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Lewd mods and XCOM 2


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Hey all, yeah, i've been caught up with tons of other mods. I have updated the Torso and Legs pack with a couple of items, plus the Props Pack which adds a couple nifty items. But it's not much, really. Feels kinda empty in terms of what was released in the first versions. I want to fill them up a bit more before releasing them.

 

Take your time man, you are almost the only one doing these right now, and we don't want you burned :D

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Hey all, yeah, i've been caught up with tons of other mods. I have updated the Torso and Legs pack with a couple of items, plus the Props Pack which adds a couple nifty items. But it's not much, really. Feels kinda empty in terms of what was released in the first versions. I want to fill them up a bit more before releasing them.

Speaking of filling them up, are there plans to go bigger with the breast sizes? The C-cup was great, but D and DD would be something else!

Also, with those, is it possible to have the C-cup variant (and possibly the bigger ones if you do them) covered with some of the bras that are available? Don't get me wrong, the nude version is fantastic, but it would be great to have a few more big boob torso options. Just something to consider.

 

I'm really enjoying the work you've done so far, particularly Ashley Williams and Miranda Lawson. You're doing a great job, thank you so much!

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This is just NotBob's mod with some stuff removed (specifically, the overwritten character template generator is what was breaking the game). Should hopefully work. I also stripped out the deathproof ability, added some simple statistics display and pregnancy functionality. There's a lot more that can be done, though I'm not familiar with the game API.

 

Edit: Forgot the file...

ModModMod.zip

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This is just NotBob's mod with some stuff removed (specifically, the overwritten character template generator is what was breaking the game). Should hopefully work. I also stripped out the deathproof ability, added some simple statistics display and pregnancy functionality. There's a lot more that can be done, though I'm not familiar with the game API.

 

Edit: Forgot the file...

would this be why none of my soldiers are showing up on the dropship? I havent played since february and noticed I had all the dlc sitting there and I hadn't seen any of the content... everything works but the only things that show up on my dropship are Sparks, shen, and central

 

Now for a question, why would you remove the deathproof thing? wouldnt that break the part of the mod where you get your soldier back later after the gangbang?

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This is just NotBob's mod with some stuff removed (specifically, the overwritten character template generator is what was breaking the game). Should hopefully work. I also stripped out the deathproof ability, added some simple statistics display and pregnancy functionality. There's a lot more that can be done, though I'm not familiar with the game API.

 

Edit: Forgot the file...

would this be why none of my soldiers are showing up on the dropship? I havent played since february and noticed I had all the dlc sitting there and I hadn't seen any of the content... everything works but the only things that show up on my dropship are Sparks, shen, and central

 

Now for a question, why would you remove the deathproof thing? wouldnt that break the part of the mod where you get your soldier back later after the gangbang?

 

Yes, it would break the animation of troops sitting in the dropship (when starting a mission you should see them stuck in the default pose on the ground). It would also break randomly generated soldiers and the ability to create new characters in the pool (missing and uneditable parts).

 

I removed the ability because I wasn't interested in the capture part for now, but I haven't tested what would happen if you leave living soldiers behind in a mission. It might work as before except for the ability being missing, or the ability might be needed to trigger it.

 

I don't think the ability itself breaks anything, so could be added back in, but it probably makes more sense to separate capture out as a separate mod.

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This is just NotBob's mod with some stuff removed (specifically, the overwritten character template generator is what was breaking the game). Should hopefully work. I also stripped out the deathproof ability, added some simple statistics display and pregnancy functionality. There's a lot more that can be done, though I'm not familiar with the game API.

 

Edit: Forgot the file...

Excellent... Looks like the path is opening up again!

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This is just NotBob's mod with some stuff removed (specifically, the overwritten character template generator is what was breaking the game). Should hopefully work. I also stripped out the deathproof ability, added some simple statistics display and pregnancy functionality. There's a lot more that can be done, though I'm not familiar with the game API.

 

Edit: Forgot the file...

How does the pregnancy work?

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Some ideas to get people going:

 

  • Non-lethal combat: Weapons are re-tooled to be non-lethal: ADVENT weapons fire stun rounds, Alien weapons are electric shock guns. Instead of dying, soldiers are stunned (Not the vanilla stun, a different kind), forcing them into a vulnerable position. Each turn, all units regenerate 1HP, with stunned units taking 3 turns to recover.
  • When a unit is stunned, an alien can perform a rape-attack. By default, it takes 2 turns to fuck your soldiers to unconsciousness, but this can be modified based on will (0 will = instant submission, 150 will = 5+ turns). Nobody dies on the battlefield; they are all knocked out and captured.
  • Unconscious soldiers are captured by ADVENT if they are left behind. Opportunities will come up to rescue them, which will involve assaulting an alien POW camp and rescuing multiple (Naked, of course) soldiers.
  • Your soldiers have similar abilities.
  • Due to there no longer being any corpses, Psi Reanimate is repurposed into Psi Arouse: Used on stunned soldiers, it forces them into a 5-turn masturbation state with a severe will penalty.
  • Similarly, all research projects now use Captured (ALIEN) instead of corpses.
  • Captured aliens can be put through the Foundry and turned into XCOM soldiers.
  • Vipers are masters of the sexual arts. Viper poison is now a serious aphrodisiac, and applies the arousal debuff to soldiers, giving them a will penalty and a chance to break out into spontaneous masturbation. Soldiers with the arousal debuff go into a masturbation state instead of being stunned, and will take only 1 turn to rape regardless of will. Vipers can use their tails to latch onto soldiers and rape them instead of the usual choking, This has a similar effect to choking, but immediately knocks the soldier unconscious. Viper tongues can also molest soldiers from afar, which will apply the arousal debuff as well as instant damage.
  • Codexes are seductresses and masters of double-teaming soldiers. Watch out for when they split - they can team up with another Codex to rape a soldier, knocking them out in half as many turns as usual. 
  • Chryssalids don't turn people into cocoons any more. Instead, they use their venom to infect and mutate soldiers, turning them into ADVENT-controlled zombies over a period of several turns - exact time based on will. Unlike Controller zombies, they can convert more people into zombies themselves, and get buffs to speed, HP and armor to resemble that of a Chryssalid. These perks are granted immediately when a soldier is infected, and they will have several turns to get a medkit or take advantage of their abilities. But when they turn, they might just take your entire squad with them. Conversion is permanent and cannot ever be reversed. The converted may be seen in later missions, redeployed alongside standard ADVENT units, completely naked with their skin discolored and Chryssalid-like mutations growing out of them.
  • Unit: ADVENT Controllers - These drones zip about the battlefield looking for unconscious soldiers. When they find one, they implant a control device in the soldier, turning them into a mindless sex-zombie for ADVENT. The zombies have similar behavior to psi zombies, and will simply try to seek out and rape any available target.
  • Unit: ADVENT Stun Seductress - Preferably, standard ADVENT would be replaced with them. These ladies are made up of women both captured and brainwashed into becoming Stun Seductresses, and bred specifically for the purpose. Equipped with a stun lance and non-lethal magnetic rifle, as well as "Armor" that exposes their breasts and vagina.
  • Unit: ADVENT Stun Dominatrix - These would replace ADVENT captains. Similar to Stun Seductresses, but in charge. Their Reinforcements ability can call on Controllers and Stun Seductresses to their aid. Their higher will allows them to fuck more quickly and avoid being fucked as quickly.
  • Dark Event: POW Re-Purposing - ADVENT aren't just going to let those captured soldiers go to waste... If allowed to occur, every POW currently captured will be turned into an ADVENT soldier through brainwashing and be re-deployed on the field against XCOM. If they are recaptured, XCOM can put them back in the fight, albeit with a permanent will debuff and a new detrimental perk: Seen The Other Side, which has a chance based on the soldier's will to put them in a masturbation state whenever they encounter an alien.
  • Dark Event: Alien Porn - ADVENT is actively creating pornography starring aliens. Any new recruits hired that month will have the Seen The Other Side perk. There is also a 0.1% chance every day per soldier to gain the perk (Shen should be monitoring the Avenger's internet traffic, but she seemed a little busy when we checked).
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Some ideas to get people going:

 

  • Non-lethal combat: Weapons are re-tooled to be non-lethal: ADVENT weapons fire stun rounds, Alien weapons are electric shock guns. Instead of dying, soldiers are stunned (Not the vanilla stun, a different kind), forcing them into a vulnerable position. Each turn, all units regenerate 1HP, with stunned units taking 3 turns to recover.
  • When a unit is stunned, an alien can perform a rape-attack. By default, it takes 2 turns to fuck your soldiers to unconsciousness, but this can be modified based on will (0 will = instant submission, 150 will = 5+ turns). Nobody dies on the battlefield; they are all knocked out and captured.
  • Unconscious soldiers are captured by ADVENT if they are left behind. Opportunities will come up to rescue them, which will involve assaulting an alien POW camp and rescuing multiple (Naked, of course) soldiers.
  • Your soldiers have similar abilities.
  • Due to there no longer being any corpses, Psi Reanimate is repurposed into Psi Arouse: Used on stunned soldiers, it forces them into a 5-turn masturbation state with a severe will penalty.
  • Similarly, all research projects now use Captured (ALIEN) instead of corpses.
  • Captured aliens can be put through the Foundry and turned into XCOM soldiers.
  • Vipers are masters of the sexual arts. Viper poison is now a serious aphrodisiac, and applies the arousal debuff to soldiers, giving them a will penalty and a chance to break out into spontaneous masturbation. Soldiers with the arousal debuff go into a masturbation state instead of being stunned, and will take only 1 turn to rape regardless of will. Vipers can use their tails to latch onto soldiers and rape them instead of the usual choking, This has a similar effect to choking, but immediately knocks the soldier unconscious. Viper tongues can also molest soldiers from afar, which will apply the arousal debuff as well as instant damage.
  • Codexes are seductresses and masters of double-teaming soldiers. Watch out for when they split - they can team up with another Codex to rape a soldier, knocking them out in half as many turns as usual. 
  • Chryssalids don't turn people into cocoons any more. Instead, they use their venom to infect and mutate soldiers, turning them into ADVENT-controlled zombies over a period of several turns - exact time based on will. Unlike Controller zombies, they can convert more people into zombies themselves, and get buffs to speed, HP and armor to resemble that of a Chryssalid. These perks are granted immediately when a soldier is infected, and they will have several turns to get a medkit or take advantage of their abilities. But when they turn, they might just take your entire squad with them. Conversion is permanent and cannot ever be reversed. The converted may be seen in later missions, redeployed alongside standard ADVENT units, completely naked with their skin discolored and Chryssalid-like mutations growing out of them.
  • Unit: ADVENT Controllers - These drones zip about the battlefield looking for unconscious soldiers. When they find one, they implant a control device in the soldier, turning them into a mindless sex-zombie for ADVENT. The zombies have similar behavior to psi zombies, and will simply try to seek out and rape any available target.
  • Unit: ADVENT Stun Seductress - Preferably, standard ADVENT would be replaced with them. These ladies are made up of women both captured and brainwashed into becoming Stun Seductresses, and bred specifically for the purpose. Equipped with a stun lance and non-lethal magnetic rifle, as well as "Armor" that exposes their breasts and vagina.
  • Unit: ADVENT Stun Dominatrix - These would replace ADVENT captains. Similar to Stun Seductresses, but in charge. Their Reinforcements ability can call on Controllers and Stun Seductresses to their aid. Their higher will allows them to fuck more quickly and avoid being fucked as quickly.
  • Dark Event: POW Re-Purposing - ADVENT aren't just going to let those captured soldiers go to waste... If allowed to occur, every POW currently captured will be turned into an ADVENT soldier through brainwashing and be re-deployed on the field against XCOM. If they are recaptured, XCOM can put them back in the fight, albeit with a permanent will debuff and a new detrimental perk: Seen The Other Side, which has a chance based on the soldier's will to put them in a masturbation state whenever they encounter an alien.
  • Dark Event: Alien Porn - ADVENT is actively creating pornography starring aliens. Any new recruits hired that month will have the Seen The Other Side perk. There is also a 0.1% chance every day per soldier to gain the perk (Shen should be monitoring the Avenger's internet traffic, but she seemed a little busy when we checked).

 

 

 

Good ideas all, but they involve several new models and new animations, not to mention modified mechanics. Also seems mostly geared towards men being sexed up and taken captive, when the focus on mods thus far has been of making female resistance soldiers sexy and all, what with all the body mods. Would be easier to just slap cocks on regular Advent soldiers and captains on some cases and make rape animations.

 

The rape attack on the secondly listed idea could use the Viper's choke mechanic where both units involved, attacker and victim, are locked in a repeating animation with the victim suffering consequences each turn. (Which is a nice endless loop since the game is turn based... you know, for those who want to enjoy the show.)

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Some ideas to get people going:

 

  • Non-lethal combat: Weapons are re-tooled to be non-lethal: ADVENT weapons fire stun rounds, Alien weapons are electric shock guns. Instead of dying, soldiers are stunned (Not the vanilla stun, a different kind), forcing them into a vulnerable position. Each turn, all units regenerate 1HP, with stunned units taking 3 turns to recover.
  • When a unit is stunned, an alien can perform a rape-attack. By default, it takes 2 turns to fuck your soldiers to unconsciousness, but this can be modified based on will (0 will = instant submission, 150 will = 5+ turns). Nobody dies on the battlefield; they are all knocked out and captured.
  • Unconscious soldiers are captured by ADVENT if they are left behind. Opportunities will come up to rescue them, which will involve assaulting an alien POW camp and rescuing multiple (Naked, of course) soldiers.
  • Your soldiers have similar abilities.
  • Due to there no longer being any corpses, Psi Reanimate is repurposed into Psi Arouse: Used on stunned soldiers, it forces them into a 5-turn masturbation state with a severe will penalty.
  • Similarly, all research projects now use Captured (ALIEN) instead of corpses.
  • Captured aliens can be put through the Foundry and turned into XCOM soldiers.
  • Vipers are masters of the sexual arts. Viper poison is now a serious aphrodisiac, and applies the arousal debuff to soldiers, giving them a will penalty and a chance to break out into spontaneous masturbation. Soldiers with the arousal debuff go into a masturbation state instead of being stunned, and will take only 1 turn to rape regardless of will. Vipers can use their tails to latch onto soldiers and rape them instead of the usual choking, This has a similar effect to choking, but immediately knocks the soldier unconscious. Viper tongues can also molest soldiers from afar, which will apply the arousal debuff as well as instant damage.
  • Codexes are seductresses and masters of double-teaming soldiers. Watch out for when they split - they can team up with another Codex to rape a soldier, knocking them out in half as many turns as usual. 
  • Chryssalids don't turn people into cocoons any more. Instead, they use their venom to infect and mutate soldiers, turning them into ADVENT-controlled zombies over a period of several turns - exact time based on will. Unlike Controller zombies, they can convert more people into zombies themselves, and get buffs to speed, HP and armor to resemble that of a Chryssalid. These perks are granted immediately when a soldier is infected, and they will have several turns to get a medkit or take advantage of their abilities. But when they turn, they might just take your entire squad with them. Conversion is permanent and cannot ever be reversed. The converted may be seen in later missions, redeployed alongside standard ADVENT units, completely naked with their skin discolored and Chryssalid-like mutations growing out of them.
  • Unit: ADVENT Controllers - These drones zip about the battlefield looking for unconscious soldiers. When they find one, they implant a control device in the soldier, turning them into a mindless sex-zombie for ADVENT. The zombies have similar behavior to psi zombies, and will simply try to seek out and rape any available target.
  • Unit: ADVENT Stun Seductress - Preferably, standard ADVENT would be replaced with them. These ladies are made up of women both captured and brainwashed into becoming Stun Seductresses, and bred specifically for the purpose. Equipped with a stun lance and non-lethal magnetic rifle, as well as "Armor" that exposes their breasts and vagina.
  • Unit: ADVENT Stun Dominatrix - These would replace ADVENT captains. Similar to Stun Seductresses, but in charge. Their Reinforcements ability can call on Controllers and Stun Seductresses to their aid. Their higher will allows them to fuck more quickly and avoid being fucked as quickly.
  • Dark Event: POW Re-Purposing - ADVENT aren't just going to let those captured soldiers go to waste... If allowed to occur, every POW currently captured will be turned into an ADVENT soldier through brainwashing and be re-deployed on the field against XCOM. If they are recaptured, XCOM can put them back in the fight, albeit with a permanent will debuff and a new detrimental perk: Seen The Other Side, which has a chance based on the soldier's will to put them in a masturbation state whenever they encounter an alien.
  • Dark Event: Alien Porn - ADVENT is actively creating pornography starring aliens. Any new recruits hired that month will have the Seen The Other Side perk. There is also a 0.1% chance every day per soldier to gain the perk (Shen should be monitoring the Avenger's internet traffic, but she seemed a little busy when we checked).

 

 

 

Good ideas all, but they involve several new models and new animations, not to mention modified mechanics. Also seems mostly geared towards men being sexed up and taken captive, when the focus on mods thus far has been of making female resistance soldiers sexy and all, what with all the body mods. Would be easier to just slap cocks on regular Advent soldiers and captains on some cases and make rape animations.

 

The rape attack on the secondly listed idea could use the Viper's choke mechanic where both units involved, attacker and victim, are locked in a repeating animation with the victim suffering consequences each turn. (Which is a nice endless loop since the game is turn based... you know, for those who want to enjoy the show.)

 

Who said anything about male soldiers?

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This is just NotBob's mod with some stuff removed (specifically, the overwritten character template generator is what was breaking the game). Should hopefully work. I also stripped out the deathproof ability, added some simple statistics display and pregnancy functionality. There's a lot more that can be done, though I'm not familiar with the game API.

 

Edit: Forgot the file...

How does the pregnancy work?

 

Just a flat chance per mission, configurable in the mod's ini file.

An alien pregnancy will add a task for that soldier that gives some intel, while a human will just increment a child counter.

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So I have good news and bad news:

 

Good 1: BareBareMod now has pretty much seamless everything, I personally still get mild aliasing on the seams sometimes, may have to do with forced aliasing on my part. Modified some textures and mild mesh editing (and removed leftover textures from the other bodies), but you'll probably not notice. (Sorry Kexx, it's only the legs though, and the last body edit I'll do for a long time) attachicon.gifBarebaremod V3.zip

 

Bad 1: No new body, original new body pretty much broke after trying to fix lighting issues, body 2 was me modifying the base xcom body and adding details.....which allowed me to learn that adding any new vertex by tessellation breaks the tattoo system (and once again no idea why, but the parts which disappear correlate to where the body part is skinned to different bones).

 

Good 2: BareBareMod now has double copies of each body part (arms/torso/legs), one set allowing tattoos, one set disabling them, the ones that allow are usually higher on the list than the ones that dont. Here's some test tattoos mapped only for torso or legs. attachicon.gifmootattats.zip

attachicon.gif20160614193028_1.jpgattachicon.gif20160615185133_1.jpgattachicon.gif20160614201224_1.jpg

 

Btw to anyone doing tattoos, for torso or legs only, it's easier to do the tattoo mapping using the torso or leg textures as a base and work from there.

 

Bad 2: This system only really allows proper tattoo mapping on either the arms OR torso OR legs, although the old system still works e.g. Arcturus' tattoo mod still works if you choose all the body parts that supports tattoos.

 

Good 3: After trying and failing to set up some hair (anyone know why all hair I export, even unedited X2 ones from both max and blender, show up in game rotated 90 degrees in 2 directions if any physics assets are applied to them?) physics assets are actually really easy to set up (on creatures anyway, I can set those up fine) and all creature/unit archetypes can have a physics asset attached (body physics).

 

Bad 3: There doesn't seem to be a slot for physics on body/armour parts, although the helmet slot does, not that it helps much in this case.

 

how to install?

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So, I downloaded the new version of ModModMod,  and put in my mod folder... and now the mod launcher isn't showing up.  The game works just fine, just that my damn mod launcher won't come up at all.  My only options at start are 'Play,' 'Workshop,' and 'Quit.'  Can anyone tell me what I might have done wrong?

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So, I downloaded the new version of ModModMod,  and put in my mod folder... and now the mod launcher isn't showing up.  The game works just fine, just that my damn mod launcher won't come up at all.  My only options at start are 'Play,' 'Workshop,' and 'Quit.'  Can anyone tell me what I might have done wrong?

 

If I'm not mistaken this mod is broken, it does not work with the current version of the game.

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So, I downloaded the new version of ModModMod,  and put in my mod folder... and now the mod launcher isn't showing up.  The game works just fine, just that my damn mod launcher won't come up at all.  My only options at start are 'Play,' 'Workshop,' and 'Quit.'  Can anyone tell me what I might have done wrong?

 

If I'm not mistaken this mod is broken, it does not work with the current version of the game.

 

Okay, I got it to work!  Had to delete and then replace my mod folder, and so far, the game works just fine!

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