AdventureCat Posted October 7, 2012 Posted October 7, 2012 @ afro-herbalist I use it with UFO, no conflicts there.
sbire Posted October 9, 2012 Author Posted October 9, 2012 BTW what armour is being used in the picture where you see the legs of a woman walking in white futuristic looking armour' date=' and the heels have 3 green circles on them? It looks AMAZING, especially with this mod! [/quote'] Doomed Valkyrie http://www.loverslab.com/showthread.php?tid=5139 ------------------------------------------------------------------------- Is there a video of the animation anywhere? watch the default female walking animation or use a custom one. my esp changes the usage of male walking style of warrior females as a pourposal to the default female walking style at your game. the walking animation that you see at my pictures are a custom one, which i use. that animation aren't provided with that mod.
FastestDogInTheDistrict Posted November 4, 2012 Posted November 4, 2012 Hey Sbire - something I just noticed: I tried loading up your .esp in the CK as a Data file for my guards, and your .esp is listed as requiring "Update.esm". If I go ahead & load, the CK displays the following warning - "MASTERFILE: File Update.esm is a higher version than this EXE can load" If I try to proceed, the CK shuts down, saying "Unable to find masterfile Update.esm". Game Version: Current - 1.8.151.0.7 CK Version: current available - 1.6.89.0 What would be the result if the Update.esm requirement was removed from your mod? This isn't something I'm able to do at my end, unfortunately.
sbire Posted November 4, 2012 Author Posted November 4, 2012 i don't think about it. maybe there will be some npc's are missing, which are touched by the update esm. that's all. my esp changes one option only. remove that requirement and see what happen. i think ....there will be no different. i can't remember that i checked update.esm, maybe theres a requiremnt by the skyrim.esm.
FastestDogInTheDistrict Posted November 5, 2012 Posted November 5, 2012 i don't think about it. maybe there will be some npc's are missing' date=' which are touched by the update esm. that's all. my esp changes one option only. remove that requirement and see what happen. i think ....there will be no different. i can't remember that i checked update.esm, maybe theres a requiremnt by the skyrim.esm. [/quote'] Just read a thread re: CK problems with Update.esm since the 1.8 game update. That's probably what it was.
srayesmanll Posted November 6, 2012 Posted November 6, 2012 sbire: Just wanted to leave a note thanking you for the mod. It's nice to see Irileth and the others walking around with a normal walk, and not looking like they just crapped their armor. Nice work.
sbire Posted November 6, 2012 Author Posted November 6, 2012 sbire: Just wanted to leave a note thanking you for the mod. It's nice to see Irileth and the others walking around with a normal walk' date=' and not looking like they just crapped their armor. Nice work. [/quote'] thx
Soulsemmer Posted November 13, 2012 Posted November 13, 2012 I cannot get this to work to save my life Been playing with my load order for hours and just nothing. Shame too, I like to use Jenassa.
sbire Posted November 13, 2012 Author Posted November 13, 2012 I cannot get this to work to save my life Been playing with my load order for hours and just nothing. Shame too' date=' I like to use Jenassa. [/quote'] there's a .esm with a higher priority, perhaps.
Soulsemmer Posted November 13, 2012 Posted November 13, 2012 I cannot get this to work to save my life Been playing with my load order for hours and just nothing. Shame too' date=' I like to use Jenassa. [/quote'] there's a .esm with a higher priority, perhaps. It's possible. At the moment the only ESM files I am running are Skyrim, the DLCs, Art of Magicka, and Skyhair. I am still playing with it, but i wonder if it just doesn't like using it on a save game. Perhaps it needs to be used on a fresh start?
sbire Posted November 13, 2012 Author Posted November 13, 2012 Perhaps it needs to be used on a fresh start? my esp have to be startet before first entering of dawnguard. thats all. i think you have a conflickt with a esp where jenassa are touched by the modder. did you have tried to load my esp as high as possible?
Soulsemmer Posted November 14, 2012 Posted November 14, 2012 Mm, yeah. I tried putting your mod above and then below others. I'm going to try and go through soon and disable other mods one by one, see if I can find the culprit. Luckily most of my load order is armor mods so it should only take me a couple hours.
chinpoppo Posted December 5, 2012 Posted December 5, 2012 about decent npc mod + this mod. You must load this mod BEFORE DC, because, they conflict. so simple - DC mod change NPC, and after this this current mod change NPC, so some npc can have color mist mach head / body, plus if you use apachi hair, this mod will use textures from it, if loads after it. I also use my caston fix, for aela and ysolda ( not sure if current name) what loads last. Plus, right after this mod install, re-install DC town npc, because town NPC not use esp, it's simple facegen data.
sbire Posted December 5, 2012 Author Posted December 5, 2012 great ...nice to read, that you've figured out and it's working for you, now.
chinpoppo Posted December 5, 2012 Posted December 5, 2012 Not any more \(*^▽^*)/ I install Straight hair retexture - straight hair 1_2 and mod stop working ))) now i play with load order T_T
sbire Posted December 6, 2012 Author Posted December 6, 2012 Not any more \(*^▽^*)/ I install Straight hair retexture - straight hair 1_2 and mod stop working ))) now i play with load order T_T damn...
chinpoppo Posted December 6, 2012 Posted December 6, 2012 Fuf, realy, i want kill persone from bethesda studio, who decidet " LOL WOOMAN MUST HAZ MALE ANIMATION !!11" so many problem T_T Can you tell me, what mod can conflict with animation ? for example, UFO, somehting like this. He can ?
sbire Posted December 6, 2012 Author Posted December 6, 2012 Fuf' date=' realy, i want kill persone from bethesda studio, who decidet " LOL WOOMAN MUST HAZ MALE ANIMATION !!11" so many problem T_T Can you tell me, what mod can conflict with animation ? for example, UFO, somehting like this. He can ? [/quote'] only conflicts with loadorder or npc change, i think all what i've done was to disable the "use opposite gender anim" option at the npc traits tab inside CK.
chinpoppo Posted December 6, 2012 Posted December 6, 2012 Yes, i know this ) i can't open downguard esm, sou can't fix this for downguard, but, i think pretty msut get it working, but, some NPC don't "walk" current, i now check Rayya (RefID: xx005216) from heatfire, she don't have ,plus in river wood Gerdur don't walk current, i want check in CK, maybe i can made small "fix" Sou, i get it work, only after, i run boss, and place DC after Your mod.
sbire Posted December 6, 2012 Author Posted December 6, 2012 rayya from herthfire ....i'll check that, too.
sbire Posted December 6, 2012 Author Posted December 6, 2012 @first post the whole mod are redone by sbire now no npc are edited senseless 3 versions without edited npcs, twice. pls test the heartfire version, does it work by activating, after first activation of hearthfire??? have fun and keep that little pease of ck edit popular. thx for using
chinpoppo Posted December 6, 2012 Posted December 6, 2012 hello, with ryya, now all fine ! plus, rightn ow i seeo nly one npc what not working it's Irileth. And if i load this mod after DC mod, Gerdur move like a man, but i think... it's not a huge problem, now i spawn all heartfire npc and check.
sbire Posted December 6, 2012 Author Posted December 6, 2012 hello' date=' with ryya, now all fine ! plus, rightn ow i seeo nly one npc what not working it's Irileth. And if i load this mod after DC mod, Gerdur move like a man, but i think... it's not a huge problem, now i spawn all heartfire npc and check. [/quote'] hey pls check, i've redone the whole mod, maybe it will work with that one for now. 00013BB8 Irileth -> are edited in NMFWLM_vanilla.esp (see at first post) 0001347C Gerdur -> are edited in NMFWLM_vanilla.esp (see at first post) 01005215 BYOHHousecarlFalkreath -> (Ryya) are edited in NMFWLM_hearthfire.esp (see at first post)
chinpoppo Posted December 6, 2012 Posted December 6, 2012 I now install all fresh, and turn off your old mod ! i use all vanila / hear / down versions. btw, for what dawnguard_strings.zip ? imsut use this too ? moment i spawn npc now
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