27X Posted April 24, 2017 Posted April 24, 2017 You don't understand, he's not human, he doesn't have feelings. It just animates. That's what he does, that's all he does All he does is animate, and he won't stop... ever. Until everything in Tamriel has been humped on.
SirNibbles Posted April 24, 2017 Author Posted April 24, 2017 You don't understand, he's not human, he doesn't have feelings. It just animates. That's what he does, that's all he does All he does is animate, and he won't stop... ever. Until everything in Tamriel has been humped on. That's more a qoute for funnybizness' stuff though I only animate when I don't feel like doing anything else...so I've been busy with animating non-stop for the past 2 weeks around 10~14 hours a day.....you know what; never mind.
Guest Posted April 25, 2017 Posted April 25, 2017 I only animate when I don't feel like doing anything else...so I've been busy with animating non-stop for the past 2 weeks around 10~14 hours a day.....you know what; never mind. Thank you for working on the new animations. I love your work very much. My admiration for taking so much time daily to make us happy.
razzor69 Posted April 25, 2017 Posted April 25, 2017 OMG that smithy animation is marvelous keep up the great work Sir Nibbles
Newbie2015 Posted April 25, 2017 Posted April 25, 2017 Hi. Smithy animation looks cool. Thanks alot for you work <3
sophiextime Posted April 25, 2017 Posted April 25, 2017 Nibbles there is no doubt at all, and i mean NO doubt that when you create an animation its never done with anything less than 100% emotion and love for doing it. Granted as an artist your always going to be self critical and i have no doubt that you look at some of your own work and cringe knowing you could do better. But thats a typically talented artist always wanting to improve and always self critical . Thankyou for being a talented artist. Everytime you announce an update i smile because i know the very moment i see that animation i will adore it. You trully make my Skyrim alive. Now comes my dumb question. With something like this Smithy animation, will it always automatically create a smithy table when it starts, no matter where i am..ie in a tavern bedroom for example or if i was to approach an actual Smithy would it then use the existing smithy's table at that Forge instead of creating one for the anim? I think its what i always wonder with all animations that use objects or furniture. I have throne anims, bed anims, chair anims that i never know if to keep active due to the spawning of those items. I wish there was a way to specify where a certain anim occurs. So for example a throne animation would only activate if in a throne room.
SirNibbles Posted April 25, 2017 Author Posted April 25, 2017 Now comes my dumb question. With something like this Smithy animation, will it always automatically create a smithy table when it starts, no matter where i am..ie in a tavern bedroom for example or if i was to approach an actual Smithy would it then use the existing smithy's table at that Forge instead of creating one for the anim? I think its what i always wonder with all animations that use objects or furniture. I have throne anims, bed anims, chair anims that i never know if to keep active due to the spawning of those items. I wish there was a way to specify where a certain anim occurs. So for example a throne animation would only activate if in a throne room. Unfortunately it just spawns a "workbench" in this case. I have no experience with scripting so I can't create a mod that only makes it usable when in a place that has a workbench (if I could I would). Would be a nice idea for a new mod though, to only make object animations available when you're at the object in question. But right now it's out of my knowledge (and will probably stay like that).
xarvenius Posted April 25, 2017 Posted April 25, 2017 for some case the new smithy animations shows not up in the slal mcm menu for the case of need here come the loadorder:
SirNibbles Posted April 25, 2017 Author Posted April 25, 2017 for some case the new smithy animations shows not up in the slal mcm menu for the case of need here come the loadorder: LoadOrder_Skyrim_2017-04-25T13-03-36.txt Thanks for the load order, and I immediately see what's wrong. The HDTSexToys mod overwrites my .json file, but because I've updated my .json file now with the tag for that mod you can remove the .json for "NibblesAnims" that comes with the HDTSexToys mod.
xarvenius Posted April 25, 2017 Posted April 25, 2017 i have let your mod overwrite it, malkes it a different if i overwrite it or compeltly delete it?
SirNibbles Posted April 25, 2017 Author Posted April 25, 2017 i have let your mod overwrite it, malkes it a different if i overwrite it or compeltly delete it? Well that HDTSexToys mod doesn't only install hdt enabled sextoys for my animations but also for leito's animations. I presume you want to keep those, so if you delete that HDTSextoys mod you'll lose those HDT enabled toys too. So yeah, it does make a difference. Overwriting should fix it though.
xarvenius Posted April 25, 2017 Posted April 25, 2017 i have let your mod overwrite it, malkes it a different if i overwrite it or compeltly delete it? Well that HDTSexToys mod doesn't only install hdt enabled sextoys for my animations but also for leito's animations. I presume you want to keep those, so if you delete that HDTSextoys mod you'll lose those HDT enabled toys too. So yeah, it does make a difference. Overwriting should fix it though. ok if overwrite should let it come up, why it then dont come up? it is the only missing one
sophiextime Posted April 25, 2017 Posted April 25, 2017 Now comes my dumb question. With something like this Smithy animation, will it always automatically create a smithy table when it starts, no matter where i am..ie in a tavern bedroom for example or if i was to approach an actual Smithy would it then use the existing smithy's table at that Forge instead of creating one for the anim? I think its what i always wonder with all animations that use objects or furniture. I have throne anims, bed anims, chair anims that i never know if to keep active due to the spawning of those items. I wish there was a way to specify where a certain anim occurs. So for example a throne animation would only activate if in a throne room. Unfortunately it just spawns a "workbench" in this case. I have no experience with scripting so I can't create a mod that only makes it usable when in a place that has a workbench (if I could I would). Would be a nice idea for a new mod though, to only make object animations available when you're at the object in question. But right now it's out of my knowledge (and will probably stay like that). Oh its totally ok Nibbles. I adore your work so it doesnt matter if the smithy table rezzes anywhere as your creations make it just fun You really are a great animator and artist and i hope you will always enjoy providing us mere skyrim peasants with your gifts LOL I always watch for your updates Thank you so much.
SirNibbles Posted April 25, 2017 Author Posted April 25, 2017 i have let your mod overwrite it, malkes it a different if i overwrite it or compeltly delete it? Well that HDTSexToys mod doesn't only install hdt enabled sextoys for my animations but also for leito's animations. I presume you want to keep those, so if you delete that HDTSextoys mod you'll lose those HDT enabled toys too. So yeah, it does make a difference. Overwriting should fix it though. ok if overwrite should let it come up, why it then dont come up? it is the only missing one Hmm, could you try uninstalling HDTSexToys and then test if the newest animation comes up? I still think the .json file from HDTSexyToys is interfering somehow but I don't really know how then.
xarvenius Posted April 25, 2017 Posted April 25, 2017 i have let your mod overwrite it, malkes it a different if i overwrite it or compeltly delete it? Well that HDTSexToys mod doesn't only install hdt enabled sextoys for my animations but also for leito's animations. I presume you want to keep those, so if you delete that HDTSextoys mod you'll lose those HDT enabled toys too. So yeah, it does make a difference. Overwriting should fix it though. ok if overwrite should let it come up, why it then dont come up? it is the only missing one Hmm, could you try uninstalling HDTSexToys and then test if the newest animation comes up? I still think the .json file from HDTSexyToys is interfering somehow but I don't really know how then. uninstalled and testet and nothign chnaged. tried to start a totaly new saveround and it has come up. could it be that there got something stuck in the old saveline? i get the suggestion because i am most time no longer able to fasttravel there and in mcm is there nothign that disables the fasttravel set to activ eso that there shoudl nothing block me fro mfasttraveling from outside hig hrothgar to solitude but i cant fasttravel. no mod where ever deletet i nthe saveline, if there was a mod get out i loaded a save fro mbefore the mdo was taken in, because of golden rule thing
SirNibbles Posted April 25, 2017 Author Posted April 25, 2017 i have let your mod overwrite it, malkes it a different if i overwrite it or compeltly delete it? Well that HDTSexToys mod doesn't only install hdt enabled sextoys for my animations but also for leito's animations. I presume you want to keep those, so if you delete that HDTSextoys mod you'll lose those HDT enabled toys too. So yeah, it does make a difference. Overwriting should fix it though. ok if overwrite should let it come up, why it then dont come up? it is the only missing one Hmm, could you try uninstalling HDTSexToys and then test if the newest animation comes up? I still think the .json file from HDTSexyToys is interfering somehow but I don't really know how then. uninstalled and testet and nothign chnaged. tried to start a totaly new saveround and it has come up. could it be that there got something stuck in the old saveline? i get the suggestion because i am most time no longer able to fasttravel there and in mcm is there nothign that disables the fasttravel set to activ eso that there shoudl nothing block me fro mfasttraveling from outside hig hrothgar to solitude but i cant fasttravel. no mod where ever deletet i nthe saveline, if there was a mod get out i loaded a save fro mbefore the mdo was taken in, because of golden rule thing Could you reinstall my latest animation pack, (while still having HDTSexToys uninstalled in the meantime) and just to make sure go into SLAL's MCM and reload and reapply the .json files? And check then again? *Just throwing in some random suggestions, because it sounds like something went wrong at the overwriting part somehow. Also are you using Mod Organizer or Mod Manager?
karlpaws Posted April 25, 2017 Posted April 25, 2017 Now comes my dumb question. With something like this Smithy animation, will it always automatically create a smithy table when it starts, no matter where i am..ie in a tavern bedroom for example or if i was to approach an actual Smithy would it then use the existing smithy's table at that Forge instead of creating one for the anim? I think its what i always wonder with all animations that use objects or furniture. I have throne anims, bed anims, chair anims that i never know if to keep active due to the spawning of those items. I wish there was a way to specify where a certain anim occurs. So for example a throne animation would only activate if in a throne room. Now comes my dumb question. With something like this Smithy animation, will it always automatically create a smithy table when it starts, no matter where i am..ie in a tavern bedroom for example or if i was to approach an actual Smithy would it then use the existing smithy's table at that Forge instead of creating one for the anim? I think its what i always wonder with all animations that use objects or furniture. I have throne anims, bed anims, chair anims that i never know if to keep active due to the spawning of those items. I wish there was a way to specify where a certain anim occurs. So for example a throne animation would only activate if in a throne room. Unfortunately it just spawns a "workbench" in this case. I have no experience with scripting so I can't create a mod that only makes it usable when in a place that has a workbench (if I could I would). Would be a nice idea for a new mod though, to only make object animations available when you're at the object in question. But right now it's out of my knowledge (and will probably stay like that). There was someone working on something like this, making chairs, tables and such inter-actable for sexlab the way beds are but he has had several setbacks. I am not sure that there is any way to exclude animations based on a location either, and even if there was, the animation itself would not control that but (I think) Sexlab or the mod requesting the animation would have to do so. For example, if you are using SLEN and through dialog ask an NPC "make love to me" it will filter out some animation tags and request others. We would probably need to have a new set of tags like "throne" or "table" to go along with the furniture tag (which SLEN also excludes quite often) to either select or exclude. I think Sexlab can detect indoors or outdoors and could exclude "worktable" animations while inside and that would serve for inn rooms, but not blacksmith shops. I do not think there are such labels for cells like "throne room" or "shop" however, so that would be a lot more work. Essentially, this is why I always have the Sexlab Tools mod loaded so I can hit a hotkey and just change animations if the name that shows up in the corner isn't one I want for that location.
xarvenius Posted April 25, 2017 Posted April 25, 2017 i have let your mod overwrite it, malkes it a different if i overwrite it or compeltly delete it? Well that HDTSexToys mod doesn't only install hdt enabled sextoys for my animations but also for leito's animations. I presume you want to keep those, so if you delete that HDTSextoys mod you'll lose those HDT enabled toys too. So yeah, it does make a difference. Overwriting should fix it though. ok if overwrite should let it come up, why it then dont come up? it is the only missing one Hmm, could you try uninstalling HDTSexToys and then test if the newest animation comes up? I still think the .json file from HDTSexyToys is interfering somehow but I don't really know how then. uninstalled and testet and nothign chnaged. tried to start a totaly new saveround and it has come up. could it be that there got something stuck in the old saveline? i get the suggestion because i am most time no longer able to fasttravel there and in mcm is there nothign that disables the fasttravel set to activ eso that there shoudl nothing block me fro mfasttraveling from outside hig hrothgar to solitude but i cant fasttravel. no mod where ever deletet i nthe saveline, if there was a mod get out i loaded a save fro mbefore the mdo was taken in, because of golden rule thing Could you reinstall my latest animation pack, (while still having HDTSexToys uninstalled in the meantime) and just to make sure go into SLAL's MCM and reload and reapply the .json files? And check then again? *Just throwing in some random suggestions, because it sounds like something went wrong at the overwriting part somehow. Also are you using Mod Organizer or Mod Manager? i use nmm because mo dont want to install many mods for me, dont ask me why. tried installing the new animpack on a save without the hdt form my old saveline and same result as with the last test on the old saveline, dotn get loaded into slal mcm. on a new save it shows up, regardless if overwrite or totally without
SirNibbles Posted April 25, 2017 Author Posted April 25, 2017 i use nmm because mo dont want to install many mods for me, dont ask me why. tried installing the new animpack on a save without the hdt form my old saveline and same result as with the last test on the old saveline, dotn get loaded into slal mcm. on a new save it shows up, regardless if overwrite or totally without Sounds like SLAL somehow bugs with that save, did you also try to reload the .json files in SLAL's MCM I described before? (on that bugged save I mean)
karlpaws Posted April 25, 2017 Posted April 25, 2017 I have a suggestion/idea ... I do like the new smithy anim but would you consider making a clone of it with a reguar table? A prostitutite leaning over a table in an inn, housewife at home, a teasing tramp twiddling her twat would let the anim fit a lot more locations. I do have to repeat other's compliments. You're a digital artist.
SirNibbles Posted April 25, 2017 Author Posted April 25, 2017 I have a suggestion/idea ... I do like the new smithy anim but would you consider making a clone of it with a reguar table? A prostitutite leaning over a table in an inn, housewife at home, a teasing tramp twiddling her twat would let the anim fit a lot more locations. I do have to repeat other's compliments. You're a digital artist. I'll consider it, wouldn't be that hard to do probably. But it won't see the light before friday, I'll be gone for 2 days starting tomorrow (so no support, any animating done then)
xarvenius Posted April 25, 2017 Posted April 25, 2017 ok, the save has something broken, produced a skyrimcrash at the jsonreload
NCK30 Posted April 27, 2017 Posted April 27, 2017 Hi Nibbles, Great quality as always. I have a suggestion for an animation not yet seen. My last request Cowgirl 4 You made as good as could be. It is difficult to find poses not yet animated, but here are one. https://www.redtube.com/285191 A new cowgirl pose at 21:00 in the video. I know you've made your share of cowgirl poses, but this is outstanding. Female hands on her feet bouncing away. https://www.playvids.com/v/4xmGWcaOF65 At 15:09 in the video female bounces while her hands are on the male's chest. Would follow up nicely as stage 2. http://porneq.com/video/176682/bluecity-wetandreadybabes-dillion-harper-pussy-payment-feb-21-2015-dillion-harper-pussy-payment/ At 13:25 in the video the male is holding her feet while she bounces. Very hot as stage 3 of the above perhaps especially with female's arms around the male head/neck. https://www.pornhub.com/view_video.php?viewkey=853872566 At 28:17 in the video the female still has feet on male's thighs. Her hands on her ass and bouncing. Nice stage 4. You could use this as stage 5 also like you made cowgirl 4. That was a spectacular stage 5 ending with the female moving her breasts forward.
SirNibbles Posted April 27, 2017 Author Posted April 27, 2017 Hi Nibbles, Great quality as always. I have a suggestion for an animation not yet seen. My last request Cowgirl 4 You made as good as could be. It is difficult to find poses not yet animated, but here are one. https://www.redtube.com/285191 A new cowgirl pose at 21:00 in the video. I know you've made your share of cowgirl poses, but this is outstanding. Female hands on her feet bouncing away. https://www.playvids.com/v/4xmGWcaOF65 At 15:09 in the video female bounces while her hands are on the male's chest. Would follow up nicely as stage 2. http://porneq.com/video/176682/bluecity-wetandreadybabes-dillion-harper-pussy-payment-feb-21-2015-dillion-harper-pussy-payment/ At 13:25 in the video the male is holding her feet while she bounces. Very hot as stage 3 of the above perhaps especially with female's arms around the male head/neck. https://www.pornhub.com/view_video.php?viewkey=853872566 At 28:17 in the video the female still has feet on male's thighs. Her hands on her ass and bouncing. Nice stage 4. You could use this as stage 5 also like you made cowgirl 4. That was a spectacular stage 5 ending with the female moving her breasts forward. Thanks for the suggestion again, but I'm more going at random currently. I'm not consistent enough anymore to stick with 1 project and I literally animate at random now. And for now I'm kinda done with the cowgirl animations (for now at least).
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