Mona.xn Posted June 13, 2017 Posted June 13, 2017 can you upload your mods file ? Because I could not install the mods .
kirk777 Posted June 13, 2017 Posted June 13, 2017 I am not adding a setting for it, Mr. Pleb, I just changed things around to make it less frequent, that's all. Well thanks then if possible I would suggest to make it optionnal (if possible, once again), because I don't really like to spend hours on my sims different clothing sets just to see them naked all the time, but some other people might like it, I don't know. This could have been a reason for me to look into the game mods, as I heard that it's actually possible to modify existing mods. 'Think I'll look into it anyway. Just for science.
coolcatt Posted June 13, 2017 Posted June 13, 2017 Is there a way to save my settings? There's a lot of animations that I don't use and I uncheck those. But often my settings reset and I don't want to uncheck/change things everytime.
awall6225 Posted June 13, 2017 Posted June 13, 2017 It was working great and then this happened! So I located that file and it reads this: <?xml version="1.0" ?><root><report><version>2</version><sessionid>9722ad4100af23d159403f03</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-06-13 15:55:51</createtime><buildsignature>Local.Unknown.Unknown.1.30.105.1010-1.300.000.99.Release</buildsignature><categoryid>interaction.py:2687</categoryid><desyncid>9722ad4100af23d159403f03</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel running [Proxy]hottub_TryForBaby:1997 on , cancel_reason_msg is Conditional Action: Exit Naturally: (ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget!) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\global_manager.py", line 35, in _wickedwoohoo_zone_game_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 420, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 85, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 234, in _run File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 57, in _satisfy File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 84, in _on_condition_satisfied_callback File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 123, in _condition_group_satisfied_callback File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5469, in _conditional_action_satisfied_callback File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1419, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4187, in _cancel File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\main\exception_files_watcher.py", line 18, in _wickedwoohoo_exception_logger File ".\mc_utils.py", line 110, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4120, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3941, in _try_exit_via_cancel_aop File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! </desyncdata></report><report><version>2</version><sessionid>9722ad4100af23d159403f03</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-06-13 15:55:51</createtime><buildsignature>Local.Unknown.Unknown.1.30.105.1010-1.300.000.99.Release</buildsignature><categoryid>interaction.py:2687</categoryid><desyncid>9722ad4100af23d159403f03</desyncid><systemconfig/><screenshot/><desyncdata>Exception thrown while tearing down an interaction: (ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget!) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\global_manager.py", line 35, in _wickedwoohoo_zone_game_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 420, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 85, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 234, in _run File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 57, in _satisfy File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 84, in _on_condition_satisfied_callback File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 123, in _condition_group_satisfied_callback File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5469, in _conditional_action_satisfied_callback File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1419, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4196, in _cancel File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 245, in reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298, in trigger_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 546, in hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 617, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 400, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5417, in perform_gen File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 120, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4120, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3941, in _try_exit_via_cancel_aop File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5370, in perform_gen GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5417, in perform_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3725, in kill File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! </desyncdata></report><report><version>2</version><sessionid>9722ad4100af23d159403f03</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-06-13 15:55:51</createtime><buildsignature>Local.Unknown.Unknown.1.30.105.1010-1.300.000.99.Release</buildsignature><categoryid>interaction.py:2687</categoryid><desyncid>9722ad4100af23d159403f03</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel running hottub_TryForBaby:1992 on , cancel_reason_msg is Propagating social cancelation pending deferred cancel from running: (ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget!) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\global_manager.py", line 35, in _wickedwoohoo_zone_game_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 420, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 85, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 234, in _run File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 57, in _satisfy File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 84, in _on_condition_satisfied_callback File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 123, in _condition_group_satisfied_callback File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5469, in _conditional_action_satisfied_callback File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1419, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4196, in _cancel File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 245, in reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298, in trigger_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 546, in hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 617, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 400, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1570, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1229, in shutdown File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1250, in cancel_incompatible_sis_given_final_posture_states File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3113, in evaluate_si_state_and_cancel_incompatible File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1443, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1419, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4187, in _cancel File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\main\exception_files_watcher.py", line 18, in _wickedwoohoo_exception_logger File ".\mc_utils.py", line 110, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4120, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3941, in _try_exit_via_cancel_aop File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1466, in run_transitions GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4120, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3941, in _try_exit_via_cancel_aop File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! </desyncdata></report></root> and then this one as well <?xml version="1.0" ?><root> <report><version>2</version><sessionid>657156110ab70c9459400bdd</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-06-13 13:54:59</createtime><buildsignature>Local.Unknown.Unknown.1.30.105.1010-1.300.000.99.Release</buildsignature><categoryid>interaction.py:2687</categoryid><desyncid>657156110ab70c9459400bdd</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel running [Proxy]hottub_TryForBaby:28349 on , cancel_reason_msg is Conditional Action: Exit Naturally: (ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget!) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\global_manager.py", line 35, in _wickedwoohoo_zone_game_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 420, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 85, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 234, in _run File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 57, in _satisfy File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 84, in _on_condition_satisfied_callback File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 123, in _condition_group_satisfied_callback File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5469, in _conditional_action_satisfied_callback File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1419, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4187, in _cancel File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\main\exception_files_watcher.py", line 18, in _wickedwoohoo_exception_logger File ".\mc_utils.py", line 110, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4120, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3941, in _try_exit_via_cancel_aop File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! </desyncdata></report> <report><version>2</version><sessionid>657156110ab70c9459400bdd</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-06-13 13:54:59</createtime><buildsignature>Local.Unknown.Unknown.1.30.105.1010-1.300.000.99.Release</buildsignature><categoryid>interaction.py:2687</categoryid><desyncid>657156110ab70c9459400bdd</desyncid><systemconfig/><screenshot/><desyncdata>Exception thrown while tearing down an interaction: (ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget!) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\global_manager.py", line 35, in _wickedwoohoo_zone_game_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 420, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 85, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 234, in _run File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 57, in _satisfy File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 84, in _on_condition_satisfied_callback File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 123, in _condition_group_satisfied_callback File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5469, in _conditional_action_satisfied_callback File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1419, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4196, in _cancel File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 245, in reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298, in trigger_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 546, in hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 617, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 400, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5417, in perform_gen File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 120, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4120, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3941, in _try_exit_via_cancel_aop File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5370, in perform_gen GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5417, in perform_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3725, in kill File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! </desyncdata></report> </root> and then this one as well <?xml version="1.0" ?><root> <report><version>2</version><sessionid>657156110ab70c9459400bdd</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-06-13 13:54:59</createtime><buildsignature>Local.Unknown.Unknown.1.30.105.1010-1.300.000.99.Release</buildsignature><categoryid>interaction.py:2687</categoryid><desyncid>657156110ab70c9459400bdd</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel running [Proxy]hottub_TryForBaby:28349 on , cancel_reason_msg is Conditional Action: Exit Naturally: (ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget!) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\global_manager.py", line 35, in _wickedwoohoo_zone_game_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 420, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 85, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 234, in _run File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 57, in _satisfy File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 84, in _on_condition_satisfied_callback File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 123, in _condition_group_satisfied_callback File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5469, in _conditional_action_satisfied_callback File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1419, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4187, in _cancel File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\main\exception_files_watcher.py", line 18, in _wickedwoohoo_exception_logger File ".\mc_utils.py", line 110, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4120, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3941, in _try_exit_via_cancel_aop File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! </desyncdata></report> <report><version>2</version><sessionid>657156110ab70c9459400bdd</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-06-13 13:54:59</createtime><buildsignature>Local.Unknown.Unknown.1.30.105.1010-1.300.000.99.Release</buildsignature><categoryid>interaction.py:2687</categoryid><desyncid>657156110ab70c9459400bdd</desyncid><systemconfig/><screenshot/><desyncdata>Exception thrown while tearing down an interaction: (ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget!) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\utils_injector.py", line 8, in _inject File ".\WickedWhims 2.2.3.102.3\wickedwoohoo\global_manager.py", line 35, in _wickedwoohoo_zone_game_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 420, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 85, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 234, in _run File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 57, in _satisfy File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 84, in _on_condition_satisfied_callback File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 123, in _condition_group_satisfied_callback File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5469, in _conditional_action_satisfied_callback File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4265, in cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4035, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1419, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4196, in _cancel File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 245, in reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298, in trigger_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 546, in hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 617, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 400, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5417, in perform_gen File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 120, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4120, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3941, in _try_exit_via_cancel_aop File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5370, in perform_gen GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5417, in perform_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3725, in kill File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3891, in _get_cancel_replacement_aops_contexts_postures File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3860, in _get_cancel_replacement_aops_contexts_postures File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2687, in get_participant ValueError: Too many participants returned for ParticipantType.OtherSimsInteractingWithTarget! </desyncdata></report> </root>
jamesboy100 Posted June 13, 2017 Posted June 13, 2017 I have Sims 4 version 1.30.105.1210. Do I just have to wait until WW gets an update or is there anything else I can do?
TURBODRIVER Posted June 14, 2017 Author Posted June 14, 2017 Have an issue? This is not the place to post about it! Read how to get help in the topic main post! Check the 'WickedWhims Help Center' topic to learn more! LoversLab release may fix some issues people had with the missing interface: Fixed teen Sims not being able to invite on date older Sims via phone Fixed CAS parts file generation Further improvements to sex autonomy are being done on Patreon. With a bunch of fixes. Here's the changelog: Added sex autonomy trigger from romance related chatter Added question dialog when NPC Sim wants to ask for sex a player Sim Added notification after Sim got possibly pregnant Made pregnancy occur after 5-10 seconds (instead of 15-25 seconds) Made NPC Sims switch sex animations depending on the sex interaction duration (longer sex, longer animations) Made the 'Invite to Stay the Night' interaction allowed for multiple Sims at once Made exhibitionism autonomy less frequent Fixed some romance interactions missing on adult Sims Fixed sex autonomy not respecting the autonomy game setting I'll go to the dresser to change my Sim's underwear.Some of the outfits I want underwear for, but others I don't.But any time I remove the underwear, it reverts back to the standard white.What does this mean, and what can I do to prevent the outfit from using underwear? There is no option to not have underwear for specific outfits. You either have underwear for all of them or for none of them. I know I could change the option to always accept but would you make an trait for the trait shop like your cumslut and incest traits. that if my Sim has that trait no one can refuse her. MOD SUGGESTIONS: Im not sure if youll see this or even if youre still taking suggestions but i love your work and am an avad supporter. Would it be possible to designate certain sims to always accept sex? Is this a feature? Im trying to implement prostitution or a brothel into my game. even a offer money for sex option within wicked whims would be awesome. I will be making something like that as a trait, yes. CoffeyN7, on 08 Jun 2017 - 2:25 PM, said: I download the new version and its completely screwed my gui interface and i could not click on my sim at all and the game took ages to load, took these files out games way ok, god knows, i even cleared the caches, removed the old version, obviously something wrong, yes my game is up to date to. I see no reply, well all i can say tried again and this mod screws my game up wicked, take it out and its fine, no other mods used so obviously this is to blame, previous version worked fine. I have Sims 4 version 1.30.105.1210. Do I just have to wait until WW gets an update or is there anything else I can do? The mod is updated, but I don't know about it working on Mac OS because I don't have a way to test it. I don't see how the Mac version would be different in any way, so, for now, I can't do anything. I am not adding a setting for it, Mr. Pleb, I just changed things around to make it less frequent, that's all. Well thanks then if possible I would suggest to make it optionnal (if possible, once again), because I don't really like to spend hours on my sims different clothing sets just to see them naked all the time, but some other people might like it, I don't know. This could have been a reason for me to look into the game mods, as I heard that it's actually possible to modify existing mods. 'Think I'll look into it anyway. Just for science. You can just disable exhibitionism autonomy in settings. Is there a way to save my settings? There's a lot of animations that I don't use and I uncheck those. But often my settings reset and I don't want to uncheck/change things everytime. Settings are saved per family. Only removing WW save files would cause them to reset.
krusanagi Posted June 14, 2017 Posted June 14, 2017 my sims just cant undress completely. the pink ugly bra is always there. i have try multiple body mod. the only way i found it work(for a while) it to recreate new character then the complete undress work for a while but once sex started, the pink bra is there. even bath cannot get naked anymore.
LeBison Posted June 14, 2017 Posted June 14, 2017 my sims just cant undress completely. the pink ugly bra is always there. i have try multiple body mod. the only way i found it work(for a while) it to recreate new character then the complete undress work for a while but once sex started, the pink bra is there. even bath cannot get naked anymore. make sure that you have TURBODRIVER_WickedWhims_Overrides.package
sabrinasasha96 Posted June 14, 2017 Posted June 14, 2017 damn. this is best website ever. i have to play this game in my room alone or when nobody is around. I love this mod xD
ImNotMatt Posted June 14, 2017 Posted June 14, 2017 I don't feel like reading back so i'm just gonna ask: do you plan on adding a sex related job? A vanila-like prostitute, with some extra "interactions" with other sims when not working, or maybe a get to work-like brothel, with job quests like "fuck 3 people" or "get 3 people inti flirty mood"?
PastryTornado Posted June 15, 2017 Posted June 15, 2017 Why can't you see the underwear through see-through outfits? Not that I'm complaining, it just doesn't realistically make sense and looks kinda silly when the character takes off their clothes and bam suddenly undies. I am curious about the way TS4 and WW handle clothes.
Merseyside Posted June 15, 2017 Posted June 15, 2017 Why does my sim get's teleported outside the house after an animation is complete?
IndigoXX Posted June 15, 2017 Posted June 15, 2017 Why does my sim get's teleported outside the house after an animation is complete? Yeah, I find that too if its a small room or with animations on the window.
darklycan1304 Posted June 15, 2017 Posted June 15, 2017 my animations aint working and half the stuff from the menu doesnt show up, reinstalling the mod doesnt work, anyone got any ideas? exhibition still works EDIT: sorted the issue, for me deleting resource.cfg solved it, the game rebuilds it
LeBison Posted June 15, 2017 Posted June 15, 2017 I want to make a suggestion. Can you add fine or penalty when sims are caught having sex in public?
jiws Posted June 15, 2017 Posted June 15, 2017 Hi, Turbo. Thank you for the great mod. Some suggestion about exhibitionism. Now skill grows very fast and (more importantly) fully automatically. Player do not need to perform any special, exhibitionism related, actions (as "sexually admire" etc). Just shower, toilet ans sex - an any sim inevitabily becomes skilled exhibitionist with exhibionistic whims and desires. It seems slychtly unrealistic - not so many of humans (wich is washes, pisses, fucks and sometimes just naked) has a desire flash private parts in public. Maybe you can reduce (or eliminate) the influence the common actions and increase impact skill-related? Or, as option, eliminate but just on first 1-2 levels os skill?
thepandaofpandas Posted June 15, 2017 Posted June 15, 2017 so sims that are not in your house hold can have sex without you asking them?
laneycamp Posted June 15, 2017 Posted June 15, 2017 i just downloaded this and it said my sex interactions have been turned off. why did this happen and how can i turn them back on?
MemeDaddy23 Posted June 15, 2017 Posted June 15, 2017 Hey there, I'm absolutely delighted with this mod! However, I have tried very, very high pregnancy chance (like, in the 80-100% range) levels and still have not had a sim get pregnant. I have been making them, er, get down to business absolutely every second they aren't eating, sleeping, or otherwise surviving. Is there an additional mod I need for the pregnancy aspect or is it just a glitch in the system? Furthermore, I love the idea of having a menu for BDSM and kinks, just as there are menus for anal, oral, etc. I would love more inclusion of kinks and what have you, and I know that some have already been made. For example, perhaps a branch of the Exhibition skill/interaction could be tying up a partner in public and asking or allowing other Sims to join and admire. Would also enjoy animations that are enabled by clicking on stairs or walls (any animators out there, hit me up!) Anyway, thank you in advance and keep the sex "cummin'!"
foxhond12 Posted June 16, 2017 Posted June 16, 2017 been using these mods for so long and man i have enjoyed the shit out of them i was able to make the pornstars i wanted. just as far as that goes i have been waiting for this mod update to come out now that i have it its not working...it cant find my electronic arts folder even tho its there. has anyone been having the same issue or is it just me? looking for hits or solutions. thanks
TURBODRIVER Posted June 16, 2017 Author Posted June 16, 2017 Have an issue? This is not the place to post about it! Read how to get help in the topic main post! Check the 'WickedWhims Help Center' topic to learn more! I don't feel like reading back so i'm just gonna ask: do you plan on adding a sex related job? A vanila-like prostitute, with some extra "interactions" with other sims when not working, or maybe a get to work-like brothel, with job quests like "fuck 3 people" or "get 3 people inti flirty mood"? You could at least read the original topic post. Yes. Why can't you see the underwear through see-through outfits? Not that I'm complaining, it just doesn't realistically make sense and looks kinda silly when the character takes off their clothes and bam suddenly undies. I am curious about the way TS4 and WW handle clothes. There are no layers of outfits. The only way to make underwear as a layer is by making special underwear CAS Parts and with the game still being updated, it's hard to be sure that it will stay working. Why does my sim get's teleported outside the house after an animation is complete? It depends on a lot of things. A common one is if the Sim is not allowed to be where that Sim was at. Hi, Turbo. Thank you for the great mod. Some suggestion about exhibitionism. Now skill grows very fast and (more importantly) fully automatically. Player do not need to perform any special, exhibitionism related, actions (as "sexually admire" etc). Just shower, toilet ans sex - an any sim inevitabily becomes skilled exhibitionist with exhibionistic whims and desires. It seems slychtly unrealistic - not so many of humans (wich is washes, pisses, fucks and sometimes just naked) has a desire flash private parts in public. Maybe you can reduce (or eliminate) the influence the common actions and increase impact skill-related? Or, as option, eliminate but just on first 1-2 levels os skill? Hey! The skill should mostly not grow from just being naked alone. I will look into it. so sims that are not in your house hold can have sex without you asking them? Not at your household. i just downloaded this and it said my sex interactions have been turned off. why did this happen and how can i turn them back on? Please try to understand what you're reading. Nothing was turned off. Hey there, I'm absolutely delighted with this mod! However, I have tried very, very high pregnancy chance (like, in the 80-100% range) levels and still have not had a sim get pregnant. I have been making them, er, get down to business absolutely every second they aren't eating, sleeping, or otherwise surviving. Is there an additional mod I need for the pregnancy aspect or is it just a glitch in the system? Furthermore, I love the idea of having a menu for BDSM and kinks, just as there are menus for anal, oral, etc. I would love more inclusion of kinks and what have you, and I know that some have already been made. For example, perhaps a branch of the Exhibition skill/interaction could be tying up a partner in public and asking or allowing other Sims to join and admire. Anyway, thank you in advance and keep the sex "cummin'!" Hey! Have you read how pregnancy works?
sophiextime Posted June 16, 2017 Posted June 16, 2017 Hey there, I'm absolutely delighted with this mod! However, I have tried very, very high pregnancy chance (like, in the 80-100% range) levels and still have not had a sim get pregnant. I have been making them, er, get down to business absolutely every second they aren't eating, sleeping, or otherwise surviving. Is there an additional mod I need for the pregnancy aspect or is it just a glitch in the system? Furthermore, I love the idea of having a menu for BDSM and kinks, just as there are menus for anal, oral, etc. I would love more inclusion of kinks and what have you, and I know that some have already been made. For example, perhaps a branch of the Exhibition skill/interaction could be tying up a partner in public and asking or allowing other Sims to join and admire. Anyway, thank you in advance and keep the sex "cummin'!" Also not sure if you have checked in the CAS menu, but on the very top left corner is a little drop down arrow by the male/female sign. In that menu i believe for female sims is an option to choose if that sim can or cannot get pregnant. So other than checking your Wickedwhims menu, check that too. It might be that its set to not get pregnant. Just a thought
Krymzn Posted June 16, 2017 Posted June 16, 2017 hey uh...game was working fine, but since the 1.30 update i decided to update all my mods just in case, including this one. i encountered the bug where you load a household and it kicks you back to the world chooser map menu thing. so i did some process of elimination and found it was this mod that was the issue. to verify i used a conflict detector and it gave me the error that this mod is a broken file. i tried redownloading in the hopes it was just some error in the file completion process but no go. what can i do? edit: [fixed] for some reason my game wasn't properly updated. i repaired the parenthood pack on origin and booted the game, then rescanned the mod files. it wasn't showing up broken in conflict detector anymore. so i guess while i updated it didn't fully pick that up (on the menu it also showed i didn't have parenthood at first, but the vers. did say 1.30)
azmodan22 Posted June 16, 2017 Posted June 16, 2017 Hey TURBO, I have always been a bit confused with the gender prefernces but never actually paid much attention to it. But now with autonomy, it might cause me some issues. You see, I want females to have sex with both females and males, meaning tha females can use both FF and FM animations ( I did make a strapon for a reason ). But I want males to only have sex with females, and always take the male position in MFF etc animations. What combination of "gender preferences" and "gender recognition" should I use to achieve that?
sophiextime Posted June 16, 2017 Posted June 16, 2017 Hey TURBO, I have always been a bit confused with the gender prefernces but never actually paid much attention to it. But now with autonomy, it might cause me some issues. You see, I want females to have sex with both females and males, meaning tha females can use both FF and FM animations ( I did make a strapon for a reason ). But I want males to only have sex with females, and always take the male position in MFF etc animations. What combination of "gender preferences" and "gender recognition" should I use to achieve that? Great question Azmodan and i wanna know that answer too ( watches for Turbo's reply)
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