tolerance Posted July 16, 2017 Posted July 16, 2017 ok, went on a finding/converting armor spree and I tried with a new save and latest files, but I cannot get it to use more than 2 suffixes: set RaceMessIni.svRace to sv_construct "imp|Whale|Argonisaur|Asari|porcelain doll|Panda|Hue'mon Goth"set RaceMessIni.suffix1 to sv_construct "_thicc"set RaceMessIni.suffix2 to sv_construct "_thighs"set RaceMessIni.suffix3 to sv_construct "_curves"setstage RaceMessIni 10 ;End of this entry thicc (only fullbody) works, thighs (only lowerbody) works, but then curves fails to fill in the gaps (upperbody) Sorry for your time, best of luck, still an absolutely great mod.
tirem12 Posted August 15, 2017 Posted August 15, 2017 Ok, running into a weird issue with SetBodyMess, possibly involving the SetBody Body Menu upgrade, which I am using. (it adds digitigrade argonians and khajits, and the muscle girl body type) Anyways, I'm using SetBodyMess to independently set up upper and lower body armors- I have it set up so that there are four passes, one each for <D, D-F, G-K, and GUTS upper bodies, respectively. Then, I have a pass for lower bodies- right now I am only experimenting with GUTS lower bodies. So the way it SHOULD work is that if its any normal lower body, nothing is replaced downstairs- if it's a GUTS lower body, the appropriate replacers are used.Here's where it gets weird: it ONLY detects lower bodies explicitly defined in the setbody.ini. I have 3: HGMusL, HGMusLF, and DMRAGUTSSEL (the DMRA GUTS SE body, which I added manually). It does not work with HGECBGUTS, HGECBGUTSMANGA, HGECBUHK, or DMRABGUTS lowers- it will only change the upper body accordingly. So to sum:upper body + bodies defined in setbody.ini = changed top and lower bodiesupper body + bodies NOT defined in setbody.ini = changed top, but not lower bodiesHere's the setbodymess.ini settings I'm using:<spoiler>set SBMessIni.iBody1 to sv_construct "HGECBUExnem|HGECBUExnemA|HGECBUExnemC|HGECBUAA|HGECBUA|HGECBUB|HGECBUC|HGECBUAF|HGECBUBF|HGECBUCF|HGECBULAB|HGECBULAB2|HGECBULABtC|HGECBULABtCs|HGECBULTB|HGECBURori|HGECIOAA|HGECIOA1|HGECIOA2|HGECIOB|HGECIOC|HGECBUGUTSLight|ZKECHGECB|ZKECHGECC|ZKECWHGECB|ZKECWHGECC|ZKECWKaiakuC|ZKECWTGND|HGECFlat|SPBSeitokai|TGNDPerky|TGNDPerkySP|ZUDOU|HGECTHEC|HGECTHECA|HGECTHECB|HGECTHECKaiaku|HGECGFrench|HGECGJuv|HGECGHigh|HGECGNorm" ; HGEC small and medium breastsset SBMessIni.prefix to sv_construct "Ccup" ; Data\Meshes\Ccupset SBMessIni.rank to 50 ; Priority value in case of conflict with another entrysetstage SBMessIni 10set SBMessIni.iBody1 to sv_construct "HGECBUExnemD|HGECBUD|HGECBUE|HGECBUF|HGECBUDF|HGECBUEF|HGECBUFF|HGECIOD|HGECIOF|HGECBUCLS|HGECBUCLS08|ZKECWTGND|ZKECExplorerE|ZKECHGECF|ZKECKaiakuE|ZKECKaiakuF|ZKECWExplorerE|ZKECWHGECF|ZKECWKaiakuE|ZKECWKaiakuF|ZKECWNPRM|HGECTHEC3LU|HGECTHEC4LU" ; HGEC large breastsset SBMessIni.prefix to sv_construct "Ecup" ; Data\Meshes\Ecupset SBMessIni.rank to 50 ; Priority value in case of conflict with another entrysetstage SBMessIni 10set SBMessIni.iBody1 to sv_construct "HGECBUHA|HGECBUHB|HGECBUJ|HGECBUK|HGECBUHAF|HGECBUHBF|HGECBUCLS10|HGECBUCLS16|DMRABU|DMRABU3M|DMRABUBDM|DMRABUMANGA|DMRABUHUGEDM|DMRABUNATURAL|DMRABURAK|DMRABURAH|DMRABUSPB15|DMRABUSPB28A|DMRABUSPB28B|DMRABUTUNED|DMRABUCLS14|DMRABUCLS17|ZKECWQHA|ZKECWQHB|HGECTHEC5LU|HGECTHEC6LU|HGECGMega|HGECGSoccer|HGECGXXL" ; HGEC very large breastsset SBMessIni.prefix to sv_construct "Hcup" ; Data\Meshes\Hcupset SBMessIni.rank to 50 ; Priority value in case of conflict with another entrysetstage SBMessIni 10set SBMessIni.iBody1 to sv_construct "HGECBUGUTS|HGECBUGUTSMANGA|HGECBUUHK|DMRABUGUTS|HGMusU|DMRAGUTSSEU" ; HGEC and DMRA GUTSset SBMessIni.prefix to sv_construct "GUTSU" ; Data\Meshes\GUTSset SBMessIni.rank to 50 ; Priority value in case of conflict with another entrysetstage SBMessIni 10set SBMessIni.iBody1 to sv_construct "HGECBGUTS|HGECBGUTSMANGA|HGECBUHK|DMRABGUTS|HGMusL|HGMusLF|DMRAGUTSSEL" ; HGEC and DMRA GUTSset SBMessIni.prefix to sv_construct "GUTSL" ; Data\Meshes\GUTSset SBMessIni.rank to 60 ; Priority value in case of conflict with another entrysetstage SBMessIni 10</spoiler>Any help or advice would be greatly appreciated.
asdasfa Posted September 1, 2017 Posted September 1, 2017 Trying MESS now but I can't get SetBodyMess.esp to work. I have the folder "meshes\DMRAReplacer" under "data" with my replacer meshes - specifically, these come from DMRA BBB Complete Clothing and Armor Replacer. I'm using this with SetBody Reloaded Blockhead Edition v1.46a. I'm using Blockhead 10.3 from the Nexus instead of the Blockhead that comes with MESS. Bumped into the same issue. Figured it out. It's the Blockhead version we're using, it is said in the OP that "Blockhead (ver 11.0.10 or later)" is required, thought it was some kind of typo, but nope, the Blockhead included in MESS is indeed, later than the one in Nexus. Should have emphasized that in the OP. So yeah... use the included Blockhead instead.
monkeyangie Posted November 17, 2017 Posted November 17, 2017 hello, nice mod so far, i like it very much but i have a question, is there a way to assign a piece of armor that in vanilla armor does not exist for certain sex?, example, the legion armor boots are only available for males in vanilla, but if i create the female folder with the armor and all, this mod won't recognize the armor... so, is there a way or is just a limitation i have to accept :(? thank you
dlebedkin1993 Posted November 18, 2017 Posted November 18, 2017 On 17.11.2017 at 5:02 AM, monkeyangie said: hello, nice mod so far, i like it very much but i have a question, is there a way to assign a piece of armor that in vanilla armor does not exist for certain sex?, example, the legion armor boots are only available for males in vanilla, but if i create the female folder with the armor and all, this mod won't recognize the armor... so, is there a way or is just a limitation i have to accept :(? thank you Hello, there is some way to avoid this limitation. Using construction set you can assign nif to a female model. Then you just create the folder with custom nif files and SetBodyMess.esp is able to recognize them. picture.bmp
monkeyangie Posted November 19, 2017 Posted November 19, 2017 On 18/11/2017 at 7:12 AM, dlebedkin1993 said: Hello, there is some way to avoid this limitation. Using construction set you can assign nif to a female model. Then you just create the folder with custom nif files and SetBodyMess.esp is able to recognize them. picture.bmp i had it like that but i did not realize i had an .esp changing the paths of some armors, now all works, thank you :)
tolerance Posted January 25, 2018 Posted January 25, 2018 Hey, any chance someone could point me towards how i could edit this to allow me more suffixes in raceMess? I'm very script illiterate, but have managed to alter a few in my life. I'm not even sure the relevant scripts and/or lines ...RaceMessIniPathSets maybe... RaceMessIniScript also looks like a strong contender, but surely it wouldn't be as easy as adding string_var suffix3 could it? anyway, just wanted to try to see if anyone has some pointers before i go diving in blind.
dlebedkin1993 Posted February 23, 2018 Posted February 23, 2018 Does anybody have a issue with male clothes and armors? It seems like setbodymess cannot assign models(nifs) for male character and npc... Please help. Code example: ;Muscular set SBMessIni.iBody1 to sv_construct "RMLMUSC|RMLHEAVYMUSC|RMLMUSCATH" set SBMessIni.iBody2 to sv_construct "N|NS|DL|DLS|SL|SLS|HL|HLS|DN|DNS|SN|SNS|HN|HNS|SQLS" set SBMessIni.prefix to sv_construct "Robert Muscular" set SBMessIni.rank to 10 setstage SBMessIni 10 Is there support for male gender?
sunhawken Posted February 25, 2018 Posted February 25, 2018 Now if only skyrim had a simple replacer system like these...
tolerance Posted May 1, 2018 Posted May 1, 2018 ok so far ,ive got : (edits in yellow, i may have missed a few) RaceMessIniScript scn RaceMessIniScript string_var svRace string_var prefix1 string_var prefix2string_var prefix3 string_var prefix4 string_var prefix5 string_var prefix6 string_var suffix1 string_var suffix2string_var suffix3 string_var suffix4 string_var suffix5 string_var suffix6 ;<CSEBlock> ;<CSECaretPos> 154 </CSECaretPos> ;</CSEBlock> RaceMessIniStage10 scn RaceMessIniStage10 array_var arRace array_var arIter array_var arPathSets array_var arTemp Begin Function {} ;printd "RaceMessIni10:: svRace: " + RaceMessIni.svRace + " prefix1: " + RaceMessIni.prefix1 + " suffix1: " + RaceMessIni.suffix1 + " prefix2: " + RaceMessIni.prefix2 + " suffix2: " + RaceMessIni.suffix2 if 0 == RaceMessIni.svRace ;printd "RaceMessIni10:: Invalid INI entry svRace: " + RaceMessIni.svRace + " prefix1: " + RaceMessIni.prefix1 + " suffix1: " + RaceMessIni.suffix1 + " prefix2: " + RaceMessIni.prefix2 + " suffix2: " + RaceMessIni.suffix2 sv_Destruct RaceMessIni.svRace sv_Destruct RaceMessIni.prefix1, RaceMessIni.suffix1, RaceMessIni.prefix2, RaceMessIni.suffix2, RaceMessIni.suffix3, RaceMessIni.suffix4, RaceMessIni.suffix5, RaceMessIni.suffix6 return elseif eval (0 >= sv_Length RaceMessIni.svRace) sv_Destruct RaceMessIni.svRace sv_Destruct RaceMessIni.prefix1, RaceMessIni.suffix1, RaceMessIni.prefix2, RaceMessIni.suffix2, RaceMessIni.suffix3, RaceMessIni.suffix4, RaceMessIni.suffix5, RaceMessIni.suffix6 return endif let arTemp := call RaceMessIniPathSets RaceMessIni.prefix1 RaceMessIni.suffix1 if eval arTemp == ar_Null ; There needs to be something to store... printd "RaceMessIni10:: Invalid INI entry svRace: " + RaceMessIni.svRace + " prefix1: " + RaceMessIni.prefix1 + " suffix1: " + RaceMessIni.suffix1 + " prefix2: " + RaceMessIni.prefix2 + " suffix2: " + RaceMessIni.suffix2 sv_Destruct RaceMessIni.svRace sv_Destruct RaceMessIni.prefix1, RaceMessIni.suffix1, RaceMessIni.prefix2, RaceMessIni.suffix2, RaceMessIni.suffix3, RaceMessIni.suffix4, RaceMessIni.suffix5, RaceMessIni.suffix6 return endif let arPathSets := ar_Construct array let arPathSets[0] := arTemp let arTemp := call RaceMessIniPathSets RaceMessIni.prefix2 RaceMessIni.suffix2 if arTemp ; Only store if significant let arPathSets[1] := arTemp endif let arTemp := call RaceMessIniPathSets RaceMessIni.prefix3 RaceMessIni.suffix3 if arTemp ; Only store if significant let arPathSets[2] := arTemp endif let arTemp := call RaceMessIniPathSets RaceMessIni.prefix4 RaceMessIni.suffix4 if arTemp ; Only store if significant let arPathSets[3] := arTemp endif let arTemp := call RaceMessIniPathSets RaceMessIni.prefix5 RaceMessIni.suffix5 if arTemp ; Only store if significant let arPathSets[4] := arTemp endif let arTemp := call RaceMessIniPathSets RaceMessIni.prefix6 RaceMessIni.suffix6 if arTemp ; Only store if significant let arPathSets[5] := arTemp endif Let arRace := sv_Split RaceMessIni.svRace "|" foreach arIter <- arRace let RaceMess.arRaces[arIter["value"]]:= arPathSets loop let arRace := ar_Null End ;<CSEBlock> ;<CSECaretPos> 1973 </CSECaretPos> ;</CSEBlock> and so far my racemess hasn't exploded, but hasn't gotten it to give me more suffixes to use, I'm hoping that what i changed is in the right direction and editing this script will complete it, but I'm unsure how to edit it... RaceMessIniPathSets scn RaceMessIniPathSets string_var svPrefix string_var svSuffix string_var prefix string_var suffix short isValid array_var arReturn begin function {svPrefix svSuffix} let arReturn := ar_Null SetFunctionValue arReturn let isValid := 1 if 0 == svPrefix let isValid := 0 elseif eval (1 > sv_Length svPrefix) let isValid := 0 else let prefix := svPrefix while isValid && 0 < sv_Length prefix if eval prefix[0] == "\" if eval (1 < sv_Length prefix) let prefix := prefix[1:-1] else let isValid := 0 endif else break endif loop while (0 < sv_Length prefix) && isValid if eval prefix[-1] == "\" if eval (1 < sv_Length prefix) let prefix := prefix[0:-2] else let isValid := 0 endif else break endif loop endif if isValid let prefix := prefix + "\" ; a add slash if path is valid else let prefix := sv_Construct "%e" endif let suffix := sv_Construct "%e" if 0 == svSuffix elseif eval (1 > sv_Length svSuffix) else let isValid := 1 let suffix := svSuffix endif if isValid let arReturn := ar_List prefix suffix endif SetFunctionValue arReturn sv_Destruct prefix suffix end ;<CSEBlock> ;<CSECaretPos> 1032 </CSECaretPos> ;</CSEBlock> any Ideas?
Nepro Posted May 6, 2018 Posted May 6, 2018 How would I go about adding DMRA body type to leveledlist NPCs https://www.nexusmods.com/oblivion/mods/43711 who happened to use DMRA robe from this mod. This mod randomly assigns DMRA robes to random enemy NPCs.
samhain6 Posted June 10, 2018 Posted June 10, 2018 Mesh Extended Swap System 2.2 unisex armor path fix Unisex armors / clothing (where the female biped model path is blank) now properly default to the male path. example: If you create a female version of a unisex item (i.e. Mithril boots) and you have your alternate meshes in a designated folder like the below sample ini entry: set RaceMessIni.prefix1 to sv_construct "OMG" ;Data\Meshes\OMG Place the mesh in the corresponding male folder and it will now work with no additional construction set entries: Data\Meshes\OMG\armor\mithril\m\boots.nif I don't believe the tamago or breakundies version require such a fix (I don't use them so I could be wrong), but fixed ESPs are included for each of the other versions: PlayerClothingReplacer RaceMess Edit: Old attachment deleted. See post 121 for a newer version
puddles Posted June 10, 2018 Posted June 10, 2018 Is there any interest in me uploading a giant compilation of various underwears with directories compatible with SetBody for different body sizes for the Dynamic Underwear System? I've considered it, but...TES4Edit doesn't detect the HGEC_A/B/C/D/E directories for SetBody, so it would be a bit tedious. No reason if people aren't interested.
dlebedkin1993 Posted July 4, 2018 Posted July 4, 2018 On 6/10/2018 at 8:26 PM, puddles said: Is there any interest in me uploading a giant compilation of various underwears with directories compatible with SetBody for different body sizes for the Dynamic Underwear System? I've considered it, but...TES4Edit doesn't detect the HGEC_A/B/C/D/E directories for SetBody, so it would be a bit tedious. No reason if people aren't interested. I would appreciate it if you upload yor compilation.
randompeep Posted August 6, 2018 Posted August 6, 2018 On 7/4/2018 at 12:38 PM, dlebedkin1993 said: I would appreciate it if you upload your compilation. *bump* Yeah, I second that. I'd also appreciate someone uploading other compilations for the many different vanilla armor replacers out there-- that would play night with [auto]setbody. I wanna create a compilation myself. but will have to learn how all this works first-- and if one already exists out there-- I don't wanna "recreate the wheel" so to speak.
puddles Posted August 7, 2018 Posted August 7, 2018 @dlebedkin1993 & @randompeep This is 45mb of meshes. It has the different underwear varieties and some vanilla armor. The underwear needs DUS + the HGEC add-on installed to be of any use, or you at least need the textures and meshes to make your own esp. Enjoy! MESSBodyStuff.7z 4
dlebedkin1993 Posted August 7, 2018 Posted August 7, 2018 18 hours ago, puddles said: @dlebedkin1993 & @randompeep This is 45mb of meshes. It has the different underwear varieties and some vanilla armor. The underwear needs DUS + the HGEC add-on installed to be of any use, or you at least need the textures and meshes to make your own esp. Enjoy! MESSBodyStuff.7z Thanks!!!
Etarnalazure Posted December 24, 2018 Posted December 24, 2018 Not sure if anyone is still around and uses this mod, but any chance someone could upload their SetBodyMess.Ini? Been looking into fixing the ini file myself, however it seems very daunting and I simply dont get the instructions. Also, if possible, if anyone is enough of a (perverted) saint to upload their working ini for SetBodyMess (Dont really care about the player version since I play in first person and I play as a male), I'd love if you could make some sort of comment on where you got the accompanying meshes, and where to install them so it works. Thanks in advance, though I dont hold up much hope since this mod is fairly old at this point :p
sunhawken Posted April 30, 2019 Posted April 30, 2019 I was only able to get set SBMessIni.iBody1 to sv_construct "HGECBUGUTSLight" ; GUTS Light ;set SBMessIni.iBody2 to sv_construct "HGECBGUTSLight" ; GUTS Light Lower Body set SBMessIni.prefix to sv_construct "HGEC_GL" ; Data\Meshes\HGEC_GL set SBMessIni.rank to 50 ; Priority value in case of conflict with another entry setstage SBMessIni 10 ;End of this entry to work but if I add the ;set SBMessIni.iBody2 to sv_construct "HGECBGUTSLight" ; GUTS Light Lower Body it does not.
fejeena Posted April 30, 2019 Posted April 30, 2019 ??? is your added entry really ; set SBMessIni.iBody2 to sv_construct "HGECBGUTSLight" ?????? With the ; at the beginning ? a ; blocks the line, it is like there is no entry.
sunhawken Posted April 30, 2019 Posted April 30, 2019 I know if I try both lines with the ; removed it dies not work even though I've selected the bodies in game.
fejeena Posted April 30, 2019 Posted April 30, 2019 Sorry, don't know what's wrong. And I do not use the Mod. I only saw the ;
Etarnalazure Posted May 8, 2019 Posted May 8, 2019 On 4/30/2019 at 3:33 PM, sunhawken said: I was only able to get set SBMessIni.iBody1 to sv_construct "HGECBUGUTSLight" ; GUTS Light ;set SBMessIni.iBody2 to sv_construct "HGECBGUTSLight" ; GUTS Light Lower Body set SBMessIni.prefix to sv_construct "HGEC_GL" ; Data\Meshes\HGEC_GL set SBMessIni.rank to 50 ; Priority value in case of conflict with another entry setstage SBMessIni 10 ;End of this entry to work but if I add the ;set SBMessIni.iBody2 to sv_construct "HGECBGUTSLight" ; GUTS Light Lower Body it does not. Try setting "set SBMessMain.doodeebug to 0" to "set SBMessMain.doodeebug to 1"? Could be you could check what the console says (If you use Conscript) Also, I noticed you have it called "SBMessIni.prefix", rather than "SBMessIni.prefix1". set SBMessIni.iBody1 to sv_construct "AGHGEC|AGHGECA|AGHGECB|AGHGECC|AGHGECD" set SBMessIni.prefix1 to sv_construct "AGHGEC" setstage SBMessIni 10
puddles Posted May 9, 2019 Posted May 9, 2019 @sunhawken Here's mine if it will help. SetBodyMess.ini
monkeyangie Posted May 12, 2019 Posted May 12, 2019 hello, is it possible to use this method, to change vanilla hair, so female/male have individual hairs? if it is, how can it be done? thanks
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