Jump to content

The factions you want annihilated (and again) the most


Anbeegod

The faction you want annihilated the most  

109 members have voted

  1. 1. The faction you want annihilated the most

    • Enclave
      28
    • Master
      16
    • NCR
      9
    • West Coast BOS
      18
    • Caesar's Legion
      52
    • House
      12
    • Great Khan
      11
    • Shi
      5
    • Mid-West BOS
      11
    • East Coast BOS (F3)
      15
    • East Coast BOS (F4)
      39
    • Children of Atom
      44
    • Follower of Apocalypse
      9
    • Institute
      26
    • Railroad
      30
    • Minutemen
      24
    • Vault-Tec
      7


Recommended Posts

Posted

I choose Caesar's Legion, Enclave, Children of Atom, East Coast BOS (F4) and West Coast BOS, Railroad, Vault-Tec.

 

 

Edit: 13/3/16

I've added Vault-Tec in the options. Let's see how many would vote for them.

Posted

Caesar's Legion because They are ridiculous. Roman legionaires in the 23rd century give me a break. 

And the Children of Atom because they are complete morons. 

Posted

The railroad. Just to end their misery, because with the Institute gone so their purpose gone too. Others like Enclave, Unity (it's not "master", it's "unity" OP), east coast BoS from F4 and the children are easy just because they are the dangerous.

Guest Mogie56
Posted

I would only choose the leaders of a faction to be done away with, once there gone the rest would fall in line eventually. most people want leaders and sometimes overlook their misguided views and beliefs and see them as strengths. with the exception of those factions that are all insane from nuclear fallout, "fiends"etc. if the Institute hadn't of been run by madmen over the years it could actually do a lot of good. If the BoS wasn't run by a misguided fanatic on an ego trip it could do a lot of good. If the Railroad wasn't run by a fanatic so that the good it does do doesn't overshadow human life it self it would be reasonable to keep around. The only really bad part of the Minutemen is Preston Garvey but only because he was written that way. They all have their pluses they're just run by a bunch of misguided wrong direction buttplugs. no idea about the factions in FO 1 and 2, I've never been one for top down micro-management games. I would just vote to knock off the leaders and see where the chips fell.

Posted

I can't really say that it is fair to compare the factions of Fallout and Fallout 2 to the factions from the other games merely on account of the fact that they are intentionally written to come across as comical B-grade early-to-mid 20th Century sci-fi serial villains rather than anything reaching an approximation of a real modern military or political leader. I just saw the "War...War Never Changes" line as being ironic in the first two games since the 'wars' in them are not analogous in any way,shape or form to any large scale conflict ever fought or ever would be fought.

 

Caesar was close enough to one of those irredeemable villains from the first two games but unlike them, he seemed to have a valid motivation (even if his methods for achieving his goals are flawed to say the least)rather than a re-tread of Spider-Man foe The Lizard's master plan or yet another version of the Nazi Final Solution, something akin to what the historical Julius Caesar had though exaggerated.

The exaggerated aspects of Roman society, be it fanatical loyalty to the cause in every soldier or looking upon women(including the player character) and outsiders with utter contempt or their unremitting hostility and brutality is what make the lot of them easy to hate and justifies wiping them out to the last man.

Thanks to the Legion, there was never a shortage of people in New Vegas who one could sneak attack with a Fat Man without hesitation and without the slightest hint of regret that one could not talk things out peacefully with them.

The only peace with them is through intimidation and there is little chance of redemption so one might as well dispense with them as thoroughly as possible whenever possible.

 

Posted

East Coast BoS (F4) for me, Caesar's Legion and the NCR for me.  I almost chose the Enclave too but I remembered NPCs from Fallout 2 that weren't too bad and probably could've been redeemed with better leadership, the same could be said for some NPCs in Fallout 3.  

 

I can't stand the East Coast BoS, they dislike mutants, will kill synths on sight no matter what side they're on and want to destroy the railroad for no good reason.  Just an uncaring pseudo-imperialistic organisation with a black and white mentality.  

 

I think the NCR is too corrupt to stay in power, as useful as they are and as powerful as they are, the NCR refuses to take care of their own citizens first.  I'd be dealing with the raiders and hostile mutants in my own territory before I'd go off exploring and conquering other regions.  I don't understand why the NCR would have so much trouble taking down the legion either, with proper tactics and the right weapons - weapons the legion would refuse to use - they should have no trouble eradicating them yet they're too mired down in their own politics to do anything. 

Posted

 

I think the NCR is too corrupt to stay in power, as useful as they are and as powerful as they are, the NCR refuses to take care of their own citizens first.  I'd be dealing with the raiders and hostile mutants in my own territory before I'd go off exploring and conquering other regions.  I don't understand why the NCR would have so much trouble taking down the legion either, with proper tactics and the right weapons - weapons the legion would refuse to use - they should have no trouble eradicating them yet they're too mired down in their own politics to do anything. 

 

Try getting the wild west era us cattle barons to agree to do something and then try to get them to pony up the money, that is roughly what is going on at home during new vegas from what is said by some of the ncr people in the game.

 

But yeh, the ncr should have sorted their own home out first, though I do not think they were expecting to get into what is pretty much a hot war with the BOS, which I am pretty sure cost the quite a bit in both resources (both material and cash), and more importantly regular and veteran troops killed or wounded.  We also do not know what is going on on the other NCR borders which could also be getting hit by BOS units,

 

Then having to deal with the legion pretty much straight after or while still having to deal with the BOS running around attacking NCR patrols and such, that sort of thing will chew through new troopers and gear pretty quickly, add in the legion attacking NCR supply lines, and I would imagine the BOS are also attacking them though with them its pretty hard to say if they are or are not doing so.

 

Guest Comrade DR. MAHUJ DIK
Posted

The cancer worshippers (children of atom), they operate on full closedminded retard mode and if given the chance will cause a second nuclear holocaust. just die from r5adiation poisoning at once for fuck sake!

 

The wasteland nazis (FO4 BOS), Theyre fucked up and power hungry, the original BOS was about guarding dangerous tech and keeping it safe, not killing everyone thats not human! they werent nice to sentient mutants and ghouls, but they were awaere they werent to blame and just ignored them as long they didnt cause problem. Fallout 3 BOS were awesome, they gave that tch a good use instead of letting it get dusty and probably were loved by everyone for all they didt, i wouldnt doubt people would willing give them old tech fas thanks. Then The asshole comes to power after Sarah lyons dies, and if you look into the terminals nothing isd said about her time as elder1 My guess is that the fucker killed her, took over the brotherhood with the help of the outcasts, ruled over the capital wasteland with steel hands, destroyed underworld (I seriously liked that place), stormed vault 101 for theyr tech, killed fawkes, seized all tech from people even if it was keeping them alive and decided to kill all synths.

 

I love the old roman culture and the legion is a offense to everyone who studied theyr customs. He picked the parts that would give him the "right" to be an asshole tyrant and wasted everything else. The romans were all about bringing prosperity for the empire, the wars were a consequence, whe slaves a way. if Caesarwanted to live the roman way he ould have made a capital for his empire after conquering tye tribes and focused on bringing prosperity and culture to them, when thwy had all they needed he would think about expansion. HE JUST RUN AROUND WAVING STICK AND SLAVING PEOPLE FUCK HIM!!!!!!! I had high hopes when I first heard of the legion just to hate them and want to kill caesar, i really hope someone take over them afetr his death and turn them into proper "Romans"

Posted

Number one is by far the Institute, then again I am thankful for their gift of Curie's new hot (soon to be @#$&able) bod.

Enclave, Khan, Legion (I wonder if Donald Trump is their new Caesar), Brotherhood of Steel (Fallout 4) as I have no respect for their version compared to FO3's.

Guest Comrade DR. MAHUJ DIK
Posted

Number one is by far the Institute, then again I am thankful for their gift of Curie's new hot (soon to be @#$&able) bod.

Enclave, Khan, Legion (I wonder if Donald Trump is their new Caesar), Brotherhood of Steel (Fallout 4) as I have no respect for their version compared to FO3's.

 

LOL, Im immaginating trump on the legions armor and a unique power fist called murica.

Posted

Enclave, Unity (what OP listed as "Master"), Caesar's Legion, the cults, and all the factions from Failout 4. The Enclave and Caesar's Legion are a bunch of elitist bastards that were meant to be hated, the Unity because the Master was the one who unleashed the FEV, the cults because they're lunatics, and everyone from Failout 4 because of how poorly they were done. Of all of them, the Institute ranks highest because of how lore-unfriendly they are, the fact that Bethesda honestly thinks matter/energy teleportation is at all plausible in post-apocalyptic world, and Synths are a very poor fit with the Fallout universe. Whoever decided to implement them back in FO3 is an absolute moron; they just don't fit with the retro-'50s feel of the series.

Guest Comrade DR. MAHUJ DIK
Posted

LOL, you know there are some stuff in mothership zetathat suggest that people started to colonize the moon and in FO4 there are some stuffrelated to great war conflicts on the moon... Im can already see it.

A DLC allows you to get a ship and got to moon, suddenly the engines stop and lights start to fail and everithing goes dark, you hear bumps on the outside when suddenly...

Preston appears on a space suit with the minutemen insignia and his hat over the helmet and sends a radio:

"general another settlement needs your help çet me mark it on your map... Oh the moon its not on it ? let me mark it on the ships map"

"fuck you garvey how did you even got here!"

Posted

Instead of annihilating whole human factions in game as a perfect war criminal to be remembered in the songs of the still unborn, I prefer to remove their leaders from the equation. Their years all dust, I am assassin.

Posted

The railroad. Just to end their misery, because with the Institute gone so their purpose gone too. Others like Enclave, Unity (it's not "master", it's "unity" OP), east coast BoS from F4 and the children are easy just because they are the dangerous.

That was the stupidest thing, they are literally endangering humanity. one day the synths will turn on humans and try to wipe them out like terminator. bunch of stupid hippies.

 

fo4 brotherhood of steel are dicks, they are just a bunch of power hungry meatheads who want to hoard all technology for themselves and want to make everyone live in the damn stone age, under their rule. just because a nuclear war happend does not mean it will happen again or that it was the fault of anyone. 

 

the Aliens have been watching the planet for years and have even planted sleeper cells in the form of toys.

 

Just kill them all, they even have the gall to come into the commonwealth unwanted and demand supply from farmers who already get harassed from raiders as it is and think they own the damn place. 

 

Wipe them all out, removing leaders is not a sure sign of removing the threat, the cockroaches will eventually come back in larger numbers.

Posted

Wipe them all out, removing leaders is not a sure sign of removing the threat, the cockroaches will eventually come back in larger numbers.

A headless viper is just a piece of meat. The fate of the leader inevitably scares off the b'Jesus of those who'd just love to follow after... if there were no such damned risk to share his/her fate. Besides, to challenge the leader is the original tactics of man to take over (or to set a clear warning to others). For example, according to the lore, a paladin can challenge the leader of the local BoS to a duel to death at any time. I am paladin... and (in game) the unstoppable mistress of any leader's destiny, the goddess of kingdom come, better believe that.

Posted

 

Wipe them all out, removing leaders is not a sure sign of removing the threat, the cockroaches will eventually come back in larger numbers.

A headless viper is just a piece of meat. The fate of the leader inevitably scares off the b'Jesus of those who'd just love to follow after... if there were no such damned risk to share his/her fate. Besides, to challenge the leader is the original tactics of man to take over (or to set a clear warning to others). For example, according to the lore, a paladin can challenge the leader of the local BoS to a duel to death at any time. I am paladin... and (in game) the unstoppable mistress of any leader's destiny, the goddess of kingdom come, better believe that.

 

Sure thing kid.

Posted

 

 

Wipe them all out, removing leaders is not a sure sign of removing the threat, the cockroaches will eventually come back in larger numbers.

A headless viper is just a piece of meat. The fate of the leader inevitably scares off the b'Jesus of those who'd just love to follow after... if there were no such damned risk to share his/her fate. Besides, to challenge the leader is the original tactics of man to take over (or to set a clear warning to others). For example, according to the lore, a paladin can challenge the leader of the local BoS to a duel to death at any time. I am paladin... and (in game) the unstoppable mistress of any leader's destiny, the goddess of kingdom come, better believe that.

 

Sure thing kid.

 

Aye, grandpop. The virtual world has changed. An X doesn't mark the spot anymore.

Posted

All BoS chapters, Railroad (bunch of useless rats), but by farrrrrrrr : Children of Atom. I'm already a bit dissapointed that they'll be a major faction in the Far Harbor DLC. A faction slot already wasted.

 

Caesar's Legion and Enclave got the same issue : bad leadership. They do have some qualities though. For the Legion if you can skip the sexism/slavery they have qualities, they bring order and discipline. Looking and the end sliders with Caesar alive, it seems they don't annoy the population that much either (e.g. Primm, depending on the Sheriff of course).

 

I had fun helping them as a female courrier (thinking that showing to them a female can fight might change their views, especially after being rewarded by Caesar), it's especially better with mods that improve the Legion experience (too bad Obsidian had to cut/cancel Legion content). NCR was supposed to show freedom but corruption and lands full of bandits while the East part that you can't explore was supposed to show lands controlled by the Legion, secure, with few to 0 raiders, just like the trader say in the Fort.

I like the Enclave and colonel Autumn too, if he was in charge instead of a stupid computer, I bet the Enclave would be in a much better shape and have done way more good.

 

But there's no better faction than the New Canaan guys and especially Joshua Graham, now that character is something !

Posted

OP was forgot Vault City

first thing i was done after i get power armor MkII was erase memory on "once upon time was some shitty place called Vault City"

second was New Reno

 

only two factions in all Fallout universe i was able to tolerate were NCR Rangers in FO2

and vault 13 deathclaw community in same FO2

 

 

 

Posted

only two factions in all Fallout universe i was able to tolerate were NCR Rangers in FO2

and vault 13 deathclaw community in same FO2

 

To this day I remember how chris avelone murderded intelligent deathclaws, with no way to save them. I hate him so much.

 

And I hate his *bible* too

 

rip goris, rip xarn , rip gruthar

Guest Comrade DR. MAHUJ DIK
Posted

 

only two factions in all Fallout universe i was able to tolerate were NCR Rangers in FO2

and vault 13 deathclaw community in same FO2

 

To this day I remember how chris avelone murderded intelligent deathclaws, with no way to save them. I hate him so much.

 

And I hate his *bible* too

 

rip goris, rip xarn , rip gruthar

 

 

The comapanion one (sorry forgott his name, the death claws have weird names) is still alive and somewere (yes its cannon) just like the chosen one so theres still hope. maybe he repopulated and theres a city full of sentient deathclaws somewere and we dont know ( i can dream). We need a deathclaw city dlc I demand!!!! or at least the opporntunity to create new sentient deathclaws as the director of the institute or better sentient synthclaws!!!

Posted

 

 

only two factions in all Fallout universe i was able to tolerate were NCR Rangers in FO2

and vault 13 deathclaw community in same FO2

 

To this day I remember how chris avelone murderded intelligent deathclaws, with no way to save them. I hate him so much.

 

And I hate his *bible* too

 

rip goris, rip xarn , rip gruthar

 

 

The comapanion one (sorry forgott his name, the death claws have weird names) is still alive and somewere (yes its cannon) just like the chosen one so theres still hope. maybe he repopulated and theres a city full of sentient deathclaws somewere and we dont know ( i can dream). We need a deathclaw city dlc I demand!!!! or at least the opporntunity to create new sentient deathclaws as the director of the institute or better sentient synthclaws!!!

 

 

I never played the old Fallout games but when I read about the Deathclaws that could talk, I was wondering why Bethesda never explored that a bit more instead of making all of them the beasts they are. That could have been interesting, but I guess they didn't really played the previous games. That would be much more interesting than making a stupid alien DLC.

Posted

Oh well, talking mutant chameleons descending from East Africa are still less probable than alien scouts of a stealthy invasion force on the dark side of the moon which is already highly unlikely, am I right? In so far Bethesda has made the right decision, guess so.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...