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OLD - Sexout Pregnancy- Locked Thread (Do Not Use)


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Posted

You can only do that with "armor" tokens. Misc items don't have an unplayable flag.

 

In fact there are three types of inventory objects that have non-playable flag: weapons, armors and ammunition but only unplayable armors are invisible in the player inventory.

Posted
Any reason you can't make them "armor" tokens then?

I think they drove me nuts with all the ref/something missing messages when I oppened GECK :)

And I imagine armor use a bit more memory 7 resources to store to to use as counting tokens. I couldn't put scripts on ammo or there was some other reason I didn't use ammo for counting tokens.

I'll revist the idea later, probably a dummy formlist to shut GECK up when loading.

 

Which messages are the sspammy ones and I'll see what I can do with them for the next release, I'll try and limit the pregnacy numbers more somehow too.

Posted

I get a message saying pregnancy is starting on sunny, even if she is not a companion, even if I have never spoken to her, every time I travel. It is not too bad (compared to, say, the bodyswapping bug we were plagued with for a bit) but I did keep noticing it. There may have been more and I kept noticing sunny, but it generally appeared if I FT or stepped through a door...again, even if I had not spoken to Sunny.

Posted
I get a message saying pregnancy is starting on sunny' date=' even if she is not a companion, even if I have never spoken to her, every time I travel. It is not too bad (compared to, say, the bodyswapping bug we were plagued with for a bit) but I did keep noticing it. There may have been more and I kept noticing sunny, but it generally appeared if I FT or stepped through a door...again, even if I had not spoken to Sunny.[/quote']

It's possible another NPC has had sex with Sunny I guess, currently I am using the PossibleCompanions Formlist in SCR for setting 2 on Female Fertility Enable, I may change that to CurrentCompanions and see if that fixes it.

Or I'll try adding a GetInPlayerCell check for them.

Posted

Cool' date=' it had me confused for a bit that Lily was getting crossed over in the coding somehow :)

 

New Update 20120913.1:

 

Fixes to offspring sizing,

 

some work on bodyswapping, nude still swapping back and forth to nakedtoken, nearly sorted it but ran out of time.

 

other minor fixes/improvements to fertility & ova scripts.

 

ok i found a temporary fix for the body swapping problem!!! O:<

go into sexoutng settings in MCM and set player clothes settings all three of them to "Never"

 

That doesn't "fix" bodyswapping, that disables it.

 

well i have my settings that way and during pregnancy the stages are going fine the body does still change to p1 p2 p3 and etc o-O

 

well maybe i dunno what im talking about D:

Posted
I get a message saying pregnancy is starting on sunny' date=' even if she is not a companion, even if I have never spoken to her, every time I travel. It is not too bad (compared to, say, the bodyswapping bug we were plagued with for a bit) but I did keep noticing it. There may have been more and I kept noticing sunny, but it generally appeared if I FT or stepped through a door...again, even if I had not spoken to Sunny.[/quote']

It's possible another NPC has had sex with Sunny I guess, currently I am using the PossibleCompanions Formlist in SCR for setting 2 on Female Fertility Enable, I may change that to CurrentCompanions and see if that fixes it.

Or I'll try adding a GetInPlayerCell check for them.

 

 

maybe? I got it when emerging from Doc Mitchell's House for the first time in a new game, and had stalkers turned off. I never even set foot in the saloon.

Posted
I get a message saying pregnancy is starting on sunny' date=' even if she is not a companion, even if I have never spoken to her, every time I travel. It is not too bad (compared to, say, the bodyswapping bug we were plagued with for a bit) but I did keep noticing it. There may have been more and I kept noticing sunny, but it generally appeared if I FT or stepped through a door...again, even if I had not spoken to Sunny.[/quote']

It's possible another NPC has had sex with Sunny I guess, currently I am using the PossibleCompanions Formlist in SCR for setting 2 on Female Fertility Enable, I may change that to CurrentCompanions and see if that fixes it.

Or I'll try adding a GetInPlayerCell check for them.

 

 

maybe? I got it when emerging from Doc Mitchell's House for the first time in a new game, and had stalkers turned off. I never even set foot in the saloon.

 

check your pregnancy settings (who can get pregnant) if its set to all female npcs maybe thats whats causing it. or also disable mods and make a save then reanable them to see fi ti still rrepeaets

Posted

I can if it will help Hal. However' date=' I am not really bothered by it just trying to give him as much information to work with as possible.

[/quote']

 

it will help hal. making a save with no mods and activating mods over it reduces the chance of any previous versions of mods from interfering/confilcting. also gives pregnancy mod to reload settings form scratch and sometimes i've seen this to help fix issues a lot. i used ot have this issue where i'd get notices from pregnancy saying thtat my SCR wasnt upto date when it was. it took a completely clean save with no mods ever being active, and then activating mods on top of it to make the problem go away for some reason the old saves had remnants of earlier versions of mods and twas interfering. o-o

Posted
I can if it will help Hal. However' date=' I am not really bothered by it just trying to give him as much information to work with as possible.[/quote']

Yeah, I'm trying to gather info on the issue at them mometn, there's a couple of things I can try, but I'm still on this spammage bug, I suspect they could be related. NPC scripts just aren't reliable. I suspect that the variables in more than one ova script are actually overwriting each other because the scripts are identical in identical objects, though I tried something to prove that and it didn't prove it :)

 

Is anyone having issues with Pregnancy percentage reseting on NPC's still, because I've tried 2 different ways of tracking Fertility & Pregnancy percent, Fertility is counting tokens which seems bulletproof so far but clutters up inventory.

 

Pregnancy is still trying to hold the Pregnancy Percentage in the script and seems to be working because it's now an Object script in a token instead of an Effect script, Effects kept nerfing when the player went out of range or the cell the NPC was in.

 

Also now hopefully more than 24 hours works, though this means if you leave a cell with a Pregnant NPC, nothing should happen while you are away but may suddenly catch up when you reenter the cell.

Posted

I have another idea.......

 

How about to make a multiple dog pregnancy at once? A dog can give birth multiple puppies at once. I think it will be exciting!

Posted
I have another idea.......

 

How about to make a multiple dog pregnancy at once? A dog can give birth multiple puppies at once. I think it will be exciting!

I thought I had still allowed that to happen, but it depends on an ova for each puppy which I think is maximum of 3 currently.

Posted

So i just had an evil thought.

You know the "lustX ammo" things in the SCR trunk?

Well i was wondering if it was possible to make something like that that add sperm to an npc. So you can get them pregnant without the trouble of trying to get them to have sex with a monster.

Posted

LustX "theoretically" works because you shoot needles that contain a chemical that is absorbed into the bloodstream. A SpermX needle would have to be shot at a very specific place to actually have any effect.

Posted

Does the script command that checks where a shot hits actually work? Because I tried to get that for Agent (I wanted Bryce to say "I told you not to blow anyone's head off but that didn't mean you could shoot them elsewhere") but no matter what I tried the script command that should have returned 1 for getting shot in the head never did.

Posted

Did a test with melisa lewis companion, knocking her up twice.

pregnancy seem to proceed smoothly body swapping seemed to work fine but armour swapping didnt with her great khan armor nor the vault suit you start the game with.

 

A couple things i noticed ova at 30 percent female fertility didn't seem to appear, but when I ratchet up female fertility to 50 percent,then an ova would appear.I had female fertile period set at 20 or 30 percent ,sry i forget and a ova appeared at about 80 percent thru the cycle.

 

Got a few messages from her about tight cloths , budges,belly swelling, craving for weird foods etc as the pregnancy proceeded.

I really like the message a nice touch , perhaps they could be expanded ? maybe others as well asking if you are going to take responsibility for child, scared or feeling vulnerable etc.

 

also has sex with sunny and got the occasional message fert1Feffect was being applied to her every so often but she was never in the room.

 

Birth#1 worked with message about moaning, pain giving birth etc,although she did not fall to the ground or anything.message about progress of birth appeared 10 , 20 , etc percent.She gave birth to a miniature boy.Message about pregnancy being removed or something similar after birth.

 

Second pregnancy like the first and birthing EXCEPT 1 big difference namely the second child was almost full grown.

 

I did notice there was a pregnancy count object or something like that in her inventory after the first birth and a second one after the second.

 

Also on the previous version I noticed that you could lose a pregnancy upon fast travel and/or traveling through doors.Never tested this in this version though.

 

It seemed very easy to knock the girls up when they ovulated just had to have sex with few times(2-3) but it only tested twice so cant draw to much from that.

Posted

Does the script command that checks where a shot hits actually work? Because I tried to get that for Agent (I wanted Bryce to say "I told you not to blow anyone's head off but that didn't mean you could shoot them elsewhere") but no matter what I tried the script command that should have returned 1 for getting shot in the head never did.

 

I haven't played agent and you might have already thought of this but I have to say it in case you haven't, did you try checking the PerceptionCondition AV on the target?

http://geck.bethsoft.com/index.php/Stats_List

Posted

LustX "theoretically" works because you shoot needles that contain a chemical that is absorbed into the bloodstream. A SpermX needle would have to be shot at a very specific place to actually have any effect.

 

Yeah I know.

It would mostly be for Testing the monsters pregnancys.

And you know, seeing how many monsters i can fit into GoodSprings without crashing lol.

Posted
I haven't played agent and you might have already thought of this but I have to say it in case you haven't' date=' did you try checking the PerceptionCondition AV on the target?[/quote']I used GetHitLocation figuring that it would Get the Hit Location. It didn't work.

 

EDIT: Correction, I actually used GetKillingBlowLimb because GetHitLocation is finicky on where it can be used.

Posted

Isn't there a stash of test-sperm in the scr case in doc mitchels house?

 

Yeah there is but as far as i know that can only be used on yourself

I want to be able to use it on other NPCs.

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