prinyo Posted July 31, 2016 Posted July 31, 2016 I have a question about something in the descriptions page: "SkyHunks or Masculinized Level Lists (not both)" Why not both? I've been using them both for quite some time now.
cecik Posted July 31, 2016 Posted July 31, 2016 I have a question about something in the descriptions page: "SkyHunks or Masculinized Level Lists (not both)" Why not both? I've been using them both for quite some time now. It's no problem to use them together, however (copied from OP of Skyhunks): This mod also includes the functionality of Masculinized Level Lists. This means that generic NPCs such as guards, soldiers, bandits, etc, will now all be male, and you don't need that mod if you use this. Thus making the mod obsolete when having 'Skyhunks' installed (and saving you 3 esp-slots in the process).
Guest ffabris Posted July 31, 2016 Posted July 31, 2016 What cecik said. They don't conflict, but using both is redundant.
prinyo Posted August 1, 2016 Posted August 1, 2016 Don't I feel sheepish now lol Thanks for explaining :-)
Guest ffabris Posted August 2, 2016 Posted August 2, 2016 Good mod. I just wonder that....do you have plan for re-working Skyslave mod? Thanks! And no, no plans for that. I tried picking up a mod a while back and got burned for it, so I'm not likely to do that again.
xii4obear Posted August 4, 2016 Posted August 4, 2016 Have same problem, finished The Best Cheese and the next quest doesn't start
Guest ffabris Posted August 4, 2016 Posted August 4, 2016 Have same problem, finished The Best Cheese and the next quest doesn't start Part7 just needs one guard in Rorikstead. Plus the Captain and Ulrorn. So some other mod is messing with the guards at Rorikstead.
Guest Posted August 4, 2016 Posted August 4, 2016 Veeeery interesting mod. lol .. great idea ffabris... i wish it will also be available for hetero and bi Players (optional). but.. I respect the way it is made.
Guest ffabris Posted August 4, 2016 Posted August 4, 2016 Veeeery interesting mod. lol .. great idea ffabris... i wish it will also be available for hetero and bi Players (optional). but.. I respect the way it is made. Glad you like. I had fun doing it, and "poking" at gamers and modders and Bethesda. As for a straight version, I'll leave that to other modders. Plenty of straight mods available.
Guest Posted August 4, 2016 Posted August 4, 2016 I know that.. but you are good modder and I love your concept.. Anyhow.. compliments for the great mod.
Wyvern65 Posted August 6, 2016 Posted August 6, 2016 Another person who cannot get Part7 to start. Yeah, I've read the thread. At first I thought it might be because I'd never been to Rorikstead in the game I was playing (started new) - thinking that maybe no guards had been spawned yet so there were no NPCs to fill the aliases - so I went back to Part5 and visited Rorikstead, but that didn't fix it. I deliberately ran this one with a bare bones mod setup, and have zero mods that touch Rorickstead specifically. Same issue as the rest: captain says he has another task, dismisses my boyfriend, the "Best Cheese" ending label pops up, then you can't interact with the captain at all to start the next quest. Below is a screenie of a guard in Rorikstead. As you can see he's just a generic NPC from Skyrim.esm with standard tags. I'm puzzled because if I in theory 'did' have a mod that touched the Rorikstead guards, it would also effect all the other Whiterun guards and I would have had issues with previous parts of the quest. When are the aliases for the rorikstead guards checked and filled? It may be I have to go back further. Also, you can see the stages of Part6 in the console in the screenie. Mods: Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmUnofficial Skyrim Legendary Edition Patch.esp (ver 3.0.5)Schlongs of Skyrim - Core.esmEFFCore.esm (Extensible follower framework)SexLab.esm (ver 1.62)SexLabAroused.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.espBrawl Bugs CE.espdD - Realistic Ragdoll Force - Realistic.espRaceMenu.espRaceMenuPlugin.espSOSRaceMenu.espSkyUI.espBedUndressDLC.espHelemts Begone.espEyes of Aber.espKS Hairdo's.espBeards.espSchlongs of Skyrim.espSOS - Smurf Average Addon.espSOS - VectorPlexus Muscular Addon.espSOS - VectorPlexus Regular Addon.espNonSexLabAnimationPack.espM2M_Animations.espSOS - Male Vanila Armor Cloths Conversion Custom.espSOS - Revealing Armors.espSOS - Revealing DLC1 Conversion.espSOS - Revealing DLC2 Conversion.espEFFDialogue.esp (Extensible follower framework)SexLabTools.espNoNakedComments.espSkyHunks.espBeing A Guard.espUIExtensions.espXPMSE.espFNIS.espAlternate Start - Live Another Life.esp Is there a way to force-start Part7? - setting the quest stages doesn't work. If not, can I skip to part 8? Anyway, enjoy what I've seen thus far and would love to finish it.
Guest ffabris Posted August 6, 2016 Posted August 6, 2016 Another person who cannot get Part7 to start. Yeah, I've read the thread. At first I thought it might be because I'd never been to Rorikstead in the game I was playing (started new) - thinking that maybe no guards had been spawned yet so there were no NPCs to fill the aliases - so I went back to Part5 and visited Rorikstead, but that didn't fix it. I deliberately ran this one with a bare bones mod setup, and have zero mods that touch Rorickstead specifically. Same issue as the rest: captain says he has another task, dismisses my boyfriend, the "Best Cheese" ending label pops up, then you can't interact with the captain at all to start the next quest. Below is a screenie of a guard in Rorikstead. As you can see he's just a generic NPC from Skyrim.esm with standard tags. I'm puzzled because if I in theory 'did' have a mod that touched the Rorikstead guards, it would also effect all the other Whiterun guards and I would have had issues with previous parts of the quest. When are the aliases for the rorikstead guards checked and filled? It may be I have to go back further. Also, you can see the stages of Part6 in the console in the screenie. Is there a way to force-start Part7? - setting the quest stages doesn't work. If not, can I skip to part 8? Anyway, enjoy what I've seen thus far and would love to finish it. Guards actually in Whiterun have a faction of their own, on top of the default one. So when working with guards in Whiterun, I check for that special faction. For all others (Riverwood, Rorikstead), I am checking for the generic one. And that seems to be lacking for some in Rorikstead. Why, I have no idea, the guards there should have it. You an skip to part 8 by doing the following in console setstage g__part8_pre 0 (Note the "_pre). You then have to wait till noon of the following day. I can "fix" this issue people have with Rorikstead in one of two ways: relocate the quest to Riverwood have the quest use any male NPC in Rorikstead, rather than a guard. Preferences?
Wyvern65 Posted August 6, 2016 Posted August 6, 2016 Guards actually in Whiterun have a faction of their own, on top of the default one. So when working with guards in Whiterun, I check for that special faction. For all others (Riverwood, Rorikstead), I am checking for the generic one. And that seems to be lacking for some in Rorikstead. Why, I have no idea, the guards there should have it. You an skip to part 8 by doing the following in console setstage g__part8_pre 0 (Note the "_pre). You then have to wait till noon of the following day. I can "fix" this issue people have with Rorikstead in one of two ways: relocate the quest to Riverwood have the quest use any male NPC in Rorikstead, rather than a guard. Preferences? Honestly whichever is easier for you. Both have potential downsides. I will note that anyone who made it to this bug has already dealt with a guard in Riverwood successfully. Making it a specific NPC can introduce conflicts of other sorts. Thanks as always for providing support for the stuff you make so promptly. When I went to make a merged patch to see if I could sort out any potential conflicts in TES5Edit I didn't see any conflicts there with your mod - just the usual conflicts with the old SoS armors, the conflict caused by your helmet mod, and a few conflicts between the latest Unofficial Legendary Edition Patch and your SkyHunks mod - which was built off an older ULEP. They've updated the ULEP since you made it and there's a few NPCs you man-i-cured who've had bug fixes applied since. Screenie below. Dunno if it helps or not.
Guest ffabris Posted August 6, 2016 Posted August 6, 2016 Honestly whichever is easier for you. Both have potential downsides. I will note that anyone who made it to this bug has already dealt with a guard in Riverwood successfully. Making it a specific NPC can introduce conflicts of other sorts. Note that I said *any* male in Rorikstead, not a specific one. Both are easy to do. To me, the advantage of Rorikstead is that it is a different location - given that you get sent to Riverwood twice already. When I went to make a merged patch to see if I could sort out any potential conflicts in TES5Edit I didn't see any conflicts there with your mod - just the usual conflicts with the old SoS armors, the conflict caused by your helmet mod, and a few conflicts between the latest Unofficial Legendary Edition Patch and your SkyHunks mod - which was built off an older ULEP. They've updated the ULEP since you made it and there's a few NPCs you man-i-cured who've had bug fixes applied since. Screenie below. Dunno if it helps or not. Doesn't help much, no. Besides, I use Skyhunks as well, the same as the one that's available here. Skyhunks just changes appearance really ... and sex/voice on a few housecarls.
Guest ffabris Posted August 6, 2016 Posted August 6, 2016 OK, 1.1 is up ... part7 relocated to Riverwood (safest option, I guess).
FauxFurry Posted August 20, 2016 Posted August 20, 2016 Veeeery interesting mod. lol .. great idea ffabris... i wish it will also be available for hetero and bi Players (optional). but.. I respect the way it is made. If you really wanted to, you could always alter the dialogue for yourself in the Creation Kit to use gender neutral language. Sure, it wouldn't be a good idea to change the dialogue in such a way as to negate the biological sex of the participants of the quests since they wouldn't make a lick of sense if you did (even in a comedic sense), but tweaking a pronoun or two wouldn't hurt anything. Just find the Quest section and look the quests with asterisks. That's where you're going to want to start.
Guest Posted September 3, 2016 Posted September 3, 2016 I didn't expect - wonderfull mod!!! Absolutely immersive, moreover, I find it lore-friendly Great idea to use original game scenery. None of those ugly, boring interiors most of adult quest mods provide (non-adult as well). Dialogues are smart and witty. Animation triggers properly. No crazy holdups. What fun - I have this mod installed for a month now, and all the time I've been running around Whiterun kept buzy with other stupid objectives. Then just accidentally started dialogue with my gorgeous Commander Caius, noticed an "unusual" branch (though, even these two dialogue branches look so friendly and natural in Skyrim that it is easy not to notice them at all), and there you go (what is the past tense?). I have totally forgotten what I've come to Guard Barracks for. Unfortunately, SL failed first animation (sure it's not "Being a Guard"'s fault). "Initiation" as well. Who the hell knows why - my follower's presence maybe. The action started up down in prison only, but it was highly immersive . Too long I was frustrated not daring leave such a prisoner's cage (see below). Longing for new adventures, though not sure I've completed all the quests. Thanks to the author.
Guest ffabris Posted September 3, 2016 Posted September 3, 2016 VERY glad you enjoyed it. If sex fails, papyrus log will show why, if you're interested to find out. This mod ends at the campsite beyond Riverwood - if that helps.
Guest Posted September 4, 2016 Posted September 4, 2016 Oh, yeah, papyrus log, I've forgotten about it, thanks. Never went camping, gonna try
Guest ffabris Posted September 4, 2016 Posted September 4, 2016 If you look at the Troubleshooting section of the download page, it can help you find out how far along you are, and what remains to be done.
Guest Posted September 12, 2016 Posted September 12, 2016 "Also note that some choices made in dialog will lead the entire story to terminate - such as a negative response to the captain asking if you're sure you want to ..." Now I see why this mod is tagged as "humor". Very funny - to have no another opportunity to start it from zero. Merely I wanted to put a facelight spell on my dear Commander, so that to see his face when making love, that's why I broke the dialogue... Though I love being played a fool, when it's done in such a refined manner
Guest ffabris Posted September 12, 2016 Posted September 12, 2016 Well, that's why there's a warning in the description. One way, of course, is to make a save first, then you can go back to it, if needed.
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