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SexoutBreeder [v4.3] The "I didn't know I was playing Sim City" Update.


Guest user29

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Guest user29
Posted

New data pack uploaded.

 

So I'm thinking deathclaws for the next episode. Maybe something that explains the deathclaws sudden appearance in the quarry? Like a tribe of women breeding them for their protection? Unless someone else has a deathclaw idea I like more.

 

Also Kremlin if you want to merge your dialogue esp with mine, today would be a good time.

Guest user29
Posted

Animation export woes are sorted :D

 

Just one last issue to crack and I can get something useful done.

Currently what works is the the NPC moves to the good thing' date=' but just stands there. If you nudge them they actually sit in the object like they're supposed to and play the animation. Really odd.

[/quote']

 

That sounds like they're colliding with the object and their pathing doesn't quite get them to exactly where they need to be.

Guest user29
Posted

I'm going to give kremlin a chance to merge his dialogue and that means no updating for me so no hurry.

Posted

In the one with the Bighorner Ranch

downt know if it has to put on a slave collar it says it do but nothing is showing around my neck

allso when getting "knocked up" the msg come on screen and says i maybe need to tell the farmer but no dialog to tell him

Guest user29
Posted

someone else was having that problem as well. I can't quite remember what fixed it. Make sure sexout, pregnancy and common resources are all updated to their latest version.

 

I do remember it wasn't a problem with this mod, but another mod was messing up this one.

Posted

Hey , Death Claw's It Is ,

I will Most likely update ZAZ in a Few Hours ,

But I Will Refine before adding the creature anims

 

Cheers

Guest user29
Posted

haha so good and so quick too.

 

Next episode will be deathclaws for sure. Though I'm still in the planning stages. Evil has some ideas but I'm open to more just post them.

Guest user29
Posted

no you're just merging your eddited esp with my 2.3 esp. I'm pretty sure. You can't really mess anything up because if you mess up your completed merged esp I just won't use it :P

Guest user29
Posted

I really don't know anything about it and don't want to learn how to do it. I'm just giving you a shot at getting your dialogue in there. If you think it'd be faster to just go into my 2.3 esp and re-add all the dialogue you added you can do that.

Posted

Finally got around to sending that PM User :)

 

Also had another thought for a minor addon, both NCR and legion use dogs so perhaps a setup for both of those? Legion would obviously use slaves while the NCR could have some sort of voluntary breeding program. Reward would be faction cash for each puppy.

Guest user29
Posted

I would set up a system where you can turn puppies in, but I'm just not interested in doing anything more than that. And your deathclaw scenario is freaking awesome.

Posted

Got a new variant' date=' only uses two shapekeys. Let me know if it runs smoothly. If it runs fine, I'll upload one with 3 keys and see if that is any good.

[/quote']

 

Oh lordie - Lumpy and literally 'bumping' belly; I am repulsed, yet also attracted to this (O_o')

 

Very superb immersion effect in any case! Here's to hoping for additional animated bellies in the future. Though I guess you would have to go over each and every armor body again, which sounds rather bleehhh.

 

 

I would set up a system where you can turn puppies in' date=' but I'm just not interested in doing anything more than that. And your deathclaw scenario is freaking awesome.

[/quote']

 

If Kainschilde gets his Orphanage mod off the ground, it would seem like a perfect compliment to your fran-tastic Breeder Mod :)

Posted

Glad you liked it :) Wanted to keep it to PM just for a surprise for people.

 

For the dogs, I know you're not really into that thing so I was mainly just thinking of nothing more than an NPC who start a sex event, then takes in the puppies after completion.

 

If you wanted I could see about doing something really simple around the NCR, and you could just merge it in. Would likely be just a few NPCs and some dialogue.

Guest user29
Posted

I'll handle them, but I won't turn down dialogue if you want to write it up and pm me it.

Guest user29
Posted

Kremlin are you still working on merging it? It's fine if you need more time but if you've given up I'd like to know.

Posted

For tonight I've given up, I've set up a help thread in the technical help forum if anything fancies lending a helping hand, but until I figure out how to get around some minor little problems I'm afraid its a no go from me.

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