job. Therefore I'm somewhere else most part of the day and can't mod around :/

 

But I have vacation after the holidays and try to make the update between christmas and the new year.

 

 

I totally understand, I work full time too, thanks for responding!

 

Posted

I apologize if this is a very silly question, I've mostly stayed away from Sexlab mods because all I wanted was a good dialogue system for interactions and not much else. With that being said, this mod caught my eye because it seems to do just that, but I would still like to avoid using the features from Sexlab Arousal, even if that mod is a requirement. Under the Sexlab Arousal Redux page, it says that there is a MCM option to disable Arousal in the MCM menu. Would it be possible to keep that disabled but still use the features and dialogue from this mod?

 

Thanks much.

Posted

checking in, I don't think the option for restricting dialogue by sexuality is working. I've got mine set to all hetero and women keep flirting with me and asking me for sex even though i'm a female and set as hetero in sexlab.

 

Also, options I'd like to see/suggest:

laugh with (appropriate response to when i says npc tells a funny story or joke)

laugh at (effectively same as an insult)

agree with (appropriate response to npc sharing an opinion on something)

disagree with (appropriate response to npc sharing an opinion on something)

grope/fondle (grope-lecherous option (negative-effectively like demanding sex)) (fondle-flirtatious option (effectively like flirting-raises arousal))

offer a drink- (freindly or flirty)

blush (appropriate positive dialogue reaction to flirting)

propose  (get engaged to npc without needing amulet of mara-effectively makes you engaged to npc as if you'd used amulet of mara with 'interested in me?' dialogue(through thier offer or yours) if you say yes (or they do), if you say no (or they do) it results in relationship dropping--triggers at line where npc states they wish they could be with you forever or says you'd be their perfect partner or talks about wanting kids. etc)

 

That are some good suggestions, however - when it came to marriage, I would prefer a slower approach, building up a relationship first ( lover -> steady boy/girlfriend/ .... ) , and marriage would be the final stage. After all, most people don't marry someone they hardly know at all ;)

 

To make it feel more "real," I would suggest making the sexuality settings not stop anybody from flirting or asking for sex. After all in real life, bi and homosexual people hit on heteros all the time. It's generally up to the person being hit on to enforce their sexuality.

 

I agree, but if you take into account that we talk about a medieval society here, I would assume that most homo- and bisexual people would be very careful in showing interest as long as they are not sure that the other is on their side. 

Posted

HI All, wanted to report a possible incompatibility with Paradise Halls, particularly the renamer function.  After talking to a slave, the name gets cleared out.  It can be fixed through PH, reassigning a name to the slave, but this is troublesome.

 

I have not tried changing load order yet.  I'll try putting RDS ahead of PH in load order.

 

Otherwise, I really love this mod!  I spent a long time chatting up Gerdur and Sigrid trying to seduce them.  :-)  Very fun!

 

  • 5 weeks later...
Posted

A really nice mod concept.

 

My wishlist for the next release for even more immersion:

1. Married btw. courted people should be harder to seduce than singles.

2. People at work should not approach me. (They do not have time for a chat.)

(Vendors can be catched easily with the GetOffersServicesNow condition.

Guards and others may be a bit more difficult. Maybe guards can be determined if they are on duty dependent on the Location they are.

On duty if in the Palace or outdoors. Freetime if in the inn or in the barracks. ...)

3. Maybe a timed blocker for the Player if (s)he failed for 24h for that specific person? (Magic effect with 24h Duration as condition in the hello dialogue.)

 

And a (rhetoric) question:

Do the change of the vanilla relationship ranks not prevent a lot of vanilla quests to start? (I hope no important ones.)

  • 2 weeks later...
Posted

A really nice mod concept.

 

My wishlist for the next release for even more immersion:

1. Married btw. courted people should be harder to seduce than singles.

2. People at work should not approach me. (They do not have time for a chat.)

(Vendors can be catched easily with the GetOffersServicesNow condition.

Guards and others may be a bit more difficult. Maybe guards can be determined if they are on duty dependent on the Location they are.

On duty if in the Palace or outdoors. Freetime if in the inn or in the barracks. ...)

3. Maybe a timed blocker for the Player if (s)he failed for 24h for that specific person? (Magic effect with 24h Duration as condition in the hello dialogue.)

 

And a (rhetoric) question:

Do the change of the vanilla relationship ranks not prevent a lot of vanilla quests to start? (I hope no important ones.)

^^

  • 5 months later...
Posted

:D  :D  :D  :D , i really do not expected too much from this mod, but when i installed it and figured that this mod is simply SO FUCKING AWESOME, i become glad in writing to you and tell you THANKS!!! im very pleased with this mod, because is like the game had gone out its stupidity as it had become, you have got the point to make skyrim better, keep the good work... bye  :heart:  :heart:  :heart:  :heart:  :heart:  :heart:

 

sorry for the bad english

Some of the dialogs become with answers like, he is talking abouth family and some of their problems, in dialogs like that we can help right? so well we should solve it with some sex, gold, or items idk... if any o those becames true then we gain relation with the npc... etc

 

aa.rar

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