Guest user29 Posted July 11, 2012 Posted July 11, 2012 I'm almost certain your sexout install is out of date. Go to the sexout thread and get the latest version of the core and data packs. And make sure you've got NVSE extender in the right place.
ChancellorKremlin Posted July 11, 2012 Posted July 11, 2012 Hi user29, I've done some changes to the dialogue for the Ranch, fleshing it out quite a bit, editing grammar and typos, and giving some backstory, as well as hinting at the potential cross species reproduction. I hope you like it. CK
Guest user29 Posted July 11, 2012 Posted July 11, 2012 I don't think I can use it since i'm already so far into the next version, It would be a huge waste of time to go back. you should have told me and I would have waited. If you want to pm me the topic names and your editing to them I'll go into my version and edit them. Then later when we set it up you can go back and add your new topics again.
Halstrom Posted July 11, 2012 Posted July 11, 2012 I don't think I can use it since i'm already so far into the next version' date=' It would be a huge waste of time to go back. you should have told me and I would have waited. If you want to pm me the topic names and your editing to them I'll go into my version and edit them. Then later when we set it up you can go back and add your new topics again.[/quote'] I could be wrong but some of it like dialogue should still be easy enough to move into your updated version just reename Chancelors version to something slightly different then put it after after yours in load order then open in FNVEdit and you should see the changes in each section and in the right window you can just click & drag any yellow stuff from his version to yours, just do a few things at a time and be a little careful with overwriting anything you know you have changed since the version he worked on. Some stuff like scripts might cause issues if vairables are changed or added but in general other stuff like assets & dialogue should copy easily.
ChancellorKremlin Posted July 11, 2012 Posted July 11, 2012 I don't think I can use it since i'm already so far into the next version' date=' It would be a huge waste of time to go back. you should have told me and I would have waited. If you want to pm me the topic names and your editing to them I'll go into my version and edit them. Then later when we set it up you can go back and add your new topics again. [/quote'] Sorry, I didn't think it was a problem. I don't think I can use it since i'm already so far into the next version' date=' It would be a huge waste of time to go back. you should have told me and I would have waited. If you want to pm me the topic names and your editing to them I'll go into my version and edit them. Then later when we set it up you can go back and add your new topics again.[/quote'] I could be wrong but some of it like dialogue should still be easy enough to move into your updated version just reename Chancelors version to something slightly different then put it after after yours in load order then open in FNVEdit and you should see the changes in each section and in the right window you can just click & drag any yellow stuff from his version to yours, just do a few things at a time and be a little careful with overwriting anything you know you have changed since the version he worked on. Some stuff like scripts might cause issues if vairables are changed or added but in general other stuff like assets & dialogue should copy easily. Indeed, I thought I saw someone a while ago say you could simply merge esp's, and while your stuff would override the old esp, the dialogue would remain seeing as you haven't added to it. Sorry for the inconvenience.
Guest user29 Posted July 11, 2012 Posted July 11, 2012 http://forums.nexusmods.com/index.php?/topic/270207-how-do-i-merge-two-falloutnew-vegas-plugins/page__p__2431739#entry2431739 I think here is how you do it. If you want to give it a go (merging your things that is) Next time I'll update it, I won't work on it again until you merge. Then I can just check to make sure everything still works correctly and go from there.
deadmetal Posted July 11, 2012 Posted July 11, 2012 speaking of updates you got an eta for the next test user? I look forward to trying to break it
Guest user29 Posted July 11, 2012 Posted July 11, 2012 pretty soon. And I hate to say it but this one's going to be difficult to break. Short of killing everything of course. It's going to be pretty much feature complete for the bloatfly cave. Short of having the girls trapped in goo but I can come back whenever evil finishes those idles.
Evilrunner Posted July 11, 2012 Posted July 11, 2012 Had a look at your dialogue additions, most are really good. Perhaps there couple be a couple of variants on the stud breeding one, the one there seems very enthusiastic, which may not be the case. Only other thing I'm not sure about is the references to the pregnancies impossibility. I think that's more a background thing than a dialogue complain though. Suppose it's down to user really how non human pregnancies fit into the world. Getting the larva body going atm. Hopefully won't take too much longer, certainly less time than those other animations are taking
Guest user29 Posted July 11, 2012 Posted July 11, 2012 how long because I'm about ready to release but if you're going to have the body done in a couple hours or something I'll just hold off on it. Not to rush you or anything When/if he merges it I'll take a good looksy for anything that wasn't something I had in mind. I'm just happy someone wrote for it though. There's so many good opportunities there.
Evilrunner Posted July 11, 2012 Posted July 11, 2012 I can possibly get it done in a couple of hours. Got a basic setup done already, got some larger movement shapekeys that will run slowly, and some more small bulge ones that are going to cycle fairly rapidly. Are you thinking constant movement, or some periods of rest?
ChancellorKremlin Posted July 11, 2012 Posted July 11, 2012 http://forums.nexusmods.com/index.php?/topic/270207-how-do-i-merge-two-falloutnew-vegas-plugins/page__p__2431739#entry2431739 I think here is how you do it. If you want to give it a go (merging your things that is) Next time I'll update it' date=' I won't work on it again until you merge. Then I can just check to make sure everything still works correctly and go from there. [/quote'] I'll have to do this at a later time, maybe even on Friday. I've just spent quite a long time today doing modding, and between work shifts a man has to chill out as well. I'm taking it you have FNVEdit, it would probably be quicker for you to do it. Not to shift responsibility, but I don't think I can have this done for a day or two I'm afraid...
Guest user29 Posted July 11, 2012 Posted July 11, 2012 I can possibly get it done in a couple of hours. Got a basic setup done already' date=' got some larger movement shapekeys that will run slowly, and some more small bulge ones that are going to cycle fairly rapidly. Are you thinking constant movement, or some periods of rest? [/quote'] Mostly moving would be best I think but if you want to throw some periods of rest in there as well that would be good. And thanks so much for doing it. http://forums.nexusmods.com/index.php?/topic/270207-how-do-i-merge-two-falloutnew-vegas-plugins/page__p__2431739#entry2431739 I think here is how you do it. If you want to give it a go (merging your things that is) Next time I'll update it' date=' I won't work on it again until you merge. Then I can just check to make sure everything still works correctly and go from there. [/quote'] I'll have to do this at a later time, maybe even on Friday. I've just spent quite a long time today doing modding, and between work shifts a man has to chill out as well. I'm taking it you have FNVEdit, it would probably be quicker for you to do it. Not to shift responsibility, but I don't think I can have this done for a day or two I'm afraid... Whenever you get around to it. It sounds like it doesn't matter when.
ChancellorKremlin Posted July 11, 2012 Posted July 11, 2012 Had a look at your dialogue additions' date=' most are really good. Perhaps there couple be a couple of variants on the stud breeding one, the one there seems very enthusiastic, which may not be the case. Only other thing I'm not sure about is the references to the pregnancies impossibility. I think that's more a background thing than a dialogue complain though. Suppose it's down to user really how non human pregnancies fit into the world. Getting the larva body going atm. Hopefully won't take too much longer, certainly less time than those other animations are taking [/quote'] The impossibility bit is a small hint at the plugin I'm planning to make, which would explain away these pregnancies. Note I didn't say how it happened, I just said it did. Which is no different to what actually happens, except someone is mentioning it. Yeah, I didn't think about how the player could not be so eager to do that. I'll have to write a few more options. Whenever you get around to it. It sounds like it doesn't matter when. See my PM user29. Sorry if I came across a bit harsh, I'm tired And yeah, if the merge works, I don't suppose it matters when I do it. I'll let you know when it's done. You could also take a look at the dialogue and see what you think, as I'm eager for feedback.
saladboy21 Posted July 11, 2012 Posted July 11, 2012 I for one am looking forward to some CK dialogue in this bad boy.
Guest user29 Posted July 11, 2012 Posted July 11, 2012 Yeah I try but dialogue really isn't my strong point
Evilrunner Posted July 11, 2012 Posted July 11, 2012 Stuck a semi pause in, the major movements stop, but there is still some subtle belly movement going on at all times.
Guest user29 Posted July 11, 2012 Posted July 11, 2012 see that's why I wanted you to do it. I can't even imagine what that looks like. lmao.
Evilrunner Posted July 11, 2012 Posted July 11, 2012 see that's why I wanted you to do it. I can't even imagine what that looks like. lmao. Just about to test it so far' date=' might still be crap [edit'] Needs more bulge
ChancellorKremlin Posted July 11, 2012 Posted July 11, 2012 I for one am looking forward to some CK dialogue in this bad boy. Thanks, more to come!
Evilrunner Posted July 11, 2012 Posted July 11, 2012 Not entirely happy with this tbh, so some feedback would be nice. Some movements may be a bit large, they are all fairly large in general just because they don't show up all that well in game. Some feedback on speed would be good too.
Guest user29 Posted July 11, 2012 Posted July 11, 2012 so much better. The only one I would draw back a little is the one that pushes the belly button forward. Just doesn't work as well as the others.
Nite_Star Posted July 11, 2012 Posted July 11, 2012 eer I have followed ya directions for the safe,, not there.. Oh and the spore carrier pregnancy is well cool, love humping a twat head only to be turned into a little bitty spore carrier offspring..
saladboy21 Posted July 11, 2012 Posted July 11, 2012 Yeah I try but dialogue really isn't my strong point My comment was in no way to shit on your work man. I just have liked a lot of CK's dialogue.
Evilrunner Posted July 11, 2012 Posted July 11, 2012 Yeah, was a bit pointy. Smoothed it out a bit, so that might be ok now. Actually had a bit of an idea for a new scenario as well. Faction specific with the NCR. Hopefully not too complex, but I was thinking more of expanding on the lead into a quest. Might PM it to you actually see what you think
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