VirginMarie Posted March 3, 2018 Author Posted March 3, 2018 19 minutes ago, AkiKay said: I just noticed. Im guessing Marie used a already existing cell and that was still there. But maybe she kept it there for a reason. Troubleshooting #24
bicobus Posted March 5, 2018 Posted March 5, 2018 To solve the repetitiveness of the reports to Nocturnal, I can't think of another way than to replace it with something else entirely. For instance, a secondary leveling system. Now, you may argue that a skill tree is a bit of a stretch to solve something as simple as the end of a quest. But in actuality it does make sense, after all what is the health checkup other than a supposed reward for being a good virgin? So how can a virgin gain Virgin Experience Points (VExP)? Well, by completing whatever virgin quest @VirginMarie comes up with. What can a virgin do with VExP? Improve different virgin skills, like the piercing armor rating (limited availability, only when naked and pure - offer unavailable for Dibella worshipers). Boost the boons given by nocturnal's gears. [Invent a new skill system to fight off ruffians, as swords and shields be too barbaric.] Virginal Beauty and Virginal Voice could be skills to improve speech. Virginal Strength could be a skill available for any virgin to force their opponent to yield, drop their weapons, conquered by the beauty of true platonic love. Virginal Candor could be a skill for the virgin to sacrifice her own body to a bdsm play, so her enemies would tire themselves in a bondage play and thus retain their lives. What about the daedric quests? Those do not change, nor does the time limit. Nocturnal shouldn't require a report every time something happens, she's a Goddess and has better things to do. At best, the player could pray to Nocturnal once a quest is finished. The body state of the player can be monitored through enchanted gears, and directly influence the potency or availability of the virginal skills. What if the player isn't a virgin anymore? Then to regain all the perks associated to Nocturnal blessings, the player would need to seek forgiveness as she was weak. If Nocturnal answer the former virgin's prayer, then a redemption quest line would be started. If the player do not restore her body to a virgin state the associated skills won't be active, then Nocturnal will be pissed of for several reasons. First of then being that the player can't convince the daedric to lend their power to Nocturnal if the player is a harlot. Second is Nocturnal would lose the support of the unlocked Daedric princes, thus losing power. Third is the time limit for the player to unlock a daedric prince is still active, which would eventually force the player to gain her virginity back. What happens when all the Daedric Princes have been convinced? Well, this is a bit unrelated, but it has been bugging me for a while. Why not have the player entertain the different daedric princes, through virgin quests, to keep them under the dominion of Nocturnal? Those quests could then be under the thematic of a specific prince, Meridia requiring a different kind of show than Molag Bal. Also side question for VirginMarie: Why would Molag Bal - God of Schemes, the King of Rape, the Harvester of Souls, the Lord of Brutality, and the Prince of Rage - be interested in any way to help Nocturnal keep the player virgin? Maybe he does that because he know Nocturnal will allow him the taste of the virgin player? Like his vampire cult isn't enough (TES lore is pretty dark in that regard). * * * Did I forgot something? Or does an aspect of whatever I tried to convey not make sense? Please do tell me. SLaV does introduce another way to do battle and resolve conflicts in skyrim, maybe to improve the mod is to explore that aspect a bit deeper. You could have a skill tree like the vampire/werewolf one, or something entirely removed and available only through the MCM. 1
VirginMarie Posted March 5, 2018 Author Posted March 5, 2018 53 minutes ago, bicobus said: To solve the repetitiveness of the reports to Nocturnal, I can't think of another way than to replace it with something else entirely. For instance, a secondary leveling system. Now, you may argue that a skill tree is a bit of a stretch to solve something as simple as the end of a quest. But in actuality it does make sense, after all what is the health checkup other than a supposed reward for being a good virgin? So how can a virgin gain Virgin Experience Points (VExP)? Well, by completing whatever virgin quest @VirginMarie comes up with. What can a virgin do with VExP? Improve different virgin skills, like the piercing armor rating (limited availability, only when naked and pure - offer unavailable for Dibella worshipers). Boost the boons given by nocturnal's gears. [Invent a new skill system to fight off ruffians, as swords and shields be too barbaric.] Virginal Beauty and Virginal Voice could be skills to improve speech. Virginal Strength could be a skill available for any virgin to force their opponent to yield, drop their weapons, conquered by the beauty of true platonic love. Virginal Candor could be a skill for the virgin to sacrifice her own body to a bdsm play, so her enemies would tire themselves in a bondage play and thus retain their lives. What about the daedric quests? Those do not change, nor does the time limit. Nocturnal shouldn't require a report every time something happens, she's a Goddess and has better things to do. At best, the player could pray to Nocturnal once a quest is finished. The body state of the player can be monitored through enchanted gears, and directly influence the potency or availability of the virginal skills. What if the player isn't a virgin anymore? Then to regain all the perks associated to Nocturnal blessings, the player would need to seek forgiveness as she was weak. If Nocturnal answer the former virgin's prayer, then a redemption quest line would be started. If the player do not restore her body to a virgin state the associated skills won't be active, then Nocturnal will be pissed of for several reasons. First of then being that the player can't convince the daedric to lend their power to Nocturnal if the player is a harlot. Second is Nocturnal would lose the support of the unlocked Daedric princes, thus losing power. Third is the time limit for the player to unlock a daedric prince is still active, which would eventually force the player to gain her virginity back. What happens when all the Daedric Princes have been convinced? Well, this is a bit unrelated, but it has been bugging me for a while. Why not have the player entertain the different daedric princes, through virgin quests, to keep them under the dominion of Nocturnal? Those quests could then be under the thematic of a specific prince, Meridia requiring a different kind of show than Molag Bal. Also side question for VirginMarie: Why would Molag Bal - God of Schemes, the King of Rape, the Harvester of Souls, the Lord of Brutality, and the Prince of Rage - be interested in any way to help Nocturnal keep the player virgin? Maybe he does that because he know Nocturnal will allow him the taste of the virgin player? Like his vampire cult isn't enough (TES lore is pretty dark in that regard). * * * Did I forgot something? Or does an aspect of whatever I tried to convey not make sense? Please do tell me. SLaV does introduce another way to do battle and resolve conflicts in skyrim, maybe to improve the mod is to explore that aspect a bit deeper. You could have a skill tree like the vampire/werewolf one, or something entirely removed and available only through the MCM. Wow I really like most of these ideas. A form of VexP has been suggested once before, I think by mercplatypus, but back then I was feeling like it would be too technically complex. I have lots more Virgin-Scripting-exP since then. Since I already have a fair bit of upcoming new stuff in the works, I think I'd start with a small part of your ideas. But I've copy/pasted this into my project OneNote so it's easy to remember and find again. I don't want to make being a non-virgin less beneficial, but just different. I want the player to be torn between the choice of being a virgin or not, and end up switching between both because they want both. Most have been saying there's more benefits for being a virgin, which is true, but the benefits for lost virginity, while fewer, are significant (FAQ 16 for Benefits of Virginity/Lost Virginity). So to not further unbalance it, maybe for the Body Piercings: Virgin: VexP can be used to get armor. Nocturnal is doing this for spite in her bet with Debella. Dibella has given the body piercings, but Nocturnal uses it against her by providing this benefit when you are a virgin Lost Virginity: The Body Piercings instead give more HP (or some other idea?) Should there be separate exp for lost virginity? Maybe it's Nocturnal Points and Dibella points. The MCM Accomplishment tab already essentially tracks this. And I could have both Nocturnal and Dibella asking the player how they would like to spend the points, in some sort of immersive way. Maybe you collect some sort of Nocturnal and Dieballa thingies instead of calling it points. Turn in the stolen Dibella Statue (for example), and get 2 thingies. (ideas for what the thingies could be?... I mean something that would stack in your inventory.) I can see introducing this along with the Body Piercings update already in the works, and using the points (thingies) in more ways coming in future releases.
bicobus Posted March 5, 2018 Posted March 5, 2018 1 hour ago, VirginMarie said: I don't want to make being a non-virgin less beneficial, but just different. 1 hour ago, VirginMarie said: Should there be separate exp for lost virginity? Maybe it's Nocturnal Points and Dibella points. Those are point of data that should be investigated. Remember that beside the mod there are still all the vanilla mechanics, which are based on a power fantasy. Losing the perks from nocturnal wouldn't be game ending. If I remember correctly Dibella does gives powerful boons too. Creating two distinct tree could have the opposite effect and encourage the player to stay on a specific tree and specialize. Although it is easy to restore the player's virginity, it can't happens in the middle of a combat unlike vanilla powers. That being said most players tends to keep using specific tactics, so the choice to juggle between dibella and nocturnal might be lost on them. The idea of the VExP being shared is also interesting as it would suggest that both Dibella and Nocturnal are in cohort to torment the player. The energy comes from an unique source. Maybe the key to that source is the player which is why Nocturnal wants her virgin, otherwise all the power would go to Dibella? I don't know. Edit: the boons are different because the energy goes through a different catalyst depending on the player virginal state, or something.
VirginMarie Posted March 6, 2018 Author Posted March 6, 2018 2 hours ago, Kelvryn said: Can I play this mod as a male character? FAQs #19
Labia Posted March 7, 2018 Posted March 7, 2018 Looking forward to the next update! One suggestion: I think it would be great to have the option of rebirths resetting things like body morphs and tattoos. It feels a bit odd to be reborn with the same scars and slave marks you had before your death.
Kelvryn Posted March 7, 2018 Posted March 7, 2018 10 hours ago, VirginMarie said: FAQs #19 Sorry, didn't see the faq through the avalanche of text in the first few posts...lol
VirginMarie Posted March 7, 2018 Author Posted March 7, 2018 14 hours ago, Labia said: Looking forward to the next update! One suggestion: I think it would be great to have the option of rebirths resetting things like body morphs and tattoos. It feels a bit odd to be reborn with the same scars and slave marks you had before your death. I'd not do morphs, but something this mod has put on, like the slave marks makes sense. But I've looked into this before and it was going to be difficult. I will take a fresh look.
Notserious80 Posted March 8, 2018 Posted March 8, 2018 So been playing alot lately and first of all, this is probably the best Bdsm mod out there. But been having problems with the body piercings.. Stage 1 and 2 seems to be working but my game always crashes when they attatch the third part. Tryed with a new save and crash, tested to additem all 3 pircings and crash on the third one. Checked equiped items to se if there is some sort of conflict but cant se any.. Im stumped.
VirginMarie Posted March 8, 2018 Author Posted March 8, 2018 1 hour ago, Notserious80 said: So been playing alot lately and first of all, this is probably the best Bdsm mod out there. But been having problems with the body piercings.. Stage 1 and 2 seems to be working but my game always crashes when they attatch the third part. Tryed with a new save and crash, tested to additem all 3 pircings and crash on the third one. Checked equiped items to se if there is some sort of conflict but cant se any.. Im stumped. Your tests show it's not script related, and purely the "armor" part itself. Thus the mesh file for the 3rd part has to be missing or somehow bodyslide did not build it successfully. Try rebuilding in bodyslide. Verify that bodyslide can render/view it. If that does not work, try re-downloading and installing the bodyslide package, then build in bodyslide. Also check that you are using all the steps for bodyslide (FAQ #11). Note that, if needed, you can disable body piercings in the MCM (set Chance to 0).
Notserious80 Posted March 8, 2018 Posted March 8, 2018 8 hours ago, VirginMarie said: Your tests show it's not script related, and purely the "armor" part itself. Thus the mesh file for the 3rd part has to be missing or somehow bodyslide did not build it successfully. Try rebuilding in bodyslide. Verify that bodyslide can render/view it. If that does not work, try re-downloading and installing the bodyslide package, then build in bodyslide. Also check that you are using all the steps for bodyslide (FAQ #11). Note that, if needed, you can disable body piercings in the MCM (set Chance to 0). Ok so tested some more.. Bodyslide renders it fine, it seems to be built for my body. Did redownload both bodyslide and S.l.a.v and copied over meshes and bodyslide. Rebuilt and still CTD. The one time i saw something on char before it crashed (was just for like 0,5 sec) i saw something big red. Looked like red triangle as big as my character.. Have hade this happend before with some mod but cant remember.. Anyways disabled it for the time beeing..
VirginMarie Posted March 8, 2018 Author Posted March 8, 2018 25 minutes ago, Notserious80 said: Ok so tested some more.. Bodyslide renders it fine, it seems to be built for my body. Did redownload both bodyslide and S.l.a.v and copied over meshes and bodyslide. Rebuilt and still CTD. The one time i saw something on char before it crashed (was just for like 0,5 sec) i saw something big red. Looked like red triangle as big as my character.. Have hade this happend before with some mod but cant remember.. Anyways disabled it for the time beeing.. Big red triangle = missing texture (and this would not be apparent in Bodyslide) So I think we can conclude the file trouble is the texture (they are in Data\Textures\Virgin). No bodyslide issue. You could be having issues with a mod manager not actually installing all the files. And this can happen due to Windows security when your skyrim folder is somewhere under "Program Files" (the default). The mod managers won't even tell you that the files are not getting placed. To work around that, I find you need to sometimes restart your computer after uninstalling something, before you reinstall it. One other possibility is that your VRAM or some related limitation, cannot handle this much eye candy. The chains involved have a high poly count. No one else has report any problem so far though. Also if it's a hardware limitation I'd expect it to be less consistent, for example if you do the new game test and are wearing nothing else. Don't know though.
Notserious80 Posted March 8, 2018 Posted March 8, 2018 2 hours ago, VirginMarie said: Big red triangle = missing texture (and this would not be apparent in Bodyslide) So I think we can conclude the file trouble is the texture (they are in Data\Textures\Virgin). No bodyslide issue. You could be having issues with a mod manager not actually installing all the files. And this can happen due to Windows security when your skyrim folder is somewhere under "Program Files" (the default). The mod managers won't even tell you that the files are not getting placed. To work around that, I find you need to sometimes restart your computer after uninstalling something, before you reinstall it. One other possibility is that your VRAM or some related limitation, cannot handle this much eye candy. The chains involved have a high poly count. No one else has report any problem so far though. Also if it's a hardware limitation I'd expect it to be less consistent, for example if you do the new game test and are wearing nothing else. Don't know though. Ok, hmmm testing again then... Vram shouldent be a problem. 11gb on each card, tho skyrim is pretty unstable anyway.. SSE runs alot more stable and i kinda tryed converting Slav to it but ran inte problems Gonna try reinstalling the mod again.. Edit: Nope still crashes. Hmm unpacked the rar but cant find texture for bodypiercing... what is it called?
VirginMarie Posted March 8, 2018 Author Posted March 8, 2018 48 minutes ago, Notserious80 said: Ok, hmmm testing again then... Vram shouldent be a problem. 11gb on each card, tho skyrim is pretty unstable anyway.. SSE runs alot more stable and i kinda tryed converting Slav to it but ran inte problems Gonna try reinstalling the mod again.. Edit: Nope still crashes. Hmm unpacked the rar but cant find texture for bodypiercing... what is it called? Sorry I forgot. I'm just using some shared common textures: textures\Bronson\PureLust\steel_golden3.dds textures\Bronson\PureLust\steel_n.dds These are included in my rar Problems with them should be breaking other virgin devices too. But texture issues will not always result in a CTD As for SSE you must expect big issues, not much to do with this mod, but the fact that DD is not SSE ready. More on SSE in FAQ 18
Notserious80 Posted March 8, 2018 Posted March 8, 2018 Yea there there.. O well ill just leave it disabled for now.. I managed to get DD working once. Its the expansion that breaks it on SSE. Think i removed one item or something and it started.. But the tattos and hdt and so on dident work in Slav. Now theres atleast skse for it that seems to be working so hopefully more and more mobs gets converted... Anyways thx for the help
Nazzzgul666 Posted March 8, 2018 Posted March 8, 2018 5 hours ago, VirginMarie said: Big red triangle = missing texture (and this would not be apparent in Bodyslide) Actually the triangle means missing meshes, missing textures would be purple colour I had some incompatibilities with XPO and yps fashion, nothing that couldn't be solved by one of the MCMs, but probably improved. Just not sure if it's your side or theirs. XPO: - the chastity belt gets stripped. This should not happen for quest items, but possibly it recognized that i'm wearing keys and intentional. However, the worse part comes when i lose virginity and nocturnal adds heavy bondage. Not 100% sure if that would cause serious trouble later, i just reloaded and disabled this feature. -Encounters while captured don't make much sense either, and any actions would break anyways because of XPOs leach. -Similar for exhaustment etc. All in all, i'm 99% sure XPO sends the command to suspend any DD actions when imprisoned and i guess this can be solved on your side by disabling these features when this command is sent. Yps fashion: in case you don't know it, aside from some other stuff it handles all (most) kinds of piercings, including earrings. And one is not allowed to wear earings without getting them pierced first and wear the "starter studs" for a while, unequipping Virgins piercings. It does recognize and respect DD piercings, i'm just not sure if that's hard coded for those or otherwise detected. I don't really think this can be fixed on your side, rather wanted to let you know.
VirginMarie Posted March 8, 2018 Author Posted March 8, 2018 48 minutes ago, Nazzzgul666 said: Actually the triangle means missing meshes, missing textures would be purple colour Oh yes you are right. @Notserious80 needs to be looking at missing mesh (Data\Meshs\Virgin), or bodyslide misbehaving. Sorry Notserious80. I know he's already tried hard and think its really a VRAM thing or a mod conflict as that's all that's left. Nothing I can do as far as I can tell. Quote I had some incompatibilities with XPO and yps fashion, nothing that couldn't be solved by one of the MCMs, but probably improved. Just not sure if it's your side or theirs. XPO: - the chastity belt gets stripped. This should not happen for quest items, but possibly it recognized that i'm wearing keys and intentional. However, the worse part comes when i lose virginity and nocturnal adds heavy bondage. Not 100% sure if that would cause serious trouble later, i just reloaded and disabled this feature. What does XPO stand for? XPO is misbehaving and must be not checking the BlockGeneric keyword. Nothing I can do. Sadly there are mods that don't play nice or just the author never understood the need. I'm not understanding what trouble is caused when Nocturnal adds heavy bondage. Quote -Encounters while captured don't make much sense either, and any actions would break anyways because of XPOs leach. Use this mod's Misc Tab Busy Mode feature. Quote -Similar for exhaustment etc. All in all, i'm 99% sure XPO sends the command to suspend any DD actions when imprisoned and i guess this can be solved on your side by disabling these features when this command is sent. This mod also does the SendModEvent("dhlp-Suspend"), but intentionally does not detect other mods doing it. This is because in my tests there's too many mods that send it and then never resume thus this mod would end up just doing nothing forever. It's not reliable and dangerous. I also try to detect other mods by not triggering stuff if the PC has controls disabled, and several other tell tale states. Nothing more I can do I think. Keep in mind, if XPO is not doing its end of detecting stuff this mod started, then my check is too late in some cases, since my mod started the event first. You can disable exhausted. Quote Yps fashion: in case you don't know it, aside from some other stuff it handles all (most) kinds of piercings, including earrings. And one is not allowed to wear earings without getting them pierced first and wear the "starter studs" for a while, unequipping Virgins piercings. It does recognize and respect DD piercings, i'm just not sure if that's hard coded for those or otherwise detected. I don't really think this can be fixed on your side, rather wanted to let you know. Good to know. Either hard coded or using a keyword I don't know it uses. It can go ahead and remove since that mod is all about the jewelry, then I concede, it can take priority. Or is it bad... like a tug of war with both mods swapping them in and out?
Notserious80 Posted March 9, 2018 Posted March 9, 2018 3 hours ago, VirginMarie said: Oh yes you are right. @Notserious80 needs to be looking at missing mesh (Data\Meshs\Virgin), or bodyslide misbehaving. Sorry Notserious80. I know he's already tried hard and think its really a VRAM thing or a mod conflict as that's all that's left. Nothing I can do as far as I can tell. Yea checked that too. im guessing mod conflict, hade some issues with sisterhood of dibella too.
Nazzzgul666 Posted March 9, 2018 Posted March 9, 2018 13 hours ago, VirginMarie said: What does XPO stand for? Prison overhaul Patch. Actually it does check for items that shouldn't be removed, at least that works for cursed loots quest items. Might be a bug, or script lag or something on my side either but if it's not intentionally because i have keys in inventory, i'll report it there. XPO is misbehaving and must be not checking the BlockGeneric keyword. Nothing I can do. Sadly there are mods that don't play nice or just the author never understood the need. I'm not understanding what trouble is caused when Nocturnal adds heavy bondage. Use this mod's Misc Tab Busy Mode feature. This mod also does the SendModEvent("dhlp-Suspend"), but intentionally does not detect other mods doing it. This is because in my tests there's too many mods that send it and then never resume thus this mod would end up just doing nothing forever. It's not reliable and dangerous. I also try to detect other mods by not triggering stuff if the PC has controls disabled, and several other tell tale states. Nothing more I can do I think. Keep in mind, if XPO is not doing its end of detecting stuff this mod started, then my check is too late in some cases, since my mod started the event first. You can disable exhausted. XPO does change the whole imprisoned thing, including beeing lead out to parade through town, put in a pillory for free use and other events. Before and after imprisoned it doesn't do anything (well, optionally adding random bounties and changing bounty hunters to start imprisonment.) Which mods don't end the dhl-suspend? I never had any problems with other mods like cursed loot and stuff, now i'm wondering if i'm just not using those mods or maybe something went wrong during your tests? If you don't want to use the dhl-suspend, maybe you could detect imprisonment or something? Inte is very active here on the forum and with updates, possibly you two could figure something out. Since both your mods are quite popular i think an individual solution might be worth it. Didn't try together, but maybe the same for slaverun reloaded which has a lot of scenes that shouldn't be interrupted by encounters or other stuff. PS: XPO has a very well done leash mode, allowing the player to walk freely as long as you stay close to your guard. Solves a lot of trouble with path finding for the player, in case you ever thought about using something like this, a look how it's done there might be worth it. Several mods currently copy it. Downside is that it probably messes with your system to detect disabled player controls. Good to know. Either hard coded or using a keyword I don't know it uses. It can go ahead and remove since that mod is all about the jewelry, then I concede, it can take priority. Or is it bad... like a tug of war with both mods swapping them in and out? I didn't try that long, but as far as i can tell it just removes them again. Reloaded since it was my first try with the piercings i wanted to see them and wasn't sure if that would cause trouble later, if you say it should be fine (and disabling handling of earings in yps, then wearing them for a while it seems so) i guess it can be ignored. It's btw not only about jewelry, depending on settings and optional mods it can also handle hair growth & shaving, both head and body, getting (addicted to) manicure and makeup, additionally deals with high heels both devious and non-devious. Which meaned that after having dear hooves for a while i couldn't wear common foot wear even with my feet back because my feet were too adapted to bondage boots. Imho it adds a lot to immersion if you have to be pretty before passing the speech test for prostitution mods, currently i enjoy this a lot. All in all, it's not like there aren't already solutions via MCM. I prefer not to touch them all the time while playing to turn things on and off again, though. If it's not too much work, i'd appretiate other solutions.
VirginMarie Posted March 9, 2018 Author Posted March 9, 2018 4 hours ago, Nazzzgul666 said: All in all, it's not like there aren't already solutions via MCM. I prefer not to touch them all the time while playing to turn things on and off again, though. If it's not too much work, i'd appretiate other solutions. Yes agreed . I try for this. MCM settings are a pain and should be last resort, but their existence can make compatibility possible instead of impossible. What does XPO stand for? Prison overhaul Patch. Oh of course. I know it as POP. I know the mod very well. It's one of a few mods that caused me to implement many features to try and be resilient with other mod events. I tested extensively with POP, CD, and SD+. Virgin was imo previously unplayable with these mods (even though many were still using the combo). I did the compatibility features about 8 months ago I think. With those in place... you will stay pretty much out of anything game breaking without touching any MCM you can get very smooth play if you use Virgin's Busy Mode during your entire time imprisoned with POP (but expect to lose some virgin devices) for CD you will need Busy Mode during any long scene for the perfection for SD nothing makes perfection, but Busy Mode can be left off and you are ok lots of other mods I have or have not tested will behave much better because I detect player controls and several other thingies Actually it does check for items that shouldn't be removed, at least that works for cursed loots quest items. POP selectively checks. POP still removes items it "badly" wants gone. And its not consistent it will leave an item type on in one scene but then defeat its own check and remove later in a different scene. But it had a saving grace in the older version... In original tests months ago, I was impressed that POP returned all the items it took off at the end. It was ignoring BlockGeneric for some things, but at least returned them all at the end. The items would end up glitched though, and users needed to use Virgin reset, so for that I even detected the end and reset automatically. Then in my most resent test, after D4 released and updating POP, this behaviour at the end stopped working. Items are no longer returned that had been removed (I've not tested very most recent and have no plans to). I then tried Kimy's new QuestItem feature (a test only) that requires you to proactively defeat it to remove. POP removed even those items! For me that was the end of attempting POP compatibility. POP is great in many ways, but I'm not going to fight with it. I have done all I can. Which mods don't end the dhl-suspend? I never had any problems with other mods like cursed loot and stuff, now i'm wondering if i'm just not using those mods or maybe something went wrong during your tests? It's not cursed loot and it does not matter which mods if you see my reasoning here... I do very targeted testing to attempt to break things. I also know how easy it is for a mod to "forget" to clean up the resume, or simply have no means. Took me a while to perfect it in Virgin. For example lets say a scene is stuck due to no fault of said mod, thus never gets the chance to resume. Does it have a reset that sends the resume? Even if it does, does it have a failsafe that eventually resumes it without the user using the reset? Most do not. So most mods will, under normal circumstances, not screw it up, but when something goes wrong, they leave the suspended state behind. When it goes wrong, it's a game breaker. PS: XPO has a very well done leash mode, allowing the player to walk freely as long as you stay close to your guard. Solves a lot of trouble with path finding for the player, in case you ever thought about using something like this, a look how it's done there might be worth it. I've done something very similar for the Virgin Pony Cart. The Cart is tethered to the Player. If I wanted to use this "tech" elsewhere, its there. Used my own code, not the leash provided in ZAP that POP uses. Wrote my own since with t.ara doing ZAP 8, I know that it's inevitable that I will eventually be stripping ZAP dependency from Virgin, just like DD did. Also I believe that ZAP's leash is responsible for some stuck camera issues that anybody who mods eventually sees (not all cases but some). This is why I can't leave POP in my load order for testing. Downside is that it probably messes with your system to detect disabled player controls. It's the inverse. If there are disabled player controls, Virgin will behave nicely without you needing to use "Busy Mode". You see the only reason my detection of player controls does not cover POP 100%, is because POP does not leave you with disabled controls all the time, so I can stop my events during the worst times, but not all the time.
Nazzzgul666 Posted March 9, 2018 Posted March 9, 2018 18 minutes ago, VirginMarie said: Downside is that it probably messes with your system to detect disabled player controls. It's the inverse. If there are disabled player controls, Virgin will behave nicely without you needing to use "Busy Mode". You see the only reason my detection of player controls does not cover POP 100%, is because POP does not leave you with disabled controls all the time, so I can stop my events during the worst times, but not all the time. That's what i meant, regardless from which side you view it. I guess i can give up using XPO as name instead of POP, there was some confusement about the original mod and the patches but the original mod is rather broken and neither used nor necessary anymore. I did get my items back fine, though. Including this damn exhibitionist suit... well. In my current playthrough i'm fine with it, but playing with SLAV makes it a LOT harder... the problem here is that i'm not allowed to even use the keys i have (it requires something like 8 of those rare body keys) as long as i'm wearing cuffs. I have cuffs from the halloween stuff which aren't unlocked that easily. So... i think i've spend a month in Skyrim now as public slut and didn't do much else than trying to get through the whole process to end it, not even done yet. Something completly different that came to my mind, though. For the crawling there are two different animations around, you use the one i definitly prefer because it's slower and nicer, but i noticed sprinting will break it. So... i thought, if sprinting breaks the animation and there is a faster version, why not use both? One for running/walking, one for sprinting? Here is the mod including it: https://www.nexusmods.com/skyrim/mods/22604/ For the dhl-suspend not ended properly: not asking you to blame anybody, it's just i enjoy to try new stuff and likely at some point i will use them. It's rather to know this in advance so either i make a combination that's fine with that or at least i don't have to search what the hell i did wrong.^^
VirginMarie Posted March 9, 2018 Author Posted March 9, 2018 9 minutes ago, Nazzzgul666 said: So... i think i've spend a month in Skyrim now as public slut and didn't do much else than trying to get through the whole process to end it, not even done yet. lol 9 minutes ago, Nazzzgul666 said: Something completly different that came to my mind, though. For the crawling there are two different animations around, you use the one i definitly prefer because it's slower and nicer, but i noticed sprinting will break it. Na the sprinting does not break it, you are meant to be able to sprint. I want you to be able to run so you are not slowed down from being able to adventure. This is the same premise Virgin uses for everything. Nothing stops you from regular adventuring, like for example the magical wrist restraints that don't actually keep you restrained, and the heavy bondage that comes off when are you hit. Now if you are saying this other animation will give a "sprinting" (just as fast as the normal sprint) version of crawling, as it seems to be the case in the description, I might be interested. Not sure I'd be able to get permission though.
tuxagent7 Posted March 9, 2018 Posted March 9, 2018 Hi Fan of the mod and i wanted to make a suggestion Even at timescale 9 and slowing the fasttravel and using wayshrines instead, i find time passing so fast Could we adjust the number of days to not see nocturnal have more days ? thank you
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