Bubbajones_ya Posted April 13, 2017 Posted April 13, 2017 How do I fix this? My diaper for UUNP special is not fitting right on my player, it clips partially with her body I can't seem to preview it on her body in Bodyslide just the diaper itself, so not sure how to get it to fit. i use UUNP HDT SPECIAL body with slide to UNPB oppai v3.2. Also, i don't seem to yellow in it after peeing twice with it on.  The diaper model itself included with Trognogs mod does not have the body file attached with it. The clipping is most likely due to the model not fitting perfectly to the slider setting.  In order for you to see the body with the diaper model, you'll have to import the reference body when the diaper file is open in outfit studio.  What you'd need to do is  1. Open bodyslide  2. Open outfit studio  3. Hit "Load Project" and load the diaper file. (I have changed the bodyslide files so much on mine I can't recall the file name. I  believe it's PAF Diaper UUNP HDT, and also PAF Diaper Dirty UUNP HDT, but I could be wrong. Look for the files similar to that.)  4. Once the diaper file is loaded in outfit studio, go back to file and hit "Load Reference". Load the UUNP HDT Special reference body.  5. With the diaper and reference body loaded, you should be able to move the sliders in outfit studio and see if there is any clipping. If there is clipping present on any slider (espeically ones you use), highlight the slider (hitting the pencil button) and make sure the diaper model is selected (in the top right where it lists the models). The you can use the expand brush to enlarge the mesh over the body for each highlighted slider that has clipping. What I'd do is set the sliders to what your body is in game, so that way you can see when the clipping appears.  Sometimes, sliders individually don't have clipping, but when you start combing them, clipping will start to appear.  6. With the clipping taken care of, save the project. You can either just hit "save", or "save project as". If you hit "save", then the reference body will be kept in the diaper model. This isn't a big deal because the creation kit will not call the reference body to be loaded with the diaper armor so it shouldn't make an efffect in game. It will however make the file size larger, but nothing to be concerned about really.  If you hit "save project as", then hit the "To project button" to the right of the file name and uncheck the "copy reference shape into output" checkbox (in order to prevent the reference body from being saved with the model.)  7. Once the project is saved, exit out of bodyslide altogether, then load it back up. You have to exit out of bodyslide in order for the changes in outfit studio to take place.  8. With bodyslide opened up, open the diaper file you just saved, make sure the sliders are set to your preset body, then hit the "build morphs" checkbox and build the file. You will want to do this with the clean and dirty diaper models.    As for the other model not showing up in game. I'm not too sure about that as of now. I haven't looked too much over the scripts when it comes to doing that so I'm not too sure what may be going on in your case. It might have changed to take more than two times for the model to update, but again I'm not too sure yet.   Edit: Another reason there may be clipping in your case is your animation files set (as in the Idle animation). If there is no clipping present in the outfit studio files etc, then you may have to slightly enlarge the diaper model in outfit studio to accommodate your animation setup.  Some animations (idles etc.) will move the bones in ways that the armor skin isn't prepared for well enough. This can cause clipping when it seems like there shouldn't be. Usually this is really small or insignificant on most armors/clothes, but sometimes it will be somewhat noticeable. Like I said, if your animation idles etc are causing this clipping, then just slightly enlarge the diaper models in outfit studio  where the clipping is occurring,
YumiSkyrimFan Posted April 14, 2017 Posted April 14, 2017 Fixed the front, but now the butt side is clipping. I need to figure that out now... hahaha! Hmm maybe I must put it back on? Nope didn't work still messed up in back now. I use the sexy idles mod btw. Â I have no idea how fix the diaper to fit the sexy idles though. Â
Bubbajones_ya Posted April 15, 2017 Posted April 15, 2017 Fixed the front, but now the butt side is clipping. I need to figure that out now... hahaha! Hmm maybe I must put it back on? Nope didn't work still messed up in back now. I use the sexy idles mod btw.  I have no idea how fix the diaper to fit the sexy idles though.  Diaper fitting clipping problems 2.png  Hmm, even though idles can make a difference in clipping for amor, if the mesh isn't clipping in the outfit studio with all the sliders, you should usulaly be very close to no clipping. The clipping you have seems pretty large.  Did you fix the front clipping by using outfit studio? If so, I'd go back and look at the rear again.  You want to make sure that you have all the sliders set to how your body is set up in outfit studio, then double check any clipping.   Another thing is it's possible the diaper mesh isn't properly weighted to the body either. If the mesh weighting is off, Outfit Studio can solve that problem for you too thankfully!  What you need to do for this is open the diaper file in outfit studio and load the reference body (like I mentioned before in my previous post.) With the reference body loaded and the diaper mesh loaded, highlight the diaper mesh. Then right click on the diaper name (in the mesh selection window in the top left) and select "copy bone weights".  What this does is copy Reference body's bone weights to the mesh you have selected. This helps the mesh move more in-line with the body if things were off. You can manually change weights with this tool as well, but copying bone weights almost always is good enough unless you have quite intricate armor you're working on.   It would be a good idea to make a copy of the bodyslide file before changing it too much in case you mess something up. However, if there is no clipping with the sliders in outfit studio for the diaper mush (for the sliders you use on your body in bodyslide AND in game) but you still have clipping that major in game, I'd say it's a pretty safe bet that the mesh weighting is off slightly.       One OTHER thing it could be is the armor you are wearing. The diaper mesh uses body slot 52 believe. Basically, you can equip the diaper in game, and it does NOT affect the body shape. However, if you equip a standard armor (or custom armor) that uses body slot 32 (which most all armors do), it affects the body mesh! So it's possible that the clipping for the diaper you have fits your current body, but the armor you have equipped is changing the body shape slightly so that the clipping appears where the diaper is. What I mean by affecting the body mesh is the armor worn (that requires slot 32) will REPLACE the body mesh with it's own body mesh. Usually, this body mesh is the SAME as your reference body, but it isn't necessarily the case! You may have one that uses the same body (UUNP special), but is adjusted slightly, making the butt bigger when it's worn.  If this happens, you'll have to change the armor you are using in outfit studio to match the body you are using so that different armors will line up when worn.    To do this, you'd again load the armor in outfit studio, then load a reference body that you use. You can then adjust the shape of the armor mesh to the standard body (without sliders selected) to set it's base shape, then, go through the sliders and tweak things from there. From there, you have to save and exit bodyslide, then reload it again just like with what I said in the previous post. There is another way for making armor fit custom bodies, but it's another tutorial that may be more than you want to go through right now. This is the link to that tutorial: http://www.loverslab.com/topic/25180-unofficial-bodyslide-2outfit-studio-tutorials/
Unbeknownst Posted April 18, 2017 Posted April 18, 2017 So just out of curiosity, is there an update for this mod coming? I got lost trolling through the comment section. >.<
Nomadhack Posted April 18, 2017 Posted April 18, 2017 I started to use this mod and I love it ! Combined with iNeeds it works really well ! I wasn't super satisfied with the diaper textures however, so I started redoing them on my own. Once I will find something that I find satisfying I will share the files here. Let me know what you guys think about it : Â Â 1
mangalo Posted April 19, 2017 Posted April 19, 2017 I started to use this mod and I love it ! Combined with iNeeds it works really well ! I wasn't super satisfied with the diaper textures however, so I started redoing them on my own. Once I will find something that I find satisfying I will share the files here. Let me know what you guys think about it :  paf_retexturing.jpg paf_retexturing_2.jpg  Better than those "synthetic" textures IMO, good job.
cancerCheese Posted April 20, 2017 Posted April 20, 2017 I started to use this mod and I love it ! Combined with iNeeds it works really well ! I wasn't super satisfied with the diaper textures however, so I started redoing them on my own. Once I will find something that I find satisfying I will share the files here. Let me know what you guys think about it : Â paf_retexturing.jpg paf_retexturing_2.jpg The quality is awesome on these, I'd only say that the messy effect in the back looks like they sat in mud. Â Otherwise absolutely awesome.
Slorm Posted April 30, 2017 Posted April 30, 2017 Minor bug report if this is still being worked on. I noticed that the RND is Detected notice appears even if the compatibility isn't loaded through the FOMOD. I do use RND but due to the bug when eating/drinking I don't load the compatibility. Very minor, just thought I'd mention it.  There's a small bug with the bottles as well. I spawned 3 empty wine bottles and used two but still had 3 empty bottles in inventory. Once I had used the two bottles I then had 5 empty bottles in inventory.  Also seems slightly odd that using a bottle is the same as a toilet so the pc doesn't get reported for relieving herself.   I started to use this mod and I love it ! Combined with iNeeds it works really well ! I wasn't super satisfied with the diaper textures however, so I started redoing them on my own. Once I will find something that I find satisfying I will share the files here. Let me know what you guys think about it :  paf_retexturing.jpg paf_retexturing_2.jpg  Those are brilliant, would love to see those in game Â
mangalo Posted May 3, 2017 Posted May 3, 2017 I started to use this mod and I love it ! Combined with iNeeds it works really well ! I wasn't super satisfied with the diaper textures however, so I started redoing them on my own. Once I will find something that I find satisfying I will share the files here. Let me know what you guys think about it :  paf_retexturing.jpg paf_retexturing_2.jpg  Any news on those new textures ? I would love to use them ingame
Yuni Posted May 8, 2017 Posted May 8, 2017 I look forward to the textures. Though I do find it odd that poop is a poison to put on weapons. xD Most other poo/pee mods make it edible. I can fix that in the creation kit of course, but hey.
Guest Posted May 8, 2017 Posted May 8, 2017 tbh i would find it more odd if the poop wasn't poisonous.
Slorm Posted May 8, 2017 Posted May 8, 2017 tbh i would find it more odd if the poop wasn't poisonous. Â Same here. I gather it was used historically as an early bio weapon to infect wounds from musket balls. How true that is I can't say as I can't remember the source to verify it, but it would make sense as faecal material is infectious Â
Yuni Posted May 11, 2017 Posted May 11, 2017  tbh i would find it more odd if the poop wasn't poisonous.  Same here. I gather it was used historically as an early bio weapon to infect wounds from musket balls. How true that is I can't say as I can't remember the source to verify it, but it would make sense as faecal material is infectious    Well of course the poop would be infections, realistically. xD Poop is literally like 80% bacteria... it would also be more realistic if you couldn't throw fireballs with your bare hands, or set it up in this mod so that your character poops every three hours without needing to eat, and (if the mod is set that way) in public without anyone even noticing or commenting...  It's also not realistic to be able to eat it after bottling it then cooking it at the cooking station too, which is already in the mod. Fetishism is fetishism, eh? Heh.
Slorm Posted May 12, 2017 Posted May 12, 2017  Well of course the poop would be infections, realistically. xD Poop is literally like 80% bacteria... it would also be more realistic if you couldn't throw fireballs with your bare hands, or set it up in this mod so that your character poops every three hours without needing to eat, and (if the mod is set that way) in public without anyone even noticing or commenting... It's also not realistic to be able to eat it after bottling it then cooking it at the cooking station too, which is already in the mod. Fetishism is fetishism, eh? Heh.   I think it's just where you personally draw the immersion line for your own taste. Things that have a direct analogue with rl I like to keep the same but that's purely a personal thing. Pooh turns me off in rl so for my playstyle it fits being a poison, pee on the other hand works for me as it's sterile when produced (unless you have a urinary infection).  So I both agree and disagree with you at the same time
crazy776 Posted May 17, 2017 Posted May 17, 2017 Two things:  1) You're going to want to post this on the new site at new.loverslab.com because at this point its not going to transfer on its own. (see banner message up above)  2) Would it be possible to add an option for more submissive players using a pet collar style mod or similar to get used as a toilet by your follower? Possibly at random intervals or other such alternative to giving the follower the needs system. can you pee yourself? Two things:  1) You're going to want to post this on the new site at new.loverslab.com because at this point its not going to transfer on its own. (see banner message up above)  2) Would it be possible to add an option for more submissive players using a pet collar style mod or similar to get used as a toilet by your follower? Possibly at random intervals or other such alternative to giving the follower the needs system. can you pee yourself?
Unbeknownst Posted May 18, 2017 Posted May 18, 2017  Two things:  1) You're going to want to post this on the new site at new.loverslab.com because at this point its not going to transfer on its own. (see banner message up above)  2) Would it be possible to add an option for more submissive players using a pet collar style mod or similar to get used as a toilet by your follower? Possibly at random intervals or other such alternative to giving the follower the needs system. can you pee yourself? Two things:  1) You're going to want to post this on the new site at new.loverslab.com because at this point its not going to transfer on its own. (see banner message up above)  2) Would it be possible to add an option for more submissive players using a pet collar style mod or similar to get used as a toilet by your follower? Possibly at random intervals or other such alternative to giving the follower the needs system. can you pee yourself?   Yes, this mod has options pertaining to self AND followers.
Deathmaw Posted May 20, 2017 Posted May 20, 2017 Can someone try and add in an option to prevent followers from going to the toilet inside houses and in towns? Should be able to exclude certain areas by using their location keywords. This is really the only thing stopping me from using this mod for NPC's. Would love for keywords to restrict going to the toilet in a town/house unless there was a bucket or outhouse present. Â Also either a hotkey, or spell to trigger an NPC To urinate at command would also be awesome.
Avahashija Posted May 21, 2017 Posted May 21, 2017 Hello all, i like this mod - realy nice :-)  Question...  I use iNeeds - iNeeds has a small widged in the lower right corner for the needs - coded with colors of the severity. Is there a widged like this possible for this mod as well? It is more practical then the check via status key or the text message....  Did someone made it already?  Thanks for help and info.  Ava  Ps.: if someone has a code snippet how to implement icons on the HUD - i can code it as well... Thanks for help.
YumiSkyrimFan Posted May 25, 2017 Posted May 25, 2017 So I manage to figure out how to implement the alternate animations. I still need to be cautious of how I implement it since I just figured it out, but I think I'll be able to get the hang of things. This is pretty exciting since it seems there are basically endless way alternate animations can be implement. It makes me wonder why I haven't seen any more mods taking advantage of this feature before, but it's probably because of the hurdles of learning how to animate, learning how to script, and then actually being decent at both and spending the time to implement them. I'm quite excited to start animating things for my Final Fantasy mod, but I'm going to be doing this first because I'm learning a lot more working on this mod. Â Anyways, Â This means I should be able to make walking/running/sprinting animations for needs urgency. Probably alternate ones for toilet use as well. However, I think there may be a limit on how many alternate animations there can be (I'll have to research it more), so I want to make sure not to go too crazy. Â I finished an animation sequence today for accidental relieving (pee), but I don't know how to combine them all in a nice GIF (since it's 3 separate animation files.) I may be wrong, but I read that animations were limited to 250 frames. I haven't tested it so if that's not the case, I could have made it into one animation. I can post up some GIFs later if anyone is interested in seeing it. I'll have to get a video recorder or something to record the animation in game, then make that into a GIF I can upload so it's easy to see. Otherwise, I'll be working on movement animations. Â The test animation I made looked so damn awful but I was excited to see it actually work in game! I just need a reference of foot placement to movement amount in game so the animations don't look like sliding. I don't want to spend too much time making an animation, then find out it doesn't line up with movement! Â Those would be great to see. I can't wait for this future version of PAF to be made. Â
Chosen Clue Posted May 25, 2017 Posted May 25, 2017 Does anybody have the issue of their hotkeys constantly resetting back to default?
AAARRR420 Posted May 26, 2017 Posted May 26, 2017 Will there be a compatibility patch for last seed?(its out now BTW)
Hbsauce Posted June 4, 2017 Posted June 4, 2017 Enjoying your mod alot, its great. Would love to see the diaper parts extended in someway, maybe like something happens when it gets really dirty like npc's comment on the smell or if it gets too messy guards change you, or even being optimistic add that certain foods give you diarrhea or alternatively add things to the mod that can be used to induce effects on npc's like spiking foods with laxatives or idk fart pills or something. Like to say again i love this mod, please continue the good work (Do you have a patreon or something ppl could subscribe to to see this mod flourish in all the deviant ways we like?).
cancerCheese Posted June 24, 2017 Posted June 24, 2017 Haha yeah well I don't want to take over someone else's work. That is unless they are done and don't care, then I'd add my own stuff, but otherwise I'll try to make it so I don't interfere what Trognog has in mind, but release stuff as well in addition.  As of now for this mod, I've been trying to implement different features but contain them in the mod so that I can kinda clean up my mod list. The thing is, I've been editing some things that I'm not sure everyone would want, but the other edits are dependent upon. I would like to implement eating and drinking needs for this mod so it can be tied together better. However, then it may interfere with realistic needs and diereses, so I'd have to look into making incompatibilities, or adding features of that mod I like to this one, so I don't have to run both. The main thing is though, I've made a custom body with the UUNP mesh, and am editing clothes/armor functionality heavily, but it's based around my custom body. The reason this relates to this mod is because the things I want to do for this mod will rely heavily on the armor being worn, which relies on the body itself.  Basically here's what I'm planning/ or have done:  Different Body:  Fit-to-Fat  approximate settings (normal maps change every 9.1 weight changes with 11 different maps):  0 to 10 - fit 10 to 25 - average 25 to 50 chubby 50 up - fat to obese  Clothing system:  Sliders will be added on all armor for:  - pants being pulled down - waste filling diaper - waste filling pants - 'love handles'/muffin top for tighter clothes (3 different settings for this based on character weight) - breast settings/bounce based on armor added (3 different settings,utilizes hidden body mesh as armor) ---- normal top - nothing changes (normal, for loose tops or no top) ---- soft top - breast bounce slightly less, more unified, and more pulled in (for softer, yet tighter tops like heavier bras or shirts) ---- hard top - breast bounce very minimal, unified bouncing, more pulled in (for heavier armors like plate armor etc.)  - I've made a few armors with all these slider settings and they work properly in game for how I call them in scripts for testing. I need to actually work on adding them in game for proper use though, but more on that later.  Waste Meshes:  - poop mesh - for if your character can't control themselves and is wearing something ---- currently I have several different meshes of this, but I may change this into one main mesh with sliders to make it appear dirtier and dirtier if your character doesn't clean up.  ----------------------------  The sliders work dynamically by using NiOverride features. The sliders for body changes work automatically by just equipping the armor (if it has proper keywords attached to it). The sliders on the clothes have to be applied to the clothing directly for them to do anything (which involves bodyslide.) Basically, custom armor or anything I don't edit will not have this functionality.  My body uses the UUNP Special body (I'm doing female only additions currently), and uses several custom sliders. With this new body, I've taken advantage of a mod (something like Muscular women of skyrim or something, but reversed it) that utilizes the body mesh normal map changing based on body weight, so that the higher weight the character gets, the fatter she looks.  As of now, I've only done three different armor sets with my slider system. I want this to be applied to all the armors, so it will take me a little time to get it working correctly.  The advantage to this system is that pants/diapers could look like they are filled (more and more) depending on if the character has accidents, OR, when using a toilet, the pants/bottoms could look like they are pulled down instead of undressing completely.     Anyways, enough of the blabbing. I may try to make a more simplified version so that the animations I make can be implemented and maybe some other small things without changing too much (and maybe without needing to use a different esp), so people don't have to worry about their custom armors and bodies. However, for what I've been making and the added features I want to do, it's going to be a big change.  As of now, I've messed around with the PeeAndFart esp so much and accidentally added dependencies on things I'd have to see how to clean that up if I ever wanted to release everything I have for this mod. I do plan on trying to release some of my stuff, I know some people are interested. It's just a matter of how many people will want it based on how much they'll have to change.   Anyways, here are a few screens of what I've done. Was wondering how far along you may have come.  Still excited to see you release this one!
yadoom420 Posted June 26, 2017 Posted June 26, 2017 File Name: Pee And Fart File Submitter: trognog File Submitted: 03 Jul 2016 File Category: Sexual Content Requires: Sexlab, ZAZAnimationPack, Slavetats, SkyUI, SKSE, FNIS, NiOverride   About This File  Pee And Fart 2.7 ... not related to the Bee and Barb  - Description - Another peeing and pooping mod.  - Requirements - Sexlab ZAZAnimationPack SlaveTats (for dirt options) SkyUI SKSE FNIS (remember to run it after installation!) Strotis Outdoor Toilet Resource  Optional: NiOverride or RaceMenu (for body scaling functionality) Devious Devices Integration (has additional dependencies, there are bodyslide files for numerous bodies, if you want it to be compatible with scaling) (was accidentally a hard requirement from PAF 1.4 to PAF 1.7)  For Addons: Bathing in Skyrim Only rudimentary support for this mod available right now. iNeed - Food, Water and Sleep Realistic Needs and Diseases USLEEP version  All mods are tested with their newest version (07.10.16), but older version should do the trick in most cases.  - Features -  * time based needs for bladder and bowels. * toilet paper crafting, you get visually dirty without it! * NPC support for up to 5 NPCs * you can place toilets around skyrim! * you can go swimming to clean yourself, if you have no toilet paper available * toilet paper can be crafted at the tanning rack with some firewood or cloth linen * craftable diapers with butt scaling (currently scaling only for females) * hotkeys or spells (lesser powers) can be used to access functionality (pressing hotkeys for longer than a second opens up different options) * kinky stuff! You can use NPCs to be your personal toilet for example. * body scaling depending on your bowel state (uses NiOverride, so it should be compatible with other scaling mods. This feature is disabled by default) * different peeing animations for males and females. The mod currently uses mostly Leitos animations. * MCM Menu to configure the mod to your needs * create bottled pee/poop and use it for alchemy and ... cooking (new) * SOS schlong support, even for women having them (sexlab is used for stripping and gender detection) * Peeing/Pooping is illegal in Skyrim. You will get bounties if any guard sees you relieving yourself. Any NPC in shops, inns, temples and holds can report you too (can be toggled, There is no change to the crime system in Skyrim [with all its bugs left, but it should be compatible with mods changing anything]) (new) * Guards might put diapers on you, if you have a bouty from peeing/pooping anywhere (new)  * things I forgot to mention  - Bugs that are features - * body scaling updates are slow (up to 10 sec) * applying dirt overlays might take time at first, where your game might lock up for a second * there are currently no puddles created * Tracked NPCs are a bit exebitionistic, because I failed to make them close the doors. * All NPCs will occasionally use the toilet houses as benches. They seem to be quite cozy * You may have problems with clipping in toilet houses. Remember that if all else fails, you can remove the toilet with the menu * NPCs are lazy. They might take some time to react to a command. * Sometimes instead of using a certified toilet houses, the NPCs will just use the nearest idle spot * You can activate the mesh of the toilet house from outside * It takes some time to relieve your needs, if you sit yourself on a toilet (you don't need toilet paper, though!) * There is no navmesh created for the toilet houses, so NPC might get stuck on them. Best to not place them in the middle of a road. * Butt scaling currently takes a long time to update after removing diapers (faster since 2.7)  - Compatibility - * I think it is compatible with everything, even other peeing mods. * Mods like Sexlab Aroused may override the Schlong state. Only a visual conflict, I hope to find a fix soon. * Wearing DD Devices can mess up playing of the correct sexlab animations.  - Uninstall -  Reset the mod before uninstalling! It will remove all toilets you may have placed in your world!  - Hotkey Usage - - short press of info key: Show info about bladder and bowel states (if you aim at a tracked NPC, it will also display their needs) - There is now an additional hotkey for the menu since PAF 1.6 - short press of action key: pee - long press of action key: poop  Default: Info: N Action: B Menu: K  - Menu Usage -  If you have something under your crosshair, the menu behaves differently. If you aim at a toilet and select the option to add/remove toilet, it will remove the toilet. Same thing for the pee and poop commands. If they are aimed at an NPC, the NPC will perform the action (as soon as possible). Removing of a toilet, which is used by a tracked NPC, will only be executed if the NPC is finished with his business  - Bodyslide Files -  You should run bodyslide once after installation of this mod if you plan to use the diapers. Just start it, select your current body and silder preset and type "PAF" inside the outfit filter (upper right corner). Then click on "batch build" (lower left corner) and select the meshes (there should be two) and click on "build".  - AddOns - (included in Versions > 2.2)  Addons are available for:  * Devious Devices * - some devices prevent you from pooping (belts) - or using toilet paper (armbinder) - if you use the DD belt option to pee, it will be registered by PAF  * Bathing in Skyrim * - you can clean yourself if using any bathing function from that mod  * iNeeds * (new) - your bladder/bowel state is affected by eating and drinking - the potions you can create with PAF are tagged, so that they can be integrated with iNeed (you are asked on the first use how they should be treated)  * Realistic Needs and Diseases * (new) - your bladder/bowel state is affected by eating and drinking  - Troubleshooting -  Using animated objects could result that bottles become permanently attached to your feet, if the animation got interrupted by something. If that happens you just have to repeat the animation you were doing to have the bottle removed. Let me know, if you run into other problems.  Thanks to: ZAZ and XAX for their animation framwork Ashal and co. for sexlab murfk for slavetats fore for FNIS and his animation hacks Janx0r for moddeling poop Leito for his awesome animations Arrok for his awesome animations Zyn for his awesome animations Net Immerse Override team SkyUI team SKSE team for their awesome script extender People, whose resources were used and I forgot to mention Loverslab team for hosting and knowledge Strotis & Tamira for Strotis Outdoor Toilet Resource LivingInfinite for the poop body textures Lucia1 and Helios for awsome diaper models and textures    Click here to download this file   I got this mod and it boots me out of the game before I can load a save. this mod looks promising but no after I turned it off just to play I cant find it either so two things. what do I need to do to upload the program in my data folder and what if any are its abreiviations I found unfu as one mod I don't recognize is it your mod? I tried putting all the files I put in before but it wont show up in the mod menu once you turn off the mod what is its mod ID in the mod menu?
yadoom420 Posted June 26, 2017 Posted June 26, 2017 I found the mod in my mod menu and I got it to start, I needed sexlab but what are the controls to pee and poo and it wont show up on the MCM menu if there is any how do I access the functions of this mod and how do I use them
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