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Posted

 

How should I use commands? I want to get 10 sex level of sim. Typing command doesn't work, can somebody show an example?

The skill only goes to 5...

 

Ohh, I didn't know.. But anyway, command doesn't work when I try to make level 5. What should I type and do?

Posted

 

Hey!

Sims will stay nude for actions like these and much more.

Sims staying nude after a shower is caused by maxed out exhibitionism level.

 

 

 

 

 

Thanks Turbo!

Posted

So Where is the mmf Animations it's like only 2 I found te rest of the threesomes are always mff. I want to Eiffel tower my sim lol

So Where is the mmf Animations it's like only 2 I found te rest of the threesomes are always mff. I want to Eiffel tower my sim lol

 

You have to talk to the ones making the animations. Turbo has nothing to do with the animations.

Posted

 

I will be looking into the frequency of exhibitionism autonomy.

 

 

I wasn't actually asking you to add it, just asked if it already existed or not, if not well ok I can live without it. If I'm the only pleb whose asking for this well feck it dude, just forget it. Thanks anyway :)

Posted

 

 

 

 

Hi Turbo,

 

Happy Saturday!

 

I found out the cause of an exception I was getting and it was an outdated mod for nude massage, sauna and spa,

 

The one I updated it with was this

http://sexysims.info/download.php?t=175716

 

Does your mod handle this too rendering this unnecessary for me to have?

 

Thanks for the update! :)

MCCC handles that also. :)

Thanks for your reply :)

 

I've never used that and probably won't, I'm quite happy with the setup I got and I'm completely (crosses fingers) exception free, it's just a niggling curiosity is all :)

 

Just caught my attention as sometimes Sims are staying naked after bathing/showering and wondered if it's a cc/script issue or a maxis one :lol:

 

MCCC works well with WW i always use them both together.

 

As far as i'm aware the sims staying naked after bathing/showering isn't maxis related, as i have never had that happen & i have a shit tonne of CC! :lol:

 

Really like your animations btw, keep up the good work man.  :)

 

 

Quick question, have you tried the latest versions (non Patreon) of both of these(MCCC and WW) together??? I can't seem to make it work, my Sims gets stuck at loading. I have narrowed it down to a conflict between these mods since deleting every other and playing with one without the other seems to work so far. Also Idk if I should be asking for troubleshoot here or at MCCC. If you could help me I'd be so grateful :)

 

 

I am currently using *MCCC- 3.5.3 with *WW-2.2.3.102.3

they both work fine together, try repairing your game then re downloading them both & re installing them.

:)

Posted

 

 

 

Hi Turbo,

 

Happy Saturday!

 

I found out the cause of an exception I was getting and it was an outdated mod for nude massage, sauna and spa,

 

The one I updated it with was this

http://sexysims.info/download.php?t=175716

 

Does your mod handle this too rendering this unnecessary for me to have?

 

Thanks for the update! :)

MCCC handles that also. :)
Thanks for your reply :)

 

I've never used that and probably won't, I'm quite happy with the setup I got and I'm completely (crosses fingers) exception free, it's just a niggling curiosity is all :)

 

Just caught my attention as sometimes Sims are staying naked after bathing/showering and wondered if it's a cc/script issue or a maxis one :lol:

MCCC works well with WW i always use them both together.

 

As far as i'm aware the sims staying naked after bathing/showering isn't maxis related, as i have never had that happen & i have a shit tonne of CC! :lol:

 

Really like your animations btw, keep up the good work man. :)

Thanks for the compliment!

 

As Turbo says it's a result of having maxed out exhibitionism although I've not encountered it till now :)

I've heard mcc is good but I've managed ok without it as I've kept my Sims immortal and use a lot of cheats :D

 

I got 4gb of mods and will need to thin it out a little soon though :blush:

Posted

Hello, I have a few questions.

 

  • Keeping undressed outfit when going outside

 

Is there a setting to make sims dress up and limit exhibitionism when going outside?

 

and

 

Does high level exhibitionism skill make sims not be embarrassed when entering an already occupied bathroom?

 

 

 

Posted

hello,i am new to this sims modding, sorry about noob questions ;)

 

i have installed WW correctly i think along with some animations and nude body(though this is still confusing about how multiple body types can be used and which skin overwrites which)

 

in game i can see the wicked menu when i click on any empty floor or on my sims char and can initiate sex correctly provided i have other npc nearby(i have enabled always yes sex option)

 

but i also have MC command center mod which has its own version of wohoo settings i guess. I also enabled an option there which enables my sim to wohoo any npc at home but the problem is when i click on wohoo from the normal npc way(clicking on said npc>romance>wohoo) they walk over to bed and go under the bed sheet and do it the old sims way.

 

so my question is

 

1. does WW mod the way default wohoo is done?? or add its own version of wohoo interaction??

 

2. if it adds its own version of wohoo interaction,does it affect relationship status the same way as normal wohoo??

 

3. is there any way to replace the default old under bedsheet wohoo with new WW wohoo animations?

If it has been installed correctly, then there should be no problems. 

1. It does not affect default WooHoo. It adds it's own separate detailed sex animations.

2. Yes, the mod has a setting which allows the romance relationship to increase, but it can be disabled.

3. Default WooHoo does not have animations. You have to use WW.

Posted

 

Have an issue? This is not the place to post about it! Read how to get help in the topic main post!

Check the 'WickedWhims Help Center' topic to learn more!

 

 

 

 

Hi Turbo. I have a question. :)

 

Will sex autonomy also create flirting from other sims? Like for example i was invited to the bar in my last play of Sims4. My Chloe went and sat at the bar to celebrate her recent promotion with her other female friend. Then a bunch of other sims, mostly guys came into the bar. Now it seems the game has some clean autonomy as conversations began to occur between Chloe and some of them, even without my doing which i always love. But i was thinking, " wouldn't it be cool if some people actively cheesily and sexually flirted with Chloe?" like one-liner proper flirts, chatting me up that i could then either react to positively and flirt back or try to negatively react, turn them down. Some guys might accept that and leave me alone, others might just be really pushy or cheeky and keep flirting, not directly asking for sex but trying to be sexily cool and charming etc. And not so much that EVERY sim is trying it on and some randomness would be great, but just a feeling that Chloe is attractive and does get approached. 

It will be cool that once sex autonomy is implemented in the game that people approach you directly for actual sex, but even just flirting is cool. Obviously  this can then lead to sex.

Some might say " well arent they the same thing?" My answer is no. In reality people at bars and clubs flirt and hope that if there is a click that it later leads to something sexual, but people dont always just ask for sex straight away LOL.

 

 

Hey!

Random Sims don't ask other random Sims for sex, they only ask if the answer is 100% positive. I am still figuring out how autonomy should trigger for Sims and flirty conversations should be one of the triggers.

 

 

Is this affected by the "Allways Accept" option? 

Posted

Have an issue? This is not the place to post about it! Read how to get help in the topic main post!

Check the 'WickedWhims Help Center' topic to learn more!

 

 

 

 

 

 

I will be looking into the frequency of exhibitionism autonomy.

 

 

I wasn't actually asking you to add it, just asked if it already existed or not, if not well ok I can live without it. If I'm the only pleb whose asking for this well feck it dude, just forget it. Thanks anyway :)

 

I am not adding a setting for it, Mr. Pleb, I just changed things around to make it less frequent, that's all.

 

Hello, I have a few questions.

 

  • Keeping undressed outfit when going outside

 

Is there a setting to make sims dress up and limit exhibitionism when going outside?

 

and

 

Does high level exhibitionism skill make sims not be embarrassed when entering an already occupied bathroom?

Hey!

Player Sims require you to dress them up if they have high enough exhibitionism level (unless they don't). NPC Sims will dress up on their own no matter the level.

Yes, high exhibitionism avoids Sims embarrassing from seeing other Sims in private situations.

 

Is there a way to make relationships increase while having sex?

And what does the sex skill increases do?

It increases after sex.

Sex skill affects the satisfaction moodlets after sex.

 

autonomy for LL ?  waiting for a long time for this... :(

LL is for ready (or mostly ready) releases and autonomy is not yet ready.

 

 

 

Have an issue? This is not the place to post about it! Read how to get help in the topic main post!

Check the 'WickedWhims Help Center' topic to learn more!

 

 

 

 

Hi Turbo. I have a question. :)

 

Will sex autonomy also create flirting from other sims? Like for example i was invited to the bar in my last play of Sims4. My Chloe went and sat at the bar to celebrate her recent promotion with her other female friend. Then a bunch of other sims, mostly guys came into the bar. Now it seems the game has some clean autonomy as conversations began to occur between Chloe and some of them, even without my doing which i always love. But i was thinking, " wouldn't it be cool if some people actively cheesily and sexually flirted with Chloe?" like one-liner proper flirts, chatting me up that i could then either react to positively and flirt back or try to negatively react, turn them down. Some guys might accept that and leave me alone, others might just be really pushy or cheeky and keep flirting, not directly asking for sex but trying to be sexily cool and charming etc. And not so much that EVERY sim is trying it on and some randomness would be great, but just a feeling that Chloe is attractive and does get approached. 

It will be cool that once sex autonomy is implemented in the game that people approach you directly for actual sex, but even just flirting is cool. Obviously  this can then lead to sex.

Some might say " well arent they the same thing?" My answer is no. In reality people at bars and clubs flirt and hope that if there is a click that it later leads to something sexual, but people dont always just ask for sex straight away LOL.

 

 

Hey!

Random Sims don't ask other random Sims for sex, they only ask if the answer is 100% positive. I am still figuring out how autonomy should trigger for Sims and flirty conversations should be one of the triggers.

 

 

Is this affected by the "Allways Accept" option? 

 

Always Accept setting does not affect NPC Sims, but a high-level sex autonomy setting will work really similar.

Posted

I'll go to the dresser to change my Sim's underwear.

Some of the outfits I want underwear for, but others I don't.

But any time I remove the underwear, it reverts back to the standard white.

What does this mean, and what can I do to prevent the outfit from using underwear?

Posted

I know I could change the option to always accept but would you make an trait for the trait shop like your cumslut and incest traits. that if my Sim has that trait no one can refuse her.

Posted

CoffeyN7, on 08 Jun 2017 - 2:25 PM, said:snapback.png

I download the new version and its completely screwed my gui interface and i could not click on my sim at all and the game took ages to load, took these files out games way ok, god knows, i even cleared the caches, removed the old version, obviously something wrong, yes my game is up to date to.

 

 

I see no reply, well all i can say tried again and this mod screws my game up wicked, take it out and its fine, no other mods used so obviously this is to blame, previous version worked fine.

Posted

 

CoffeyN7, on 08 Jun 2017 - 2:25 PM, said:snapback.png

I download the new version and its completely screwed my gui interface and i could not click on my sim at all and the game took ages to load, took these files out games way ok, god knows, i even cleared the caches, removed the old version, obviously something wrong, yes my game is up to date to.

 

 

I see no reply, well all i can say tried again and this mod screws my game up wicked, take it out and its fine, no other mods used so obviously this is to blame, previous version worked fine.

 

WW works fine.

it could be a corrupted save?

try this-make a clean save & repair your game.

:)

Posted

 

I am not adding a setting for it, Mr. Pleb, I just changed things around to make it less frequent, that's all.

 

 

Well thanks then :D if possible I would suggest to make it optionnal (if possible, once again), because I don't really like to spend hours on my sims different clothing sets just to see them naked all the time, but some other people might like it, I don't know.

 

This could have been a reason for me to look into the game mods, as I heard that it's actually possible to modify existing mods. 'Think I'll look into it anyway. Just for science. :)

Posted

Is there a way to save my settings? There's a lot of animations that I don't use and I uncheck those. But often my settings reset and I don't want to uncheck/change things everytime.

Posted

It was working great and then this happened!

 

So I located that file and it reads this: 

 

 

 

 

<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>9722ad4100af23d159403f03</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-06-13 15:55:51</createtime><buildsignature>Local.Unknown.Unknown.1.30.105.1010-1.300.000.99.Release</buildsignature><categoryid>interaction.py:2687</categoryid><desyncid>9722ad4100af23d159403f03</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel  running [Proxy]hottub_TryForBaby:1997 on , cancel_reason_msg is Conditional Action: Exit Naturally: (ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget!) Traceback (most recent call last):   File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper   File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick   File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject   File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\global_manager.py", line 35, in _wickedwoohoo_zone_game_update   File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 420, in update   File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 85, in update   File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate   File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 234, in _run   File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 57, in _satisfy   File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 84, in _on_condition_satisfied_callback   File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 123, in _condition_group_satisfied_callback   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5469, in _conditional_action_satisfied_callback   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually   File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1419, in _cancel   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4187, in _cancel   File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject   File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\main\exception_files_watcher.py", line 18, in _wickedwoohoo_exception_logger   File ".\mc_utils.py", line 110, in _wrapper_function   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4120, in _cancel   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3941, in _try_exit_via_cancel_aop   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! </desyncdata></report>
<report><version>2</version><sessionid>9722ad4100af23d159403f03</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-06-13 15:55:51</createtime><buildsignature>Local.Unknown.Unknown.1.30.105.1010-1.300.000.99.Release</buildsignature><categoryid>interaction.py:2687</categoryid><desyncid>9722ad4100af23d159403f03</desyncid><systemconfig/><screenshot/><desyncdata>Exception thrown while tearing down an interaction: (ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget!) Traceback (most recent call last):   File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper   File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick   File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject   File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\global_manager.py", line 35, in _wickedwoohoo_zone_game_update   File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 420, in update   File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 85, in update   File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate   File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 234, in _run   File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 57, in _satisfy   File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 84, in _on_condition_satisfied_callback   File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 123, in _condition_group_satisfied_callback   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5469, in _conditional_action_satisfied_callback   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually   File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1419, in _cancel   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4196, in _cancel   File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 245, in reset   File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298, in trigger_reset   File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing   File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process   File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538, in _process_one_record   File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop   File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 546, in hard_stop   File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 617, in _stop_element_tree   File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 400, in _hard_stop   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5417, in perform_gen   File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 120, in __exit__   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4120, in _cancel   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3941, in _try_exit_via_cancel_aop   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! During handling of the above exception, another exception occurred: Traceback (most recent call last):   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5370, in perform_gen GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last):   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5417, in perform_gen   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3725, in kill   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! </desyncdata></report>
<report><version>2</version><sessionid>9722ad4100af23d159403f03</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-06-13 15:55:51</createtime><buildsignature>Local.Unknown.Unknown.1.30.105.1010-1.300.000.99.Release</buildsignature><categoryid>interaction.py:2687</categoryid><desyncid>9722ad4100af23d159403f03</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel  running hottub_TryForBaby:1992 on , cancel_reason_msg is Propagating social cancelation pending deferred cancel from running: (ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget!) Traceback (most recent call last):   File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper   File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick   File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject   File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\global_manager.py", line 35, in _wickedwoohoo_zone_game_update   File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 420, in update   File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 85, in update   File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate   File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 234, in _run   File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 57, in _satisfy   File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 84, in _on_condition_satisfied_callback   File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 123, in _condition_group_satisfied_callback   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5469, in _conditional_action_satisfied_callback   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually   File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1419, in _cancel   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4196, in _cancel   File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 245, in reset   File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298, in trigger_reset   File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing   File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process   File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538, in _process_one_record   File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop   File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 546, in hard_stop   File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 617, in _stop_element_tree   File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 400, in _hard_stop   File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1570, in run_transitions   File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1229, in shutdown   File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1250, in cancel_incompatible_sis_given_final_posture_states   File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3113, in evaluate_si_state_and_cancel_incompatible   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually   File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1443, in _cancel   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually   File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1419, in _cancel   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4187, in _cancel   File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject   File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\main\exception_files_watcher.py", line 18, in _wickedwoohoo_exception_logger   File ".\mc_utils.py", line 110, in _wrapper_function   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4120, in _cancel   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3941, in _try_exit_via_cancel_aop   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! During handling of the above exception, another exception occurred: Traceback (most recent call last):   File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1466, in run_transitions GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last):   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4120, in _cancel   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3941, in _try_exit_via_cancel_aop   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! </desyncdata></report>
</root>

 

 


and then this one as well :(  <?xml version="1.0" ?><root>

<report><version>2</version><sessionid>657156110ab70c9459400bdd</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-06-13 13:54:59</createtime><buildsignature>Local.Unknown.Unknown.1.30.105.1010-1.300.000.99.Release</buildsignature><categoryid>interaction.py:2687</categoryid><desyncid>657156110ab70c9459400bdd</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel  running [Proxy]hottub_TryForBaby:28349 on , cancel_reason_msg is Conditional Action: Exit Naturally: (ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget!) Traceback (most recent call last):   File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper   File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick   File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject   File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\global_manager.py", line 35, in _wickedwoohoo_zone_game_update   File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 420, in update   File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 85, in update   File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate   File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 234, in _run   File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 57, in _satisfy   File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 84, in _on_condition_satisfied_callback   File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 123, in _condition_group_satisfied_callback   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5469, in _conditional_action_satisfied_callback   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually   File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1419, in _cancel   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4187, in _cancel   File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject   File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\main\exception_files_watcher.py", line 18, in _wickedwoohoo_exception_logger   File ".\mc_utils.py", line 110, in _wrapper_function   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4120, in _cancel   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3941, in _try_exit_via_cancel_aop   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! </desyncdata></report>

<report><version>2</version><sessionid>657156110ab70c9459400bdd</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-06-13 13:54:59</createtime><buildsignature>Local.Unknown.Unknown.1.30.105.1010-1.300.000.99.Release</buildsignature><categoryid>interaction.py:2687</categoryid><desyncid>657156110ab70c9459400bdd</desyncid><systemconfig/><screenshot/><desyncdata>Exception thrown while tearing down an interaction: (ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget!) Traceback (most recent call last):   File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper   File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick   File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject   File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\global_manager.py", line 35, in _wickedwoohoo_zone_game_update   File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 420, in update   File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 85, in update   File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate   File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 234, in _run   File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 57, in _satisfy   File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 84, in _on_condition_satisfied_callback   File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 123, in _condition_group_satisfied_callback   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5469, in _conditional_action_satisfied_callback   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually   File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1419, in _cancel   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4196, in _cancel   File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 245, in reset   File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298, in trigger_reset   File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing   File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process   File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538, in _process_one_record   File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop   File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 546, in hard_stop   File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 617, in _stop_element_tree   File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 400, in _hard_stop   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5417, in perform_gen   File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 120, in __exit__   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4120, in _cancel   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3941, in _try_exit_via_cancel_aop   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! During handling of the above exception, another exception occurred: Traceback (most recent call last):   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5370, in perform_gen GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last):   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5417, in perform_gen   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3725, in kill   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! </desyncdata></report>

</root>

 


and then this one as well :(  <?xml version="1.0" ?><root>

<report><version>2</version><sessionid>657156110ab70c9459400bdd</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-06-13 13:54:59</createtime><buildsignature>Local.Unknown.Unknown.1.30.105.1010-1.300.000.99.Release</buildsignature><categoryid>interaction.py:2687</categoryid><desyncid>657156110ab70c9459400bdd</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel  running [Proxy]hottub_TryForBaby:28349 on , cancel_reason_msg is Conditional Action: Exit Naturally: (ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget!) Traceback (most recent call last):   File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper   File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick   File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject   File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\global_manager.py", line 35, in _wickedwoohoo_zone_game_update   File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 420, in update   File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 85, in update   File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate   File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 234, in _run   File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 57, in _satisfy   File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 84, in _on_condition_satisfied_callback   File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 123, in _condition_group_satisfied_callback   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5469, in _conditional_action_satisfied_callback   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually   File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1419, in _cancel   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4187, in _cancel   File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject   File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\main\exception_files_watcher.py", line 18, in _wickedwoohoo_exception_logger   File ".\mc_utils.py", line 110, in _wrapper_function   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4120, in _cancel   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3941, in _try_exit_via_cancel_aop   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! </desyncdata></report>

<report><version>2</version><sessionid>657156110ab70c9459400bdd</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-06-13 13:54:59</createtime><buildsignature>Local.Unknown.Unknown.1.30.105.1010-1.300.000.99.Release</buildsignature><categoryid>interaction.py:2687</categoryid><desyncid>657156110ab70c9459400bdd</desyncid><systemconfig/><screenshot/><desyncdata>Exception thrown while tearing down an interaction: (ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget!) Traceback (most recent call last):   File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper   File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick   File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject   File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\global_manager.py", line 35, in _wickedwoohoo_zone_game_update   File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 420, in update   File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 85, in update   File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate   File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 234, in _run   File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 57, in _satisfy   File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 84, in _on_condition_satisfied_callback   File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 123, in _condition_group_satisfied_callback   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5469, in _conditional_action_satisfied_callback   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually   File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1419, in _cancel   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4196, in _cancel   File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 245, in reset   File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298, in trigger_reset   File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing   File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process   File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538, in _process_one_record   File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop   File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 546, in hard_stop   File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 617, in _stop_element_tree   File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 400, in _hard_stop   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5417, in perform_gen   File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 120, in __exit__   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4120, in _cancel   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3941, in _try_exit_via_cancel_aop   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! During handling of the above exception, another exception occurred: Traceback (most recent call last):   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5370, in perform_gen GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last):   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5417, in perform_gen   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3725, in kill   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! </desyncdata></report>

</root>

 

post-1954125-0-11238600-1497384235_thumb.png

Posted

Have an issue? This is not the place to post about it! Read how to get help in the topic main post!

Check the 'WickedWhims Help Center' topic to learn more!

 

 

LoversLab release may fix some issues people had with the missing interface:

  • Fixed teen Sims not being able to invite on date older Sims via phone
  • Fixed CAS parts file generation

 

Further improvements to sex autonomy are being done on Patreon. With a bunch of fixes. Here's the changelog:

  • Added sex autonomy trigger from romance related chatter
  • Added question dialog when NPC Sim wants to ask for sex a player Sim
  • Added notification after Sim got possibly pregnant
  • Made pregnancy occur after 5-10 seconds (instead of 15-25 seconds)
  • Made NPC Sims switch sex animations depending on the sex interaction duration (longer sex, longer animations)
  • Made the 'Invite to Stay the Night' interaction allowed for multiple Sims at once
  • Made exhibitionism autonomy less frequent
  • Fixed some romance interactions missing on adult Sims
  • Fixed sex autonomy not respecting the autonomy game setting

 

I'll go to the dresser to change my Sim's underwear.
Some of the outfits I want underwear for, but others I don't.
But any time I remove the underwear, it reverts back to the standard white.
What does this mean, and what can I do to prevent the outfit from using underwear?

There is no option to not have underwear for specific outfits. You either have underwear for all of them or for none of them.
 

I know I could change the option to always accept but would you make an trait for the trait shop like your cumslut and incest traits. that if my Sim has that trait no one can refuse her.

MOD SUGGESTIONS:
 Im not sure if youll see this or even if youre still taking suggestions but i love your work and am an avad supporter. Would it be possible to designate certain sims to always accept sex? Is this a feature? Im trying to implement prostitution or a brothel into my game. even a offer money for sex option within wicked whims would be awesome.

I will be making something like that as a trait, yes.
 

CoffeyN7, on 08 Jun 2017 - 2:25 PM, said:snapback.png

I download the new version and its completely screwed my gui interface and i could not click on my sim at all and the game took ages to load, took these files out games way ok, god knows, i even cleared the caches, removed the old version, obviously something wrong, yes my game is up to date to.

 
 
I see no reply, well all i can say tried again and this mod screws my game up wicked, take it out and its fine, no other mods used so obviously this is to blame, previous version worked fine.

 

I have Sims 4 version 1.30.105.1210. Do I just have to wait until WW gets an update or is there anything else I can do?

The mod is updated, but I don't know about it working on Mac OS because I don't have a way to test it. I don't see how the Mac version would be different in any way, so, for now, I can't do anything.
 

 

I am not adding a setting for it, Mr. Pleb, I just changed things around to make it less frequent, that's all.

 
Well thanks then :D if possible I would suggest to make it optionnal (if possible, once again), because I don't really like to spend hours on my sims different clothing sets just to see them naked all the time, but some other people might like it, I don't know.
 
This could have been a reason for me to look into the game mods, as I heard that it's actually possible to modify existing mods. 'Think I'll look into it anyway. Just for science. :)

 

You can just disable exhibitionism autonomy in settings.
 

Is there a way to save my settings? There's a lot of animations that I don't use and I uncheck those. But often my settings reset and I don't want to uncheck/change things everytime.

Settings are saved per family. Only removing WW save files would cause them to reset.

Posted

my sims just cant undress completely. the pink ugly bra is always there.

i have try multiple body mod.

the only way i found it work(for a while) it to recreate new character then the complete undress work for a while but once sex started, the pink bra is there. even bath cannot get naked anymore.

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