Jump to content

Recommended Posts

Posted
46 minutes ago, kamoewarrior said:

What mod uses the mushroom tentacle animation from the previews?

it counts as a solo female animation, just cast matchmaker on a female and it will be one of the available animations.

Posted
5 minutes ago, MadMansGun said:

it counts as a solo female animation, just cast matchmaker on a female and it will be one of the available animations.

Awesome thanks!

 

Now it got me wondering if there are mods that add tentacle sex to plants. Surely those loot triggers on plants can be used by sexlab, right? Closest I've found so far is estrus mimic chests

Posted
3 hours ago, kamoewarrior said:

Awesome thanks!

 

Now it got me wondering if there are mods that add tentacle sex to plants. Surely those loot triggers on plants can be used by sexlab, right? Closest I've found so far is estrus mimic chests

I haven't used it in a while but I think FMEA does have an estrus attack chance when harvesting plants.

  • 3 months later...
Posted
23 minutes ago, TheTraveler said:

You ever consider that they did and THAT'S why they are here, asking?

do you have any idea how many times we've been asked that question when fnis has already giving the answer?

worse yet is how many times people say that they have errors messages and then don't even say what they are.

Posted
On 7/1/2023 at 3:40 AM, kamoewarrior said:

Awesome thanks!

 

Now it got me wondering if there are mods that add tentacle sex to plants. Surely those loot triggers on plants can be used by sexlab, right? Closest I've found so far is estrus mimic chests

 

One of the triggers in Deviously Cursed Loot is harvesting plants, in addition to chests, (locked) doors, traps, and mining.  And DCL has soft integration with Estrus stuff.

Posted

I have tried to port it to SE version and it looks like the human half of the animation works fine, but the creature seems to be using the regular idle with no animation playing. Does anyone have any tips on what I may have done wrong here? sorry, first time moving LE mods across

  • 4 weeks later...
  • 3 weeks later...
  • 3 months later...
Posted
On 12/6/2023 at 1:45 PM, camper228228 said:

Is there any newer version of SE port?

I came here looking for the same, I saw a post saying there might have been but I don't really have the time to go through 80+ Pages. Doing a search doesn't turn up anything. Honestly just wanted the solo bottle animation, not many solo animations for sexlab at all, let alone for AE or SE.

  • 2 months later...
Posted
On 4/8/2024 at 1:58 PM, ThatNorresGuy said:

I came here looking for the same, I saw a post saying there might have been but I don't really have the time to go through 80+ Pages. Doing a search doesn't turn up anything. Honestly just wanted the solo bottle animation, not many solo animations for sexlab at all, let alone for AE or SE.

 

Check 4th page at the top. Version 5.82 ESL. 

 

  • 2 weeks later...
  • 3 weeks later...
Posted
32 minutes ago, applesandmayo said:

Whats with the python file in this?

 

It's for generating the json files which are needed for the SLAL framework to recognize the animations in games.

I've left it in for convenience, for both me and some more experienced modders who'd like to edit the source text.

  • 9 months later...
Posted

Haven't tried any animations yet but my character model constantly A poses when I enable the animations don't know why nvpZPe3.png

Posted
1 hour ago, merruu said:

Haven't tried any animations yet but my character model constantly A poses when I enable the animations don't know why nvpZPe3.png

 

Sounds like you need to run FNIS.

When adding/changing any kind of animation (not neccesarily only mine) and you don't run FNIS all characters will T-pose.

Posted

I did use FNIS unless I installed your animations wrong or missed something ( I'm new to this) had 3 different animation packs installed at the time, yours included. when the A pose started so I enabled each individually to see if 1 was causing issues or combination of them were but it was just yours. I'm sure I probably did something wrong just unsure as 2 what. I downloaded the 5.8 version do I need to download the resources as well and merge them? I'm using MO2

Posted
18 minutes ago, merruu said:

I did use FNIS unless I installed your animations wrong or missed something ( I'm new to this) had 3 different animation packs installed at the time, yours included. when the A pose started so I enabled each individually to see if 1 was causing issues or combination of them were but it was just yours. I'm sure I probably did something wrong just unsure as 2 what. I downloaded the 5.8 version do I need to download the resources as well and merge them? I'm using MO2

Just to make sure, you did run FNIS after enabling/disabling any pack?

 

And for good measure, you are using the Skyrim regular version? (Since my package is only for the regular version of Skyrim, not the Special Edition) I honestly have no idea what the symptons are when using my package on the Special Edition version but I figure it wouldn't go well.

Some people here did port my animation pack to the Special Edition version but I don't have any influence on those so I can't give any help/support for those.

Posted
3 hours ago, SirNibbles said:

Just to make sure, you did run FNIS after enabling/disabling any pack?

 

And for good measure, you are using the Skyrim regular version? (Since my package is only for the regular version of Skyrim, not the Special Edition) I honestly have no idea what the symptons are when using my package on the Special Edition version but I figure it wouldn't go well.

Some people here did port my animation pack to the Special Edition version but I don't have any influence on those so I can't give any help/support for those.

 

On 5/3/2025 at 5:07 AM, merruu said:

Haven't tried any animations yet but my character model constantly A poses when I enable the animations don't know why 

using LE behavior files in a SE/AE/VR game will cause t-poseing:

https://www.loverslab.com/files/file/5710-sir-nibbles-anim-pack-se/

 

remove the LE pack and install the SE version, then hit "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"

  • 2 weeks later...
Posted

nibbles makes good stuff, this cathedral thing can update this for 1170?

Posted
4 minutes ago, RandomKhajiit said:

nibbles makes good stuff, this cathedral thing can update this for 1170?

Cathedral Assets Optimizer can easily convert LE SLAL packs to SE.

 

also exe version does not mater for animation files.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...