Love Space Posted February 23, 2017 Posted February 23, 2017 Is Skyrim SE engine the same like Fallout 4 engine? Skyrim uses Creation Engine. Fallout 4 uses Creation Engine. So yes, but they still have differences on how they were developed if I remember right.
pipdude Posted February 23, 2017 Posted February 23, 2017 I was skimming through the questions and answers and I didnt see this answered (Though I could have missed it, been doing the all nighter thing trying to impress the boss at a company I've been doing a trial run for to prove I really am as good at the whole "software developer" thing as I claimed on my CV xD), so I wanted to ask; Will any steps be taken to make SexTec a part of the settlement system beyond sleeping with settlers etc? Like assigning jobs such as strippers/prostitutes and so on? Or will that be left in the hands of other modders to make as plugins to the core system? I'm not on the SexTec team. So, I can't give an official answer. But, I'm pretty sure that the answer is no. They have always been focused on making just the sex framework. It is up to other mods to handle various contexts and features that make use of their sex animation/tracking handling. Good luck with the new job! Is Skyrim SE engine the same like Fallout 4 engine? Someone else may know more. But, from what I can see, FO4 has quite a few new features and has differences in physics handling, asset types and structures. So, I would say that they are not the same engine. But, it also seems likely that they share significant amounts of code.
MissKatie Posted February 24, 2017 Posted February 24, 2017 I was skimming through the questions and answers and I didnt see this answered (Though I could have missed it, been doing the all nighter thing trying to impress the boss at a company I've been doing a trial run for to prove I really am as good at the whole "software developer" thing as I claimed on my CV xD), so I wanted to ask; Will any steps be taken to make SexTec a part of the settlement system beyond sleeping with settlers etc? Like assigning jobs such as strippers/prostitutes and so on? Or will that be left in the hands of other modders to make as plugins to the core system? I'm not on the SexTec team. So, I can't give an official answer. But, I'm pretty sure that the answer is no. They have always been focused on making just the sex framework. It is up to other mods to handle various contexts and features that make use of their sex animation/tracking handling. I am not part of the SexTec team either but you are correct. They've answered questions like these a million times and it will just be a framework that will make mods like that possible. Some people might not want a mod like that so there's no reason to make the framework bloated with features some people won't use, it's better to get other modders to use the framework to create things like that. This way people can pick what things they want and no one will have a bloated install.
BringtheNoise Posted February 24, 2017 Posted February 24, 2017 CPU have you figured out a replacement for the Horse mount system (what was used in Sexlab). Suggestion: look at the ride able vehicles mods (bikes as well as the older cars versions) and see if that mount system could be used to keep the actors in place during sex acts. Oh and someone needs to make table and furniture animations.... yep I can see having someone up on a counter top, table, thrown over the back of a couch, or onto the hood of a car (hopefully before its blow up and moved) and just going at it.... Never mind that... we need the frame work first someone can do the animations later.
Guest Posted February 24, 2017 Posted February 24, 2017 setVeichle is available, and it is all we need to have actors to play an animation ignoring collisions.
Nicklich Posted February 24, 2017 Posted February 24, 2017 setVeichle is available, and it is all we need to have actors to play an animation ignoring collisions. With that said how long do you think it will be? I know 0 about modding an all just curious
Guest Posted February 24, 2017 Posted February 24, 2017 It is not this we are waiting for. We are waiting for F4SE, and the very first version for F4SE is promised for Eed of March. But keep in mind all is done by volunteers, so no real finish dates can be provided.
BringtheNoise Posted February 24, 2017 Posted February 24, 2017 It is not this we are waiting for. We are waiting for F4SE, and the very first version for F4SE is promised for Eed of March. But keep in mind all is done by volunteers, so no real finish dates can be provided. F4SE is on version 3.0 (for Fallout4.exe v1.9.4) and has been out for quite some time. http://f4se.silverlock.org/ The Scripts Extender listed for a march release is for Skyrim Special Edition (SKSE64).... unless there is another update coming out for fallout 4 (which I would not put past them). Note: Expired's Looks Mirror functions call on F4SE already, along with the "Place Anywhere" mod.... The sad part is they have to be updated ever time Beth updates the exe, then SE team updates F4SE to work with the new exe... ring around the corn hole....pocket full of crazy... Currently I'm running Fallout4.exe version 1.8.7 with F4SE v2.8 cause I'm waiting on Beth to get the last last lassssssssstttttt update out before I update again cause there are to many F4SE plugins that will need to be updated once I update the build of both the exe and script extender.... and yeah 1.8.7 is perfectly stable for me.
Lodo1230 Posted February 25, 2017 Posted February 25, 2017 F4SE is on version 3.0 (for Fallout4.exe v1.9.4) and has been out for quite some time. http://f4se.silverlock.org/ F4SE is on version 0.3.0, - The 0. is big difference And the mention : "This is an early release with very little functionality" is also important.
Courtmaster Posted February 25, 2017 Posted February 25, 2017 It's a bit sad that I'm actually anxiously waiting for the official developers to stop supporting their game so that we can finally start seeing some real development... It's a bit sad that I'm actually anxiously waiting for the official developers to stop supporting their game so that we can finally start seeing some real development...
Z0mBieP00Nani Posted February 25, 2017 Posted February 25, 2017 It's a bit sad that I'm actually anxiously waiting for the official developers to stop supporting their game so that we can finally start seeing some real development... It's a bit sad that I'm actually anxiously waiting for the official developers to stop supporting their game so that we can finally start seeing some real development... Are you from the department of redundancy department, or did you just experience some lag?
snarfies Posted February 25, 2017 Posted February 25, 2017 It's a bit sad that I'm actually anxiously waiting for the official developers to stop supporting their game so that we can finally start seeing some real development... It's a bit sad that I'm actually anxiously waiting for the official developers to stop supporting their game so that we can finally start seeing some real development... Are you from the department of redundancy department, or did you just experience some lag?
Leito86 Posted February 25, 2017 Posted February 25, 2017 It's a bit sad that I'm actually anxiously waiting for the official developers to stop supporting their game so that we can finally start seeing some real development... It's a bit sad that I'm actually anxiously waiting for the official developers to stop supporting their game so that we can finally start seeing some real development... Are you from the department of redundancy department, or did you just experience some lag?
nestor28 Posted February 26, 2017 Posted February 26, 2017 It's a bit sad that I'm actually anxiously waiting for the official developers to stop supporting their game so that we can finally start seeing some real development... It's a bit sad that I'm actually anxiously waiting for the official developers to stop supporting their game so that we can finally start seeing some real development... Are you from the department of redundancy department, or did you just experience some lag? LMAO xD the video is very funny
alucrad90 Posted February 28, 2017 Posted February 28, 2017 A question I've think about recently What will be the best way to treat super mutant scene? You know there are quite some "female super mutant" mods use a female mesh with human skeleton, They just enlarge the skeleton So I think the framework need a featrure to point out the difference between vanilla SM and human with larger skeleton. And the feature should also be prevented from using on the child race
Guest Posted February 28, 2017 Posted February 28, 2017 Not very different from SexLab. Different creatures (races) [may] have different skeletons. As soon an animation is made fo such skeleton then is just a matter of alignments (and that is not a real problem.) Child races (vanilla and custom) will be always banned. No matter what.
MeJimmy Posted February 28, 2017 Posted February 28, 2017 Did someone say super mutants? SM_Carry.gif You are the King!
Z0mBieP00Nani Posted February 28, 2017 Posted February 28, 2017 Did someone say super mutants? SM_Carry.gif Damn, it's so nice to have Leito back... Bet that would be a massive dose of rads in her cooch, lol.
Kain82 Posted February 28, 2017 Posted February 28, 2017 Did someone say super mutants? SM_Carry.gif Great work, Leito!
Sosina Posted February 28, 2017 Posted February 28, 2017 if I recall correctly I thought the only people that could be turned into super mutants were females? lore wise I mean, and that they lost all their sexual characteristics as well as where rendered sterile (I could easily be wrong I am by no means a lore expert XD)
Lethe Wombat Posted February 28, 2017 Posted February 28, 2017 Did someone say super mutants? SM_Carry.gif Using default Nora makes it even better
Highborn Posted February 28, 2017 Posted February 28, 2017 if I recall correctly I thought the only people that could be turned into super mutants were females? lore wise I mean, and that they lost all their sexual characteristics as well as where rendered sterile (I could easily be wrong I am by no means a lore expert XD) I didn't play the other games but Virgil in a Fallout 4 becomes a super mutant and he is male.
A51 Posted February 28, 2017 Posted February 28, 2017 if I recall correctly I thought the only people that could be turned into super mutants were females? lore wise I mean, and that they lost all their sexual characteristics as well as where rendered sterile (I could easily be wrong I am by no means a lore expert XD) I didn't play the other games but Virgil in a Fallout 4 becomes a super mutant and he is male. Fawkes from FO3 and Dog/God from FN:NV are also male. There are male supermutants but they are considered rare as it is easier to turn females into supermutants. Due to the FEV they are sterile and their genitals are usually jacked up, but well... these mods dont need to be completely lore friendly anyways...
Comfortblynumb2 Posted March 1, 2017 Posted March 1, 2017 Did someone say super mutants? SM_Carry.gif Leito this is just plain teasing, lol, it looks great tho. Can i get some quick clarification? I asked earlier in this thread, and someone said F4SE was set for a beta release date sometime in March? Is this going to include the Papyrus Log capabilities or do we not know yet? And then lastly, is Sextech progress at 0%? Or has some work already been completed?
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