Jump to content

Paradise Halls Enhanced (pahe) repacked with the customary addons


Recommended Posts

Posted

logs are here:

Documents\My Games\skyrim\Logs\Script

Ā 

but you have to turn them on in your cinfig file here:

Documents\My Games\skyrim\skyrim.ini

Ā 

[Papyrus]
fPostLoadUpdateTimeMS=500.0

bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
Ā 

Ā 

Posted

Ā 

Ā 

Ā 

I have a bug that don't seem to occur for other people (at least I didn't find anyone).

When I rename a slave, after a few fast travels or cell changes, her name disapears and I can't interact with her anymore. The only fix is to go through the MCM menu and rename her again, which can take a lot of time. Any idea on how to fix it ?

Btw, I use immersive wenches and deadly wenches, which seems to be a bit complicated, any issues related to that mod ?

Ā 

Ā 

Ā 

I have a bug that don't seem to occur for other people (at least I didn't find anyone).

When I rename a slave, after a few fast travels or cell changes, her name disapears and I can't interact with her anymore. The only fix is to go through the MCM menu and rename her again, which can take a lot of time. Any idea on how to fix it ?

Btw, I use immersive wenches and deadly wenches, which seems to be a bit complicated, any issues related to that mod ?

Ā 

the older versions of pahe had alot of reports about wenches, but you'd be the first to report a problem with wenches on the current version

Ā 

either way you'll have to post your log to find the problem

Ā 

Oh is that where that problem came from i had it for a wail but then there was a updater and I reorganized my mods and so on and the problem just disappeared. Then again i only had the name problem with slaves that where set to fight for me.

Ā 

Ā 

no, that problem so far doesn't come from wenches, i have wenches and have never had any issues with them along with another beta tester

Ā 

Ā 

if you had this problem you should have posted your log when you had it

Ā 

the only mod that's known to conflict with pahe enough to cause the names to disappear is listed on the main page as creature frameworkĀ  - needs retesting with the current version...

older versions of pahe had issues with civil war markers and any mod that makes use of those markers would fail as a result

Ā 

Ā 

I don't even know how to get a log. Oh i have Creature Framework and Civil War overhaul but atm i don't have any problems.... Exept for the Atar disapearing and the occasional CTD espeacialy around Whiterun, Dawnstar, Riften and Mage collage in Winterhold :P

Ā 

Ā 

Ā 

Edit: okey the CTD are realy bad in some areas but I'm at the point where i don't want to remove any of the mods i have especially sin I can't figure out why these areas are giving me sutch problems. BTW i hade these problems even before installing Wenches and i beleave i hade them before Creature Framework too so i gues it cude be Civil War overhaul that is the cuprit. And atm i don't realy care to mutch as i'm waiting for the Skyrim -> Skyrim SE transation period to be over :P

Posted

Ā 

Ā 

Ā 

Ā 

Ā 

Ā 

I have a bug that don't seem to occur for other people (at least I didn't find anyone).

When I rename a slave, after a few fast travels or cell changes, her name disapears and I can't interact with her anymore. The only fix is to go through the MCM menu and rename her again, which can take a lot of time. Any idea on how to fix it ?

Btw, I use immersive wenches and deadly wenches, which seems to be a bit complicated, any issues related to that mod ?

Ā 

Ā 

Ā 

I have a bug that don't seem to occur for other people (at least I didn't find anyone).

When I rename a slave, after a few fast travels or cell changes, her name disapears and I can't interact with her anymore. The only fix is to go through the MCM menu and rename her again, which can take a lot of time. Any idea on how to fix it ?

Btw, I use immersive wenches and deadly wenches, which seems to be a bit complicated, any issues related to that mod ?

Ā 

the older versions of pahe had alot of reports about wenches, but you'd be the first to report a problem with wenches on the current version

Ā 

either way you'll have to post your log to find the problem

Ā 

Oh is that where that problem came from i had it for a wail but then there was a updater and I reorganized my mods and so on and the problem just disappeared. Then again i only had the name problem with slaves that where set to fight for me.

Ā 

Ā 

no, that problem so far doesn't come from wenches, i have wenches and have never had any issues with them along with another beta tester

Ā 

Ā 

if you had this problem you should have posted your log when you had it

Ā 

the only mod that's known to conflict with pahe enough to cause the names to disappear is listed on the main page as creature frameworkĀ  - needs retesting with the current version...

older versions of pahe had issues with civil war markers and any mod that makes use of those markers would fail as a result

Ā 

Ā 

I don't even know how to get a log. Oh i have Creature Framework and Civil War overhaul but atm i don't have any problems.... Exept for the Atar disapearing and the occasional CTD espeacialy around Whiterun, Dawnstar, Riften and Mage collage in Winterhold :P

Ā 

Ā 

Ā 

Ā 

Edit: okey the CTD are realy bad in some areas but I'm at the point where i don't want to remove any of the mods i have especially sin I can't figure out why these areas are giving me sutch problems. BTW i hade these problems even before installing Wenches and i beleave i hade them before Creature Framework too so i gues it cude be Civil War overhaul that is the cuprit. And atm i don't realy care to mutch as i'm waiting for the Skyrim -> Skyrim SE transation period to be over :P

Ā 

well sse is out now, but it could be a while before the pre-requisite mods get ported over.

Ā 

we need skse first and foremost before we can consider sse.

then sexlab can start work on it and then maybe zaz will show up for it...

Ā 

Ā 

Posted

Ā 

Ā 

Ā 

Ā 

Ā 

Ā 

Ā 

Ā 

I have a bug that don't seem to occur for other people (at least I didn't find anyone).

When I rename a slave, after a few fast travels or cell changes, her name disapears and I can't interact with her anymore. The only fix is to go through the MCM menu and rename her again, which can take a lot of time. Any idea on how to fix it ?

Btw, I use immersive wenches and deadly wenches, which seems to be a bit complicated, any issues related to that mod ?

Ā 

Ā 

Ā 

I have a bug that don't seem to occur for other people (at least I didn't find anyone).

When I rename a slave, after a few fast travels or cell changes, her name disapears and I can't interact with her anymore. The only fix is to go through the MCM menu and rename her again, which can take a lot of time. Any idea on how to fix it ?

Btw, I use immersive wenches and deadly wenches, which seems to be a bit complicated, any issues related to that mod ?

Ā 

the older versions of pahe had alot of reports about wenches, but you'd be the first to report a problem with wenches on the current version

Ā 

either way you'll have to post your log to find the problem

Ā 

Oh is that where that problem came from i had it for a wail but then there was a updater and I reorganized my mods and so on and the problem just disappeared. Then again i only had the name problem with slaves that where set to fight for me.

Ā 

Ā 

no, that problem so far doesn't come from wenches, i have wenches and have never had any issues with them along with another beta tester

Ā 

Ā 

if you had this problem you should have posted your log when you had it

Ā 

the only mod that's known to conflict with pahe enough to cause the names to disappear is listed on the main page as creature frameworkĀ  - needs retesting with the current version...

older versions of pahe had issues with civil war markers and any mod that makes use of those markers would fail as a result

Ā 

Ā 

I don't even know how to get a log. Oh i have Creature Framework and Civil War overhaul but atm i don't have any problems.... Exept for the Atar disapearing and the occasional CTD espeacialy around Whiterun, Dawnstar, Riften and Mage collage in Winterhold :P

Ā 

Ā 

Ā 

Ā 

Edit: okey the CTD are realy bad in some areas but I'm at the point where i don't want to remove any of the mods i have especially sin I can't figure out why these areas are giving me sutch problems. BTW i hade these problems even before installing Wenches and i beleave i hade them before Creature Framework too so i gues it cude be Civil War overhaul that is the cuprit. And atm i don't realy care to mutch as i'm waiting for the Skyrim -> Skyrim SE transation period to be over :P

Ā 

Ā 

Ā 

well sse is out now, but it could be a while before the pre-requisite mods get ported over.

Ā 

we need skse first and foremost before we can consider sse.

then sexlab can start work on it and then maybe zaz will show up for it...

Ā 

Ā 

Ā 

Ā 

Yea I know. I occasional look up the latest new about SKSE and also look at the mods that don't use SKSE. I'm i no hurry i will not be able to play SSE seriously until it gets SkyUI and Pahe or at least mods that are close to them. I'm not good enuth at scripting to try my hand at making a replacement mod of PAHE and of all them mods i have tried that lets you enslave npcs PAHE in my opinions take 1st place

Ā 

Posted

Ā 

Ā 

Ā 

Ā 

Ā 

Ā 

Ā 

Ā 

Ā 

I have a bug that don't seem to occur for other people (at least I didn't find anyone).

When I rename a slave, after a few fast travels or cell changes, her name disapears and I can't interact with her anymore. The only fix is to go through the MCM menu and rename her again, which can take a lot of time. Any idea on how to fix it ?

Btw, I use immersive wenches and deadly wenches, which seems to be a bit complicated, any issues related to that mod ?

Ā 

Ā 

Ā 

I have a bug that don't seem to occur for other people (at least I didn't find anyone).

When I rename a slave, after a few fast travels or cell changes, her name disapears and I can't interact with her anymore. The only fix is to go through the MCM menu and rename her again, which can take a lot of time. Any idea on how to fix it ?

Btw, I use immersive wenches and deadly wenches, which seems to be a bit complicated, any issues related to that mod ?

Ā 

the older versions of pahe had alot of reports about wenches, but you'd be the first to report a problem with wenches on the current version

Ā 

either way you'll have to post your log to find the problem

Ā 

Oh is that where that problem came from i had it for a wail but then there was a updater and I reorganized my mods and so on and the problem just disappeared. Then again i only had the name problem with slaves that where set to fight for me.

Ā 

Ā 

no, that problem so far doesn't come from wenches, i have wenches and have never had any issues with them along with another beta tester

Ā 

Ā 

if you had this problem you should have posted your log when you had it

Ā 

the only mod that's known to conflict with pahe enough to cause the names to disappear is listed on the main page as creature frameworkĀ  - needs retesting with the current version...

older versions of pahe had issues with civil war markers and any mod that makes use of those markers would fail as a result

Ā 

Ā 

I don't even know how to get a log. Oh i have Creature Framework and Civil War overhaul but atm i don't have any problems.... Exept for the Atar disapearing and the occasional CTD espeacialy around Whiterun, Dawnstar, Riften and Mage collage in Winterhold :P

Ā 

Ā 

Ā 

Ā 

Edit: okey the CTD are realy bad in some areas but I'm at the point where i don't want to remove any of the mods i have especially sin I can't figure out why these areas are giving me sutch problems. BTW i hade these problems even before installing Wenches and i beleave i hade them before Creature Framework too so i gues it cude be Civil War overhaul that is the cuprit. And atm i don't realy care to mutch as i'm waiting for the Skyrim -> Skyrim SE transation period to be over :P

Ā 

Ā 

well sse is out now, but it could be a while before the pre-requisite mods get ported over.

Ā 

we need skse first and foremost before we can consider sse.

then sexlab can start work on it and then maybe zaz will show up for it...

Ā 

Ā 

Ā 

Ā 

Ā 

Yea I know. I occasional look up the latest new about SKSE and also look at the mods that don't use SKSE. I'm i no hurry i will not be able to play SSE seriously until it gets SkyUI and Pahe or at least mods that are close to them. I'm not good enuth at scripting to try my hand at making a replacement mod of PAHE and of all them mods i have tried that lets you enslave npcs PAHE in my opinions take 1st place

Ā 

Ā 

Ā 

well i'm about 1 or 2 updates away from rebuilding pahe from the ground up so if skse was ready i'd be seriously considering to let the mcm wait and start porting over, but since its not timing will be the key factor in my decision when it gets here if i'm half way thru a project i'm not going to drop what we have for it and lose all the features we have that require skyui

Ā 

Ā 

Posted

Ā 

Ā 

Ā 

Ā 

Ā 

Ā 

Ā 

Ā 

Ā 

Ā 

Ā 

I have a bug that don't seem to occur for other people (at least I didn't find anyone).

When I rename a slave, after a few fast travels or cell changes, her name disapears and I can't interact with her anymore. The only fix is to go through the MCM menu and rename her again, which can take a lot of time. Any idea on how to fix it ?

Btw, I use immersive wenches and deadly wenches, which seems to be a bit complicated, any issues related to that mod ?

Ā 

Ā 

Ā 

I have a bug that don't seem to occur for other people (at least I didn't find anyone).

When I rename a slave, after a few fast travels or cell changes, her name disapears and I can't interact with her anymore. The only fix is to go through the MCM menu and rename her again, which can take a lot of time. Any idea on how to fix it ?

Btw, I use immersive wenches and deadly wenches, which seems to be a bit complicated, any issues related to that mod ?

Ā 

the older versions of pahe had alot of reports about wenches, but you'd be the first to report a problem with wenches on the current version

Ā 

either way you'll have to post your log to find the problem

Ā 

Oh is that where that problem came from i had it for a wail but then there was a updater and I reorganized my mods and so on and the problem just disappeared. Then again i only had the name problem with slaves that where set to fight for me.

Ā 

Ā 

no, that problem so far doesn't come from wenches, i have wenches and have never had any issues with them along with another beta tester

Ā 

Ā 

if you had this problem you should have posted your log when you had it

Ā 

the only mod that's known to conflict with pahe enough to cause the names to disappear is listed on the main page as creature frameworkĀ  - needs retesting with the current version...

older versions of pahe had issues with civil war markers and any mod that makes use of those markers would fail as a result

Ā 

Ā 

I don't even know how to get a log. Oh i have Creature Framework and Civil War overhaul but atm i don't have any problems.... Exept for the Atar disapearing and the occasional CTD espeacialy around Whiterun, Dawnstar, Riften and Mage collage in Winterhold :P

Ā 

Ā 

Ā 

Ā 

Edit: okey the CTD are realy bad in some areas but I'm at the point where i don't want to remove any of the mods i have especially sin I can't figure out why these areas are giving me sutch problems. BTW i hade these problems even before installing Wenches and i beleave i hade them before Creature Framework too so i gues it cude be Civil War overhaul that is the cuprit. And atm i don't realy care to mutch as i'm waiting for the Skyrim -> Skyrim SE transation period to be over :P

Ā 

Ā 

well sse is out now, but it could be a while before the pre-requisite mods get ported over.

Ā 

we need skse first and foremost before we can consider sse.

then sexlab can start work on it and then maybe zaz will show up for it...

Ā 

Ā 

Ā 

Ā 

Ā 

Yea I know. I occasional look up the latest new about SKSE and also look at the mods that don't use SKSE. I'm i no hurry i will not be able to play SSE seriously until it gets SkyUI and Pahe or at least mods that are close to them. I'm not good enuth at scripting to try my hand at making a replacement mod of PAHE and of all them mods i have tried that lets you enslave npcs PAHE in my opinions take 1st place

Ā 

Ā 

Ā 

Ā 

well i'm about 1 or 2 updates away from rebuilding pahe from the ground up so if skse was ready i'd be seriously considering to let the mcm wait and start porting over, but since its not timing will be the key factor in my decision when it gets here if i'm half way thru a project i'm not going to drop what we have for it and lose all the features we have that require skyui

Ā 

Ā 

Ā 

Well I at least will be hear patiently waiting for you updates at least until TES6 comes out maybe even after depending how good TES6 will be ^^.

Ā 

Just don't overwork yourself ^^

Ā 

Posted

Hi guys! I'm back to report that since i've stopped "storing" my slaves in the camp, all seems to work very good, and... to me, seems that the mod works better if you "use" your slaves with criteria (like, don't get them fucked by any mod you have and train them only trough the apposite dialogs options). Also i've noticed some trouble using the "collars of leshing" (maybe the "can't escape" behaviour conflict with the "Try to escape" behaviour\functions?) Knowing this, I'm enjoing this mod a lot!

Ā 

I have a little question, what does each one of this addon do?:

i always had HearthFires, i've installed DD Integration and i'm thinking of intalling TDF... so... what can i do installing the appopriate PHAE addons?

Ā 

Thanks in adivce and thanks again for your work! ;)

Posted

Greetings, I encountered a problem. When I have 9 slaves, newer slaves just get stuck in JUST_CAPTURED status.

I usually use paralysis to catch them all. Normally, after I click enslave paralysis, there should be the "put it on" and "you are my slave" options.

Instead, the dialogue option becomes the one which you talk to an already slave.

Ā 

Is there any method to force them from JUST_CAPTURED status to whatever status (afraid or what).

Ā 

Thank you.

Posted

Hi guys! I'm back to report that since i've stopped "storing" my slaves in the camp, all seems to work very good, and... to me, seems that the mod works better if you "use" your slaves with criteria (like, don't get them fucked by any mod you have and train them only trough the apposite dialogs options). Also i've noticed some trouble using the "collars of leshing" (maybe the "can't escape" behaviour conflict with the "Try to escape" behaviour\functions?) Knowing this, I'm enjoing this mod a lot!

Ā 

I have a little question, what does each one of this addon do?:

i always had HearthFires, i've installed DD Integration and i'm thinking of intalling TDF... so... what can i do installing the appopriate PHAE addons?

Ā 

Thanks in adivce and thanks again for your work! ;)

Ā 

i've got another problem... sigh... i've noticed that now the played animation are not chosen from the "Aggressive". I've seen someone having the same problem but don't remember where and if him got a solution. Recently i've installed other mods (like DD Integration, DD Expansions and Bathing in Skyrim) and rebuilded the animation list trough the SexLab's MCM menu. What can i do? The DD Addon is meant to fix that?

Ā 

edit: of course, in the MCM menu of PAHE, the option to use the aggresive animation is toggled on... and i've tried to toggle off\toggle on...

Ā 

Posted

Ā 

Ā 

Hi guys! I'm back to report that since i've stopped "storing" my slaves in the camp, all seems to work very good, and... to me, seems that the mod works better if you "use" your slaves with criteria (like, don't get them fucked by any mod you have and train them only trough the apposite dialogs options). Also i've noticed some trouble using the "collars of leshing" (maybe the "can't escape" behaviour conflict with the "Try to escape" behaviour\functions?) Knowing this, I'm enjoing this mod a lot!

Ā 

I have a little question, what does each one of this addon do?:

i always had HearthFires, i've installed DD Integration and i'm thinking of intalling TDF... so... what can i do installing the appopriate PHAE addons?

Ā 

Ā 

Thanks in adivce and thanks again for your work! ;)

lakeview manor is just a dungeon added to the player home building options

tdf patch adds slut dialogs to slaves with the tdf mod after the slave has been sufficiently trained to recieve the dialog

devious devices addon adds the leash keyword to a number of devious collars (screenshot on main download page) - the collars will behave as leash collars

Ā 

Ā 

Greetings, I encountered a problem. When I have 9 slaves, newer slaves just get stuck in JUST_CAPTURED status.

I usually use paralysis to catch them all. Normally, after I click enslave paralysis, there should be the "put it on" and "you are my slave" options.

Instead, the dialogue option becomes the one which you talk to an already slave.

Ā 

Is there any method to force them from JUST_CAPTURED status to whatever status (afraid or what).

Ā 

Ā 

Thank you.

you'd have to post a log of it occurring to find out why or fix it, until then we have an mcm with a reset slave button made for those slaves

Ā 

Ā 

Ā 

Hi guys! I'm back to report that since i've stopped "storing" my slaves in the camp, all seems to work very good, and... to me, seems that the mod works better if you "use" your slaves with criteria (like, don't get them fucked by any mod you have and train them only trough the apposite dialogs options). Also i've noticed some trouble using the "collars of leshing" (maybe the "can't escape" behaviour conflict with the "Try to escape" behaviour\functions?) Knowing this, I'm enjoing this mod a lot!

Ā 

I have a little question, what does each one of this addon do?:

i always had HearthFires, i've installed DD Integration and i'm thinking of intalling TDF... so... what can i do installing the appopriate PHAE addons?

Ā 

Thanks in adivce and thanks again for your work! ;)

Ā 

Ā 

i've got another problem... sigh... i've noticed that now the played animation are not chosen from the "Aggressive". I've seen someone having the same problem but don't remember where and if him got a solution. Recently i've installed other mods (like DD Integration, DD Expansions and Bathing in Skyrim) and rebuilded the animation list trough the SexLab's MCM menu. What can i do? The DD Addon is meant to fix that?

Ā 

edit: of course, in the MCM menu of PAHE, the option to use the aggresive animation is toggled on... and i've tried to toggle off\toggle on...

Ā 

Ā 

animation issues with dd are related to the dd filter and effected by the dd items - i think its set for player always submissive

Posted

animation issues with dd are related to the dd filter and effected by the dd items - i think its set for player always submissive

...and, of course, this worked! Can't find the DD's "Always Submissive" option (maybe it's an old option?) but i've disabled all the filters from DD and ZaZ.

Now... i only have to figure out how to setup those filters to make them live together in peace... XD

Posted

Ā 

Ā 

Ā 

Ā 


Hi guys! I'm back to report that since i've stopped "storing" my slaves in the camp, all seems to work very good, and... to me, seems that the mod works better if you "use" your slaves with criteria (like, don't get them fucked by any mod you have and train them only trough the apposite dialogs options). Also i've noticed some trouble using the "collars of leshing" (maybe the "can't escape" behaviour conflict with the "Try to escape" behaviour\functions?) Knowing this, I'm enjoing this mod a lot!

Ā 

I have a little question, what does each one of this addon do?:

i always had HearthFires, i've installed DD Integration and i'm thinking of intalling TDF... so... what can i do installing the appopriate PHAE addons?

Ā 

Ā 

Thanks in adivce and thanks again for your work! ;)

lakeview manor is just a dungeon added to the player home building options

tdf patch adds slut dialogs to slaves with the tdf mod after the slave has been sufficiently trained to recieve the dialog

devious devices addon adds the leash keyword to a number of devious collars (screenshot on main download page) - the collars will behave as leash collars

Ā 

Ā 

Greetings, I encountered a problem. When I have 9 slaves, newer slaves just get stuck in JUST_CAPTURED status.

I usually use paralysis to catch them all. Normally, after I click enslave paralysis, there should be the "put it on" and "you are my slave" options.

Instead, the dialogue option becomes the one which you talk to an already slave.

Ā 

Is there any method to force them from JUST_CAPTURED status to whatever status (afraid or what).

Ā 

Ā 

Thank you.

you'd have to post a log of it occurring to find out why or fix it, until then we have an mcm with a reset slave button made for those slaves

Ā 

Ā 

Ā 

Hi guys! I'm back to report that since i've stopped "storing" my slaves in the camp, all seems to work very good, and... to me, seems that the mod works better if you "use" your slaves with criteria (like, don't get them fucked by any mod you have and train them only trough the apposite dialogs options). Also i've noticed some trouble using the "collars of leshing" (maybe the "can't escape" behaviour conflict with the "Try to escape" behaviour\functions?) Knowing this, I'm enjoing this mod a lot!

Ā 

I have a little question, what does each one of this addon do?:

i always had HearthFires, i've installed DD Integration and i'm thinking of intalling TDF... so... what can i do installing the appopriate PHAE addons?

Ā 

Thanks in adivce and thanks again for your work! ;)

Ā 

Ā 

i've got another problem... sigh... i've noticed that now the played animation are not chosen from the "Aggressive". I've seen someone having the same problem but don't remember where and if him got a solution. Recently i've installed other mods (like DD Integration, DD Expansions and Bathing in Skyrim) and rebuilded the animation list trough the SexLab's MCM menu. What can i do? The DD Addon is meant to fix that?

Ā 

edit: of course, in the MCM menu of PAHE, the option to use the aggresive animation is toggled on... and i've tried to toggle off\toggle on...
Ā 

Ā 

animation issues with dd are related to the dd filter and effected by the dd items - i think its set for player always submissive

Ā 

Ā 

Ā 

Ā 

Ok, here is the part of the log which I think is related.

Ā 

Ā 

[11/05/2016 - 07:15:24PM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False
[11/05/2016 - 07:15:24PM] [PAHCore] Enslavement started
[11/05/2016 - 07:15:24PM] [PAHCore] Enslavement started
[11/05/2016 - 07:15:25PM] SEXLAB - NOTICE: Bandit Highwayman Init Empty Stats
[11/05/2016 - 07:15:25PM] SEXLAB - NOTICE: Bandit Highwayman Init Empty Stats
[11/05/2016 - 07:15:25PM] [PAHCore] EncounterZone Actor cloned
[11/05/2016 - 07:15:26PM] [PAHESlave] After Assign
[11/05/2016 - 07:15:26PM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False
[11/05/2016 - 07:15:26PM] [PAHESlave] After Assign: [pahslave <alias slave007 on quest PAH (1A01FAEF)>] is [Actor < (FF00418E)>]
[11/05/2016 - 07:15:26PM] [PAHCore] Slave list updated
[11/05/2016 - 07:15:27PM] [PAHCore] Enslavement started
[11/05/2016 - 07:15:27PM] [PAHCore] Enslavement started
[11/05/2016 - 07:15:27PM] SEXLAB - NOTICE: Bandit Outlaw Init Empty Stats
[11/05/2016 - 07:15:27PM] SEXLAB - NOTICE: Bandit Outlaw Init Empty Stats
[11/05/2016 - 07:15:27PM] [PAHCore] EncounterZone Actor cloned
[11/05/2016 - 07:15:28PM] [PAHCore] Enslavement finished
[11/05/2016 - 07:15:28PM] [PAHESlave] After Assign
[11/05/2016 - 07:15:28PM] warning: Assigning None to a non-object variable named "::temp6"
stack:
[ (0009F82B)].dunBluePalaceArenaSCRIPT.OnUpdate() - "dunBluePalaceArenaSCRIPT.psc" Line 77
[11/05/2016 - 07:15:29PM] [PAHESlave] After Assign: [pahslave <alias slave008 on quest PAH (1A01FAEF)>] is [Actor < (FF004660)>]
[11/05/2016 - 07:15:29PM] ERROR: Ā (FF00430E): is not in a loaded cell and cannot have an effect shader played on it.

Ā 
The strange thing here is I enslave two npc here. The first one suffers the problem while the second one works normally. Strange.
Ā 
I also attach my whole log in case it is needed.
Posted

Actually I have had problems recently with dialogues not popping up for new slaves, and reading the comments did seem to happen when i recently got lazy and started using advanced leash collars. Though i instinctively put flight threshold from 60 to 40, should of just put it to 10 instead no brainier.

It started off with only ranger wenches but now its everyone. Tested with an early save, switched it off, Although half my slaves fled but dialogues are back!Ā 

Ā 

Anyone else have the following issues?

1. whenever i enslave a wench whatever her class she was regardless, the slave combat is always mage. (recent'ish)

2 when u slave ghosts they loose their transparency, though that's been happening since early days of the original mod.

Ā 

I'm 99% sure its because I changed from nexus to mod organiser either my load order or somethings seriously stuffed. though still using loot and manually changing some if it doesn't look right.

Posted

Ā 

Ā 

Ā 

Ā 

Greetings, I encountered a problem. When I have 9 slaves, newer slaves just get stuck in JUST_CAPTURED status.

I usually use paralysis to catch them all. Normally, after I click enslave paralysis, there should be the "put it on" and "you are my slave" options.

Instead, the dialogue option becomes the one which you talk to an already slave.

Ā 

Is there any method to force them from JUST_CAPTURED status to whatever status (afraid or what).

Ā 

Ā 

Thank you.

you'd have to post a log of it occurring to find out why or fix it, until then we have an mcm with a reset slave button made for those slaves

Ā 

Ā 

Ā 

Ā 

Ok, here is the part of the log which I think is related.

Ā 

Ā 

[11/05/2016 - 07:15:24PM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False
[11/05/2016 - 07:15:24PM] [PAHCore] Enslavement started
[11/05/2016 - 07:15:24PM] [PAHCore] Enslavement started
[11/05/2016 - 07:15:25PM] SEXLAB - NOTICE: Bandit Highwayman Init Empty Stats
[11/05/2016 - 07:15:25PM] SEXLAB - NOTICE: Bandit Highwayman Init Empty Stats
[11/05/2016 - 07:15:25PM] [PAHCore] EncounterZone Actor cloned
[11/05/2016 - 07:15:26PM] [PAHESlave] After Assign
[11/05/2016 - 07:15:26PM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False
[11/05/2016 - 07:15:26PM] [PAHESlave] After Assign: [pahslave <alias slave007 on quest PAH (1A01FAEF)>] is [Actor < (FF00418E)>]
[11/05/2016 - 07:15:26PM] [PAHCore] Slave list updated
[11/05/2016 - 07:15:27PM] [PAHCore] Enslavement started
[11/05/2016 - 07:15:27PM] [PAHCore] Enslavement started
[11/05/2016 - 07:15:27PM] SEXLAB - NOTICE: Bandit Outlaw Init Empty Stats
[11/05/2016 - 07:15:27PM] SEXLAB - NOTICE: Bandit Outlaw Init Empty Stats
[11/05/2016 - 07:15:27PM] [PAHCore] EncounterZone Actor cloned
[11/05/2016 - 07:15:28PM] [PAHCore] Enslavement finished
[11/05/2016 - 07:15:28PM] [PAHESlave] After Assign
[11/05/2016 - 07:15:28PM] warning: Assigning None to a non-object variable named "::temp6"
stack:
[ (0009F82B)].dunBluePalaceArenaSCRIPT.OnUpdate() - "dunBluePalaceArenaSCRIPT.psc" Line 77
[11/05/2016 - 07:15:29PM] [PAHESlave] After Assign: [pahslave <alias slave008 on quest PAH (1A01FAEF)>] is [Actor < (FF004660)>]
[11/05/2016 - 07:15:29PM] ERROR: Ā (FF00430E): is not in a loaded cell and cannot have an effect shader played on it.

Ā 
The strange thing here is I enslave two npc here. The first one suffers the problem while the second one works normally. Strange.
Ā 
I also attach my whole log in case it is needed.

Ā 

you forgot to post the log - you snipped the section of pahe showing the cloning process of 1 of the 2 slaves, but your snip makes it appear as tho nothing went wrong so we need the full log to see what went wrong with that second slave and /or why

Actually I have had problems recently with dialogues not popping up for new slaves, and reading the comments did seem to happen when i recently got lazy and started using advanced leash collars. Though i instinctively put flight threshold from 60 to 40, should of just put it to 10 instead no brainier.

It started off with only ranger wenches but now its everyone. Tested with an early save, switched it off, Although half my slaves fled but dialogues are back!Ā 

Ā 

I'm 99% sure its because I changed from nexus to mod organiser either my load order or somethings seriously stuffed. though still using loot and manually changing some if it doesn't look right.

the bugs you're getting i'd suggest rebooting from the mcm as none of that should be happening, but i could see it possible if you updated from an older save

the advanced leash system is so old its been tried and tested effective for years now, in fact its so reliable that 1 of my first updates was to make it a default setting so i don't have to enable it everytime i restart the game - always used it since it was invented...

Ā 

Anyone else have the following issues?

1. whenever i enslave a wench whatever her class she was regardless, the slave combat is always mage. (recent'ish)

2 when u slave ghosts they loose their transparency, though that's been happening since early days of the original mod.

Ā 

  • wenches are highly modified sorceress bitches already, if you didn't start getting them as mages until after the upgrade then...
  • it sounds like you've switched to using the leveled actorbase option provided, which would also explain the ghosts losing their transparency - its the leveled equivalency

if you still get problems with the leash system not working after a reboot, then post your log

Posted

I can't get this mod to install correctly using Nexus Mod Manager. Ā Does anyone have suggestions other then use a different mod manager?

Posted

Ā 

Ā 

Ā 

Ā 

Ā 

Greetings, I encountered a problem. When I have 9 slaves, newer slaves just get stuck in JUST_CAPTURED status.

I usually use paralysis to catch them all. Normally, after I click enslave paralysis, there should be the "put it on" and "you are my slave" options.

Instead, the dialogue option becomes the one which you talk to an already slave.

Ā 

Is there any method to force them from JUST_CAPTURED status to whatever status (afraid or what).

Ā 

Ā 

Thank you.

you'd have to post a log of it occurring to find out why or fix it, until then we have an mcm with a reset slave button made for those slaves

Ā 

Ā 

Ā 

Ā 

Ok, here is the part of the log which I think is related.

Ā 

Ā 

[11/05/2016 - 07:15:24PM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False
[11/05/2016 - 07:15:24PM] [PAHCore] Enslavement started
[11/05/2016 - 07:15:24PM] [PAHCore] Enslavement started
[11/05/2016 - 07:15:25PM] SEXLAB - NOTICE: Bandit Highwayman Init Empty Stats
[11/05/2016 - 07:15:25PM] SEXLAB - NOTICE: Bandit Highwayman Init Empty Stats
[11/05/2016 - 07:15:25PM] [PAHCore] EncounterZone Actor cloned
[11/05/2016 - 07:15:26PM] [PAHESlave] After Assign
[11/05/2016 - 07:15:26PM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False
[11/05/2016 - 07:15:26PM] [PAHESlave] After Assign: [pahslave <alias slave007 on quest PAH (1A01FAEF)>] is [Actor < (FF00418E)>]
[11/05/2016 - 07:15:26PM] [PAHCore] Slave list updated
[11/05/2016 - 07:15:27PM] [PAHCore] Enslavement started
[11/05/2016 - 07:15:27PM] [PAHCore] Enslavement started
[11/05/2016 - 07:15:27PM] SEXLAB - NOTICE: Bandit Outlaw Init Empty Stats
[11/05/2016 - 07:15:27PM] SEXLAB - NOTICE: Bandit Outlaw Init Empty Stats
[11/05/2016 - 07:15:27PM] [PAHCore] EncounterZone Actor cloned
[11/05/2016 - 07:15:28PM] [PAHCore] Enslavement finished
[11/05/2016 - 07:15:28PM] [PAHESlave] After Assign
[11/05/2016 - 07:15:28PM] warning: Assigning None to a non-object variable named "::temp6"
stack:
[ (0009F82B)].dunBluePalaceArenaSCRIPT.OnUpdate() - "dunBluePalaceArenaSCRIPT.psc" Line 77
[11/05/2016 - 07:15:29PM] [PAHESlave] After Assign: [pahslave <alias slave008 on quest PAH (1A01FAEF)>] is [Actor < (FF004660)>]
[11/05/2016 - 07:15:29PM] ERROR: Ā (FF00430E): is not in a loaded cell and cannot have an effect shader played on it.

Ā 
The strange thing here is I enslave two npc here. The first one suffers the problem while the second one works normally. Strange.
Ā 
I also attach my whole log in case it is needed.

Ā 

you forgot to post the log - you snipped the section of pahe showing the cloning process of 1 of the 2 slaves, but your snip makes it appear as tho nothing went wrong so we need the full log to see what went wrong with that second slave and /or why

Ā 

Ā 

Actually I have had problems recently with dialogues not popping up for new slaves, and reading the comments did seem to happen when i recently got lazy and started using advanced leash collars. Though i instinctively put flight threshold from 60 to 40, should of just put it to 10 instead no brainier.

It started off with only ranger wenches but now its everyone. Tested with an early save, switched it off, Although half my slaves fled but dialogues are back!Ā 

Ā 

I'm 99% sure its because I changed from nexus to mod organiser either my load order or somethings seriously stuffed. though still using loot and manually changing some if it doesn't look right.

the bugs you're getting i'd suggest rebooting from the mcm as none of that should be happening, but i could see it possible if you updated from an older save

the advanced leash system is so old its been tried and tested effective for years now, in fact its so reliable that 1 of my first updates was to make it a default setting so i don't have to enable it everytime i restart the game - always used it since it was invented...

Ā 

Anyone else have the following issues?

1. whenever i enslave a wench whatever her class she was regardless, the slave combat is always mage. (recent'ish)

2 when u slave ghosts they loose their transparency, though that's been happening since early days of the original mod.

Ā 

  • wenches are highly modified sorceress bitches already, if you didn't start getting them as mages until after the upgrade then...
  • it sounds like you've switched to using the leveled actorbase option provided, which would also explain the ghosts losing their transparency - its the leveled equivalency

if you still get problems with the leash system not working after a reboot, then post your log

Ā 

Ā 

Ā 

Sorry for not attaching the log. Here is another log I tested in the qasmoke cell. Strangely though, only two slaves (I use notepad++. They are Alva at line 724 and Carlotta Valentia at line 900.) have my problem while others are fine.

Papyrus.0.log

plugins.txt

Posted

I was able to get the mod to install through Nexus Mod Manager by making the name of the file shorter. Ā However, I'm still unable to use this mod. Ā I have the most recent versions of Sex Lab, ZAZ, SKSE, PCcontainers, and SkyUI installed. Ā However, the game crashes at the start menu.

Posted

Ā 

I was able to get the mod to install through Nexus Mod Manager by making the name of the file shorter. Ā However, I'm still unable to use this mod. Ā I have the most recent versions of Sex Lab, ZAZ, SKSE, PCcontainers, and SkyUI installed. Ā However, the game crashes at the start menu.

likely means you installed 1 of the addons:

Ā 

Posted

Ā 

Ā 

Ā 

Ā 

Ā 

Ā 

Greetings, I encountered a problem. When I have 9 slaves, newer slaves just get stuck in JUST_CAPTURED status.

I usually use paralysis to catch them all. Normally, after I click enslave paralysis, there should be the "put it on" and "you are my slave" options.

Instead, the dialogue option becomes the one which you talk to an already slave.

Ā 

Is there any method to force them from JUST_CAPTURED status to whatever status (afraid or what).

Ā 

Ā 

Thank you.

you'd have to post a log of it occurring to find out why or fix it, until then we have an mcm with a reset slave button made for those slaves

Ā 

Ā 

Ā 

Ok, here is the part of the log which I think is related.

Ā 

Ā 

[11/05/2016 - 07:15:24PM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False
[11/05/2016 - 07:15:24PM] [PAHCore] Enslavement started
[11/05/2016 - 07:15:24PM] [PAHCore] Enslavement started
[11/05/2016 - 07:15:25PM] SEXLAB - NOTICE: Bandit Highwayman Init Empty Stats
[11/05/2016 - 07:15:25PM] SEXLAB - NOTICE: Bandit Highwayman Init Empty Stats
[11/05/2016 - 07:15:25PM] [PAHCore] EncounterZone Actor cloned
[11/05/2016 - 07:15:26PM] [PAHESlave] After Assign
[11/05/2016 - 07:15:26PM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False
[11/05/2016 - 07:15:26PM] [PAHESlave] After Assign: [pahslave <alias slave007 on quest PAH (1A01FAEF)>] is [Actor < (FF00418E)>]
[11/05/2016 - 07:15:26PM] [PAHCore] Slave list updated
[11/05/2016 - 07:15:27PM] [PAHCore] Enslavement started
[11/05/2016 - 07:15:27PM] [PAHCore] Enslavement started
[11/05/2016 - 07:15:27PM] SEXLAB - NOTICE: Bandit Outlaw Init Empty Stats
[11/05/2016 - 07:15:27PM] SEXLAB - NOTICE: Bandit Outlaw Init Empty Stats
[11/05/2016 - 07:15:27PM] [PAHCore] EncounterZone Actor cloned
[11/05/2016 - 07:15:28PM] [PAHCore] Enslavement finished
[11/05/2016 - 07:15:28PM] [PAHESlave] After Assign
[11/05/2016 - 07:15:28PM] warning: Assigning None to a non-object variable named "::temp6"
stack:
[ (0009F82B)].dunBluePalaceArenaSCRIPT.OnUpdate() - "dunBluePalaceArenaSCRIPT.psc" Line 77
[11/05/2016 - 07:15:29PM] [PAHESlave] After Assign: [pahslave <alias slave008 on quest PAH (1A01FAEF)>] is [Actor < (FF004660)>]
[11/05/2016 - 07:15:29PM] ERROR: Ā (FF00430E): is not in a loaded cell and cannot have an effect shader played on it.

Ā 
The strange thing here is I enslave two npc here. The first one suffers the problem while the second one works normally. Strange.
Ā 
I also attach my whole log in case it is needed.

Ā 

you forgot to post the log - you snipped the section of pahe showing the cloning process of 1 of the 2 slaves, but your snip makes it appear as tho nothing went wrong so we need the full log to see what went wrong with that second slave and /or why

Ā 

Actually I have had problems recently with dialogues not popping up for new slaves, and reading the comments did seem to happen when i recently got lazy and started using advanced leash collars. Though i instinctively put flight threshold from 60 to 40, should of just put it to 10 instead no brainier.

It started off with only ranger wenches but now its everyone. Tested with an early save, switched it off, Although half my slaves fled but dialogues are back!Ā 

Ā 

I'm 99% sure its because I changed from nexus to mod organiser either my load order or somethings seriously stuffed. though still using loot and manually changing some if it doesn't look right.

the bugs you're getting i'd suggest rebooting from the mcm as none of that should be happening, but i could see it possible if you updated from an older save

the advanced leash system is so old its been tried and tested effective for years now, in fact its so reliable that 1 of my first updates was to make it a default setting so i don't have to enable it everytime i restart the game - always used it since it was invented...

Ā 

Anyone else have the following issues?

1. whenever i enslave a wench whatever her class she was regardless, the slave combat is always mage. (recent'ish)

2 when u slave ghosts they loose their transparency, though that's been happening since early days of the original mod.

Ā 

  • wenches are highly modified sorceress bitches already, if you didn't start getting them as mages until after the upgrade then...
  • it sounds like you've switched to using the leveled actorbase option provided, which would also explain the ghosts losing their transparency - its the leveled equivalency

if you still get problems with the leash system not working after a reboot, then post your log

Ā 

Ā 

Ā 

Sorry for not attaching the log. Here is another log I tested in the qasmoke cell. Strangely though, only two slaves (I use notepad++. They are Alva at line 724 and Carlotta Valentia at line 900.) have my problem while others are fine.

Ā 

while you were at the smoke cell you should have looked at your xpmse settings and disabled the cloak effect:

Ā 

ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].XPMSEWeaponStyleScaleEffect.SendModEvent() - "" Line ?

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1501

[None].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[11/06/2016 - 12:52:37AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].XPMSEWeaponStyleScaleEffect.SendModEvent() - "" Line ?

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1501

[None].XPMSEWeaponStyleScaleEffect.OnObjectUnequipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[11/06/2016 - 12:52:42AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].XPMSEWeaponStyleScaleEffect.SendModEvent() - "" Line ?

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1501

[None].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[11/06/2016 - 12:52:42AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].XPMSEWeaponStyleScaleEffect.SendModEvent() - "" Line ?

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1501

[None].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[11/06/2016 - 12:52:43AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].XPMSEWeaponStyleScaleEffect.SendModEvent() - "" Line ?

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1501

[None].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[11/06/2016 - 12:52:52AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].XPMSEWeaponStyleScaleEffect.SendModEvent() - "" Line ?

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1501

[None].XPMSEWeaponStyleScaleEffect.OnPlayerCameraState() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[11/06/2016 - 12:52:52AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].XPMSEWeaponStyleScaleEffect.SendModEvent() - "" Line ?

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1501

[None].XPMSEWeaponStyleScaleEffect.OnObjectUnequipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[11/06/2016 - 12:52:57AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].XPMSEWeaponStyleScaleEffect.SendModEvent() - "" Line ?

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1501

[None].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[11/06/2016 - 12:53:01AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].XPMSEWeaponStyleScaleEffect.SendModEvent() - "" Line ?

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1501

[None].XPMSEWeaponStyleScaleEffect.OnObjectUnequipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[11/06/2016 - 12:53:03AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].XPMSEWeaponStyleScaleEffect.SendModEvent() - "" Line ?

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1501

[None].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[11/06/2016 - 12:53:10AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].XPMSEWeaponStyleScaleEffect.SendModEvent() - "" Line ?

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1501

[None].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[11/06/2016 - 12:53:11AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].XPMSEWeaponStyleScaleEffect.SendModEvent() - "" Line ?

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1501

[None].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[11/06/2016 - 12:53:12AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].XPMSEWeaponStyleScaleEffect.SendModEvent() - "" Line ?

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1501

[None].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[11/06/2016 - 12:53:15AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].XPMSEWeaponStyleScaleEffect.SendModEvent() - "" Line ?

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1501

[None].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[11/06/2016 - 12:53:16AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].XPMSEWeaponStyleScaleEffect.SendModEvent() - "" Line ?

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1501

[None].XPMSEWeaponStyleScaleEffect.OnPlayerCameraState() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[11/06/2016 - 12:53:17AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].XPMSEWeaponStyleScaleEffect.SendModEvent() - "" Line ?

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1501

[None].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[11/06/2016 - 12:53:20AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].XPMSEWeaponStyleScaleEffect.SendModEvent() - "" Line ?

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1501

[None].XPMSEWeaponStyleScaleEffect.OnObjectUnequipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[11/06/2016 - 12:53:20AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].XPMSEWeaponStyleScaleEffect.SendModEvent() - "" Line ?

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1501

[None].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[11/06/2016 - 12:53:23AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].XPMSEWeaponStyleScaleEffect.SendModEvent() - "" Line ?

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1501

[None].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[11/06/2016 - 12:53:25AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].XPMSEWeaponStyleScaleEffect.SendModEvent() - "" Line ?

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1501

[None].XPMSEWeaponStyleScaleEffect.OnObjectUnequipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[11/06/2016 - 12:53:27AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].XPMSEWeaponStyleScaleEffect.SendModEvent() - "" Line ?

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1501

[None].XPMSEWeaponStyleScaleEffect.OnObjectUnequipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[11/06/2016 - 12:53:30AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].XPMSEWeaponStyleScaleEffect.SendModEvent() - "" Line ?

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1501

[None].XPMSEWeaponStyleScaleEffect.OnObjectUnequipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[11/06/2016 - 12:53:32AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].XPMSEWeaponStyleScaleEffect.SendModEvent() - "" Line ?

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1501

[None].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[11/06/2016 - 12:53:39AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].XPMSEWeaponStyleScaleEffect.SendModEvent() - "" Line ?

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1501

[None].XPMSEWeaponStyleScaleEffect.OnObjectUnequipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[11/06/2016 - 12:53:43AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].XPMSEWeaponStyleScaleEffect.SendModEvent() - "" Line ?

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1501

[None].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[11/06/2016 - 12:53:48AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].XPMSEWeaponStyleScaleEffect.SendModEvent() - "" Line ?

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1501

[None].XPMSEWeaponStyleScaleEffect.OnObjectUnequipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[11/06/2016 - 12:53:48AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].XPMSEWeaponStyleScaleEffect.SendModEvent() - "" Line ?

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1501

Ā 

Ā 

you'll likely need to save and quit to clean that up

reload the game after that and see if it still gives issues

post the updated log if you have any more problems

if you still have issues revise this list:

Ā 

dD - Realistic Ragdoll Force - Realistic.esp

dD - Enhanced Blood Main.esp

dD-Dragonborn-Dawnguard-EBT Patch.esp

dD-Reduced Wound Size.esp

XPMSE.esp

vAutosaveManager.esp

Facelight.esp

SGEyebrows.esp

SOTGenesisMod.esp

BFT Ships and Carriages.esp

Run For Your Lives.esp

iHUD.esp

Argonian Access.esp

dD-No Spinning Death Animation Merged.esp

the dd- mods are conflicting with each other - you need to choose 1 such as "dD - Realistic Ragdoll Force - Realistic.esp"

Ā 

clean the save after that then if you have further issues post the updated log

Posted

well fixed it, had the dialogue bug so tried to install the new version. (old game)

new game works fine, wench class transference to slave is 80% ish, better then 0

also to re-ghost use command setactoralpha 0.7 does the trick, use 1 to make non-transparent. hello x-ray pron!

never used leveled actorbase, only thing I did as mentioned was change flight threshold from 60 to 40

then again took me 6 months+ to find out bdsexfinder was the mod causing the map mismatch error on mcm... (wasn't looking to be honest)

Ā 

Thanks for the reply CliftonJD, pointed me in the right direction. as always love your workĀ  :)

Posted

Ā 

Ā 

  • new feature "leveled actorbase enslavement" available from the mcm along with several fixes to it
  • full install package now includes all files with the slave camps in their own folders

Ā 

Hi, what this new feature do exactly ?

And what are these camps ? I only know the fellgow one.

Thx.

Ā 

Ā 

if it works as intended, that's meant to end the "naked bandit" bug

at the time it was originally suggested we didn't have a usable core to work that in - after some digging i was able to obtain that new core, but it still took alot of beta testing and recoding to get the leveled actorbase working as well as it does...somebody may look back at the code today and wonder wtf is going on here and anybody using is will notice that we still use the old encounterzone as well as the new methods---this is done to keep those slaves as slaves and eliminate them from being erased at the next quit/reload

Ā 

Ā 

Hi, i have the 7.0 version but the "eveled actorbase enslavement" seems to no working for me. I tried both without and with checking it, with forsworn, bandits and necromancers, but those i enslave still appear naked in other dungeons (those with the same face).

Ā 

Any tips/ideas of how i could make it work ?

Posted

Hello, is there a way to have the slaves "automatically" trained except from the mod Home Sweet Home and the "I'm going to make sure you stay here" dialogue ?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...