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2K/Firaxis beats Bethesda


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Posted

XCOM 2 is out.

And the same second the game was out the creation kit was out.

 

Bethesda, please learn from the competitors.

 

Posted

Are you saying that the CK will be a good thing?

A stable and well done application, with automatic converters for meshes, textures, and animations?

 

:D

 

 

Sorry, I am not willing to think so.

Posted

XCOM 2 is out.

And the same second the game was out the creation kit was out.

 

Bethesda, please learn from the competitors.

 

Yeah, considering how much they tout their modding support, it's fairly bare bones.  Of course that's not to say I don't appreciate that they even bother to support modding.

 

Good things come to those who wait. :)

 
Like choppy frame rate and sluggish response time  ;)

Are you saying that the CK will be a good thing?

A stable and well done application, with automatic converters for meshes, textures, and animations?

 

:D

 

 

Sorry, I am not willing to think so.

 

I've been spending the past hour just trying to install the dang Dev Tools for XCOM 2.  Not really plug and play it seems.

Posted

I am still downloading.

 

I will comment later when I will see what it is.

Posted

I only have Skyrim's Creation Kit to base my opinion off of. For me it has been very stable. I'm actually still amazed that such a powerful tool and such easy access to mod the game was provided by the company that made it. I understand that it is probably in their interest to do so. But let's be realistic, their games would still sell massively well without their release of these editors .I'm very grateful that they do release them because I ended up enjoying the creation of mods more than playing the actual game.

Posted

I am still downloading.

 

I will comment later when I will see what it is.

Posted

I am still downloading.

 

I will comment later when I will see what it is.

 

 

I am still downloading.

 

I will comment later when I will see what it is.

 

Made any progress yet? ;)

Posted

I only have Skyrim's Creation Kit to base my opinion off of. For me it has been very stable. I'm actually still amazed that such a powerful tool and such easy access to mod the game was provided by the company that made it. I understand that it is probably in their interest to do so. But let's be realistic, their games would still sell massively well without their release of these editors .I'm very grateful that they do release them because I ended up enjoying the creation of mods more than playing the actual game.

 

Don't get me wrong.

 

Creation Kit is a manna for modding.

And the FO4 will be the same.

 

I just don't get why it is not released. All agreements with Microsoft and Sony and Valve are already signed.

 

I am still downloading.

 

I will comment later when I will see what it is.

 

Made any progress yet? ;)

 

 

19.2GB of 25.6GB for the game.

9.8GB of 42,3Gb for the Dev Tools.

 

Another 20 minutes, more or less for the game.

About one extra hour for the dev tools.

*sigh* No game can come out or be commented about without bashing Bethesda these days. It gets sooooo old.....

 

Sorry Marvin, you are right.

 

I don't blame Beth for FO4. I liked the game a lot.

And so Skyrim.

 

I am a modder and the CK and documentation for me are the key.

 

So I am just more pro a publisher that gives it right away.

 

No shame on Beth. My post was a "learn".

Posted

Relax, RC. Tomorrow you will have your answer.

(P.S. I am killing a bunch of aliens right now, just to say...  ;) )

Posted

I love the XCOM series (namely 1-3 and the remake, not the two spinoffs), but after FO4 I'm waiting to see if this is worth my time. And yes, Bethesda needs to start releasing the creation tools at game release again. Prior to Skyrim they did just that; what happened between FONV and Skyrim to make them delay things? If it was a marketing decision I'm going after Peter Hines' head; I hate marketing and the "we-know-better-than-the-people-doing-actual-work" attitudes they cop.

Posted

OK, some random info on the game and the Dev Kit.

 

 

The game uses an unoptimized Unreal Engine 4. (100% vanilla.)

 

The game comes with some sort of 4K textures, that looks like 2K textures.

Using 4K textures the game on my rig (i7 4790K 4GHz, 16GB mem, GTX 980 TI at 1.1GHz) goes max 30 FPS, sometimes 20.

Using 2K textures, and reducing a little the aniso filter (from X32 to X16), and disabling the VSync, I go 60 FPS. (In some cases 30 on some cut scenes, but I think it is a hard-coded video), and the visual quality is better than using the 4K textures.

 

Now the "Development Kit".

It is not a Dev Kit. Sorry.

 

It is the "un-compiled materials" to be used directly with UE4.

If you download it, you cannot "start" it. You need to reference it in a new UE4 project.

 

Do I like the game? So and so.

Not my gender.

Posted

OK, some random info on the game and the Dev Kit.

 

 

The game uses an unoptimized Unreal Engine 4. (100% vanilla.)

 

The game comes with some sort of 4K textures, that looks like 2K textures.

Using 4K textures the game on my rig (i7 4790K 4GHz, 16GB mem, GTX 980 TI at 1.1GHz) goes max 30 FPS, sometimes 20.

Using 2K textures, and reducing a little the aniso filter (from X32 to X16), and disabling the VSync, I go 60 FPS. (In some cases 30 on some cut scenes, but I think it is a hard-coded video), and the visual quality is better than using the 4K textures.

 

Now the "Development Kit".

It is not a Dev Kit. Sorry.

 

It is the "un-compiled materials" to be used directly with UE4.

If you download it, you cannot "start" it. You need to reference it in a new UE4 project.

 

Do I like the game? So and so.

Not my gender.

 

So.. does this beat Bethesda's CK or not in your opinion.

 

Posted

 

So.. does this beat Bethesda's CK or not in your opinion.

 

 

Not at all.

 

CK is a good tool to create mods for a single specific game.

Direct, simple, and starting with Skyrim with also a really good background language.

 

UE4 is a generic tool.

Way more complex to be used.

For sure you can literally build a game with it.

But it is not a "modding" tool.

 

 

When yesterday I saw "Development Kit" available I eagerly downloaded it right away.

Nope not working. Spent the morning trying to figure out what it was.

And at the end it is just something to be used in the UE4, that is the real engine.

Posted

It's because fallout 4 is on 3 systems, PC, PS4 and Xbox1.  They want the mods to work on all systems when they release.  If it was pc only they would have released it sooner.

Posted

XCOM 2 is out.

And the same second the game was out the creation kit was out.

 

Bethesda, please learn from the competitors.

 

We have mods already out for Fallout 4 without CK.

 

Now I believe the reason they did not release the CK is because the bug reports will be messed up(it will be had to decide which bug is from mods and which isnt).

 

The second reason(most important one) is once CK is out PC modding will advance by leaps and the console peasants will whine.

 

As for the Dev Kit for XCOM2, its alot more complex to use as you learned and its not in essence a true modding tools(if we compare them to CK for Beth's games[and Fallout:NV(Non-Beth game)])

Posted

I clearly remember a statement by Bethesda that they want players to "experience the unmodded game first", that's one reason why the GECK is coming so late.

Can't find a source for this though, all stickies have been removed from the Steam forum and there is nothing on Bethsoft or random web searches for "GECK release date" either.

 

The console versions don't have that much to do with this; the GECK itself should be PC exclusive and the console players can only use mods over the upcoming Bethesda network.

Of course they have to somewhat finalize the GECK, and make everything work with that network site. But that is true for the PC version as much as for the console version.

 

 

 

Oh and does anyone actually believe they will finally give us tools for animations and mesh import/export? Ha ha ha.

Bethesda wants players to stick with "dollhouse" kind of mods where you build your own player house or something.

They have never supported anything like mesh- or texture editing, and certainly not animation modding. Guess mods like SexLab are Bethesda's worst nightmare.

Posted

 

They have never supported anything like mesh- or texture editing, and certainly not animation modding.

 

Sheer nonsense.  What support do they need to give for texture editing exactly?? They shared their morrowind mesh tools and also one of their devs answered a lot of questions about the format etc.

Posted

Sheer nonsense.  What support do they need to give for texture editing exactly?? They shared their morrowind mesh tools and also one of their devs answered a lot of questions about the format etc.

Thanks i'll keep that in mind next time i'm working on a mod for Morrowind

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