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Noob with a plugin idea


KainsChylde

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Posted

I really like the Sexout Sex plugin, and the Hookups plugin. They are both highly entertaining. But I'm big on immersion, and sex allowing instant gratification by just asking seems incredibly unrealistic.

 

I don't want to revamp the sex plugin, if nothing else I'm sure its great for testing new animations and such. So instead, I was thinking of a whole new plugin, A Hookups 2.0 if you will. Just like random NPCs can approach you and take a shot at getting some, you could do the same. It would of course require smallertalk for talking to people who don't usually have lines.

 

The features I was thinking of include:

- Hitting on random NPCs, but NOT being guaranteed sex.

- NPC reactions would depend on Charisma, Speech, Intelligence, possibly barter.

- Faction characters would also require a certain rep to even try (NCR soldiers would require you to be at least accepted or liked, for example)

- Perhaps a link to drinking or drug use (drunks in the Atomic Wrangler would have lower standards)

 

This mod would be primarily directed towards male PCs, since its generally more difficult for even a good looking man to get some than a woman.

 

I have absolutely zero capability in the scripting department. It took me 2 weeks, a ton of PMs, and a lot of cursing just to change fade to black to a sexout link in a popular NPC mod. But I'd consider giving this a shot since our best modders are already working on big projects. Could anyone give me a few pointers in the right direction?

Posted

Well, there's not an awful lot of scripting that needs to go into this, except for the result scripts that actually start the anims. For those, you probably want to read some of prideslayer's initial posts in the NG thread, and check out how other mods do it.

 

Here's how I'd go about it:

 

 

 

- load up geck with Sexout.esm

- create a new quest, give it an id

- save to a new esp

- create a new topic that'll serve as the gateway to your various lines (to avoid clogging up the main dialogue window). Don't use anything that already exists, including the *empty* topic. Just right-click in the topics column, "add topic", right click in the select topic window, "new topic", give it an ID

 

- write a little quest script:

 

scn yourquestnamescript

 

short doonce

 

begin GameMode

 

if doonce != 1

AddTopic YourTopicID

set doonce to 1

endif

 

end

 

- attach the script to the quest (if you can't find it, make sure it's a quest script)

- create a bunch of new topics, link to them from your gateway topic via the "choices" field

- add conditions (stuff you'll want to use are getactorvalue, getissex, getreputationthreshold or whatever it's called - maybe you can even use getequipped in combination with SCR's clothing formlists to use clothing evaluation)

- add result scripts, try to use the NG calls. Don't forget to flag the lines that start sex as "goodbye".

- test in-game, invariably re-write a lot of stuff according to the mistakes you made

 

 

 

 

If some of this is a little vague, don't hesitate to ask further. Or if I said stuff you already knew, then hell, it didn't hurt ;)

Posted

Well, like I said in the SexoutSex thread, this could easily be done through the SexoutSex/SexoutHookups plugins.

 

I think the reason it was removed was because a few people complained they wanted to be guaranteed sex and that's what happened. If there is enough demand to reinstate it (I will find out through a poll) then I will make things like speech/charisma/intelligence/perception checks a reality, possibly perk based and definitely improve the chances of getting a no.

 

But this may take time, as I still have some issues I want to take care off with SexoutSex. Now, if you can wait, perfect. If not, then go ahead and make the plugin yourself, I just think it will be very redundant, that's all.

Posted

Well' date=' like I said in the SexoutSex thread, this could easily be done through the SexoutSex/SexoutHookups plugins.

 

I think the reason it was removed was because a few people complained they wanted to be guaranteed sex and that's what happened. If there is enough demand to reinstate it (I will find out through a poll) then I will make things like speech/charisma/intelligence/perception checks a reality, possibly perk based and definitely improve the chances of getting a no.

 

But this may take time, as I still have some issues I want to take care off with SexoutSex. Now, if you can wait, perfect. If not, then go ahead and make the plugin yourself, I just think it will be very redundant, that's all.

[/quote']

 

I love your work CK and by no means want to infringe on it. And I know sex is handy to other modders because not only are you guaranteed sex, you can also control which type (Anal, vaginal, oral, threesome) for the purposes of testing animations and stuff. SexKey works faster, but is random unless I missed an update. I skim the boards for a while when my game crashes to calm down, and I know you're busy with your own mods and helping others, I was just thinking of lightening your load handling easy low importance stuff.

 

If it works and is worth the effort, it could always be integrated into sex or hookups or some other mod at a later date. LoversLab is an awesome community, willing to share ideas and resources across the myriad mods and plugins, and I would be proud to take part in that tradition of openness.

Posted

If you want to, you could just take sexoutHookupsALT and use as a base since it allready have the scripts and dialogue trees in it. Then all you have to do is put in some conditions. Hookups allready use your charisma to determine rate of approaches, but it would be easy to put it some faction stuff and the likes into the scripts. And I do believe the approach script is the right place to do it. You would also have to put in some conditions in the dialogue. I think I started putting in some charisma conditions there before I had to go on a break, but it is easy.

 

Also you could merge sexoutsex into this mod and make it less likely to get sex and use conditions in the dialogue there.

 

All I ask is that the SexoutSex in itself stays as is. An easy way to start sex. Both because I use it alot for modtesting, and because some want it like that.

Posted

This issue -- that everyone has their own view of how things should happen -- can influence ever part of every sexout mod.

 

MCM can help simplify treatment of this issue.

 

So can restricting your building for a small audience. (I like the MCM approach, but eventually you run into complexity and ime problems.)

Posted

If you want to' date=' you could just take sexoutHookupsALT and use as a base since it allready have the scripts and dialogue trees in it. Then all you have to do is put in some conditions. Hookups allready use your charisma to determine rate of approaches, but it would be easy to put it some faction stuff and the likes into the scripts. And I do believe the approach script is the right place to do it. You would also have to put in some conditions in the dialogue. I think I started putting in some charisma conditions there before I had to go on a break, but it is easy.

 

Also you could merge sexoutsex into this mod and make it less likely to get sex and use conditions in the dialogue there.

 

All I ask is that the SexoutSex in itself stays as is. An easy way to start sex. Both because I use it alot for modtesting, and because some want it like that.

[/quote']

 

Well I was considering adding the initial hooks for that kind of non random/actor value based sex aproval as an MCM option (inactive by default) in SexoutSex.

 

The "private for CK" version (here: http://www.loverslab.com/attachment.php?aid=9703) already adds special case for prostitutes and hooks for slaves.

 

If you disagree with that direction for SexoutSex please say so. I would then merge SexoutHookupsAlt and SexoutSex in a single plugin independant of SexoutSex.

Posted

I don't disagree with that direction at all. All I want is for there to be, either a copy or a switch through MCM, one version of sexoutsex where you can get sex by just asking. Mostly because it simplifies testing new plugins.

Posted

I don't disagree with that direction at all. All I want is for there to be' date=' either a copy or a switch through MCM, one version of sexoutsex where you can get sex by just asking. Mostly because it simplifies testing new plugins.

[/quote']

 

I'll try not to mess things up too much...

Posted

I love your work CK and by no means want to infringe on it. And I know sex is handy to other modders because not only are you guaranteed sex' date=' you can also control which type (Anal, vaginal, oral, threesome) for the purposes of testing animations and stuff. SexKey works faster, but is random unless I missed an update. I skim the boards for a while when my game crashes to calm down, and I know you're busy with your own mods and helping others, I was just thinking of lightening your load handling easy low importance stuff.

 

If it works and is worth the effort, it could always be integrated into sex or hookups or some other mod at a later date. LoversLab is an awesome community, willing to share ideas and resources across the myriad mods and plugins, and I would be proud to take part in that tradition of openness.

[/quote']

 

Approaches to the player would definitely have to be added through Hookups, but approaches to NPC's is a SexoutSex thing. I like the idea of integrating this into either one in the future, especially as some people have mentioned an MCM toggle, which would definitely catter to all people's needs.

 

It would definitely ligthen my load and that of other modders if you concentrated on this while I can take a shot at the pregnancy dialogues (saladboy's stuff) and I also don't have a clue what to do with MCM, so someone else would have to have a god at that.

 

Thanks for the help though!

 

If you want to' date=' you could just take sexoutHookupsALT and use as a base since it allready have the scripts and dialogue trees in it. Then all you have to do is put in some conditions. Hookups allready use your charisma to determine rate of approaches, but it would be easy to put it some faction stuff and the likes into the scripts. And I do believe the approach script is the right place to do it. You would also have to put in some conditions in the dialogue. I think I started putting in some charisma conditions there before I had to go on a break, but it is easy.

 

Also you could merge sexoutsex into this mod and make it less likely to get sex and use conditions in the dialogue there.

 

All I ask is that the SexoutSex in itself stays as is. An easy way to start sex. Both because I use it alot for modtesting, and because some want it like that.

[/quote']

 

Bromm, would you have a problem if this was eventually incorporated into SexoutSex, but governed through MCM toggles, ie people who do just want to have straight sex with 100% approaches still can?

 

Well I was considering adding the initial hooks for that kind of non random/actor value based sex aproval as an MCM option (inactive by default) in SexoutSex.

 

The "private for CK" version (here: http://www.loverslab.com/attachment.php?aid=9703) already adds special case for prostitutes and hooks for slaves.

 

If you disagree with that direction for SexoutSex please say so. I would then merge SexoutHookupsAlt and SexoutSex in a single plugin independant of SexoutSex.

 

That's great jaam. I'll have a look at it later today, if you know how to work with MCM, all the better, it will make implementing all this stuff a lot easier.

 

Thanks.

Posted

Bromm' date=' would you have a problem if this was eventually incorporated into SexoutSex, but governed through MCM toggles, ie people who do just want to have straight sex with 100% approaches still can?

[/quote']

 

Not at all! I would actually be more than happy!

 

 

And to Jaam, I don't think you could mess it up even if you tried! Your updates have been very helpful, and in a worst case scenario I could always just make a new plugin for testing stuff :P

Posted

I was asked what formula I would envision being used for my idea (Skills, SPECIAL attributes, perks, etc.). My thoughts are this:

 

- SPECIAL -

Mid to high strength (who doesn't like a buff guy?)

Especially low or high charisma (some people are shallow, others have...unique...tastes)

Intelligence (knowledge of seduction techniques. As Caesar says, "Its amazing what you can learn from books")

Agility (am I the only one that thinks this would be the stat that controls dancing skills?)

Luck. Do I need to explain this one? :P

 

- Skills -

Speech (Good vs bad pickup lines)

Science/repair (nerd appeal)

Survival (sex is a survival need, no? Also, assessment of clothing/armor with an eye to fashion and/or utility)

For some reason I keep thinking Sneak, but I can't explain why. An air of mystery perhaps?

Barter (lower prices for prostitutes/offering money after rejection)

 

- Perks -

Lady Killer, Confirmed Bachelor, Black Widow, Cherchez La Feme. I know, those are obvious.

This one is gonna sound strange, but Terrifying Presence. The Dark, Brooding bad boy crowd would love this one.

 

Can't think of any other applicable perks, though I'm open to suggestions.

 

I would also add Faction Rep bonuses/penalties. Every step below neutral would add -10 to your chances, every step above neutral +10 to your chances. Translated to whatever would actually work in a scanner or whatever.

 

If this is all insane or unworkable, feel free to berate me ;)

Posted

I imagine that Wild Wasteland would be good to use for any ideas which are not lore friendly enough?

 

Sen, you're a genius. I KNEW there was another perk I was thinking of but couldn't name.

Posted

It's about HookUps part (Jaam sent me here, when i ask him that).

Wish it can use some player's achievements, especialy kill&damage-records, such as "Death King" or "New Vegas Samurai", for topic'selection conditions? I mean, 4example, Over9000-killer naturally behaves more bold and deserves more respect from potential pick-upers(and possible rapers) than even-very-smooth-talking-nerd.

Also, the followers of PC, if they are near enough, must lower rape chances (possibly checking their skills too). In other hand, well-equiped and cultural BoS

(or such others) wouldn't be rough with wounded\poor\pregnant\nerd girlie.

And when things are turning to rape it can be good to insert some after-dialogue moment for some fight-off(or jump-off?) - for we have not pure text-rpg :).

 

I do not demand to exclude rapes, but want to make them looking more adequate. And, yes, there must remain some drugged [freeside\sewer] psychos, who ignore any logic - but they do not bother with pick-ups.

 

What its about me, now i feel myself very stupid and slow on my attempts to make something such as pepper-gas ballon (non-hostile weapon for 'civilised' sexconflict solving). All variants now are non-effective or non-non-hostile.

Posted

Not to poop on your idea, I also once upon a time entertained it...

I helped with some dialogue for the SexoutSex a while back, and after that started working on basically what you proposes, although a bit simpler. I had speech checks that got harder and harder the 'kinkier' stuff you requested (for example a female asking if she could give a guy a blowjob only required a 10 in speech, while a female wanting to analy probe a male with the strap-on had to be more persuasive, males had generally harder speech checks, etc., you get the general idea). I played around with it a bit and only found it frustrating once I playtested it.

 

While I do see where you are coming from in the end I found it was more satisfying to simply restrict yourself... If you play as a babe maybe you feel that you can bed anyone you wants, while if you don't, well, then you don't use the SexoutSex-mod where it wouldn't be appropriate...

 

Having said that, if you only use speech checks, it is a very easy mod to make, using the existing SexoutSex framework. If you want many different sorts of checks, it becomes slightly more complicated, but still, nothing unsurmountable. I just think that the idea once implemented into the game is less awesome that it appears at first thought.

Posted

If it doesn't work, it doesn't work. This was just a random idea I had. I have no knowledge of how to make mods, and mad respect for those who do know how to improve the game for everyone. If the pro's say no go, I accept with humility.

Posted

First, I said I wrote some dirty dialogue, using the template created by Bromm. I.e. not a pro in any sense of the word...

 

Also, it is very doable in the technical sense, even I managed to make a rough version to try it out, and I have never created any mods before. I just personally feels that it actually detracts from game enjoyment, rather than adding to it.

Posted

Ah, ok. Sorry, I misunderstood.

 

As far as detracting from the game goes, I suppose it depends on your playstyle. I peronally feel that Sexout Sex detracts with the whole "ask and ye shall receive" vibe. Nothing else in the wasteland is easy, why should sex be? But thats a difference of opinion. You play your way, I play mine, no harm no foul either way.

Posted

Well, as I stated, I had the same idea once upon a time, and in theory it is great. When/if I get a bit of spare time I might even finish it, although in a simpler version that what you envision, with only speech checks. It really is very simple. But personally I prefer roleplaying with only my own choice to ask/not ask for sex as the restriction.:)

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