Evilrunner Posted July 11, 2012 Posted July 11, 2012 Smoothed out the belly button morph a bit, might look a bit better now. If it still looks a bit odd I'll look maybe at the timings.
Guest user29 Posted July 11, 2012 Posted July 11, 2012 I don't currently have any plans for what to do after the bloatflies so feel free to pm me.
Guest user29 Posted July 12, 2012 Posted July 12, 2012 I tested it a bit and I think it's slowing down my fps some. And I've got a pretty beefy computer. Is there a way you can fix that? It might not be a problem, so if it's not something easy you can look at don't bother. I really only noticed it when I had me and another npc with the body equipped at the same time.
Evilrunner Posted July 12, 2012 Posted July 12, 2012 Hmm, odd. It ran fine on my computer, and it's practically dead at the moment. I'll have a look. Yeah, it does. I'll merge a couple of shapekeys. Hopefully won't look too bad.
Guest user29 Posted July 12, 2012 Posted July 12, 2012 yap yap, didn't think it was just me. I get a pretty steady 60fps and was getting down to like 40 if the two bodies took up most of the screen.
Evilrunner Posted July 12, 2012 Posted July 12, 2012 Removed 2 shapekeys, basically want to know how much of an improvement it's made so I know if I have to remove more.
Guest user29 Posted July 12, 2012 Posted July 12, 2012 It still looks super good but I'm getting a 15 - 20 fps drop from the normal p6. Using fraps to monitor. also that's with just the player equipping the body.
Evilrunner Posted July 12, 2012 Posted July 12, 2012 hmm, will probably have to bring it right back then. Probably just use 2 shapekeys. Going to get some sleep for now, so I won't get anything new up tonight. I'll also PM you that idea tomorrow, assuming I don't forget it overnight
Guest user29 Posted July 12, 2012 Posted July 12, 2012 we'll get something. I suppose I can release an update without the new body.
Evilrunner Posted July 12, 2012 Posted July 12, 2012 Yeah, go ahead. Would have liked to get this out, but I'm going to have to redo I think. Want to try and keep as much detail in as few shapekeys as possible. I'll keep at the animations as well. I think I'm pretty much there, it's just getting everything to fit together nicely.
Guest user29 Posted July 12, 2012 Posted July 12, 2012 Bloatfly cave is mostly complete in version 2.3 and it should be relatively bug free so report any that you find. And I'm sure you guys will find them because you always do. The only bits not completed is the final larva body(the one you equip now is placeholder), idle animations for the restricted girls (who are dancing at the moment because why not ) and an event to happen if the a character who was a queen returns that has lost her mutation. Also the dialogue about you not feeling hungry or thirsty is still broken. Feeding from the fly won't satisfy your hardcore needs yet. You should load a SexoutBreeder free save (Clean save) before starting this update. If you have a problem that's going to be the first thing I ask you.
Guest user29 Posted July 12, 2012 Posted July 12, 2012 If a few of the early adopters can let me know that it isn't completely broken for them I'd appreciate it. Also ideas for the next episode are welcome.
snarfies Posted July 12, 2012 Posted July 12, 2012 Bloatfly cave is mostly complete in version 2.3 and it should be relatively bug free Well THAT kinda defeats the purpose...!
saladboy21 Posted July 12, 2012 Posted July 12, 2012 Given my druthers (since you don't care for dogs so much) I'd request centaurs. Not so sure of the hows and whys since you have a farm now...maybe "oddly intelligent" ones.
Guest user29 Posted July 12, 2012 Posted July 12, 2012 you can unequip the larva body by equipping a different outfit. That'll be fixed in the next update.
ZaZ Posted July 12, 2012 Posted July 12, 2012 Great Work , Please Gimme a Heads up of your next Creature , Maybe I can Come up with a Something Wicked Im Not Up to date With What Creature Animations are Done In Sexout , But I have some old Spore Plant Animations , I havent seen them Used In Sexout Yet Keep up the Good Work , and Cheers
Evilrunner Posted July 12, 2012 Posted July 12, 2012 Got a new variant, only uses two shapekeys. Let me know if it runs smoothly. If it runs fine, I'll upload one with 3 keys and see if that is any good.
Guest user29 Posted July 12, 2012 Posted July 12, 2012 It's only an 8-10 fps drop with that one. You can try 3 if you want or we can just go with 2. You can decide.
Evilrunner Posted July 12, 2012 Posted July 12, 2012 How do you think it is quality wise? If you think the one I just put up looks good enough then there's no reason not to use that one. I do wonder if I'm missing something though, it still seems like a pretty big fps drop to say I removed 6 shapekeys and a lot of keyframes from the original I put up.
Guest user29 Posted July 12, 2012 Posted July 12, 2012 Yeah I thought it was pretty strange as well. I know your p6 has a ton of poly's anyways but it shouldn't be that bad. You can't reduce the poly count without making it look jagged right?
Evilrunner Posted July 12, 2012 Posted July 12, 2012 Nah, P6 is pushing it as it is unfortunately. It may be overlapping shapekeys that is the issues, but for what I'm doing, that's not really fixable. Just one shapekey would look way too repetitive. I may just leave it at 2 for now anyway, the file I put up is all set up so you can use that if you want. In the mean time, I'm going to see about getting that animation working. Can't seem to get the animations to export without them deforming the mesh, I have no idea why either
Guest user29 Posted July 12, 2012 Posted July 12, 2012 Ok. I like the last one anyways. And if you ever figure it out in the future it's not too difficult to just update the data pack again.
Evilrunner Posted July 12, 2012 Posted July 12, 2012 Animation export woes are sorted Just one last issue to crack and I can get something useful done. Currently what works is the the NPC moves to the good thing, but just stands there. If you nudge them they actually sit in the object like they're supposed to and play the animation. Really odd.
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