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[moved to dl files] no more females walking like "machines". "NMFWLM by sbire"


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Posted

I now install all fresh' date=' and turn off your old mod !

 

i use all vanila / hear / down versions. btw, for what dawnguard_strings.zip ? imsut use this too ?

 

moment i spawn npc now

[/quote']

 

dawnguard_strings are only necessary, if you try to edit some mods with CK and dawnguard.esm as master. ck will crash if you try this without.

it's the same reason for the hearthfire_strings. i simply has exported these files from each bsa archive. thats all, just as service.

Posted

i made video, and now uplaod, so you cna check.

 

Eto, i test all female heartfire npc, and main downguard npc, but... xD damn i forgot that DC mod, for female npc don't working on downguard T_T and i'm use russian skyrim, with what only CK 1.4 working fine, sou, must find out how open downguard eps on CK 1.4

Posted

i made video' date=' and now uplaod, so you cna check.

 

Eto, i test all female heartfire npc, and main downguard npc, but... xD damn i forgot that DC mod, for female npc don't working on downguard T_T and i'm use russian skyrim, with what only CK 1.4 working fine, sou, must find out how open downguard eps on CK 1.4

[/quote']

 

you can try it with throwing the dawnguard strings to the skyrim/data/strings folder, otherwise i have no glue.

Posted

fuf, and why i bought russian version (つД`)・゚・

 

So many errors !! in creation kit 1.8, when i open it, any how, thank YOu for Your mod !

Even if exsist some conflict beetween DC mod, it's not a problem, because 90% (or even more) npc, has current animation !

Posted

export the russian strings with bsaOpt from dawnguard.bsa and hearthfire.bsa and then throw them to the /data/strings folder, also. that will reduce some strings related errors at your CK.

Posted

ma~ii`Ka www

Seems like only fwe vampire npc have this problem, i mean, one npc has face, like ... like "bat" face T_T;

 

Any how sorry for offtopic.

 

 

eto, for users, who use DC mod, you msut load it AFTER this mod. because will be conflict between mods, and some npc will have color mistmach + a apachi hairstyle.

Posted

ma~ii`Ka www

Seems like only fwe vampire npc have this problem' date=' i mean, one npc has face, like ... like "bat" face T_T;

 

Any how sorry for offtopic.

 

 

eto, for users, who use DC mod, you msut load it AFTER this mod. because will be conflict between mods, and some npc will have color mistmach + a apachi hairstyle.

[/quote']

 

i think the apachii related issuses, doesn't come from my mod. they're are more related to some hair replacers or .esm. i have that issue with MTOH hairs and i know there are some vanilla ones replaced with custom ones.

Posted

eto-eto, http://www.mediafire.com/?3518xcazg1lapn7 it's a DW Enemies and Wanderers - EPS, what i edite, for a 100% work with Your mod.

Maybe some one want use it.

I didn't change face genom, so posible use without problem.

 

I re-check all NPC, what this mod use, and found that mod developer didn't change anything except faces. Now all enemy have current animation, if this mod loads AFTER yours, and they not conflict.

Sou, for example, because of load order, some NPC have different face color but has current animation, if Your mod loads first. and If your mod loads second, they have "current" face color and body color. But, don't have animation, like 0010C453 EncVigilantOfStendarr01NordF for example.

 

And, eto, rest, is a "town" people, i can't figure out, why DW mod, conflict with your mod. For example - Irileth don't want at all use female animation, probable some onther mod use it. T_T;;

Posted

And' date=' eto, rest, is a "town" people, i can't figure out, why DW mod, conflict with your mod. For example - Irileth don't want at all use female animation, probable some onther mod use it. T_T;;

[/quote']

 

i think so.

 

if there faces are grey, so export the facegendata from ck with that esp active. higlight the npc and push atl+f4.

 

 

checked irileth again. -> opposite gender anims are still disabled (NMFWLM_vanilla.esp)

Posted

No need, all seems work fine, probable with Irileth - i have this "problem" because saw her already, and now i try "spawn' her in a test location. I remember, saw console comand what can "reset npc" on 100%, not just "disable - enable".

 

MAybe i found it. But all other NPC fine.

Posted

ok i have some questions cuz iam a bit confused with the load order

 

i have 3 files :

nmfwlm vanilla+dawnguard ( thats 2 files )

and

bysbire_female behaviour

 

i have dawnguard

so wich file should be loaded first

 

 

 

female stormcloaks and guards still walk like a male....

so i missed something ?

Posted

bysbire_female behaviour are outdated

 

you'll need

1st NMFWLM_vanilla.esp

2st NMFWLM_dawnguard.esp

 

but should by anyway, both esp are touching there own different npcs.

you can compare the npc list if you want.

Posted

bysbire_female behaviour are outdated

 

you'll need

1st NMFWLM_vanilla.esp

2st NMFWLM_dawnguard.esp

 

but should by anyway' date=' both esp are touching there own different npcs.

you can compare the npc list if you want.

[/quote']

 

erm what about all these female guards, and stormcloack guards ? all use still the male walking

any chance u correct this too ?

Posted

erm what about all these female guards' date=' and stormcloack guards ? all use still the male walking

any chance u correct this too ?

[/quote']

 

sound like a issue with your load order, the soldiers are using a template which i have edited. maybe a conflict with a *.esm that you use. i've checked that again; all female stormcloak guards doesn't have Opposite Gender Anims enabled.

if some female are using a template by default' date=' i has edited the template, only.

in the case some touched that npc and has disabled the template dependings, the npc will walk like his own options, which i has doesn't touched.

 

hope this helps:

as a pouposal:

 

1. dunFolgunthurAdventurer4

1.1. depends on -> TreasCorpseBanditRedguardFemale

1.1.1 depends on -> EncBandit01Melee1HRedguardF (<- touched by my mod)

[/quote']

Template of Female Stormcloak Soldiers & Guards

 000AA922 EncGuardSonsF01FemaleNord
 000AA924 EncGuardSonsF02FemaleNord
 000AA931 EncGuardSonsF03FemaleNord
 00017167 EncSoldierSonsNordF01FemaleNord
 00017168 EncSoldierSonsNordF02FemaleNord
 00017169 EncSoldierSonsNordF03FemaleNord

 

pls console select the NPC and tell me his Form ID.

 

 

but i've found a unchecked redguard template... first post updated

Posted

UPDATE NMFWLM_vanilla.esp

*.xlsx updated, also.

 

CHANGELOG (2012-12-12)

(2012-12-12) 00039D04 EncBandit02Melee1HRedguardF added to NMFWLM_vanilla.esp

Posted

UPDATE NMFWLM_vanilla.esp

*.xlsx updated' date=' also.

 

CHANGELOG (2012-12-12)

(2012-12-12) 00039D04 EncBandit02Melee1HRedguardF added to NMFWLM_vanilla.esp

[/quote']

 

erm what about, when i load your mod at last in my load order, should it work than propper ?

cuz i try since 2 days all palces in load order, even the last slots

 

iam lvl 3 atm and did not startet dawnguard questline , so this should not be any issue too

 

 

guard : whiterun ID : 00037058 for example

Posted

guard : whiterun ID : 00037058 for example

00063F35		Whiterun Guard	CWSiegeWhiterunImperialSoldier		
000D7779		Whiterun Guard	E3DemoSoldier01		
00039FD7		Whiterun Guard	GuardRoriksteadImperial		
00108296		Whiterun Guard	GuardWhiterunImperialDragonsreachPorchPatrol		
00108D8B		Whiterun Guard	GuardWhiterunImperialDragonsreachPorchPatrolB		
000EA0A2		Whiterun Guard	GuardWhiterunImperialTemplate		
00108298		Whiterun Guard	GuardWhiterunSonsDragonsreachPorchPatrol		
00108D8A		Whiterun Guard	GuardWhiterunSonsDragonsreachPorchPatrolB		
000BD05C		Whiterun Guard	MQ104Messenger		
000A27CC		Whiterun Guard	MQ104Soldier01		
000A4A3B		Whiterun Guard	MQ104Soldier02		
00101996		Whiterun Guard	MQ104Soldier03		
00101997		Whiterun Guard	MQ104Soldier04		
000B799D		Whiterun Guard	MQ104SoldierSurvivor		
000215D5		Whiterun Guard	MS08WhiterunGuard

these are all NPC's and Templates from skyrim with name Whiterun Guard. The two female of it are edited at my _vanilla.esp.

( http://www.skyrimsearch.com/actors.php?a=0&d=0&CID=Whiterun%20Guard )

 

you have to load my esps as soon as possible. if it's doesn't work, pls test the *.esp with out any other mod. i think there's a conflict with a *.esp or *.esm. there's a possibility about the skyrim hd texture packs. you should load them as archive with your skyrim.ini settings and don't as active *.esp.

 

just a idea....

if it's a generic npc, it could bee possible, that's the "female" NPC are using a "male" template.

Posted

guard : whiterun ID : 00037058 for example

00063F35		Whiterun Guard	CWSiegeWhiterunImperialSoldier		
000D7779		Whiterun Guard	E3DemoSoldier01		
00039FD7		Whiterun Guard	GuardRoriksteadImperial		
00108296		Whiterun Guard	GuardWhiterunImperialDragonsreachPorchPatrol		
00108D8B		Whiterun Guard	GuardWhiterunImperialDragonsreachPorchPatrolB		
000EA0A2		Whiterun Guard	GuardWhiterunImperialTemplate		
00108298		Whiterun Guard	GuardWhiterunSonsDragonsreachPorchPatrol		
00108D8A		Whiterun Guard	GuardWhiterunSonsDragonsreachPorchPatrolB		
000BD05C		Whiterun Guard	MQ104Messenger		
000A27CC		Whiterun Guard	MQ104Soldier01		
000A4A3B		Whiterun Guard	MQ104Soldier02		
00101996		Whiterun Guard	MQ104Soldier03		
00101997		Whiterun Guard	MQ104Soldier04		
000B799D		Whiterun Guard	MQ104SoldierSurvivor		
000215D5		Whiterun Guard	MS08WhiterunGuard

these are all NPC's and Templates from skyrim with name Whiterun Guard. The two female of it are edited at my _vanilla.esp.

( http://www.skyrimsearch.com/actors.php?a=0&d=0&CID=Whiterun%20Guard )

 

you have to load my esps as soon as possible. if it's doesn't work' date=' pls test the *.esp with out any other mod. i think there's a conflict with a *.esp or *.esm. there's a possibility about the skyrim hd texture packs. you should load them as archive with your skyrim.ini settings and don't as active *.esp.

 

just a idea....

if it's a generic npc, it could bee possible, that's the "female" NPC are using a "male" template.

[/quote']

 

ok ive tryed now all 158 positions with your mod.. and still not working

what do u mean with the textures as archive to load ?

erm sorry, but cant follow u on this atm^^

Posted

edit your skyrim.ini like this

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa - HighResTexturePack01.bsa - HighResTexturePack02.bsa

 

and disable the *.esp.

 

that's all.

Posted

edit your skyrim.ini like this

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa - HighResTexturePack01.bsa - HighResTexturePack02.bsa

 

and disable the *.esp.

 

that's all.

u mean the bethesda high rez packs ?

if u are talking about them, than sorry i dont use them

anyway i will edit like u say, maybe it has some kind of magic in it ^^

Posted

u mean the bethesda high rez packs ?

if u are talking about them' date=' than sorry i dont use them

anyway i will edit like u say, maybe it has some kind of magic in it ^^

[/quote']

sry i have no glue...

Posted

u mean the bethesda high rez packs ?

if u are talking about them' date=' than sorry i dont use them

anyway i will edit like u say, maybe it has some kind of magic in it ^^

[/quote']

sry i have no glue...

 

would it help, to see my modlist and load order ?

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