Messoriem Posted April 14 Posted April 14 On 4/3/2026 at 12:02 PM, TrollAutokill said: I think I will need screenshots of the (not-)happening action. With a papyrus log. After I took the screenshot, I told her to follow me ([04/14/2026 - 05:19:07PM] DOM_Keys: DOMDoFollowMe Frenenora), but she dont react Papyrus.0.log
TrollAutokill Posted April 14 Posted April 14 7 hours ago, Messoriem said: After I took the screenshot, I told her to follow me ([04/14/2026 - 05:19:07PM] DOM_Keys: DOMDoFollowMe Frenenora), but she dont react Papyrus.0.log 547.42 kB · 1 download If I understand correctly you're giving a DOM order to an HSH slave. It's WIP, you can't tell what will happen. 1
TrollAutokill Posted April 15 Posted April 15 (edited) This is version 1.40 of HSH, it contains a few additions to Musje's extraordinary mod, cleans a few oddities and ensure all properties are correctly set. This version is compatible with PAH8 or DOM8 (to be published). WARNING: NOT compatible with DOM7 and below. Here is a summary of the changes: Corrected error in follower scenes when DD was not installed Moved some NPCs to unique so they won't be renamed by mods like RealNames (like Padrin aka 'P') The names of the slaves now appear in full (not just Bandit/Necromancer/...) in dialogues and message boxes. Added followers and slaves "propose massage" toggle in MCM Mines: Mines do not disappear after the quest is over (can be changed with MCM toggle) Miners are not deleted if the mine is full (can be changed with MCM toggle) Added a list for miners. Miners can be bought back after completing the catch more criminals quest. Mine overseers have their own preference as to who can or can not be put to work into the mines. The Orc girl will not accept orcs. The Nord man will not accept nords. The Nord woman will not accept elders. Added a dialogue to restart the mines after the Jarl is informed of the problem. Catch more criminal quests: Mona and Merian aliases are now updated if captured and cloned, allowing the quest to continue. As a consequence, Mona and Merian have their own enslave dialogue. Merian can still be enslaved during combat when she attacks the DB. Merian follows the player until her sister is freed, captured or herself is captured If Mona is freed (not lied to and enslaved with dialogue) a scene will play with Merian running to her sister and hug her (even if Merian is enslaved). The scene will not play if one of the actors is tied or too far away. Merian and Mona can be recruited as followers or enslaved without messing up the quest. For vanilla followers limit (==1) only the asked sister will be set as follower, the other sister will just follow. Kidnapping quest: Added special paralyzis to the list of spells able to subdue Melina Added a wooden club in the docks chest to be able to knock out Melina, or anyone else for that matter. Paralysis potion (use on weapon, I prefer the wooden sword) or spell are of course still a possibility! Beware as a failed knock out might trigger an alarm. Knocked out NPC can be waken up using the HSH WakeUp perk. Samir and his henchman will escort Melina to Dawnstar docks after getting the delivery. Rich Dragonborns might also choose to keep Melina for themselves in exchange of 10k gold to Samir. PAH_HomeSweetHome_1.40_SSE.7z Edited April 15 by TrollAutokill 4
Fraying9981 Posted April 16 Posted April 16 17 hours ago, TrollAutokill said: This is version 1.40 of HSH, it contains a few additions to Musje's extraordinary mod, cleans a few oddities and ensure all properties are correctly set. This version is compatible with PAH8 or DOM8 (to be published). WARNING: NOT compatible with DOM7 and below. Here is a summary of the changes: Corrected error in follower scenes when DD was not installed Moved some NPCs to unique so they won't be renamed by mods like RealNames (like Padrin aka 'P') The names of the slaves now appear in full (not just Bandit/Necromancer/...) in dialogues and message boxes. Added followers and slaves "propose massage" toggle in MCM Mines: Mines do not disappear after the quest is over (can be changed with MCM toggle) Miners are not deleted if the mine is full (can be changed with MCM toggle) Added a list for miners. Miners can be bought back after completing the catch more criminals quest. Mine overseers have their own preference as to who can or can not be put to work into the mines. The Orc girl will not accept orcs. The Nord man will not accept nords. The Nord woman will not accept elders. Added a dialogue to restart the mines after the Jarl is informed of the problem. Catch more criminal quests: Mona and Merian aliases are now updated if captured and cloned, allowing the quest to continue. As a consequence, Mona and Merian have their own enslave dialogue. Merian can still be enslaved during combat when she attacks the DB. Merian follows the player until her sister is freed, captured or herself is captured If Mona is freed (not lied to and enslaved with dialogue) a scene will play with Merian running to her sister and hug her (even if Merian is enslaved). The scene will not play if one of the actors is tied or too far away. Merian and Mona can be recruited as followers or enslaved without messing up the quest. For vanilla followers limit (==1) only the asked sister will be set as follower, the other sister will just follow. Kidnapping quest: Added special paralyzis to the list of spells able to subdue Melina Added a wooden club in the docks chest to be able to knock out Melina, or anyone else for that matter. Paralysis potion (use on weapon, I prefer the wooden sword) or spell are of course still a possibility! Beware as a failed knock out might trigger an alarm. Knocked out NPC can be waken up using the HSH WakeUp perk. Samir and his henchman will escort Melina to Dawnstar docks after getting the delivery. Rich Dragonborns might also choose to keep Melina for themselves in exchange of 10k gold to Samir. PAH_HomeSweetHome_1.40_SSE.7z 7.93 MB · 1 download awesome thanks! did you fix the HSH slaves not obeying most commands or are you still working on that one?
TrollAutokill Posted April 16 Posted April 16 (edited) 4 hours ago, Fraying9981 said: awesome thanks! did you fix the HSH slaves not obeying most commands or are you still working on that one? This is an update to HSH+PAH, there is no such bug with PAH that I am aware of. DOM8 will use the same HSH base than PAH and hopefully introduce fewer bugs than 7. Edited April 16 by TrollAutokill
sidfu1 Posted April 16 Posted April 16 4 hours ago, Fraying9981 said: awesome thanks! did you fix the HSH slaves not obeying most commands or are you still working on that one? that bug is one with DOM modifcation of HSH. so its not a HSH bug. 1
Fraying9981 Posted April 16 Posted April 16 2 hours ago, sidfu1 said: that bug is one with DOM modifcation of HSH. so its not a HSH bug. thanks, so how is it solvable currently?
TrollAutokill Posted April 16 Posted April 16 (edited) 1 hour ago, Fraying9981 said: thanks, so how is it solvable currently? Short version: Use PAH and install HSH on top of DOM. HSH version 1.40 is not compatible with DOM7. The only way to use it, is with PAH. You need to install PAH first, then DOM7 without any HSH patch, and lastly, overwriting everything, install HSH. Send slaves to PAH first and then to HSH. Same for AYGAS 0.70. Edited April 16 by TrollAutokill 1
color 4a4a4a Posted April 18 Posted April 18 Hey, so I just wanted to ask, is it normal that when I leave a slave to be trained by another slave, after a few days of training going okey they start gaining only like 1 point to their stats per 24 hours? Is it supposed to be like that? Is there some kind of mechanic that i dont know of? Or at the very least is it a known problem? Please, answer if its not too much trouble
color 4a4a4a Posted April 18 Posted April 18 Uhh, well I installed the new version from above and it started to work with some slaves? Now some are trained to max stats in two days, also some other slaves stats went down for some reason and the number is red. There is clearly some kind of mechalic at play here, but I dont understand and dont see any instruction anywhere. Also in MCM when clicking the option to disable old slaves in mines the option to close the mines gets ticked, there is no way to tick the option to disable old slaves. 1
TrollAutokill Posted April 18 Posted April 18 1 hour ago, color 4a4a4a said: Hey, so I just wanted to ask, is it normal that when I leave a slave to be trained by another slave, after a few days of training going okey they start gaining only like 1 point to their stats per 24 hours? Is it supposed to be like that? Is there some kind of mechanic that i dont know of? Or at the very least is it a known problem? Please, answer if its not too much trouble The mechanic is slaves can not train slaves above their own training level. Yellow means being trained, green means maxed, red means low or never trained.
TrollAutokill Posted April 18 Posted April 18 45 minutes ago, color 4a4a4a said: Also in MCM when clicking the option to disable old slaves in mines the option to close the mines gets ticked, there is no way to tick the option to disable old slaves. Yes there is a small display glitch there. Ifyou close the MCM and reopen it should show correctly. I will correct when I have the opportunity. 1
TrollAutokill Posted April 22 Posted April 22 (edited) This is version 1.41 of HSH, it contains a few additions to Musje's extraordinary mod, cleans a few oddities and ensure all properties are correctly set. This version is compatible with PAH8 or DOM8 (to be published). WARNING: NOT compatible with DOM7 and below. Here is a summary of the changes: ZAZ is now a soft dependency. HSH will work without ZAZ but you will miss most furnitures and animations. UNTESTED! . ZAZ furniture house additions are now in a separate ESL with ZAZ as a hard requirement: PAH_HomeSweetAdditions.esl Corrected kill miners switch being wrongly displayed. Corrected error in follower scenes when DD was not installed Moved some NPCs to unique so they won't be renamed by mods like RealNames (like Padrin aka 'P') The names of the slaves now appear in full (not just Bandit/Necromancer/...) in dialogues and message boxes. Added followers and slaves "propose massage" toggle in MCM Mines: Mines do not disappear after the quest is over (can be changed with MCM toggle) Miners are not deleted if the mine is full (can be changed with MCM toggle) Added a list for miners. Miners can be bought back after completing the catch more criminals quest. Mine overseers have their own preference as to who can or can not be put to work into the mines. The Orc girl will not accept orcs. The Nord man will not accept nords. The Nord woman will not accept elders. Added a dialogue to restart the mines after the Jarl is informed of the problem. Catch more criminal quests: Mona and Merian aliases are now updated if captured and cloned, allowing the quest to continue. As a consequence, Mona and Merian have their own enslave dialogue. Merian can still be enslaved during combat when she attacks the DB. Merian follows the player until her sister is freed, captured or herself is captured If Mona is freed (not lied to and enslaved with dialogue) a scene will play with Merian running to her sister and hug her (even if Merian is enslaved). The scene will not play if one of the actors is tied or too far away. Merian and Mona can be recruited as followers or enslaved without messing up the quest. For vanilla followers limit (==1) only the asked sister will be set as follower, the other sister will just follow. Kidnapping quest: Added special paralyzis to the list of spells able to subdue Melina Added a wooden club in the docks chest to be able to knock out Melina, or anyone else for that matter. Paralysis potion (use on weapon, I prefer the wooden sword) or spell are of course still a possibility! Beware as a failed knock out might trigger an alarm. Knocked out NPC can be waken up using the HSH WakeUp perk. Samir and his henchman will escort Melina to Dawnstar docks after getting the delivery. Rich Dragonborns might also choose to keep Melina for themselves in exchange of 10k gold to Samir. PAH_HomeSweetHome_1.41_SSE.7z Edited April 22 by TrollAutokill 1
interfaz Posted April 23 Posted April 23 (edited) What could be the reason that I can see all of the mods on HSH page, but not DOM even though everything works well? DOM 7.12.9 HSH 1.33b Edited April 23 by interfaz
TrollAutokill Posted April 23 Posted April 23 (edited) 58 minutes ago, interfaz said: What could be the reason that I can see all of the mods on HSH page, but not DOM even though everything works well? DOM 7.12.9 HSH 1.33b HSH 1.33b doesn't detect DOM7, unless you installed the patch from DOM's fomod LAST. Edited April 23 by TrollAutokill
interfaz Posted April 23 Posted April 23 7 minutes ago, TrollAutokill said: HSH 1.33b doesn't detect DOM7, unless you installed the patch from DOM's fomod LAST. Just before you said that I realised 1.33c is what I needed and it worked. Thanks anyway!
netruss1964 Posted April 23 Posted April 23 On 4/22/2026 at 11:21 AM, TrollAutokill said: This is version 1.41 of HSH, it contains a few additions to Musje's extraordinary mod, cleans a few oddities and ensure all properties are correctly set. This version is compatible with PAH8 or DOM8 (to be published). WARNING: NOT compatible with DOM7 and below. Here is a summary of the changes: ZAZ is now a soft dependency. HSH will work without ZAZ but you will miss most furnitures and animations. UNTESTED! . ZAZ furniture house additions are now in a separate ESL with ZAZ as a hard requirement: PAH_HomeSweetAdditions.esl Corrected kill miners switch being wrongly displayed. Corrected error in follower scenes when DD was not installed Moved some NPCs to unique so they won't be renamed by mods like RealNames (like Padrin aka 'P') The names of the slaves now appear in full (not just Bandit/Necromancer/...) in dialogues and message boxes. Added followers and slaves "propose massage" toggle in MCM Mines: Mines do not disappear after the quest is over (can be changed with MCM toggle) Miners are not deleted if the mine is full (can be changed with MCM toggle) Added a list for miners. Miners can be bought back after completing the catch more criminals quest. Mine overseers have their own preference as to who can or can not be put to work into the mines. The Orc girl will not accept orcs. The Nord man will not accept nords. The Nord woman will not accept elders. Added a dialogue to restart the mines after the Jarl is informed of the problem. Catch more criminal quests: Mona and Merian aliases are now updated if captured and cloned, allowing the quest to continue. As a consequence, Mona and Merian have their own enslave dialogue. Merian can still be enslaved during combat when she attacks the DB. Merian follows the player until her sister is freed, captured or herself is captured If Mona is freed (not lied to and enslaved with dialogue) a scene will play with Merian running to her sister and hug her (even if Merian is enslaved). The scene will not play if one of the actors is tied or too far away. Merian and Mona can be recruited as followers or enslaved without messing up the quest. For vanilla followers limit (==1) only the asked sister will be set as follower, the other sister will just follow. Kidnapping quest: Added special paralyzis to the list of spells able to subdue Melina Added a wooden club in the docks chest to be able to knock out Melina, or anyone else for that matter. Paralysis potion (use on weapon, I prefer the wooden sword) or spell are of course still a possibility! Beware as a failed knock out might trigger an alarm. Knocked out NPC can be waken up using the HSH WakeUp perk. Samir and his henchman will escort Melina to Dawnstar docks after getting the delivery. Rich Dragonborns might also choose to keep Melina for themselves in exchange of 10k gold to Samir. PAH_HomeSweetHome_1.41_SSE.7z 18.97 MB · 2 downloads Is there a version of this for LE? If not, would it be difficult to back port? I have done quite a bit of back porting.
TrollAutokill Posted April 23 Posted April 23 (edited) 25 minutes ago, netruss1964 said: Is there a version of this for LE? If not, would it be difficult to back port? I have done quite a bit of back porting. @CliftonJDknows more about backporting than me. Though this version uses a few PO3 functions to make up for the Zaz soft dependency. I am not sure PO3 Papyrus Tweaks are available for LE. Maybe 1.40 is easier to convert since it doesn't use PO3. Edited April 23 by TrollAutokill 1
CliftonJD Posted April 26 Posted April 26 On 4/23/2026 at 2:48 PM, netruss1964 said: Is there a version of this for LE? If not, would it be difficult to back port? I have done quite a bit of back porting. i believe everything has to be done manually to backport, comparing the 2 esp in tesedit for changes then opening from the ck to update script properties On 3/17/2026 at 3:34 AM, CliftonJD said: try this: PAH_HomeSweetHome_1.33d_LE.7z 6.88 MB · 4 downloads i backported this but hes already had 2 more updates since
TrollAutokill Posted April 26 Posted April 26 (edited) On 4/26/2026 at 3:09 AM, CliftonJD said: On 3/17/2026 at 9:34 AM, CliftonJD said: i backported this but hes already had 2 more updates since 1.33d is the legacy version with bug corrections, and the only one I can see why people would like an LE backport. You already did that one, so thanks. 1.40 has a few additions, but most importantly it has all dependencies in one script. It's future proof, not really intended for a backport, but could be. 1.41 has Zaz as soft dependency and uses PO3 Papyrus extension to achieve that. It is tailored to work with PAH8 and DOM8 SE. As a matter of fact it is even more future proof than 1.40 and less of a candidate for a backport. Same logic applies for AYGAS. Edited April 27 by TrollAutokill 2
CliftonJD Posted April 28 Posted April 28 (edited) On 4/22/2026 at 10:21 AM, TrollAutokill said: This is version 1.41 of HSH, it contains a few additions to Musje's extraordinary mod, cleans a few oddities and ensure all properties are correctly set. This version is compatible with PAH8 or DOM8 (to be published). WARNING: NOT compatible with DOM7 and below. Here is a summary of the changes: ZAZ is now a soft dependency. HSH will work without ZAZ but you will miss most furnitures and animations. UNTESTED! . ZAZ furniture house additions are now in a separate ESL with ZAZ as a hard requirement: PAH_HomeSweetAdditions.esl Corrected kill miners switch being wrongly displayed. Corrected error in follower scenes when DD was not installed Moved some NPCs to unique so they won't be renamed by mods like RealNames (like Padrin aka 'P') The names of the slaves now appear in full (not just Bandit/Necromancer/...) in dialogues and message boxes. Added followers and slaves "propose massage" toggle in MCM Mines: Mines do not disappear after the quest is over (can be changed with MCM toggle) Miners are not deleted if the mine is full (can be changed with MCM toggle) Added a list for miners. Miners can be bought back after completing the catch more criminals quest. Mine overseers have their own preference as to who can or can not be put to work into the mines. The Orc girl will not accept orcs. The Nord man will not accept nords. The Nord woman will not accept elders. Added a dialogue to restart the mines after the Jarl is informed of the problem. Catch more criminal quests: Mona and Merian aliases are now updated if captured and cloned, allowing the quest to continue. As a consequence, Mona and Merian have their own enslave dialogue. Merian can still be enslaved during combat when she attacks the DB. Merian follows the player until her sister is freed, captured or herself is captured If Mona is freed (not lied to and enslaved with dialogue) a scene will play with Merian running to her sister and hug her (even if Merian is enslaved). The scene will not play if one of the actors is tied or too far away. Merian and Mona can be recruited as followers or enslaved without messing up the quest. For vanilla followers limit (==1) only the asked sister will be set as follower, the other sister will just follow. Kidnapping quest: Added special paralyzis to the list of spells able to subdue Melina Added a wooden club in the docks chest to be able to knock out Melina, or anyone else for that matter. Paralysis potion (use on weapon, I prefer the wooden sword) or spell are of course still a possibility! Beware as a failed knock out might trigger an alarm. Knocked out NPC can be waken up using the HSH WakeUp perk. Samir and his henchman will escort Melina to Dawnstar docks after getting the delivery. Rich Dragonborns might also choose to keep Melina for themselves in exchange of 10k gold to Samir. PAH_HomeSweetHome_1.41_SSE.7z 18.97 MB · 6 downloads interesting, so the trainers are listed in green text and trainees in red....can we get that in a brighter shade of red, kind of hard to see against the dark mcm Edited April 28 by CliftonJD
sidfu1 Posted April 28 Posted April 28 1 hour ago, CliftonJD said: interesting, so the trainers are listed in green text and trainees in red....can we get that in a brighter shade of red, kind of hard to see against the dark mcm that was actuay already in HSH but dom patches removed and changed mcm. it also in orginal HSH it showed who was trainer and who getting trained
TrollAutokill Posted April 28 Posted April 28 (edited) 2 hours ago, CliftonJD said: interesting, so the trainers are listed in green text and trainees in red....can we get that in a brighter shade of red, kind of hard to see against the dark mcm I will see to it. I could even add a color picker somewhere. 1 hour ago, sidfu1 said: that was actuay already in HSH but dom patches removed and changed mcm. it also in orginal HSH it showed who was trainer and who getting trained Which version? The latest 1.41 has colors and for 1.33d nothing was changed since 1.33b on that matter. Maybe show us a couple screenshots. Edited April 28 by TrollAutokill 2
TrollAutokill Posted April 30 Posted April 30 This is version 1.41b of HSH, it contains a few additions to Musje's extraordinary mod, cleans a few oddities and ensure all properties are correctly set. This version is compatible with PAH8 or DOM8 (to be published). WARNING: NOT compatible with DOM7 and below. Here is a summary of the changes in 1.41b: Added "Colors" MCM tab for slaves' list color settings @CliftonJD special request. Corrected Mona dialogue when her sister is enslaved. Added a few slavers to generic PAH slavers faction. Added PAHSlaveFaction to all slaves to exclude them from buying an AYGAS slave. Changes in 1.41: ZAZ is now a soft dependency. HSH will work without ZAZ but you will miss most furnitures and animations. UNTESTED! . ZAZ furniture house additions are now in a separate ESL with ZAZ as a hard requirement: PAH_HomeSweetAdditions.esl Corrected kill miners switch being wrongly displayed. Corrected error in follower scenes when DD was not installed Moved some NPCs to unique so they won't be renamed by mods like RealNames (like Padrin aka 'P') The names of the slaves now appear in full (not just Bandit/Necromancer/...) in dialogues and message boxes. Added followers and slaves "propose massage" toggle in MCM Mines: Mines do not disappear after the quest is over (can be changed with MCM toggle) Miners are not deleted if the mine is full (can be changed with MCM toggle) Added a list for miners. Miners can be bought back after completing the catch more criminals quest. Mine overseers have their own preference as to who can or can not be put to work into the mines. The Orc girl will not accept orcs. The Nord man will not accept nords. The Nord woman will not accept elders. Added a dialogue to restart the mines after the Jarl is informed of the problem. Catch more criminal quests: Mona and Merian aliases are now updated if captured and cloned, allowing the quest to continue. As a consequence, Mona and Merian have their own enslave dialogue. Merian can still be enslaved during combat when she attacks the DB. Merian follows the player until her sister is freed, captured or herself is captured If Mona is freed (not lied to and enslaved with dialogue) a scene will play with Merian running to her sister and hug her (even if Merian is enslaved). The scene will not play if one of the actors is tied or too far away. Merian and Mona can be recruited as followers or enslaved without messing up the quest. For vanilla followers limit (==1) only the asked sister will be set as follower, the other sister will just follow. Kidnapping quest: Added special paralyzis to the list of spells able to subdue Melina Added a wooden club in the docks chest to be able to knock out Melina, or anyone else for that matter. Paralysis potion (use on weapon, I prefer the wooden sword) or spell are of course still a possibility! Beware as a failed knock out might trigger an alarm. Knocked out NPC can be waken up using the HSH WakeUp perk. Samir and his henchman will escort Melina to Dawnstar docks after getting the delivery. Rich Dragonborns might also choose to keep Melina for themselves in exchange of 10k gold to Samir. PAH_HomeSweetHome_1.41b_SSE.7z 3
Killrathi Posted May 20 Posted May 20 On 4/30/2026 at 4:16 PM, TrollAutokill said: This is version 1.41b of HSH, it contains a few additions to Musje's extraordinary mod, cleans a few oddities and ensure all properties are correctly set. This version is compatible with PAH8 or DOM8 (to be published). Cyclic interaction detected: PAH_HomeSweetHome.esp --[Master]-> PAH_HomeSweetAdditions.esl --[Master Flag]-> PAH_HomeSweetHome.esp I think either PAH_HomeSweetHome.esp must be esm or PAH_HomeSweetAdditions.esl must be esp (or probably esl flagged esp) I changed PAH_HomeSweetHome.esp and testing (added esm flag with ssedit, loot and ingame dont show any related errors atm except old bug with disappearing names of slaves) Spoiler screenshot
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