fslftbnmog12 Posted June 11, 2017 Posted June 11, 2017 Â How should I use commands? I want to get 10 sex level of sim. Typing command doesn't work, can somebody show an example? The skill only goes to 5... Â Ohh, I didn't know.. But anyway, command doesn't work when I try to make level 5. What should I type and do?
R-Lo Posted June 11, 2017 Posted June 11, 2017 Â Hey! Sims will stay nude for actions like these and much more. Sims staying nude after a shower is caused by maxed out exhibitionism level. Â Â Â Â Â Thanks Turbo!
bemis67 Posted June 11, 2017 Posted June 11, 2017 So Where is the mmf Animations it's like only 2 I found te rest of the threesomes are always mff. I want to Eiffel tower my sim lol So Where is the mmf Animations it's like only 2 I found te rest of the threesomes are always mff. I want to Eiffel tower my sim lol  You have to talk to the ones making the animations. Turbo has nothing to do with the animations.
kirk777 Posted June 11, 2017 Posted June 11, 2017 Â I will be looking into the frequency of exhibitionism autonomy. Â Â I wasn't actually asking you to add it, just asked if it already existed or not, if not well ok I can live without it. If I'm the only pleb whose asking for this well feck it dude, just forget it. Thanks anyway
B10HAZARD. Posted June 11, 2017 Posted June 11, 2017     Hi Turbo,  Happy Saturday!  I found out the cause of an exception I was getting and it was an outdated mod for nude massage, sauna and spa,  The one I updated it with was this http://sexysims.info/download.php?t=175716  Does your mod handle this too rendering this unnecessary for me to have?  Thanks for the update! MCCC handles that also. Thanks for your reply  I've never used that and probably won't, I'm quite happy with the setup I got and I'm completely (crosses fingers) exception free, it's just a niggling curiosity is all  Just caught my attention as sometimes Sims are staying naked after bathing/showering and wondered if it's a cc/script issue or a maxis one  MCCC works well with WW i always use them both together.  As far as i'm aware the sims staying naked after bathing/showering isn't maxis related, as i have never had that happen & i have a shit tonne of CC!  Really like your animations btw, keep up the good work man.   Quick question, have you tried the latest versions (non Patreon) of both of these(MCCC and WW) together??? I can't seem to make it work, my Sims gets stuck at loading. I have narrowed it down to a conflict between these mods since deleting every other and playing with one without the other seems to work so far. Also Idk if I should be asking for troubleshoot here or at MCCC. If you could help me I'd be so grateful   I am currently using *MCCC- 3.5.3 with *WW-2.2.3.102.3 they both work fine together, try repairing your game then re downloading them both & re installing them.
R-Lo Posted June 11, 2017 Posted June 11, 2017    Hi Turbo,  Happy Saturday!  I found out the cause of an exception I was getting and it was an outdated mod for nude massage, sauna and spa,  The one I updated it with was this http://sexysims.info/download.php?t=175716  Does your mod handle this too rendering this unnecessary for me to have?  Thanks for the update! MCCC handles that also. Thanks for your reply  I've never used that and probably won't, I'm quite happy with the setup I got and I'm completely (crosses fingers) exception free, it's just a niggling curiosity is all  Just caught my attention as sometimes Sims are staying naked after bathing/showering and wondered if it's a cc/script issue or a maxis one MCCC works well with WW i always use them both together. As far as i'm aware the sims staying naked after bathing/showering isn't maxis related, as i have never had that happen & i have a shit tonne of CC!  Really like your animations btw, keep up the good work man. Thanks for the compliment!  As Turbo says it's a result of having maxed out exhibitionism although I've not encountered it till now I've heard mcc is good but I've managed ok without it as I've kept my Sims immortal and use a lot of cheats  I got 4gb of mods and will need to thin it out a little soon though
nonobi Posted June 11, 2017 Posted June 11, 2017 Hello, I have a few questions.  Keeping undressed outfit when going outside Is there a setting to make sims dress up and limit exhibitionism when going outside?  and  Does high level exhibitionism skill make sims not be embarrassed when entering an already occupied bathroom?   Â
paiger Posted June 12, 2017 Posted June 12, 2017 Is there a way to make relationships increase while having sex? And what does the sex skill increases do?
cloop Posted June 12, 2017 Posted June 12, 2017 autonomy for LL ? waiting for a long time for this...
Vengeance_11 Posted June 12, 2017 Posted June 12, 2017 hello,i am new to this sims modding, sorry about noob questions  i have installed WW correctly i think along with some animations and nude body(though this is still confusing about how multiple body types can be used and which skin overwrites which)  in game i can see the wicked menu when i click on any empty floor or on my sims char and can initiate sex correctly provided i have other npc nearby(i have enabled always yes sex option)  but i also have MC command center mod which has its own version of wohoo settings i guess. I also enabled an option there which enables my sim to wohoo any npc at home but the problem is when i click on wohoo from the normal npc way(clicking on said npc>romance>wohoo) they walk over to bed and go under the bed sheet and do it the old sims way.  so my question is  1. does WW mod the way default wohoo is done?? or add its own version of wohoo interaction??  2. if it adds its own version of wohoo interaction,does it affect relationship status the same way as normal wohoo??  3. is there any way to replace the default old under bedsheet wohoo with new WW wohoo animations? If it has been installed correctly, then there should be no problems. 1. It does not affect default WooHoo. It adds it's own separate detailed sex animations. 2. Yes, the mod has a setting which allows the romance relationship to increase, but it can be disabled. 3. Default WooHoo does not have animations. You have to use WW.
azmodan22 Posted June 12, 2017 Posted June 12, 2017  Have an issue? This is not the place to post about it! Read how to get help in the topic main post! Check the 'WickedWhims Help Center' topic to learn more!     Hi Turbo. I have a question.  Will sex autonomy also create flirting from other sims? Like for example i was invited to the bar in my last play of Sims4. My Chloe went and sat at the bar to celebrate her recent promotion with her other female friend. Then a bunch of other sims, mostly guys came into the bar. Now it seems the game has some clean autonomy as conversations began to occur between Chloe and some of them, even without my doing which i always love. But i was thinking, " wouldn't it be cool if some people actively cheesily and sexually flirted with Chloe?" like one-liner proper flirts, chatting me up that i could then either react to positively and flirt back or try to negatively react, turn them down. Some guys might accept that and leave me alone, others might just be really pushy or cheeky and keep flirting, not directly asking for sex but trying to be sexily cool and charming etc. And not so much that EVERY sim is trying it on and some randomness would be great, but just a feeling that Chloe is attractive and does get approached. It will be cool that once sex autonomy is implemented in the game that people approach you directly for actual sex, but even just flirting is cool. Obviously  this can then lead to sex. Some might say " well arent they the same thing?" My answer is no. In reality people at bars and clubs flirt and hope that if there is a click that it later leads to something sexual, but people dont always just ask for sex straight away LOL.   Hey! Random Sims don't ask other random Sims for sex, they only ask if the answer is 100% positive. I am still figuring out how autonomy should trigger for Sims and flirty conversations should be one of the triggers.   Is this affected by the "Allways Accept" option?Â
sophiextime Posted June 12, 2017 Posted June 12, 2017 Why does that last post worry me? first post the member ever makes and its a link I aint clicking that!
TURBODRIVER Posted June 12, 2017 Author Posted June 12, 2017 Have an issue? This is not the place to post about it! Read how to get help in the topic main post! Check the 'WickedWhims Help Center' topic to learn more!       I will be looking into the frequency of exhibitionism autonomy.   I wasn't actually asking you to add it, just asked if it already existed or not, if not well ok I can live without it. If I'm the only pleb whose asking for this well feck it dude, just forget it. Thanks anyway  I am not adding a setting for it, Mr. Pleb, I just changed things around to make it less frequent, that's all.  Hello, I have a few questions.  Keeping undressed outfit when going outside  Is there a setting to make sims dress up and limit exhibitionism when going outside?  and  Does high level exhibitionism skill make sims not be embarrassed when entering an already occupied bathroom? Hey! Player Sims require you to dress them up if they have high enough exhibitionism level (unless they don't). NPC Sims will dress up on their own no matter the level. Yes, high exhibitionism avoids Sims embarrassing from seeing other Sims in private situations.  Is there a way to make relationships increase while having sex? And what does the sex skill increases do? It increases after sex. Sex skill affects the satisfaction moodlets after sex.  autonomy for LL ? waiting for a long time for this... LL is for ready (or mostly ready) releases and autonomy is not yet ready.    Have an issue? This is not the place to post about it! Read how to get help in the topic main post! Check the 'WickedWhims Help Center' topic to learn more!     Hi Turbo. I have a question.  Will sex autonomy also create flirting from other sims? Like for example i was invited to the bar in my last play of Sims4. My Chloe went and sat at the bar to celebrate her recent promotion with her other female friend. Then a bunch of other sims, mostly guys came into the bar. Now it seems the game has some clean autonomy as conversations began to occur between Chloe and some of them, even without my doing which i always love. But i was thinking, " wouldn't it be cool if some people actively cheesily and sexually flirted with Chloe?" like one-liner proper flirts, chatting me up that i could then either react to positively and flirt back or try to negatively react, turn them down. Some guys might accept that and leave me alone, others might just be really pushy or cheeky and keep flirting, not directly asking for sex but trying to be sexily cool and charming etc. And not so much that EVERY sim is trying it on and some randomness would be great, but just a feeling that Chloe is attractive and does get approached. It will be cool that once sex autonomy is implemented in the game that people approach you directly for actual sex, but even just flirting is cool. Obviously  this can then lead to sex. Some might say " well arent they the same thing?" My answer is no. In reality people at bars and clubs flirt and hope that if there is a click that it later leads to something sexual, but people dont always just ask for sex straight away LOL.   Hey! Random Sims don't ask other random Sims for sex, they only ask if the answer is 100% positive. I am still figuring out how autonomy should trigger for Sims and flirty conversations should be one of the triggers.   Is this affected by the "Allways Accept" option?  Always Accept setting does not affect NPC Sims, but a high-level sex autonomy setting will work really similar.
PastryTornado Posted June 12, 2017 Posted June 12, 2017 I'll go to the dresser to change my Sim's underwear. Some of the outfits I want underwear for, but others I don't. But any time I remove the underwear, it reverts back to the standard white. What does this mean, and what can I do to prevent the outfit from using underwear?
Buddy16 Posted June 12, 2017 Posted June 12, 2017 I know I could change the option to always accept but would you make an trait for the trait shop like your cumslut and incest traits. that if my Sim has that trait no one can refuse her.
CoffeyN7 Posted June 13, 2017 Posted June 13, 2017 CoffeyN7, on 08 Jun 2017 - 2:25 PM, said: I download the new version and its completely screwed my gui interface and i could not click on my sim at all and the game took ages to load, took these files out games way ok, god knows, i even cleared the caches, removed the old version, obviously something wrong, yes my game is up to date to. Â Â I see no reply, well all i can say tried again and this mod screws my game up wicked, take it out and its fine, no other mods used so obviously this is to blame, previous version worked fine.
B10HAZARD. Posted June 13, 2017 Posted June 13, 2017 Â CoffeyN7, on 08 Jun 2017 - 2:25 PM, said: I download the new version and its completely screwed my gui interface and i could not click on my sim at all and the game took ages to load, took these files out games way ok, god knows, i even cleared the caches, removed the old version, obviously something wrong, yes my game is up to date to. Â Â I see no reply, well all i can say tried again and this mod screws my game up wicked, take it out and its fine, no other mods used so obviously this is to blame, previous version worked fine. Â WW works fine. it could be a corrupted save? try this-make a clean save & repair your game.
Mona.xn Posted June 13, 2017 Posted June 13, 2017 can you upload your mods file ? Because I could not install the mods . Â Â Â Â
kirk777 Posted June 13, 2017 Posted June 13, 2017 Â I am not adding a setting for it, Mr. Pleb, I just changed things around to make it less frequent, that's all. Â Â Well thanks then if possible I would suggest to make it optionnal (if possible, once again), because I don't really like to spend hours on my sims different clothing sets just to see them naked all the time, but some other people might like it, I don't know. Â This could have been a reason for me to look into the game mods, as I heard that it's actually possible to modify existing mods. 'Think I'll look into it anyway. Just for science.
coolcatt Posted June 13, 2017 Posted June 13, 2017 Is there a way to save my settings? There's a lot of animations that I don't use and I uncheck those. But often my settings reset and I don't want to uncheck/change things everytime.
awall6225 Posted June 13, 2017 Posted June 13, 2017 It was working great and then this happened!  So I located that file and it reads this:     <?xml version="1.0" ?><root><report><version>2</version><sessionid>9722ad4100af23d159403f03</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-06-13 15:55:51</createtime><buildsignature>Local.Unknown.Unknown.1.30.105.1010-1.300.000.99.Release</buildsignature><categoryid>interaction.py:2687</categoryid><desyncid>9722ad4100af23d159403f03</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel running [Proxy]hottub_TryForBaby:1997 on , cancel_reason_msg is Conditional Action: Exit Naturally: (ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget!) Traceback (most recent call last):  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick  File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject  File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\global_manager.py", line 35, in _wickedwoohoo_zone_game_update  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 420, in update  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 85, in update  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate  File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 234, in _run  File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 57, in _satisfy  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 84, in _on_condition_satisfied_callback  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 123, in _condition_group_satisfied_callback  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5469, in _conditional_action_satisfied_callback  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually  File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1419, in _cancel  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4187, in _cancel  File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject  File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\main\exception_files_watcher.py", line 18, in _wickedwoohoo_exception_logger  File ".\mc_utils.py", line 110, in _wrapper_function  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4120, in _cancel  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3941, in _try_exit_via_cancel_aop  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! </desyncdata></report><report><version>2</version><sessionid>9722ad4100af23d159403f03</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-06-13 15:55:51</createtime><buildsignature>Local.Unknown.Unknown.1.30.105.1010-1.300.000.99.Release</buildsignature><categoryid>interaction.py:2687</categoryid><desyncid>9722ad4100af23d159403f03</desyncid><systemconfig/><screenshot/><desyncdata>Exception thrown while tearing down an interaction: (ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget!) Traceback (most recent call last):  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick  File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject  File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\global_manager.py", line 35, in _wickedwoohoo_zone_game_update  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 420, in update  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 85, in update  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate  File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 234, in _run  File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 57, in _satisfy  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 84, in _on_condition_satisfied_callback  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 123, in _condition_group_satisfied_callback  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5469, in _conditional_action_satisfied_callback  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually  File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1419, in _cancel  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4196, in _cancel  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 245, in reset  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298, in trigger_reset  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538, in _process_one_record  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 546, in hard_stop  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 617, in _stop_element_tree  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 400, in _hard_stop  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5417, in perform_gen  File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 120, in __exit__  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4120, in _cancel  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3941, in _try_exit_via_cancel_aop  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! During handling of the above exception, another exception occurred: Traceback (most recent call last):  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5370, in perform_gen GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last):  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5417, in perform_gen  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3725, in kill  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! </desyncdata></report><report><version>2</version><sessionid>9722ad4100af23d159403f03</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-06-13 15:55:51</createtime><buildsignature>Local.Unknown.Unknown.1.30.105.1010-1.300.000.99.Release</buildsignature><categoryid>interaction.py:2687</categoryid><desyncid>9722ad4100af23d159403f03</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel running hottub_TryForBaby:1992 on , cancel_reason_msg is Propagating social cancelation pending deferred cancel from running: (ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget!) Traceback (most recent call last):  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick  File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject  File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\global_manager.py", line 35, in _wickedwoohoo_zone_game_update  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 420, in update  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 85, in update  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate  File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 234, in _run  File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 57, in _satisfy  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 84, in _on_condition_satisfied_callback  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 123, in _condition_group_satisfied_callback  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5469, in _conditional_action_satisfied_callback  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually  File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1419, in _cancel  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4196, in _cancel  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 245, in reset  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298, in trigger_reset  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538, in _process_one_record  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 546, in hard_stop  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 617, in _stop_element_tree  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 400, in _hard_stop  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1570, in run_transitions  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1229, in shutdown  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1250, in cancel_incompatible_sis_given_final_posture_states  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3113, in evaluate_si_state_and_cancel_incompatible  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually  File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1443, in _cancel  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually  File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1419, in _cancel  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4187, in _cancel  File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject  File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\main\exception_files_watcher.py", line 18, in _wickedwoohoo_exception_logger  File ".\mc_utils.py", line 110, in _wrapper_function  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4120, in _cancel  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3941, in _try_exit_via_cancel_aop  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! During handling of the above exception, another exception occurred: Traceback (most recent call last):  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1466, in run_transitions GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last):  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4120, in _cancel  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3941, in _try_exit_via_cancel_aop  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! </desyncdata></report></root>   and then this one as well  <?xml version="1.0" ?><root> <report><version>2</version><sessionid>657156110ab70c9459400bdd</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-06-13 13:54:59</createtime><buildsignature>Local.Unknown.Unknown.1.30.105.1010-1.300.000.99.Release</buildsignature><categoryid>interaction.py:2687</categoryid><desyncid>657156110ab70c9459400bdd</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel running [Proxy]hottub_TryForBaby:28349 on , cancel_reason_msg is Conditional Action: Exit Naturally: (ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget!) Traceback (most recent call last):  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick  File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject  File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\global_manager.py", line 35, in _wickedwoohoo_zone_game_update  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 420, in update  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 85, in update  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate  File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 234, in _run  File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 57, in _satisfy  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 84, in _on_condition_satisfied_callback  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 123, in _condition_group_satisfied_callback  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5469, in _conditional_action_satisfied_callback  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually  File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1419, in _cancel  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4187, in _cancel  File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject  File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\main\exception_files_watcher.py", line 18, in _wickedwoohoo_exception_logger  File ".\mc_utils.py", line 110, in _wrapper_function  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4120, in _cancel  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3941, in _try_exit_via_cancel_aop  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! </desyncdata></report> <report><version>2</version><sessionid>657156110ab70c9459400bdd</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-06-13 13:54:59</createtime><buildsignature>Local.Unknown.Unknown.1.30.105.1010-1.300.000.99.Release</buildsignature><categoryid>interaction.py:2687</categoryid><desyncid>657156110ab70c9459400bdd</desyncid><systemconfig/><screenshot/><desyncdata>Exception thrown while tearing down an interaction: (ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget!) Traceback (most recent call last):  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick  File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject  File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\global_manager.py", line 35, in _wickedwoohoo_zone_game_update  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 420, in update  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 85, in update  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate  File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 234, in _run  File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 57, in _satisfy  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 84, in _on_condition_satisfied_callback  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 123, in _condition_group_satisfied_callback  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5469, in _conditional_action_satisfied_callback  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually  File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1419, in _cancel  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4196, in _cancel  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 245, in reset  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298, in trigger_reset  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538, in _process_one_record  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 546, in hard_stop  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 617, in _stop_element_tree  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 400, in _hard_stop  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5417, in perform_gen  File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 120, in __exit__  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4120, in _cancel  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3941, in _try_exit_via_cancel_aop  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! During handling of the above exception, another exception occurred: Traceback (most recent call last):  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5370, in perform_gen GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last):  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5417, in perform_gen  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3725, in kill  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! </desyncdata></report> </root>  and then this one as well  <?xml version="1.0" ?><root> <report><version>2</version><sessionid>657156110ab70c9459400bdd</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-06-13 13:54:59</createtime><buildsignature>Local.Unknown.Unknown.1.30.105.1010-1.300.000.99.Release</buildsignature><categoryid>interaction.py:2687</categoryid><desyncid>657156110ab70c9459400bdd</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel running [Proxy]hottub_TryForBaby:28349 on , cancel_reason_msg is Conditional Action: Exit Naturally: (ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget!) Traceback (most recent call last):  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick  File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject  File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\global_manager.py", line 35, in _wickedwoohoo_zone_game_update  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 420, in update  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 85, in update  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate  File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 234, in _run  File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 57, in _satisfy  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 84, in _on_condition_satisfied_callback  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 123, in _condition_group_satisfied_callback  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5469, in _conditional_action_satisfied_callback  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually  File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1419, in _cancel  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4187, in _cancel  File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject  File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\main\exception_files_watcher.py", line 18, in _wickedwoohoo_exception_logger  File ".\mc_utils.py", line 110, in _wrapper_function  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4120, in _cancel  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3941, in _try_exit_via_cancel_aop  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! </desyncdata></report> <report><version>2</version><sessionid>657156110ab70c9459400bdd</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-06-13 13:54:59</createtime><buildsignature>Local.Unknown.Unknown.1.30.105.1010-1.300.000.99.Release</buildsignature><categoryid>interaction.py:2687</categoryid><desyncid>657156110ab70c9459400bdd</desyncid><systemconfig/><screenshot/><desyncdata>Exception thrown while tearing down an interaction: (ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget!) Traceback (most recent call last):  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick  File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject  File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\global_manager.py", line 35, in _wickedwoohoo_zone_game_update  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 420, in update  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 85, in update  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate  File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 234, in _run  File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 57, in _satisfy  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 84, in _on_condition_satisfied_callback  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 123, in _condition_group_satisfied_callback  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5469, in _conditional_action_satisfied_callback  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually  File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1419, in _cancel  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4196, in _cancel  File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 245, in reset  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298, in trigger_reset  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538, in _process_one_record  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 546, in hard_stop  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 617, in _stop_element_tree  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 400, in _hard_stop  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5417, in perform_gen  File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 120, in __exit__  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4120, in _cancel  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3941, in _try_exit_via_cancel_aop  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! During handling of the above exception, another exception occurred: Traceback (most recent call last):  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5370, in perform_gen GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last):  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5417, in perform_gen  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3725, in kill  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! </desyncdata></report> </root> Â
jamesboy100 Posted June 13, 2017 Posted June 13, 2017 I have Sims 4 version 1.30.105.1210. Do I just have to wait until WW gets an update or is there anything else I can do?
TURBODRIVER Posted June 14, 2017 Author Posted June 14, 2017 Have an issue? This is not the place to post about it! Read how to get help in the topic main post! Check the 'WickedWhims Help Center' topic to learn more!   LoversLab release may fix some issues people had with the missing interface: Fixed teen Sims not being able to invite on date older Sims via phone Fixed CAS parts file generation  Further improvements to sex autonomy are being done on Patreon. With a bunch of fixes. Here's the changelog: Added sex autonomy trigger from romance related chatter Added question dialog when NPC Sim wants to ask for sex a player Sim Added notification after Sim got possibly pregnant Made pregnancy occur after 5-10 seconds (instead of 15-25 seconds) Made NPC Sims switch sex animations depending on the sex interaction duration (longer sex, longer animations) Made the 'Invite to Stay the Night' interaction allowed for multiple Sims at once Made exhibitionism autonomy less frequent Fixed some romance interactions missing on adult Sims Fixed sex autonomy not respecting the autonomy game setting  I'll go to the dresser to change my Sim's underwear.Some of the outfits I want underwear for, but others I don't.But any time I remove the underwear, it reverts back to the standard white.What does this mean, and what can I do to prevent the outfit from using underwear? There is no option to not have underwear for specific outfits. You either have underwear for all of them or for none of them. I know I could change the option to always accept but would you make an trait for the trait shop like your cumslut and incest traits. that if my Sim has that trait no one can refuse her. MOD SUGGESTIONS: Im not sure if youll see this or even if youre still taking suggestions but i love your work and am an avad supporter. Would it be possible to designate certain sims to always accept sex? Is this a feature? Im trying to implement prostitution or a brothel into my game. even a offer money for sex option within wicked whims would be awesome. I will be making something like that as a trait, yes. CoffeyN7, on 08 Jun 2017 - 2:25 PM, said: I download the new version and its completely screwed my gui interface and i could not click on my sim at all and the game took ages to load, took these files out games way ok, god knows, i even cleared the caches, removed the old version, obviously something wrong, yes my game is up to date to.  I see no reply, well all i can say tried again and this mod screws my game up wicked, take it out and its fine, no other mods used so obviously this is to blame, previous version worked fine. I have Sims 4 version 1.30.105.1210. Do I just have to wait until WW gets an update or is there anything else I can do? The mod is updated, but I don't know about it working on Mac OS because I don't have a way to test it. I don't see how the Mac version would be different in any way, so, for now, I can't do anything.  I am not adding a setting for it, Mr. Pleb, I just changed things around to make it less frequent, that's all. Well thanks then if possible I would suggest to make it optionnal (if possible, once again), because I don't really like to spend hours on my sims different clothing sets just to see them naked all the time, but some other people might like it, I don't know. This could have been a reason for me to look into the game mods, as I heard that it's actually possible to modify existing mods. 'Think I'll look into it anyway. Just for science.  You can just disable exhibitionism autonomy in settings. Is there a way to save my settings? There's a lot of animations that I don't use and I uncheck those. But often my settings reset and I don't want to uncheck/change things everytime. Settings are saved per family. Only removing WW save files would cause them to reset.
krusanagi Posted June 14, 2017 Posted June 14, 2017 my sims just cant undress completely. the pink ugly bra is always there. i have try multiple body mod. the only way i found it work(for a while) it to recreate new character then the complete undress work for a while but once sex started, the pink bra is there. even bath cannot get naked anymore.
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Posted by DoctaSax,
leaving this pinned until update
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