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Skyrim:Enderal is out "total conversation"


sbire

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Posted

downloadl: http://dl.enderal.com/

modding team: http://sureai.net/

 

here we go; modding works so far. as far as i can see, they used UNP as bodytype by default.

 

testet; hairs, UNP body, Char.Import with Racemneu

 

IMPORTANT: BACKUP YOUR WHOLE SKYRIM INSTALLATION!!!

 

Win7 paths;

 

LOADORDER/PLUGIN LIST -> C:\Users\%USER%\AppData\Local\Skyrim

SAVES -> C:\Users\%USER%\Documents\My Games\Skyrim

GAME->  %STEAMDIR%\SteamApps\common\Skyrim

 

 

Souhait arrives in Enderal...

 

souhait___enderal___alter_tempel___one_b

 

 

souhait___enderal___alter_tempel___two_b

 

 

souhait___enderal___alter_tempel___three

 

Guest endgameaddiction
Posted

Good to know. I haven't tried it yet but I download it yesterday and finally got the launcher some time last night. Eager to try it out right now.

Posted

How does modding work with Enderal? I mean, you have to start it over the enderal launcher dont you?

Can i just install them using MO or what?  

Posted
It's like Skyrim.

The master file is called Skyrim.esm.

Enderal Launcher creates a complete backup of Skyrim.

Then Skyrim is overwritten with Enderal.

 

 

ENB and SKSE is not changed by Enderal.

Enderal works with ENB and SKSE.

 

Tip: Make a backup of ENB (ini's, etc.), because you may need to adjust it differently for Enderal.

 

So far I have my body, XPMSE, HDT Highheel, HDT PE, RaceMenu, Armors, etc. without problems in Enderal.

For Armors / Clothes you may need to change something, the races are basically Nord, Imperial, etc., but there are differences. And armor crafting / upgrade is different.

 

For MO:

In theory (I do not use it, so theory) must be set up only the Launcher.

If this works, you can probably even use the old Mod profile since Skyrim no changes has in folder structure and file names.

Posted

 

It's like Skyrim.
The master file is called Skyrim.esm.
Enderal Launcher creates a complete backup of Skyrim.
Then Skyrim is overwritten with Enderal.
 
 
ENB and SKSE is not changed by Enderal.
Enderal works with ENB and SKSE.
 
Tip: Make a backup of ENB (ini's, etc.), because you may need to adjust it differently for Enderal.
 
So far I have my body, XPMSE, HDT Highheel, HDT PE, RaceMenu, Armors, etc. without problems in Enderal.
For Armors / Clothes you may need to change something, the races are basically Nord, Imperial, etc., but there are differences. And armor crafting / upgrade is different.
 
For MO:
In theory (I do not use it, so theory) must be set up only the Launcher.
If this works, you can probably even use the old Mod profile since Skyrim no changes has in folder structure and file names.

 

 

So .... it's a bit confusing.  I'm a Mod Organizer user.  I also will wait for the English version (my Dutch leaves a LOT to be desired ... like 100%).  So I'll wait until I read/hear some sound discussions of how Enderal fits into the Mod Organizer scheme of organizationl.

 

Guest endgameaddiction
Posted

It says not to use MO or NMM.

 

As far as adding mods to it. I believe it's named Skyrim.esm so that Creation Kit can recognize it and load all the assets for it? I had mentioned on Nexus that adding a plugin wouldn't be possible unless CK can be used to create mods for it as Skyrim's CK was used to create FO4 mods since Skyrim's CK is similar to Fallout 4's CK.

 

If that's the case, then it should be easy to make mods for it. And that's something I may do once the English launcher is released.

Posted

Didn't the developers say that it uses a different master file? I mean they did that in Nehrim, so I thought they'll keep using their own master for Enderal. And for the imagespacemodifiers issue, hasn't that been fixed in the newest versions of ENB?

Posted

Correct me if i'm wrong but this will not be something like going to solitude docks/talking to an npc and going to the new land instead we have to choose to play ether Skyrim with all our mods or just Enderal ether way i'll still play it but i'd like to know.

Posted

Correct me if i'm wrong but this will not be something like going to solitude docks/talking to an npc and going to the new land instead we have to choose to play ether Skyrim with all our mods or just Enderal ether way i'll still play it but i'd like to know.

 

You have to choose between Skyrim and Enderal, as Enderal is more or less a complete standalone game, but Enderal will backup your Skyrim setup during installation.

 

You should also be able to use NMM without any problems, can't say if this goes for MO too.

 

ENBs can create graphics bugs and may ruin the cutscenes, they need to be adjustet first.

 

Armor mods work for 2 of the 4 races, if you want to use it with the others you need to adjust the armor mods with tes5edit.

 

Also Enderal uses the latest version of skse.

Posted

Sorry for dumb question, but is there any info about it in english except installation guide?

 

The English version will come out arround the end of the month, the german one is out already. :P

Posted

 

Sorry for dumb question, but is there any info about it in english except installation guide?

 

The English version will come out arround the end of the month, the german one is out already. :P

 

 

 

 

Sorry for dumb question, but is there any info about it in english except installation guide?

 

The whole description on Skyrim Nexus is in english,

 

http://www.nexusmods.com/skyrim/mods/76715/?

 

Oh, thanks. Sounds very interesting.

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