BlunderingFool Posted June 17, 2020 Posted June 17, 2020 Oh, I see. Okay then. Good thing I put off doing it. (Guess laziness saved the day a little. XD)
DragonGT-0101 Posted July 31, 2020 Posted July 31, 2020 Hello,  I'm reinstalling oblivion after a few months and I've been mostly successful with getting all of the mods I've got to work together. Unfortunately, I've hit an issue regarding Setbodymess and setbody. To clarify, I'm using the whole mesh extended swap system package the mod author provided. The LAPF package works, soo the setbody reloaded blockhead edition esp is in the clear. oco v2 works, soo the version of blockhead provided by the package isn't the issue. Break armor works, soo I installed that correctly. The clothing replacer works as well, I've seen different npcs using different clothes and armors. That being said, the issue I'm having is that the nude suits themselves aren't being changed (?). As in, when I run animations, every female npc is using the default nude suit. When I kill male npcs and take their gear, their nude suits are the same as my character's as well. When I look at female npcs while they're walking around that aren't wearing the default clothes or armor, however, I see that there is a slight neck seam that's grey instead of the void space you get when something's misaligned. That grey seam isn't an issue and I take it as a sign of everything working. I don't know why I'm having this issue with auto set body mess dot ini and set body dot ini. Any help would be appreciated.  Edit:  When I kill female npcs and take their gear, they're using the default nude suit like male npcs. I'm using Mod Organizer 2 as the base mod manager while using Wyre Bash inside of it. The only Mod manager I use outside MO2 is Obmm bc Omods can't be installed with MO2 with the latest public release and Mod organizer 2 keeps wanting to put Obmm installations inside the root Oblivion directory.   Many thanks
matistoobeast Posted January 15, 2021 Posted January 15, 2021 Does anyone have an ini and folder to share please? This mod is quite complicated and takes a while to set up. Â 1
tolerance Posted January 16, 2021 Posted January 16, 2021 On 1/14/2021 at 10:46 PM, matistoobeast said: Does anyone have an ini and folder to share please? This mod is quite complicated and takes a while to set up.  not exactly ,but here is a bit of ini for my racemess :  set RaceMessIni.svRace to sv_construct "turtle" set RaceMessIni.suffix1 to sv_construct "_turtle" set RaceMessIni.suffix2 to sv_construct "_liz" setstage RaceMessIni 10  ;End of this entry  set RaceMessIni.svRace to sv_construct "Mummy|The Misfortunate" set RaceMessIni.suffix1 to sv_construct "_mummy" set RaceMessIni.suffix2 to sv_construct "_neKrow" setstage RaceMessIni 10  ;End of this entry  set RaceMessIni.svRace to sv_construct "mlp queen chrysalis" set RaceMessIni.suffix1 to sv_construct "_chrys" set RaceMessIni.suffix2 to sv_construct "_neKrow" setstage RaceMessIni 10  ;End of this entry  ___________________________________________________ the symbol | (shift +backslash) is used to separate race names that you want to use the same suffixes in the same ways.  for example: any race named Mummy will use "meshes\armor\ebony\f\greaves_neKrow.nif" and "meshes\armor\ebony\f\cuirass_mummy.nif"  the first suffix takes priority
matistoobeast Posted January 19, 2021 Posted January 19, 2021 On 1/16/2021 at 6:57 PM, tolerance said: not exactly ,but here is a bit of ini for my racemess :  set RaceMessIni.svRace to sv_construct "turtle" set RaceMessIni.suffix1 to sv_construct "_turtle" set RaceMessIni.suffix2 to sv_construct "_liz" setstage RaceMessIni 10  ;End of this entry  set RaceMessIni.svRace to sv_construct "Mummy|The Misfortunate" set RaceMessIni.suffix1 to sv_construct "_mummy" set RaceMessIni.suffix2 to sv_construct "_neKrow" setstage RaceMessIni 10  ;End of this entry  set RaceMessIni.svRace to sv_construct "mlp queen chrysalis" set RaceMessIni.suffix1 to sv_construct "_chrys" set RaceMessIni.suffix2 to sv_construct "_neKrow" setstage RaceMessIni 10  ;End of this entry  ___________________________________________________ the symbol | (shift +backslash) is used to separate race names that you want to use the same suffixes in the same ways.  for example: any race named Mummy will use "meshes\armor\ebony\f\greaves_neKrow.nif" and "meshes\armor\ebony\f\cuirass_mummy.nif"  the first suffix takes priority Thanks so much! I used it for the setbody addon rather than the race but it was basically the same. Got it working perfectly.
TDA Posted January 19, 2021 Posted January 19, 2021 Nothing works for me (RaceMess) ini  set RaceMessIni.svRace to sv_construct "Imperial|Имперец" ;Imperial race  set RaceMessIni.prefix1 to sv_construct "MyImp" ;Data\Meshes\MyImp  setstage RaceMessIni 10  ;End of this entry  folders Â
fejeena Posted January 19, 2021 Posted January 19, 2021 I see body nif in your folders. Do you only want to change the body of a race ? Then use Blockhead overwrites, no Mod needed.  meshes\characters\BodyAssetOverrides\PerRace\f\ for female meshes\characters\BodyAssetOverrides\PerRace\m\ for male  In the folder the nif with names xxxxxx_foot.nif xxxxxx_hand.nif xxxxxx_lowerbody.nif xxxxxx_upperbody.nif No male or female ! No  xxxx_femalehand.nif or _feamlelowerbody.nif !  xxxxxx is the race name ! Not the race ID ( But don't know if Имперец works )  With Imperial_upperbody.nif all females of the race name Imperial will use the new upperbody.  -------------------------------------------------  The same with textures textures\characters\BodyAssetOverrides\PerRace\f\ for female textures\characters\BodyAssetOverrides\PerRace\m\ for male  !! normal maps do not work !!! Blockhead do not like two _ in the name  Imperial_foot_n.dds ! I still hope this will be fixed some day.  With head parts use a HeadAssetOverrides folder.  With single NPC the perNPC folder and the esm/esp folder and the NPC ID. If not the whole race should have a tattoo, but only a companion. textures\characters\BodyAssetOverrides\PerNPC\ElsweyrAnequina.esp\ textures\characters\BodyAssetOverrides\PerNPC\Oblivion.esm\ And the dds 00xxxxxx_foot.dds or 00xxxxxx_hand.dds  ! Again no female in the name, no footfemale.dds !  first 2 numbers are always 00 Then the Base ID of the NPC 00002DBE_Foot.dds  same with head parts (HeadAssetOverrides) or meshes for single NPCs  _______________________________ You can use Blockhead also in scripts and add and remove nif and textures. So you can make a quest with as breast grow potion and a NPC with A cup can slowly grow to K cup. Or you tattoo an NPC during a quest. Or after xx Rapes you can add a body texture with bruises and scratches. And it can "heal" when you do not rape the NPC for xx days. If you use Tamago and like Manga/Hentai you can add a belly womb texture and change it during the cycle.  Spoiler base/normal body texture   Ovulation Phase , no Ovum yet.   Ovulation Phase , Ovum present   Ovum fertilized. And I use the texture during the whole pregnancy.   After birth back to the base texture  Â
TDA Posted January 19, 2021 Posted January 19, 2021 Hmmm. Thank you, and why only the authors don't write about it, I'll try itÂ
fejeena Posted January 20, 2021 Posted January 20, 2021 More about Blockhead in my yellow Link , post 103 How to create "Only-Player-Futa" with Set Body and Lovers. Or Blockhead overwrite folder and Lovers. https://www.loverslab.com/topic/36443-oblivion-install-gametoolsbodiesbbb-load-order-sorting-espesm-cleaning-cs-cse-body-stretching/?do=findComment&comment=1786216   And Blockhead animation overwrite https://www.loverslab.com/topic/96849-block-head-on-going-tutorial/  EDIT: and some more  You want to add and remove body part. You have a NPC with RefID  NPCref The body ( upperbody ) is in folder meshes\DibellaWatch\Body1\ with nif name NewUpperbody.nif ;add a body if NPCref.Getitemcount ItemID == 1 ( or use a global, quest script value or quest stage . I like to use items/ token like Lovers Mods do )    ; add Override body    NPCref.SetBodyAssetOverride "DibellaWatch\Body1\NewUpperbody.nif", 2, 2    NPCref.Update3D    NPCref.additem ItemID 1 ; To prevent that the body is added again and again I add another itemID endif  ; During the quest you want to remove the body. You add another itemID ( with new quest stage or during a dialog ... ) , NPC had 2 , now the NPC has 3 ;remove a body if NPCref.Getitemcount ItemID == 3    ; Remove override    NPCref.ResetBodyAssetOverride 2, 2    NPCref.Update3D    NPCref.additem ItemID 1 ; To prevent that the body is added again and again I add another itemID endif ; now you can add the body again during the quest. The NPC has 4 itemID , you remove 3 and scripts starts with the add a body part above: if NPCref.Getitemcount ItemID == 1  ! update body at game load ! Or the NPC will not have the body, he will use the default body ( meshes\characters\_male or Blockhead overwrite folder ) The blockhead bodies and textures that are add with a script are not in you game save. You have to set it every game start. ; in a quest script you write ........................................................... scn MyQuestScript short addNewBodies begin GameMode              if GetGameLoaded                      set addNewBodies to 0                         If addNewBodies == 0                             if NPCref.Getitemcount ItemID == 2                                    NPCref.SetBodyAssetOverride "DibellaWatch\Body1\NewUpperbody.nif", 2, 2                                    NPCref.Update3D                             endif                             set addNewBodies to 1                       endif               endif ############################ The numbers at the end of the line  NPCref.SetBodyAssetOverride "DibellaWatch\Body1\NewUpperbody.nif", 2, 2 First number 2   upperbody 3   lowerbody 4   hand 5   foot 15   tail  second number 1=texture 2=nif 3=egt  And for head parts and textures use NPCref.SetHeadAssetOverride " .... " and the numbers First number Head        0 EarsMale     1 EarsFemale   2 Mouth        3 TeethLower   4 TeethUpper   5 Tongue         6 EyesLeft      7 EyesRight     8  second number 1=texture 2=nif 3=egt  A textures overwrite, foot . NPCRef.SetBodyAssetOverride "DibellaWatch\NPCtexures\foot.dds", 5, 1 Or a head texture NPCRef.SetHeadAssetOverride "DibellaWatch\NPCtexures\NewHead.dds", 0, 1 And remove s head texture NPCref.ResetHeadAssetOverride 0, 1    1
Magid Posted March 7, 2021 Posted March 7, 2021 Hello everyone! Can someone help me with setbodymess.ini for AGHGEC? In main AGHGEC folder there is A, B, C, D and HFOB folders. And I don't know how to get ini to work. That's my sample of code:  ; AGHGEC A set SBMessIni.iBody1 to sv_construct "AGHGECA"    ; AGHGEC A set SBMessIni.prefix to sv_construct "AGHGEC"  ; Data\Meshes\AGHGEC setstage SBMessIni 10  ;End of this entry  I want to get to replace armor for Morroblivion armors, by the way.
supercaca Posted August 3, 2022 Posted August 3, 2022 It could be nice to have this mod packaged and ready to roll, specially the "SetBodyMess.esp" and the "RaceMess.esp" I saw this mod years back but it was too much complicated, so I am going to give it finally a try now, at least in the part of "03 PlayerClothingReplacer" it seems easy, just copy the armor and clothing folders to new one named player. Lets see how goes, wish me luck.
BlackenedSickheart Posted May 8, 2023 Posted May 8, 2023 So downloaded this to (hopefully) replace the older BA 1.10f stuff I had been using for literal years, but for some reason I'm getting major console spam in relation to the SetBodyMess, TamagoSetBody and PlayerClothingReplacer ESPs; They've all got the same error, "Attempting to call function GetSelf without a reference" Both SetBodyMess and TamagoSetBody offsets are 0x0045 in scripts XX000801 and XX000814, while PlayerClothingReplacer is 0x002F offset and script is XX000807. Â Was really hoping replacing BA with MESS would of fixed the odd bug I've been having with the latest version of OblivionReloaded (as in the armour that has BA variants keep getting their NIFs soft 'deleted' from the BA array and forcing the armour to be unequipped, basically rendering everyone naked for no reason and having to spam the hell out of the hotkeys until the armour is re-equipped (although until a save or cell change))... But yeah, dunno...
fejeena Posted May 8, 2023 Posted May 8, 2023 Can't help. . . but many people have problems with OblivionReloaded and stopped using it. With BA your problem is OblivionReloaded , not BA. And maybe with MESS it is the same. Have you tried MESS without OblivionReloaded ? 1
BlackenedSickheart Posted May 9, 2023 Posted May 9, 2023 (edited) So the strangest thing is, BA1.10f (and presumably MESS) was nearly perfectly fine back when I used OR8, but since I updated to OR10, things have widely improved graphically and even to some extent stability, asides from the fact that well, BA1.10f and MESS'BA is making it impossible to use vanilla armours with BA variants, when it comes to the BA1.10f & MESS'BA esp and functions. OR8 was the last version to be an ESP, now it's just an OBSE plugin for the main file and the memory DLL. Â So I tried it without OR being active, still get the bad GetSelf ref spam with MESS' BA active and armour doesn't stay equipped. Without OR and MESS'BA, I get the messages popping up for the other three ESPs I mentioned whenever they attempt to run (only had like 4 instances in the quick 30 second check I did), but otherwise seems to work fine. With OR active, the three other MESS esps have the same situation as above. With MESS'BA and OR active, well it's basically the first one again with bad console spam. So with MESS'BA & OR both enabled; Moving MESS'BA up above or below TamagoSetBody, PlayerClothingReplacer and SetBodyMess, doesn't change a thing. Disabling SBM, TSB and PCR doesn't change anything, asides from removing the bad console spam bit by bit... Removing BA fixes the issue, yet somehow it seems like OR isn't even the culprit, but then what the hell could be considering all the mods I've been updating and freshly installing this past week... Like what mod could be conflicting with it the SBM/TSB/PCR mods to cause them to completely lack the ability to get their refs... *Haaaah...* Back to the drawing board I guess. Even reordering the load order for these mods based off of your edited BOSS masterlist in the install guide you made hasn't changed a thing. Regardless, thanks for the current help and future help, fejeena. EDIT: Huh, I think I found the reason shit's fucked. a bug in xOBSE that doesn't exist in OBSE. Wild. Edited May 9, 2023 by BlackenedSickheart Fixed eeeeeeeeeeet like and idjit
kukenmellantuttarna Posted May 19, 2023 Posted May 19, 2023 On 5/9/2023 at 10:12 AM, BlackenedSickheart said: EDIT: Huh, I think I found the reason shit's fucked. a bug in xOBSE that doesn't exist in OBSE. Wild. Could you post it in the xobse discord?
BlackenedSickheart Posted May 23, 2023 Posted May 23, 2023 On 5/20/2023 at 1:47 AM, kukenmellantuttarna said: Could you post it in the xobse discord? Sorry but no dice. At least there's already a bug report on the GitHub with more information in relation to dynamic mesh swapping and xOBSE.
Ad Eterna Posted June 16, 2023 Posted June 16, 2023 Hello, I think I must be doing a typical newb error, but I can't seem to get the player-only clothing replacer to work, and the logs are giving me mixed messages... When I equip any armour, I either get the normal version of it or a completely invisible model. On one hand, I keep seeing this error in the obse log, which implies there's something mod-side-  Error in script ec000807 Attempting to call function GetSelf without a reference File: PlayerClothingReplacer.esp Offset: 0x002F Command: GetSelf Error in script ec000807 Attempting to call function GetSelf without a reference File: PlayerClothingReplacer.esp Offset: 0x002F Command: GetSelf Error in script ec000807 Attempting to call function GetSelf without a reference File: PlayerClothingReplacer.esp Offset: 0x002F Command: GetSelf  But on the other hand, I also see this elsewhere in my message logs, which makes me wonder if I messed something up in my personal conversions, and if so, how.  2023/06/15 23:36:36 [0047C42E] [WARNING] The biped part 'Player\Clothes\LowerClass\05\F\Shirt.NIF' should be skinned for 'Ur-Gratha'. 2023/06/15 23:36:36 [0047C42E] [WARNING] The biped part 'Player\Clothes\LowerClass\05\F\Shirt.NIF' should be skinned for 'Ur-Gratha'.  Has anyone here experienced anything similar? How'd you fix it?
PegasusKoga Posted November 12, 2023 Posted November 12, 2023 Can anything be done about the console spam related to a bug in xOBSE that several people have mentioned? Â I need that version of the script extender for Interactive Animations but i'm also worried about stability.
PegasusKoga Posted November 20, 2023 Posted November 20, 2023 (edited) I'm terribly sorry but could someone tell me what the folder structure should look like if i'm trying to swap armor per race. I'm trying to add custom vanilla armor to the Mithza race with the RaceMess.esp and i always end up with vanilla meshes.  It used to work without issues in my previous game. Could OCO somehow interfere? Edited November 20, 2023 by PegasusKoga
TDA5 Posted November 20, 2023 Posted November 20, 2023 9 hours ago, PegasusKoga said: I'm terribly sorry but could someone tell me what the folder structure should look like if i'm trying to swap armor per race. I'm trying to add custom vanilla armor to the Mithza race with the RaceMess.esp and i always end up with vanilla meshes.  It used to work without issues in my previous game. Could OCO somehow interfere? Just download the armor replacer and look at the folders there.  As for this race, this is the first time I’ve heard about it.
PegasusKoga Posted November 20, 2023 Posted November 20, 2023 4 hours ago, TDA5 said: Just download the armor replacer and look at the folders there.  As for this race, this is the first time I’ve heard about it. It's part of a MBP++ AIO something, something i downloaded from God knows where years ago, it's one of those custom races.  And something about that race doesn't get recognized by the mod because the armor swap did work when i tested it with the vanilla Imperial race.
TDA5 Posted November 21, 2023 Posted November 21, 2023 9 hours ago, PegasusKoga said: It's part of a MBP++ AIO something, something i downloaded from God knows where years ago, it's one of those custom races. Â And something about that race doesn't get recognized by the mod because the armor swap did work when i tested it with the vanilla Imperial race. If this is a replacement for the original (vanilla) armor through meshes, then it will always work. Because if what you write about was possible, then it would be possible to make different bodies for different races, but this is impossible (without scripts) in Oblivion.
PegasusKoga Posted December 9, 2023 Posted December 9, 2023 On 11/21/2023 at 6:25 AM, TDA5 said: If this is a replacement for the original (vanilla) armor through meshes, then it will always work. Because if what you write about was possible, then it would be possible to make different bodies for different races, but this is impossible (without scripts) in Oblivion. Sorry for replying so late, i was absent from the site for a while.  You were right however. I managed to make it work in the end, somehow.  Have no clue how i pulled it of though, lol. 1
Meresti Posted May 26, 2024 Posted May 26, 2024 On 5/27/2019 at 1:12 AM, sunhawken said: I was able to fix the body replacers not showing use debug some bodies have names not listed in the body code list like BBB. Change your body then look at the console. Hi! Would you mind sharing your SetBodyMess.ini, which is what I assume you tweaked? I'd be very grateful!
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