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[mod] [CK2] Dark World: Reborn - Updated 02DEC2024


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Posted
3 hours ago, dewguru said:

9035 was missing a trigger check...

I get it now. I added the check to the event

trigger = {
	has_character_flag = dw_animal_pregnancy
}

 

Posted
On 11/5/2019 at 4:31 PM, SamIAmHam said:

 

I can tell you how to do it for Windows, but not Mac. In My Documents you will see a folder named Paradox Interactive then one for Crusader Kings II. Go into the CK2 folder. You should see a folder named mod. That is where you install all mods. If there isn't a folder there just create a folder and name it mod. All lower case.

 

To install mods just enter your mod folder and right click on the zip file with the mod. Select Extract Here and it will extract the folder and .mod file correctly. Note that this may only work for LL mods as some mods do not use the correct directory structure.

i did this but extracted to the desktop. i put the mod file in the mod folder but what do i do with the rest of the mod? (the folder that contains common, gfx, etc.)

Posted

Just wanted to say that I should have the next release posted at some point this weekend. I just need to wrap up some localization and then run it through a test session.

 

Barring any last minute additions, this is the current change log for the upcoming release.

 

v1.72 (Dark World Reborn)
    - NOTE: This update is NOT compatible with prior saved games
    - Removed the Invite a Jester decision, since Harley and Joker can be recruited through other means.
    - Heroes and Villains - Go on a Mission decision removed, related content reworked as potential random events
    - More behind the scenes code organization
    - New events
    - scripted_trigger added for compatibility purposes called not_valid_targets.
    - Combat mechanism used by a couple events has been overhauled
    - Brothel/Bordello overhaul part 1
    - New event window background (there were 2 in the mod, one from DWR, one from H&V, now there is 1)
    - Fix: An old global_flag check was blocking a brothel option
    - Fix: Localization wording on event (thx SamIAmHam)
    - Fix: Added in a missed Game Rule check
    - Fix: Was missing some decisions from Heroes and Villains
    - Fix: Was missing a trigger check in an event

 

Posted

Has anyone here exported their DWR save to EU4 after either embracing a lilithanist heresy or using the lilithanist nature to reform a pagan religion? If so, did your religion of choice keep the flavor you gave it after jumping games or did any mention of Lilith vanish?

Posted

Is turning off Heroes and Villains rule working?

 

I see that has_dw_herovillain_content is only mentioned it in dw_wizardtower.txt and DWBordello.txt. It doesn't disable events and Hero/Villain traits?

Posted
5 hours ago, kioo said:

Is turning off Heroes and Villains rule working?

 

I see that has_dw_herovillain_content is only mentioned it in dw_wizardtower.txt and DWBordello.txt. It doesn't disable events and Hero/Villain traits?

That'd fall under the missing game rule fix that's coming out here in a few moments as I finish up packaging the update.

 

There's a solid chance that some others are missing as well, since I usually play with all of the content enabled, so while this one should be covered with the next release, I welcome any one sharing instances where they feel something has been overlooked.

Posted
8 minutes ago, GraySAber said:

Download problem:

Sorry, there is a problem

File not found

Error code: 3D161/G

That seems to be a common problem with files that were just uploaded today (See also: JARB ). It's completely out of the control of modders.

Posted

Just a little suggestion.
For compatibility with other mods it would be nice to change most features like this
mage
dwr_mage
vampire
dwr_vampire
I suggest this because I play with the mod prince of darkness and this one contains vampires and mage (and werewolves and feys) and when dwr is used the traits cited above are replaced.

Posted
2 hours ago, lockeslylcrit said:

That seems to be a common problem with files that were just uploaded today (See also: JARB ). It's completely out of the control of modders.

 

I've found it works in Firefox but not chromium stuff.

Posted
5 hours ago, helixyos said:

Just a little suggestion.
For compatibility with other mods it would be nice to change most features like this
mage
dwr_mage
vampire
dwr_vampire
I suggest this because I play with the mod prince of darkness and this one contains vampires and mage (and werewolves and feys) and when dwr is used the traits cited above are replaced.

Right now, I'm not looking to change the trait names. On one hand, a benefit of having the same trait names is that it means mage content for one mod works for the other. If I change mage to dwr_mage, then a mage in DWR and a mage in PoD would have different content for both, and a character would need to double-up on their traits (I'm a mage mage!) in order to get both.

 

One thing that can be done if you don't like DWR's overwriting the PoD trait values, is you can modify the PoD .mod file to list DWR as a dependency, so DWR will load first, and then the overwrite will be done by PoD.

 

I'll be adding in some script triggers here in the near future for improved compatibility, but I imagine that it'll largely benefit the others mods here on LL.

Posted
3 hours ago, dewguru said:

I'll be adding in some script triggers here in the near future for improved compatibility, but I imagine that it'll largely benefit the others mods here on LL.

I'm hoping for triggers for traits that might conflict, like is_elf/is_not_elf, is_futa/is_not_futa, and etc. That can definitely help with LF/DWR compatibility

Posted
17 minutes ago, lockeslylcrit said:

I'm hoping for triggers for traits that might conflict, like is_elf/is_not_elf, is_futa/is_not_futa, and etc. That can definitely help with LF/DWR compatibility

Yes, it would be this exactly.

Posted

i realy hope... at some point in the future...

The mod update will say, save game compatible...

 

so again, start over with my Liudolfinger game

Posted
4 hours ago, Phenolope said:

To clarify, is DWF no longer available/being worked on? Did it get merged into DWR?

Not trying to stir up trouble, just genuinely curious.

Basic Summary: DWF had content that was from DWR. DWR has been resumed, DWF's specific content has been rebranded as LF (Luxuria Fantasia). DWR and LF are seeking to be compatible, so folks can enjoy what both offer.

 

Posted

So that Hunter event with the vampire. Been trying everything, but it procs more and faster than a lootbox ad from EA. Any way to slow it down so all my 2 year old heirs dont get insta wacked?

Posted
2 hours ago, Humlebien said:

So that Hunter event with the vampire. Been trying everything, but it procs more and faster than a lootbox ad from EA. Any way to slow it down so all my 2 year old heirs dont get insta wacked?

Great description. Right now, best thing would be to take a look at the dw_on_action.txt file (located in the common\on_actions folder), locate the line that says on_decade_pulse, and change where it says 100 = DWNight.4000 to something like 1 = DWNight.4000.

 

I've often wondered if it would be an issue, even though it shouldn't have a chance to fire more than once a decade, but I've never had it fire more than once or twice during a play session, so it seemed alright. Especially now since it's not as lethal as it was previously.

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