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SexoutBreeder [v4.3] The "I didn't know I was playing Sim City" Update.


Guest user29

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Guest user29
Posted

I don't currently have any plans for what to do after the bloatflies so feel free to pm me.

Guest user29
Posted

I tested it a bit and I think it's slowing down my fps some. And I've got a pretty beefy computer. Is there a way you can fix that? It might not be a problem, so if it's not something easy you can look at don't bother. I really only noticed it when I had me and another npc with the body equipped at the same time.

Posted

Hmm, odd. It ran fine on my computer, and it's practically dead at the moment. I'll have a look.

 

Yeah, it does. I'll merge a couple of shapekeys. Hopefully won't look too bad.

Guest user29
Posted

yap yap, didn't think it was just me. I get a pretty steady 60fps and was getting down to like 40 if the two bodies took up most of the screen.

Guest user29
Posted

It still looks super good but I'm getting a 15 - 20 fps drop from the normal p6. Using fraps to monitor.

 

also that's with just the player equipping the body.

Posted

hmm, will probably have to bring it right back then. Probably just use 2 shapekeys.

 

Going to get some sleep for now, so I won't get anything new up tonight. I'll also PM you that idea tomorrow, assuming I don't forget it overnight :P

Guest user29
Posted

we'll get something. I suppose I can release an update without the new body.

Posted

Yeah, go ahead. Would have liked to get this out, but I'm going to have to redo I think. Want to try and keep as much detail in as few shapekeys as possible.

 

I'll keep at the animations as well. I think I'm pretty much there, it's just getting everything to fit together nicely.

Guest user29
Posted

Bloatfly cave is mostly complete in version 2.3 and it should be relatively bug free so report any that you find. And I'm sure you guys will find them because you always do. The only bits not completed is the final larva body(the one you equip now is placeholder), idle animations for the restricted girls (who are dancing at the moment because why not :P) and an event to happen if the a character who was a queen returns that has lost her mutation. Also the dialogue about you not feeling hungry or thirsty is still broken. Feeding from the fly won't satisfy your hardcore needs yet.

 

You should load a SexoutBreeder free save (Clean save) before starting this update. If you have a problem that's going to be the first thing I ask you.

Guest user29
Posted

If a few of the early adopters can let me know that it isn't completely broken for them I'd appreciate it.

 

Also ideas for the next episode are welcome.

Guest user29
Posted

oh god that's terrible

Posted

Given my druthers (since you don't care for dogs so much) I'd request centaurs. Not so sure of the hows and whys since you have a farm now...maybe "oddly intelligent" ones.

Guest user29
Posted

you can unequip the larva body by equipping a different outfit. That'll be fixed in the next update.

Posted

Great Work , :)

 

Please Gimme a Heads up of your next Creature , Maybe I can Come up with a Something Wicked ;)

 

Im Not Up to date With What Creature Animations are Done In Sexout , But I have some old Spore Plant Animations , I havent seen them Used In Sexout Yet

 

Keep up the Good Work , and Cheers

Guest user29
Posted

It's only an 8-10 fps drop with that one. You can try 3 if you want or we can just go with 2. You can decide.

Posted

How do you think it is quality wise? If you think the one I just put up looks good enough then there's no reason not to use that one.

 

I do wonder if I'm missing something though, it still seems like a pretty big fps drop to say I removed 6 shapekeys and a lot of keyframes from the original I put up.

Guest user29
Posted

Yeah I thought it was pretty strange as well. I know your p6 has a ton of poly's anyways but it shouldn't be that bad.

 

You can't reduce the poly count without making it look jagged right?

Posted

Nah, P6 is pushing it as it is unfortunately. It may be overlapping shapekeys that is the issues, but for what I'm doing, that's not really fixable. Just one shapekey would look way too repetitive.

 

I may just leave it at 2 for now anyway, the file I put up is all set up so you can use that if you want. In the mean time, I'm going to see about getting that animation working.

 

Can't seem to get the animations to export without them deforming the mesh, I have no idea why either :(

Guest user29
Posted

Ok. I like the last one anyways. And if you ever figure it out in the future it's not too difficult to just update the data pack again.

Posted

Animation export woes are sorted :D

 

Just one last issue to crack and I can get something useful done.

Currently what works is the the NPC moves to the good thing, but just stands there. If you nudge them they actually sit in the object like they're supposed to and play the animation. Really odd.

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