sbire Posted December 7, 2012 Author Posted December 7, 2012 I now install all fresh' date=' and turn off your old mod ! i use all vanila / hear / down versions. btw, for what dawnguard_strings.zip ? imsut use this too ? moment i spawn npc now [/quote'] dawnguard_strings are only necessary, if you try to edit some mods with CK and dawnguard.esm as master. ck will crash if you try this without. it's the same reason for the hearthfire_strings. i simply has exported these files from each bsa archive. thats all, just as service.
chinpoppo Posted December 7, 2012 Posted December 7, 2012 i made video, and now uplaod, so you cna check. Eto, i test all female heartfire npc, and main downguard npc, but... xD damn i forgot that DC mod, for female npc don't working on downguard T_T and i'm use russian skyrim, with what only CK 1.4 working fine, sou, must find out how open downguard eps on CK 1.4
sbire Posted December 7, 2012 Author Posted December 7, 2012 i made video' date=' and now uplaod, so you cna check. Eto, i test all female heartfire npc, and main downguard npc, but... xD damn i forgot that DC mod, for female npc don't working on downguard T_T and i'm use russian skyrim, with what only CK 1.4 working fine, sou, must find out how open downguard eps on CK 1.4 [/quote'] you can try it with throwing the dawnguard strings to the skyrim/data/strings folder, otherwise i have no glue.
chinpoppo Posted December 7, 2012 Posted December 7, 2012 [video=youtube] Here. Well, i found some site, what have some "kind" of solution T_T now i try...
chinpoppo Posted December 7, 2012 Posted December 7, 2012 fuf, and why i bought russian version (つД`)・゚・ So many errors !! in creation kit 1.8, when i open it, any how, thank YOu for Your mod ! Even if exsist some conflict beetween DC mod, it's not a problem, because 90% (or even more) npc, has current animation !
sbire Posted December 7, 2012 Author Posted December 7, 2012 export the russian strings with bsaOpt from dawnguard.bsa and hearthfire.bsa and then throw them to the /data/strings folder, also. that will reduce some strings related errors at your CK.
chinpoppo Posted December 7, 2012 Posted December 7, 2012 ma~ii`Ka www Seems like only fwe vampire npc have this problem, i mean, one npc has face, like ... like "bat" face T_T; Any how sorry for offtopic. eto, for users, who use DC mod, you msut load it AFTER this mod. because will be conflict between mods, and some npc will have color mistmach + a apachi hairstyle.
sbire Posted December 7, 2012 Author Posted December 7, 2012 ma~ii`Ka www Seems like only fwe vampire npc have this problem' date=' i mean, one npc has face, like ... like "bat" face T_T; Any how sorry for offtopic. eto, for users, who use DC mod, you msut load it AFTER this mod. because will be conflict between mods, and some npc will have color mistmach + a apachi hairstyle. [/quote'] i think the apachii related issuses, doesn't come from my mod. they're are more related to some hair replacers or .esm. i have that issue with MTOH hairs and i know there are some vanilla ones replaced with custom ones.
chinpoppo Posted December 7, 2012 Posted December 7, 2012 eto-eto, http://www.mediafire.com/?3518xcazg1lapn7 it's a DW Enemies and Wanderers - EPS, what i edite, for a 100% work with Your mod. Maybe some one want use it. I didn't change face genom, so posible use without problem. I re-check all NPC, what this mod use, and found that mod developer didn't change anything except faces. Now all enemy have current animation, if this mod loads AFTER yours, and they not conflict. Sou, for example, because of load order, some NPC have different face color but has current animation, if Your mod loads first. and If your mod loads second, they have "current" face color and body color. But, don't have animation, like 0010C453 EncVigilantOfStendarr01NordF for example. And, eto, rest, is a "town" people, i can't figure out, why DW mod, conflict with your mod. For example - Irileth don't want at all use female animation, probable some onther mod use it. T_T;;
sbire Posted December 7, 2012 Author Posted December 7, 2012 And' date=' eto, rest, is a "town" people, i can't figure out, why DW mod, conflict with your mod. For example - Irileth don't want at all use female animation, probable some onther mod use it. T_T;; [/quote'] i think so. if there faces are grey, so export the facegendata from ck with that esp active. higlight the npc and push atl+f4. checked irileth again. -> opposite gender anims are still disabled (NMFWLM_vanilla.esp)
chinpoppo Posted December 7, 2012 Posted December 7, 2012 No need, all seems work fine, probable with Irileth - i have this "problem" because saw her already, and now i try "spawn' her in a test location. I remember, saw console comand what can "reset npc" on 100%, not just "disable - enable". MAybe i found it. But all other NPC fine.
halpog Posted December 11, 2012 Posted December 11, 2012 ok i have some questions cuz iam a bit confused with the load order i have 3 files : nmfwlm vanilla+dawnguard ( thats 2 files ) and bysbire_female behaviour i have dawnguard so wich file should be loaded first female stormcloaks and guards still walk like a male.... so i missed something ?
sbire Posted December 11, 2012 Author Posted December 11, 2012 bysbire_female behaviour are outdated you'll need 1st NMFWLM_vanilla.esp 2st NMFWLM_dawnguard.esp but should by anyway, both esp are touching there own different npcs. you can compare the npc list if you want.
halpog Posted December 11, 2012 Posted December 11, 2012 bysbire_female behaviour are outdated you'll need 1st NMFWLM_vanilla.esp 2st NMFWLM_dawnguard.esp but should by anyway' date=' both esp are touching there own different npcs. you can compare the npc list if you want. [/quote'] erm what about all these female guards, and stormcloack guards ? all use still the male walking any chance u correct this too ?
sbire Posted December 11, 2012 Author Posted December 11, 2012 erm what about all these female guards' date=' and stormcloack guards ? all use still the male walking any chance u correct this too ? [/quote'] sound like a issue with your load order, the soldiers are using a template which i have edited. maybe a conflict with a *.esm that you use. i've checked that again; all female stormcloak guards doesn't have Opposite Gender Anims enabled. if some female are using a template by default' date=' i has edited the template, only. in the case some touched that npc and has disabled the template dependings, the npc will walk like his own options, which i has doesn't touched. hope this helps: as a pouposal: 1. dunFolgunthurAdventurer4 1.1. depends on -> TreasCorpseBanditRedguardFemale 1.1.1 depends on -> EncBandit01Melee1HRedguardF (<- touched by my mod) [/quote'] Template of Female Stormcloak Soldiers & Guards 000AA922 EncGuardSonsF01FemaleNord 000AA924 EncGuardSonsF02FemaleNord 000AA931 EncGuardSonsF03FemaleNord 00017167 EncSoldierSonsNordF01FemaleNord 00017168 EncSoldierSonsNordF02FemaleNord 00017169 EncSoldierSonsNordF03FemaleNord pls console select the NPC and tell me his Form ID. but i've found a unchecked redguard template... first post updated
sbire Posted December 11, 2012 Author Posted December 11, 2012 UPDATE NMFWLM_vanilla.esp *.xlsx updated, also. CHANGELOG (2012-12-12) (2012-12-12) 00039D04 EncBandit02Melee1HRedguardF added to NMFWLM_vanilla.esp
halpog Posted December 12, 2012 Posted December 12, 2012 UPDATE NMFWLM_vanilla.esp *.xlsx updated' date=' also. CHANGELOG (2012-12-12) (2012-12-12) 00039D04 EncBandit02Melee1HRedguardF added to NMFWLM_vanilla.esp [/quote'] erm what about, when i load your mod at last in my load order, should it work than propper ? cuz i try since 2 days all palces in load order, even the last slots iam lvl 3 atm and did not startet dawnguard questline , so this should not be any issue too guard : whiterun ID : 00037058 for example
sbire Posted December 12, 2012 Author Posted December 12, 2012 guard : whiterun ID : 00037058 for example 00063F35 Whiterun Guard CWSiegeWhiterunImperialSoldier 000D7779 Whiterun Guard E3DemoSoldier01 00039FD7 Whiterun Guard GuardRoriksteadImperial 00108296 Whiterun Guard GuardWhiterunImperialDragonsreachPorchPatrol 00108D8B Whiterun Guard GuardWhiterunImperialDragonsreachPorchPatrolB 000EA0A2 Whiterun Guard GuardWhiterunImperialTemplate 00108298 Whiterun Guard GuardWhiterunSonsDragonsreachPorchPatrol 00108D8A Whiterun Guard GuardWhiterunSonsDragonsreachPorchPatrolB 000BD05C Whiterun Guard MQ104Messenger 000A27CC Whiterun Guard MQ104Soldier01 000A4A3B Whiterun Guard MQ104Soldier02 00101996 Whiterun Guard MQ104Soldier03 00101997 Whiterun Guard MQ104Soldier04 000B799D Whiterun Guard MQ104SoldierSurvivor 000215D5 Whiterun Guard MS08WhiterunGuard these are all NPC's and Templates from skyrim with name Whiterun Guard. The two female of it are edited at my _vanilla.esp. ( http://www.skyrimsearch.com/actors.php?a=0&d=0&CID=Whiterun%20Guard ) you have to load my esps as soon as possible. if it's doesn't work, pls test the *.esp with out any other mod. i think there's a conflict with a *.esp or *.esm. there's a possibility about the skyrim hd texture packs. you should load them as archive with your skyrim.ini settings and don't as active *.esp. just a idea.... if it's a generic npc, it could bee possible, that's the "female" NPC are using a "male" template.
halpog Posted December 12, 2012 Posted December 12, 2012 guard : whiterun ID : 00037058 for example 00063F35 Whiterun Guard CWSiegeWhiterunImperialSoldier 000D7779 Whiterun Guard E3DemoSoldier01 00039FD7 Whiterun Guard GuardRoriksteadImperial 00108296 Whiterun Guard GuardWhiterunImperialDragonsreachPorchPatrol 00108D8B Whiterun Guard GuardWhiterunImperialDragonsreachPorchPatrolB 000EA0A2 Whiterun Guard GuardWhiterunImperialTemplate 00108298 Whiterun Guard GuardWhiterunSonsDragonsreachPorchPatrol 00108D8A Whiterun Guard GuardWhiterunSonsDragonsreachPorchPatrolB 000BD05C Whiterun Guard MQ104Messenger 000A27CC Whiterun Guard MQ104Soldier01 000A4A3B Whiterun Guard MQ104Soldier02 00101996 Whiterun Guard MQ104Soldier03 00101997 Whiterun Guard MQ104Soldier04 000B799D Whiterun Guard MQ104SoldierSurvivor 000215D5 Whiterun Guard MS08WhiterunGuard these are all NPC's and Templates from skyrim with name Whiterun Guard. The two female of it are edited at my _vanilla.esp. ( http://www.skyrimsearch.com/actors.php?a=0&d=0&CID=Whiterun%20Guard ) you have to load my esps as soon as possible. if it's doesn't work' date=' pls test the *.esp with out any other mod. i think there's a conflict with a *.esp or *.esm. there's a possibility about the skyrim hd texture packs. you should load them as archive with your skyrim.ini settings and don't as active *.esp. just a idea.... if it's a generic npc, it could bee possible, that's the "female" NPC are using a "male" template. [/quote'] ok ive tryed now all 158 positions with your mod.. and still not working what do u mean with the textures as archive to load ? erm sorry, but cant follow u on this atm^^
sbire Posted December 12, 2012 Author Posted December 12, 2012 edit your skyrim.ini like this [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa - HighResTexturePack01.bsa - HighResTexturePack02.bsa and disable the *.esp. that's all.
halpog Posted December 12, 2012 Posted December 12, 2012 edit your skyrim.ini like this [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa - HighResTexturePack01.bsa - HighResTexturePack02.bsa and disable the *.esp. that's all. u mean the bethesda high rez packs ? if u are talking about them, than sorry i dont use them anyway i will edit like u say, maybe it has some kind of magic in it ^^
sbire Posted December 12, 2012 Author Posted December 12, 2012 u mean the bethesda high rez packs ? if u are talking about them' date=' than sorry i dont use them anyway i will edit like u say, maybe it has some kind of magic in it ^^ [/quote'] sry i have no glue...
halpog Posted December 12, 2012 Posted December 12, 2012 u mean the bethesda high rez packs ? if u are talking about them' date=' than sorry i dont use them anyway i will edit like u say, maybe it has some kind of magic in it ^^ [/quote'] sry i have no glue... would it help, to see my modlist and load order ?
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