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[mod] [CK2] Dark World: Reborn - Updated 02DEC2024


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Posted

Heads-up. I know its early in March, but I'm going to put this out there right now. I might not get a release out in March. Part of the vampire update - has another NPC from the original Dark World returning, which is the monster hunter Rayne, or Bloodrayne if you will.

 

In her original use, I don't believe she really cared too much if you were a vampire - which I always thought was stupid - since that's her intended preference for hunting things down. So, this time around - if you're a vampire - she's automatically aggressive towards you, which initiates a fight.

 

As I mentioned in my planned list of things to do, I was going to incorporate my arena combat vision that I originally had. I figured what the hell - why not have this fight use that system. So I'm building out how the fighting mechanism will work (I probably won't include the actual arena interaction in the next release though). It's intended to be have the potential to be lethal.

 

In a nutshell, there is a random series of results that happen, such as fighter 1 loses 1 health, fighter 2 loses 1 health, both fighters lose 1 health. Simple enough, but then of course it'd suck without combat rating weighing in, so the fighter with a higher combat rating has more chances to inflict damage - while if both fighters are equal - they both have a higher chance to whittle each other down.

 

To make it interactive - a combat round happens - then the result is displayed. Then the next round takes place, result displayed, repeat until one or both sides are dead.

 

In some circumstances, your character may have the opportunity to use special powers, or execute special moves that can do things like give you a temporary increase to your combat rating, or some other modifier to try and swing things in your favor.

 

There may be a small flaw to the system - which is the victor may not end up with all of their prior health restored. The health attribute for a character cannot be exported to a variable, only the base_health stat - which is the character's health rating prior to adding in traits. After the fight is over - I'll be restoring the victor back to their original base_health stat - which should then be further modified by their existing traits/character_modifiers that alter it further. This would restore most back to where they started. The flaw is health that is added outside of the starting base_health or trait/character_modifiers, such as when a succubus increases her life force by feeding (which gives her a health increase). In the end - I don't see it as a real big issue - since the character can just resume building on again, such as by draining more life force in the case of the succubus.

Posted

Yeah, super great!

By the way I have joined the  Chosen of Lilith society and I don't seem to pass through the first rank. I have over 9000 favour and I don't even get any quests from the society as well? Is this intended because it's not finished or what? Bit confused here.. :confused:

Posted
13 minutes ago, Drax70 said:

Yeah, super great!

By the way I have joined the  Chosen of Lilith society and I don't seem to pass through the first rank. I have over 9000 favour and I don't even get any quests from the society as well? Is this intended because it's not finished or what? Bit confused here.. :confused:

That does sound odd. There are some quests that get given out, and progression up to the head should be working, unless you're running an older version of the DW:R mod. It's initial release didn't have any progression, but afterwards it does, and I usually play it when I'm doing test games.

Posted

Got excited enough on the work you are doing that I started a new game with all the updated mods.    My first month of CK2 campaign is usually the most i"detailed" oriented, meaning I will spend up to two hours making sure I have the best courtiers, planned attack against one of my neighbors to get victims for the Lilith ceremony, all that.   Unfortunately Queen Aja DeSade or Essex died of dysentery in the first year.........she got the disease in March of the very first year so...no kids.    Ugh....love the chance that this can happen, but hate having to redo all that work.

 

However,  I am wondering about custom portraits.   I do not like the games ugly portraits and even if it is breaking the spirit, I would prefer to see the real Aja (80s-90s era porn star) , so did you take all the slots for the portraits and use them in your mods or are there any empty ones that I can use?  BTW, I like the fact that there are no more "broken" portraits. 

Posted
3 hours ago, steelpanther24 said:

Got excited enough on the work you are doing that I started a new game with all the updated mods.    My first month of CK2 campaign is usually the most i"detailed" oriented, meaning I will spend up to two hours making sure I have the best courtiers, planned attack against one of my neighbors to get victims for the Lilith ceremony, all that.   Unfortunately Queen Aja DeSade or Essex died of dysentery in the first year.........she got the disease in March of the very first year so...no kids.    Ugh....love the chance that this can happen, but hate having to redo all that work.

 

However,  I am wondering about custom portraits.   I do not like the games ugly portraits and even if it is breaking the spirit, I would prefer to see the real Aja (80s-90s era porn star) , so did you take all the slots for the portraits and use them in your mods or are there any empty ones that I can use?  BTW, I like the fact that there are no more "broken" portraits. 

There are a number that are still open. If you want to add one though, it's probably safest to add it to Dark World Reborn\gfx\static_portraits\remedy_portrait_swapping25.dds

 

Whichever number you cover with your image, you'll want to apply that trait to your desired target.

Posted
20 hours ago, dewguru said:

That does sound odd. There are some quests that get given out, and progression up to the head should be working, unless you're running an older version of the DW:R mod. It's initial release didn't have any progression, but afterwards it does, and I usually play it when I'm doing test games.

I'm using the latest version, I always use the latest version... by the way is it compatible with christianity v1.8.0? Not using it, just wondering!?

Posted

I don't experience this issue and I'm running quite a few mods. You need to have three years in each "phase" or level before requesting a promotion to the next level. Have you requested a promotion? It doesn't happen automatically as far as I know.

Posted

Nope.

 

DW is compatible with pretty much every other mod. There are no files altered, only added so there technically can't be any conflicts.

Some total conversions like AGOT for example use a custom path so additional steps have to be made to load DW in the first place.

Posted
1 hour ago, Fl0g said:

I don't experience this issue and I'm running quite a few mods. You need to have three years in each "phase" or level before requesting a promotion to the next level. Have you requested a promotion? It doesn't happen automatically as far as I know.

Um, request promotion? From who? I'm the leader of the society, but my portrait is shown on the right side not in the left..aaand I have just passed 10000 favor points!

How will I be able to fix his now? :frown:

Posted

The combat stuff didn't work out as I had originally envisioned once creating and testing it got under way. On the plus side, I found a way to remove the issue where the victor could be short health post fight.

 

The image below, well the text portion at least, will likely be different once it gets released. However, each combat round is returning a flag that can in turn generate a different description on the following combat round. My little test has 4 different combat flavor text results, and three potential death results (fighter one, fighter two, both fighters). It's not perfect, as it seems like the direction to clear a flag will hit and purge the following rounds descriptor - although one of the four flavor texts is a generic catch-all for just that purpose. I think the way I could avoid that would be to set the next combat round to be shown the following day - as that would keep the round processing and prior flag clearing from tripping over each other - but at the same time, that means you could have a battle take a couple weeks in game time. So right now I'm thinking about leaving it as is with the quirk.

 

Edit: The damage count in the text is the total at that point during the course of the battle. Not the result of the one combat round reflected.

 

 

rayne_combat.jpg

Posted
11 hours ago, Drax70 said:

Um, request promotion? From who? I'm the leader of the society, but my portrait is shown on the right side not in the left..aaand I have just passed 10000 favor points!

How will I be able to fix his now? :frown:

You press the plus "button" next to your portrait in the society screen. Should still work.

Posted
6 hours ago, Fl0g said:

You press the plus "button" next to your portrait in the society screen. Should still work.

I'm over 10200 favor and the plus "button" is greyed out. When I hover on it, it shows that I'm NOT suppose to be the leader of the Chosen of Lilith.

All the problem with this is that, I started the society of the Chosen of Lilith and since I started it I'm not suppose to get a rank.

Another strange thing is that when I leave the society, I still have the abilities and choices to people and in intrigue panel as well...

Now what? Wait for an update maybe?

Posted
5 hours ago, Drax70 said:

I'm over 10200 favor and the plus "button" is greyed out. When I hover on it, it shows that I'm NOT suppose to be the leader of the Chosen of Lilith.

All the problem with this is that, I started the society of the Chosen of Lilith and since I started it I'm not suppose to get a rank.

Another strange thing is that when I leave the society, I still have the abilities and choices to people and in intrigue panel as well...

Now what? Wait for an update maybe?

Odd. How is it that you're the one who started it? It's set to populate itself at game start.

 

Are you using any other mods? I've not heard where anyone else is getting the kind of results that you're getting.

Posted
14 hours ago, dragon13 said:

were the age cheats removed in the latest version?

 

They're still there. I'm seeing them when I scroll to the bottom of the trait list when using the Ruler Designer.

Posted
On 13.3.2018 at 12:35 AM, JesusKreist said:

Nope.

 

DW is compatible with pretty much every other mod. There are no files altered, only added so there technically can't be any conflicts.

Some total conversions like AGOT for example use a custom path so additional steps have to be made to load DW in the first place.


Originally posted after the question whether CK2+ was INcompatible.

But the answer is general.

Posted
On 3/11/2018 at 5:32 PM, dewguru said:

Heads-up. I know its early in March, but I'm going to put this out there right now. I might not get a release out in March. Part of the vampire update - has another NPC from the original Dark World returning, which is the monster hunter Rayne, or Bloodrayne if you will.

 

In her original use, I don't believe she really cared too much if you were a vampire - which I always thought was stupid - since that's her intended preference for hunting things down. So, this time around - if you're a vampire - she's automatically aggressive towards you, which initiates a fight.

 

As I mentioned in my planned list of things to do, I was going to incorporate my arena combat vision that I originally had. I figured what the hell - why not have this fight use that system. So I'm building out how the fighting mechanism will work (I probably won't include the actual arena interaction in the next release though). It's intended to be have the potential to be lethal.

 

In a nutshell, there is a random series of results that happen, such as fighter 1 loses 1 health, fighter 2 loses 1 health, both fighters lose 1 health. Simple enough, but then of course it'd suck without combat rating weighing in, so the fighter with a higher combat rating has more chances to inflict damage - while if both fighters are equal - they both have a higher chance to whittle each other down.

 

To make it interactive - a combat round happens - then the result is displayed. Then the next round takes place, result displayed, repeat until one or both sides are dead.

 

In some circumstances, your character may have the opportunity to use special powers, or execute special moves that can do things like give you a temporary increase to your combat rating, or some other modifier to try and swing things in your favor.

 

There may be a small flaw to the system - which is the victor may not end up with all of their prior health restored. The health attribute for a character cannot be exported to a variable, only the base_health stat - which is the character's health rating prior to adding in traits. After the fight is over - I'll be restoring the victor back to their original base_health stat - which should then be further modified by their existing traits/character_modifiers that alter it further. This would restore most back to where they started. The flaw is health that is added outside of the starting base_health or trait/character_modifiers, such as when a succubus increases her life force by feeding (which gives her a health increase). In the end - I don't see it as a real big issue - since the character can just resume building on again, such as by draining more life force in the case of the succubus.

Dewguru, could you not store the total damage taken by each character in two variables, and then the winner gets that much health back? Don't know how CK2 coding works, but that's my first thought in how to make this work. 

 

Thanks for all your hard work.

Posted
On 3/15/2018 at 11:35 AM, RenFL said:

Dewguru, could you not store the total damage taken by each character in two variables, and then the winner gets that much health back? Don't know how CK2 coding works, but that's my first thought in how to make this work. 

 

Thanks for all your hard work.

There's a screen shot on the prior page of one of the tests I did, and I mentioned that I ended up getting around the health flaw.

 

I actually don't inflict damage at all now. I just track damage taken, and compare it to how much health someone has, and when damage is greater or equal to their health - then they get hit with the death command.

 

Actually trying to modify health proved extremely interesting, and the game apparently has some things in place to protect characters. For example - I even ran a test that simply said to reduce someone's health by 10 (and the target had 6), yet no matter what - even if being ran multiple times, it wouldn't go below 1. I then tried to drop it lower via health penalties that would be assigned via character modifiers. Same issue - health wouldn't drop below 1. That's when I finally stopped trying to decrease health and decided to track damage independently and simply do a comparison check.

 

Interestingly enough, when it's all said and done, the method I've got now is a lot cleaner than my original attempts. :tongue:

Posted
19 hours ago, JesusKreist said:

I've given you the answer.

Two times.

 

Try reading.

Sorry, I thought you were reffering to JesusKreist  because you quoted him only.

 

Thank you for your answer my friend!

 

dewguru, why don't you just create a "temporary" wound system trait to interact with the physician later, after combat? Traits have the minus in health modifier, don't they? Isn't that possible and easier? Just my humble opinion here.

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