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On 3/16/2024 at 6:01 PM, Kingslayer101 said:

So for changing the YPS items in the json file, I need to change the ESP only? What do the numbers next to it mean? (If I do need to change them where can I find the numbers?)

You need to add the codes for the items and the esp name.

The codes must be integer numbers for LE and hex numbers for SE.

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Hi there,

 

I advanced a lot in the Follower of Dibella quest, here is some more feedback (v6.6.3, SE (not AE):

 

1) I saw one more typo, I couldn't find the id, but the text was this: "[...] eventually looks the belt back [...]". I assume it should be "locks" instead of "looks". It was a message window, in the Kynareth temple, during an inspection, before the big change (female route).

 

2) I also tried the other route, I had some issues with the

Spoiler

Vivi cockcage mod. The cage appeared, but it was empty. I had to install an extra mod (SOS Equipable schlongs) and manually equip the cock to make it work visually.

 

3) The voice mod didn't have several lines for Danica recorded. (I know it is not this mod's issue either)

 

4) I very much disliked the name change. If the predefined names are not used in the mod, then it should be the player's choice. I will definitely rename my character to the name I want. Maybe you could add some MCM setting where the player can set a new name and use that.

 

5) The after events of the Kynareth temple procedure felt unnecessarily long. It is completely logical that it was this long, in real life it would be much longer. However since the player spends a

Spoiler

very long time in the Quest items, it felt unnecessary to make it even longer. Maybe add an MCM option to make it shorter or some parts skippable. For me, it was just boring to go to the inn, sleep a day, talk to the NPC, and repeat.

 

5a) Also, once the Dilation event happened on the main square, because that's where I found Danica. :D For immersiveness, it would be better if she would require the player to move to the temple for the inspection.

 

6) The High heel training device is confusing. Somewhere it is mentioned that it will open by itself when the training is finished, but it is not true.

Spoiler

My character finished the traininig several days before the operation, but the device opens only at a predefined quest phase, after the operation.

 

7) The message boxes and the general messages are really good, they add a lot to the overall immersiveness.

Edited by monsta88
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3 hours ago, monsta88 said:

1) I saw one more typo, I couldn't find the id, but the text was this: "[...] eventually looks the belt back [...]". I assume it should be "locks" instead of "looks". It was a message window, in the Kynareth temple, during an inspection, before the big change (female route).

 

2) I also tried the other route, I had some issues with the

  Reveal hidden contents

Vivi cockcage mod. The cage appeared, but it was empty. I had to install an extra mod (SOS Equipable schlongs) and manually equip the cock to make it work visually.

 

3) The voice mod didn't have several lines for Danica recorded. (I know it is not this mod's issue either)

 

4) I very much disliked the name change. If the predefined names are not used in the mod, then it should be the player's choice. I will definitely rename my character to the name I want. Maybe you could add some MCM setting where the player can set a new name and use that.

 

5) The after events of the Kynareth temple procedure felt unnecessarily long. It is completely logical that it was this long, in real life it would be much longer. However since the player spends a

  Reveal hidden contents

very long time in the Quest items, it felt unnecessary to make it even longer. Maybe add an MCM option to make it shorter or some parts skippable. For me, it was just boring to go to the inn, sleep a day, talk to the NPC, and repeat.

 

5a) Also, once the Dilation event happened on the main square, because that's where I found Danica. :D For immersiveness, it would be better if she would require the player to move to the temple for the inspection.

 

6) The High heel training device is confusing. Somewhere it is mentioned that it will open by itself when the training is finished, but it is not true.

  Reveal hidden contents

My character finished the traininig several days before the operation, but the device opens only at a predefined quest phase, after the operation.

 

7) The message boxes and the general messages are really good, they add a lot to the overall immersiveness.

Thanks for the feedback!

1) Will be fixed in the next update.

2) Likely not related to YPS, but to the other mod.

3) Yes, post it on the thread of the other mod.

4) This has been discussed already. You can configure the names of your choice in ypsNames.json (and also put only 1 name in there).

5) Yes, that is difficult to balance, but I wanted the procedure to be long. The player needs only go through it once.

6) The device is opening when the training meant for the player is finished. It should be much earlier than the usual training time, unless you change the MCM settings.

7) Thanks a lot! More thoughts are coming all the time. Feel free to add your own, and share your improvements and additions to ypsThought_female_database.json here on the forum.

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Just a couple small things this time:

 

v. 6.6.4
Flirt: will now use all properly flagged kissing animations (with no sex involved)

Dibella quest:
-- After having found a lover, the player will now stay at the initial love relationship status until a (yet to come) later stage of the quest.
-- toned down debuff punishments received during dialogue with Yorcyn for not wearing makeup
-- debuff punishments notifications should now always show up
-- fixed a typo during the inspection phase

Piercings: If you consider getting your ears pierced, YPS vendors will now direct you to Yolie in Solitude.

Hair:
-- will no longer update the hair after the player has died
-- added a few messages after getting a hair makeover.
-- hair brushes now work while serving as hair model.
-- You need to get your perm removed before getting a haircut, unless you want cropped hair or shorter
-- notifications to refresh hairdye or buzzcut are now integrated into the thoughts system

Thoughts:
-- added new thought conditions: ypsHairDyeReminder, ypsNapeBuzzReminder
-- added some new thoughts

Makeup: changed the names for some lipstick and nail polish colors to be more lore friendly: American Rose → Summerset Rose; Turkey red → Argonian red; Tuscan red → Pellitine red; Indian red → Padomay red; French red → Cyrod red; Tyrian purple → Balfiera purple; french nail polish → white tips

 

---

I am not an expert in Skyrim lore. If you think that other names for the colors would be more appropriate, just let me know.

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3 hours ago, emily1673 said:

4) This has been discussed already. You can configure the names of your choice in ypsNames.json (and also put only 1 name in there).

 

Awesome, will do. Thank you!

 

3 hours ago, emily1673 said:

6) The device is opening when the training meant for the player is finished. It should be much earlier than the usual training time, unless you change the MCM settings.

 

Then I think it might be bugged. I reached Arched week weeks before the above events (probably it is not related to make the training faster, but Fast travel is disabled in my game, so I walk a lot), and got the Bondage feet message several times too (most of the time after sleeping). The device finally opened when my character was recovering in the post-op stages. It felt completely like the the part of the questline events, where the player gradually loses the

Spoiler

"permanent" changes. It happened to me before the fixed nail, hair and makeup got removed/replaced in Arcadia's shop.

 

 

Two more suggestion:

 

Please consider making the new Stockings enchantable.

 

The mod should check what hair mods are installed and add Lena some better hair. Her vanilla hair looks awful, especially in my ICOW. :)

 

 

Edited by monsta88
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Hi there,

 

I played a little with v6.6.4, unfortunately I ran into an issue (maybe not related to v6.6.4)

 

I did a slow armpit shaving session, which went through fine, all the anims and foam effects worked. However, after I finished, I got my fashion buff updated, but I did not get back the control of my character.

 

Update: I tried a second time, this time the shaving process stopped during the second armpit and softlocked the game again. ... by the time I wrote this, the process advanced (took over a minute) and now it is the same situation as above.

 

Update 2: I have the same issue with the slow pubic hair shaving too.

 

 

Another thing I noticed (in v6.6.3 too) that the papyrus log has this line a lot of times:

 

Spoiler

[03/21/2024 - 10:52:48AM] Warning: Assigning None to a non-object variable named "::temp181"
stack:
    [YPS01 (610073BC)].ypspiercingticker.CheckPlayerPiercings() - "ypsPiercingTicker.psc" Line 1372
    [YPS01 (610073BC)].ypspiercingticker.OnUpdate() - "ypsPiercingTicker.psc" Line 7261

 

Is this something I should be concerned about?

 

 

Edited by monsta88
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Is there any instructions on adding the NiOverride settings for heels to armor? I am using the Regalia of the Scorned armor from Nexus and I have gotten up to the Arched Feet for heel training. I am now getting the message that the heels are not large enough for my feet. If I equip them I do get the message of High Heels equipped. Any help would be greatly appreciated.

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For anyone interested. I replaced the "Tights Fishnet" with all of it fishnet. Couldn't find anything on the net so I made my own. It was a quick edit in Paint.net. It's not perfect or aligned properly but it does it's job. And it's not really that hard to the eye. The feet are not covered. There are some seams and mismatch but eh it works. Replace yps one.

Spoiler

20240322111705_1.jpg.936f7734217c3e44dd0ed0c6fa606a96.jpg

YPS - Tights - Fishnets.rar

Edited by Sorrow_421
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Hi,

I play on the sse version.
I just found an incompatibility between this mod and the kreate mod dll file.
When i drink a growth hair potion with the kreat dll i get a CTD.
No problem without this dll.
https://www.nexusmods.com/skyrimspecialedition/mods/83757?tab=bugs&BH=1
Where could this problem come from, is there a way to fix it?

Here is part of the crashlog

Probable callstack
{
  [0]   0x7FFE7A230A6A     (KreatE.dll+90A6A)             
  [1]   0x3F8000003F800000                                
  [2]   0x3F8000003F800000                                
  [3]   0x3F8000003F800000                                
  [4]   0x7FF772F612EB     (SkyrimSE.exe+3712EB)          TESQuest::unk_3712C0+2B

 

Thanks.

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On 1/15/2016 at 3:11 PM, emily1673 said:

Immersive Hair Growth and Styling (YPS Devious & Immersive Fashion 2024-03-21)

View File


Immersive Makeup, Piercings, Hair Growth, Fashion and Styling

( = Yolie’s Piercing System, YPS)

 

SINCE 2023-05-06 the LE and SE VERSION HAVE BEEN MERGED

 

 

The old thread of the SE conversion can be found here.


This is a mod adding several "fashion" features. You need to apply these features in an immersive way, such as:

  • hair will grow naturally; you need to visit a hairdresser to get a hair cut, perm or hair dye
  • getting your ears pierced before being able to wear earrings
  • apply nail polish from nail polish bottles finger by finger, toe by toe
  • use lipstick and eye shadow, which will wear off over time
  • high heel training (with normal heels and devious boots)
  • armpit/pubic hair growth and hair shaving
  • wearing nylons and stockings
  • optional quests involving themes of piercings and gender change

These features may cause addiction, arousal and have other special side effects.
(everything can be enabled/disabled in the MCM menu)

 

Many features of this mod rely on DD and/or Sexlab.

There is also a "Lite" version in the download section, without any reliance on adult mods (i.e. no DD required, no Sexlab required). Currently available for v.5.4.1. The "Lite" version still has full access to most fashion features (hairgrowth and styling, ear piercings, makeup, etc.).

 

This mod is made for human female player characters (preferably CBBE body), though many features will work on non-humans, or male characters as well.

 

Merger of SE and LE Version:

Since v. 6.3, SE and LE versions will be merged into a single download.

Since 2023-07-28 there are two versions of the (required) "sound & texture pack" (LE+SE). The new packs work with older YPS versions.

 

Note that development and support for this mod currently is for LE version only. If you have issues with the SE version, you can still post them (preferably in the SE thread), but I generally will not fix any bugs (though maybe other people here have a solution).

 

v. 6.6: New feature: Player thought system
-- The following conditions may trigger "player thoughts" shown as notifications:

  • Papyrus (StorageUtil) variables set by modders
  • LocationTypes
  • Certain player conditions: flying, incombat, onmount, running, sneaking, sprinting, tresspassing, weapondrawn, swimming, sitting, hasnogold, hasfollower
  • (worn) armor keywords
  • any combination of the above conditions, linked with the operator & ("and"), or negated with the operator !

-- Fully customizable by editing the .json files.
-- Thought frequency can be set in MCM

A FAQ with more details can be found here.

 

 

v. 6.x: NEW QUEST: "THE FOLLOWER OF DIBELLA"

The male protagonist faces a series of strange events and coincidences, while being slowly transformed into a beautiful girl. Will (s)he be able to cope with the challenges posed by the “Follower of Dibella”, or end up being utterly frustrated?
Though some DD items are used in this quest, it is mostly consensual, and a bit funny as well. This is a realistic (low fantasy) quest, using magic only sparsely.
Current status of this quest is ALPHA (store a save gave before trying it out). The quest is not yet finished (about 95% done as of v. 6.5.6).

This quest is for males *only* (who will be turned into girls soon enough.

To start the quest, you need to read a note on a barrel at the left side upon entering the Hall of Attainment in Winterhold, then talk to Lena Golvo. (For "Alternative Start: Live another Life" users, start as "guild member" in Winterhold College.)

 

 

---- MAIN MOD FEATURES (Release Version 5.4.1) ----

 

IMMERSIVE HAIR STYLING

  Reveal hidden contents

Head hair will slowly grow over 19 stages, from bald to ankle length (since v.6.0.5 there are 21 stages, from bald to "rapunzel length"). At default speed, you need to wait for 1-3 in-game months before you reach the next hair length stage.
At each hair length stage, a different selection of hairstyles becomes available. About 1000 hair styles from "KS Hairdo's" and some other hair mods are preconfigured (you still need to install the original hair mods though). There are different kinds of hairstyles:

  • Default hairstyles: -- This is what you see when the mod starts, or when your hair grows. There is exactly one per length stage, typically a vanilla or KS Hairdo. These are applied once your hair grows to a longer stage. Default hairstyles are preconfigured as straight hairstyles. You can also define custom hairstyles as default hairstyles (which may for example be curly); see section below on "how to configure...". Since v. 6.5.1, this mod will use random "standard hairstyles" of a given length instead of "default hairstyles" (custom configuration for default hairstyles can be enabled in MCM).
  • Standard hairstyles: -- This is what you get when you use "Shampoo". A selection of (straight) hairstyles. If you currently have the default hairstyle or another standard hairstyle, you may style your hair yourself to any standard (or the default) hairstyle at any time. A hairdresser can help you as well.
  • Permed hairstyles: Special curly hairstyles. May only be applied by hairdresser. If permed, you can no longer style your hair to a standard style. You need to wait for a (configurable) amount of days, until you can perm your hair again or ask the hairdresser to remove your perm, or (optional) get your permed hair cut away.
  • Braids: May be applied by yourself using "Elastic Hairband", if you hair is long enough, and you have a default/standard hair style. May be removed at any time by yourself.
  • Ponytails: works exactly the same as braids. Pinned-up hair counts as ponytail.
  • Buzzed nape: A special set of hairstyles, only available for neck and shoulder length (since v.6.03 also for ear length). May only be applied by a hairdresser. May not be styled by yourself. To remove a “buzzed nape”, you need to let your hair grow to armpit length, or ask the hairdresser to cut it to ear length (or shorter).
  • Mohawk: May only be applied by a hairdresser. May not be styled by yourself. Will require constant shaving of your head sides. Only way to remove a mohawk is to get your head completely shaved. May cause a fashion debuff (see Fashion Addiction below).

Upon mod initialization, you may choose your natural hair color, which is then permanent. Later you can get a hair dye from a hairdresser, which will fade or grow out over time (can be configured in MCM).
Player needs to sit down for a hair makeover or a professional manicure session (ever got a perm done while running around?); once you have chosen your style, you have about 25 seconds to find a chair, or you need to start over again.

Hairdressers and fashion vendors can be found in most major cities of Skyrim, for details see the following spoiler:

  Reveal hidden contents

Locations: Radiant Raiment (Solitude), Dibella’s Temple (Markarth), Arcadia's Cauldron (Whiterun), Haelga's Bunkhouse (Riften), The White Phial (Windhelm), Grey Pine Goods (Falkreath). Since v. 6.5.6. also in: Moorside Inn (Morthal), Mortar and Pestle (Dawnstar), Birna's Oddments (Winterhold), Morvayn Manor (Solstheim).


The following items can be purchased from any hairdresser (all have unlimited uses):

  • Shampoo: A must have! Used to style your default or standard hair to another standard hairstyle. Has no effect on other hairstyles (though you can wash your hair with it).
  • Elastic Hair Band: A must have! Used to style your hair as a ponytail or a braid.
  • Brush: Used to revert a standard/braided/ponytail hairstyle to the default hairstyle. Has no effect on other hairstyles (though you can comb/brush your hair with it).
  • Shaving Knife and Shaving Cream: Can be used to shave your head. Works only, if you have "long stubbles" or shorter hair; otherwise you need to find a hairdresser.
  • Hairstyle Catalog: Used to browse through all configured hairstyles and colors.
  • Mirror: Get information about your current hair status, piercing status, makeup status, and fashion addiction / body hair status.

Any hairdresser will also inform you about your status upon demand.

New since v. 6.5: "hairstyle model" and random styles:

- When starting a hair makeover, you can now choose to become a "hairstyle model": this will grant a random hair style free of charge, which you’ll have to wear for a while; in MCM can set hair makeover lock period, minimum hair length kept by the hair stylist, and chance to get a mohawk
- in the hair style, hair length, and hair color menus you can now pick the choice option "random"

 

Some items are for debugging/testing, and can be obtained via console:

  Reveal hidden contents
  • Hair makeover orb: Used to initiate a complete hair makeover. This includes the option of a perm, a hair dye, a buzzed nape or a mohawk cut. Makeovers still cost money.
  • Scissors: Used to cut your hair.
  • Potion of Hair Growth: Used to initiate instant hair growth to ankle length. Combined with scissors you can generate any hair length stage.
  • Perm lotion: Used to give yourself a perm.
  • Hair dye: Used to give yourself a hair dye.
  • Potion of Natural Hair Color Change: Used to permanently change your natural hair color.

 

How the console works (for beginners):

Use the tilde '~' key to toggle the console. Then enter the following command to see the item hex-code:

help <item name>

Then use the following command to add the item(s):

player.additem <item hex-code> 1

 


Generally, this mod assumes that you have natural straight (or slightly wavy hair). If you prefer naturally curled hair, you may set up your own set of custom hairstyles.
When choosing a hair makeover, make sure that corresponding hairstyles are available. By default, short hair cannot be braided or made into a ponytail. Permed hair is not available for very short hair lengths.


Compatible with all 3rd party hairstyle mods! This mod comes with about 1000 preconfigured hairstyles (you will still need to install these hair mods to access these styles):

LE STYLES:
- KS Hairdos (about 870 styles of all lengths and kinds, but no narrow mohawks; this is a strongly recommended add-on to this mod)
- ApachiiSkyHairFemale_v_1_5 (about 100 styles, among them a few narrow mohawks of length stages 4,5,6)
- ApachiiSkyHair_v_1_6_Full (42 styles)
- KS Hairdos - HDT Physics (about 75 styles with hdt)
- Lovely Hairstyles (about 25 styles, among them a few broad mohawks and buzzed nape cuts)
- Merida Hair with physics (2 long perm hair styles with hdt)

- Dint999 KS SG HG hairs HDT (85 styles, included after v.6.1)

- [Dint999] HairPack02 SLE (included after around v.6.4)

- HHairstyles (7 styles, included after v.6.0.3)

- SC Hairstyles (7 styles, included after v.6.0.3)

- MacKom Lore Styles hair set (LE)

- Holiday Gift Hairdos (+purple scalp fix) (about 270 styles, including some ear length buzzed nape cuts; included after v.6.0.3; still unfinished)

- "HDT Female Hairstyles" (5 hairstyles for LE, included after 6.5.1)

- Bald Head (LE) will show true bald hair when used with this mod (since v. 6.4.1)
About 30 vanilla Skyrim hairstyles are also included.

SE STYLES:

This mod works with the corresponding SE versions to the above LE styles (if they exist).

The following SSE hair mods are definitely working:

- KS Hairdos SE

- KS Hair HDT SMP SE

- Holiday Gift Hairdos SE

- Lovely Hairstyles SE
- (SE) Tullius Hair 3 SMP Pack 537+343 (included after 6.5.1)

- Bald Head Hair Style (SE) (will show true bald hair)

- Modular SMP Hairstyles SE (see also the modified edit here), included since v. 6.5.6

 

Some of these hair configuration files are not entirely complete (which causes no problems).

Some of the hair configuration files only appear in later versions of the YPS mod; you can copy the json files over to earlier versions. Hair style config files from the full versions work also with the LITE versions, without any problems.

 

How to configure alternate default styles, custom hair and other 3rd party hairstyle mods (this is for experienced users only, and generally not required):

  Reveal hidden contents

(1) Editing the mod configuration (preferred method): Any third party hairstyle can be included to the preset hair styles by the user; location of the configuration data is: Data\SKSE\Plugins\ypsFashion\<hairmodname.esp>.json
The file “KS Hairdo's.esp.json” contains a description how to configure hairstyles.
You are very welcome to share additional hair mod configuration files on the message board.
 

Description of the .json files:

Data\SKSE\Plugins\ypsFashion\ypsHairDatabase.json : List of all hairstyle mods recognized by YPS. You can delete items in it (hairstyles of these mods will no longer be used), or add your own new new hair mods to it. Hairstyle mods contained in ypsHairDatabase.json which are not installed will just be ignored. So it's no problem if ypsHairDatabase.json contains mods you don't use.

 

When adding new hair mods (not in the ypsHairDatabase.json list), you must also create a file <hairsyle mod.esp>.json , making a list of hairstyle length and types contained in the specific hair mod <hairsyle mod.esp> . Will be used by YPS only if (1) the mod name is contained in ypsHairDatabase.json and if (2) you have the mod installed.

 

ypsHairDefault.json : List of "default hairstyles" that will be applied when your hair grows to a certain length. This will not be used (unless explicitly activated in MCM); by default YPS will pick a standard hairstyle randomly from all installed hair mods.

You will find versions of ypsHairDefault.json you can use if you have KS HAIR and/or KS HDT HAIR installed.
 

ypsHairgrowthDatabase.json : This is a database, which defines that certain hairstyles grow into certain other hairstyles upon reaching the next hair stage; this is important when setting up your own mohawk styles, and just an optional feature for other styles; see ypsHairgrowthDatabase.json for details how to configure the database.

 

=====
(2) Custom hair styles (more complicated and outdated, try to avoid this method): you can configure up to 40 custom hair styles directly in the MCM menu. You can use them as "default" hair styles for each length, or as alternate hairstyles (as options for use of the Shampoo and the Perm Lotion). Custom hair will grow into next custom stage, if length matches.
Assuming that you have installed a 3rd party hair mod, find the hair style name in Racemenu. Then open the console and type "help <hairstylename>". Then the hairstyle ID will show up. (Some Racemenu mods immediately display the hairstyle ID.)
I put an example in the screenshots of this mod (screenshots 20+21). Let's say you have the "Merida Hair with physics" installed and are looking for the ID of the hairstyle named "Merida's Hair Short". Open the console and type "help merida", and you will see that the corresponding ID is "Yoo_MeridaHair_Short". This is what you type into the MCM menu (see screenshot 21).
The complete set of Custom hair styles can be exported or imported to the file Data\SKSE\Plugins\ypsFashion\ypsCustomStyles.json (click on the corresponding options in the MCM "Custom Hair" tab)
 


Check out here on how to make hair styling work for vampires (still buggy).


IMMERSIVE PIERCING SYSTEM

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- You may no longer wear piercings, unless you got your corresponding body parts pierced.
- Different healing stages with immersive messages: During the early healing stages you will only be able to wear stud piercings. At later stages you may wear *all* kinds of piercings. Eventually your piercings will become permanent.
- “Pierced Ears” quest line leading you to Radiant Raiment (Solitude).
- Custom configuration via MCM menu.
- 3rd party mods are not required to get your body pierced (any slot).
- Compatible with earrings and other piercings from most popular mods.
- Will prevent users from wearing two or more piercings in the same body part at the same time.
- There is small chance that piercings will slip from your body and drop to the ground (If enabled in MCM menu; default = disabled).
- To prevent dropping, you can get your piercings soldered to your body.
- You may take on credit from the Dibella Beauty Fund for piercing costs; you still have to pay your debts back as soon as you have money in your pocket, so be careful

- Includes: "SlaveTats" piercing items for all piercing slots.
-- They come as "MiscItems" (Clutter) and can be bought from Yolie in Radiant Raiment (Solitude) and the other vendors as "boxed" piercing items.
-- Just click on the box to equip them.
-- If equipping is successful, an "empty piercing box" will be returned.
-- Click on the empty box to unequip a piercing item from a slot of your choice.

- Includes: "Earring Backs"
-- They also come "boxed". Click on the box to equip them.
-- Wearing earring backs prevents earrings from dropping (see also MCM configuration).
-- Works with boxed "SlaveTats" earrings, as well as standard earrings from 3rd party mods.
-- When removing your earrings, the boxed earring backs will be returned.

- Features: "Earlobe Holes"
-- When your earlobes are pierced and you are not wearing an earring, "earlobe holes" will show as slave tats.
-- Earlobe holes color is configurable in MCM.
-- Earlobe holes will close when your earlobes heal up.
(Note: "backs" and "holes" are only available for earlobes; adding them to all piercing slots would require too many resources; cf. section on nioverride layers below)


HIGH HEEL TRAINING

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Initially, walking without heels will be just like in the vanilla game; but when wearing high heels, you will suffer a speed debuff and stumble a lot.
At the end of your training, it will be pretty much the opposite: without heels your will have some problems to move around, but wearing high heels will feel like normal.
How to train your feet? Just wear high heels for a long time (training time is configurable in MCM).
If you wear bondage boots, you can even reach a higher stage, with a still bigger debuff for not wearing bondage boots or high heels.

Training process:
Your training will proceed over 6 stages. You begin at stage 1 ("untrained feet") and ultimately will reach stage 5 ("arched feet") or stage 6 ("bondage feet").
By continuously wearing high heels or bondage boots, your stage will increase over time, and the speed debuff (& stumble chance) will be adjusted.
If you wear "normal" heels, you can reach stage 5.
Only if you wear bondage boots, you can reach stage 6.
There is a grace period; removing your shoes for a short while will not interrupt the training process.
Note that even at stage 6 the standard DD speed debuffs still apply.
If you enable the "Cinderella Feet", your feet will appear to be deformed at higher stages even when not wearing shoes
Also, at higher stages, your feet will no longer fit into normal shoes (if the MCM option is enabled).

How to "untrain" your feet:
If you don't wear heels or bondage boots over a long time, your stage will decrease. However, it will take 3 times as long, and there is no grace period, i.e. wearing high heels even for a very short time will interrupt the untraining process.
Furthermore, if you ever have reached stage 5 or stage 6, there is a 90% chance that your feet will "remember" this position. Even if you have reverted your feet to stage 1, if you ever wear high heels or bondage boots just for a single time, you will immediately switch back to stage 5 or 6.


-- High Heel Compatibility:

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Since v.6.0.3 this mod uses NIO heels. HDT HighHeels is no longer required.

Up to v. 5.4.1., this mod uses the HDT HighHeels system to check, whether you are wearing high heels. If you use high heels without a HDT effect, you should add the effect manually to your boots (in the HDT High Heels MCM menu; even 0.0 or 0.1 is fine).

NIO heels are also detected by this mod (as of v. 3.1), and the only supported high heels since v. 6.0.3. HDT heels should still work though.
This mod is compatible with all kinds of DD boots. It is also compatible with the ankle chains from Deviously Cursed Loot (as of v. 5.3). But it might conflict with other mods that affect your walking speed. If you get into trouble and feel that your walking speed is too low (or too high!), adjust the speed debuff slider or remove the "speed debuff" option in this mod's MCM menu.


PUBIC AND ARMPIT HAIR GROWTH

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- (Female) pubic hair will grow over time.
- Growth speed can be set in MCM.
- Pubic hair color can be set in MCM (16M RGB color space).
- Unshaved pubic hair will occasionally cause "itchy" animations (using a DD animation).
- Use shaving cream and a shaving knife to shave your pubic hair (a DD animation will show).
- Wearing a chastity belt inhibits shaving of pubic hair.
- For pubic hair, it is required to install SlaveTats 1.1.1 or higher. Two body tattoo slots will be used.
- Additional 3D pubic hair will show (on top of the SlaveTats) when you have SoS and SoS Pubic Hair for Females installed.
- If the 3D pubic hair is not showing (e.g. after a strip item effect from another mod), click twice the MCM Option to show/hide SOS Pubic Hair, and it should show up again.
- Note that "SoS Pubic Hair for Females" will add random pubic hair to new player characters, which needs to be removed in the SoS menu, before this mod will work correctly.
- Armpit hair. Will work the same way as pubic hair. This mod contains SlaveTat files only for the first 2 stages of armpit hair growth. For higher stages, you need to install the file Nordic Warmaiden Body Hair - SlaveTats Version.zip from Nordic Warmaiden Body Hair
- Shaving cream may also be used to shave your head (but only if you have cropped hair already)


IMMERSIVE NAIL POLISH SYSTEM

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- You can apply nail polish from nail polish bottles available in several places in Skyrim.
- Professional manicure sessions are also available (only for fingernails; will last significantly longer, and there are more choices available). Ask the NPCs in Radiant Raiment.
- NPCs will comment on your nails and earrings.
- Nailpolish can also be applied as toenail polish. For the toenail polish it is required to install SlaveTats 1.1.1 or higher. 2 hand and foot tattoo slots (each) will be used by this mod!
- With SlaveTats installed, application of fingernail and toenail polish will show up progressively, nail by nail.
- Animations for nail polish application.


LIPSTICK & EYESHADOW

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- Lipstick and eye shadow in various colors can be obtained from vendors in Radiant Raiment (Solitude) and elsewhere. Technically lipsticks are potions, eyeshadows are misc items.
- Required add-on: SlaveTats 1.1.1 or higher.
- Makeup can be applied in different density (opacity).
- Use "eyeshadow applicator brush" to apply eyeshadow (available from vendors)
- Lipstick can be applied as glossy or non-glossy (see MCM menu).
- Makeup will gradually wear off within about a day.
- Lipstick and eye shadow removal pads are available, too.
- It is advised to remove makeup before going to bed, doing a swim, or engaging in battle.
- There is one "Custom" color available each for lipstick and eye shadow, configurable in the MCM menu (enter the 6-digit RGB color hex code).

 

NON-DECORATIVE COSMETICS

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- available since v. 6.5.4

- Applying these items increases fashion level. They work just as normal decorative cosmetic items in terms of fashion features (buffs, debuffs, addiction, flirt chance). But there are no visual effects.
- The following items are available from fashion vendors (fashion level increase in brackets): Lip balm (1), Anti-Aging Cream (1), Nail Oil (1, both for fingers and toes), Eau Fraiche (1), Eau de Cologne (2), Eau de Toilette (3), Eau de Parfum (4)
- Length of duration is 1 day by default.
- Non-decorative cosmetics will not smudge.
- Applying lipstick, eyeshadow or nail polish will override the effects of lip balm, anti-aging cream or nail oil respectively


NYLONS, STOCKINGS and PANTYHOSE

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- installing the mod "Equipable Stockings" by thegooglyman is required to make this feature work (don't need to activate the .esp). The mod has some issues with striped stockings, but there is a patch.
- talk to your favorite fashion vendor to purchase nylons ("new system") or buy the "stockings and pantyhouse pack" from a vendor and click on it to wear/remove nylons ("old system").

Try not to mix up the old system ("stockings and pantyhouse pack") and the new system (equippable stockings). Thought the mod will do some checks, it is best is to only use one way.

Advantages of the new system: Instant change; more immersive (items that can be purchased); compatible with Wartimes.

Advantages of the older system: Higher compatibility, will work with LE and SE.

- nylons may cause fashion addiction and arousal
- you may not paint your toenails while wearing nylons (obviously)
- nylons may not be removed while wearing boots or certain restrictive devices (very obviously)

 

FASHION ADDICTION

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- The following fashion items may cause fashion addiction: fingernail polish, toenail polish, pierced earrings, lipstick, eyeshadow, shaved armpits, shaved pubic hair, high heels, dyed hair, permed hair, buzzed nape cut, long hair (bra strap length or longer), nylons.
- If you use these fashion features, you will get a speechcraft buff. If you use the features for a very long time (in-game weeks), the buff will gradually turn into a debuff for not using these fashion items. Configurable in MCM menu.
- Using these fashion features may also increase arousal over time (intensity can be set in MCM). Default = enabled.

 

GIRL TALK

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- available since v. 6.2

- As female player character, you can conveniently chat with friendly female NPCs about various issues, like pets, gardening, cooking, makeup, and other important topics.

- As you engage in chatting, more topics will open up.

- You also can exchange small gifts.

- Works with the following female NPCs (if properly flagged in the game): Followers, innkeepers, bards, vendors, merchants, farmers, inn servers, house carls.

 

FLIRTING AND RELATIONSHIP SYSTEM

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- available since v. 6.4

- The female player can flirt with most named NPCs, according to sexual preferences set in MCM
- If flirt is unsuccessful, try again after a while; adding some fashion items also helps
- If flirt is successful, you can kiss your partner.
- After a certain number of kisses with the same NPC, you can also engage in sex.
- After a certain number of sex encounters, you can begin a steady relationship with your new boyfriend or girlfriend. This will grant the "young love" buff, which will fade slowly over time (default: in game weeks).
- If in a relationship, you will need to visit your lover once in a while and have sex. Otherwise the relationship will be terminated, and you will get the "lovesick" debuff, which will also fade slowly over time.
-- Currently there is no marker pointing at your boy/girlfriend. Make sure to be able to locate your lover by yourself. Most conveniently, your lover is also your follower.
-- Lovesickness is a very serious condition. Chose your lover wisely and maintain your relationship well!
- Past lovers will refuse to become your lover immediately again.
- Plenty of configuration options in MCM section "NPC Interaction"

 

IMMERSIVE NAME CHANGE
 

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- Available since v. 6.5.2

- Player can apply for an official name change. In order to do this, visit one of the city stewards.
- Player will need to pay a substantial fee, and then will be assigned a random name of the appropriate gender.
- Name choices can be configured in ypsNames.json. About 800 female and 300 male names are preconfigured.
- New player name will show in racemenu, in the skills menu and in some other places. Might not work everywhere.

 

QUESTS

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DIBELLA QUEST

The male protagonist faces a series of strange events and coincidences, while being slowly transformed into a beautiful girl. Will (s)he be able to cope with the challenges posed by the “Follower of Dibella”, or end up being utterly frustrated?
Though some DD items are used in this quest, it is mostly consensual, and a bit funny as well. This is a realistic (low fantasy) quest, using magic only sparsely.
Current status of this quest is ALPHA (make sure to keep a save game before you start the quest). This is a very long quest (>100 stages), which is not yet finished.

This quest is for males *only* (who will be turned into girls soon enough).

To start the quest, You need to read a note on a barrel at the left side upon entering the Hall of Attainment in Winterhold, then talk to Lena Golvo. (For "Alternative Start: Live another Life" users, start as "guild member" in Winterhold College.)

For later stages in a certain path of the Dibella Quest it is recommended to have Vivi's Cockcages installed (LE or SE); activation of .esp is not required. You can avoid this by choosing different quest paths (choice is obvious).

 

CHASTITY PIERCING QUEST

This is a rather short “devious devices” quest. Installing the mod Devious Chastity Piercing (by poblivion) is required (must activate the esp file). To start the quest, read the “torn book page”, found on a barrel in the cellar of the Bee and Barb Inn (Riften). The quest is rather hardcore and dramatic in the beginning, but then softens out and will soon lead to a happy end (unless you are doing really stupid things).


GENDER CHANGE

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- When initiated, you will be forced to change gender in racemenu and your won't be able to change gender by yourself again.
- Two levels: normal change, and permanent change. When permanent, no future gender change will ever be possible.
- 4 types of potions are available via console: Potion of (permanent) masculinization / feminization
- for modders: mod events are also available

- Gender change the ultimate motive in the Dibella quest (since v.6.0.0)

 

ITEM CONFIGURATION

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- available since v. 6.5.6
-- Players can manually configure some items used in the mod. This includes starter piercings (all slots, except earlobes and labia) and several items given to the player during the quests. Location of the configuration file: Data\SKSE\Plugins\YpsFashion\ypsItems.json. You need to convert the hex numbers from the mod into decimal numbers, e.g. 2854 hexadecimal = 10324 decimal.
-- All items are preconfigured, either as items from base Skyrim, or from YPS, or from 3rd party mods (not contained in the list of recommended add-ons). Feel free to use items from other mods of your choice. When configuring starter piercing items, be aware of item slot conflicts that may inhibit the player to wear starter piercings from different piercing slots simultaneously. If needed you can use the default slavetat piercings instead.
-- This feature is user-friendly: If an item is not properly configured (e.g. the esp is missing, or there is a typo) and the item is crucial to this mod, you will receive default items instead.



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REQUIREMENTS FOR ALL VERSIONS (without them the mod won't run at all)
SKSE    (LE or SE Build)
SkyUI   or SkyUI (SE) 

Fuz Ro D-oh or Fuz Ro D-oh (SE)
PapyrusUtil or PapyrusUtil (SE)

The Sound & Texture Pack from this mod is also required for all versions. Always keep the newest version of it installed.

REQUIREMENTS FOR FULL VERSION ONLY (not needed for LITE version)

Sexlab or Sexlab (SE) - For the LITE versions, Sexlab is not required.
Devious Devices Assets+Integration+Expansion or Devious Devices SE (Assets+Integration+Expansion) - For the LITE versions, DD is not required.

ZAZ Animation Pack or ZAZ Animation Pack (SE)
no longer required after v.6.0.3: HDT HighHeels System - For older "no HDT versions", HDT HighHeels is not required; NIOverride Heels will still work

STRONGLY RECOMMENDED ADD-ONS (without them a lot of features won't show up)
For the PIERCING, the MAKEUP (lipstick, eyeshadow, nail polish) and PUBIC HAIR system: SlaveTats 1.1.1 (or SlaveTats SE)

For the HAIR: KS Hairdos or KS Hairdos (SSE) (preconfigured hair styles)

 

RECOMMENDED ADD-ONS (make sure you choose LE or SE version as needed):

For more convenient menus: UIExtensions or UIExtensions SE, making it easier to choose hair length, hair color, hair style, eyeshadow or professional nail polish color.
For the NYLONS (stockings, pantyhose): "Equipable Stockings" by googlyman
For the ARMPIT HAIR: The file Nordic Warmaiden Body Hair - SlaveTats Version.zip from Nordic Warmaiden Body Hair (or Nordic Warmaiden Body Hair SlaveTats SE Version)
For the PUBIC HAIR: SoS or SoS SE, and SoS Pubic Hair for Females
For the arousal effects of FASHION ADDICTION: Sexlab Aroused Redux or Sexlab Aroused Redux SSE
For the HAIR: Hair styles from the following hair mods are preconfigured: KS Hairdos - HDT Physics, Lovely Hairstyles, Merida Hair with physics, ApachiiSkyHairFemale_v_1_5, ApachiiSkyHair_v_1_6_Full, Dint999 KS SG HG hairs HDT, HHairstyles, SC Hairstyles, Holiday Gift Hairdos     (+purple scalp fix).

HAIR for SE: KS Hairdos SE, KS Hair HDT SMP SE, Holiday Gift Hairdos SE, Lovely Hairstyles SE, Merida Hair HDT SMP.

For more JEWELRY:, it is recommended to use earring/piercing mods like: Immersive Jewelry , Test HDT Earrings, KS Jewelry, or HN66s Earrings


OPTIONAL ADD-ONS (NOT REQUIRED)

For the CHASTITY PIERCING QUEST: install Devious Chastity Piercings by poblivion (or Devious Chastity Piercing SE).

For certain stages in the DIBELLA QUEST: Vivi's Cockcages (LE or SE); activation of .esp is not required.

For the PIERCING system: to add more earlobe studs, install Facial Piercings and/or Litheria Armor Pack 202
For the NAIL POLISH system, the following add-on mods will provide hand meshes for some additional colors:
- Kaw's Claws: http://www.nexusmods.com/skyrim/mods/5910/? (adds nail polish colors: aqua, black, blue, bright red, dark red, gold, green, pink, purple, silver)
- HN66s Hands and Nails http://www.nexusmods.com/skyrim/mods/57083/? (adds nail polish colors: french white, grey tips, zebra red, blood red, dark blue, dark green)
- HN66 Mage Nails http://www.nexusmods.com/skyrim/mods/27668/? (adds nail extensions in the colors: French white, black, blue, gold, green, red; these extensions can only be applied by a professional manicurist)
If you don't install these files, many nail polish colors are still available (meshes are part of the YPS mod), and the Kaw/HN66 nail polish will still show as SlaveTats. So these nail mods are not required. If needed, turn off the "Use This Mod's Nail Meshes" in MCM to make the fingernail SlaveTats show correctly.

For fans of bald heads: Bald Head (LE) and Bald Head Hair Style (SE) will show true bald hair when used with this mod (v. 6.4.1 and higher).

Still more HAIR MODS (see list above, in the mod description).
For the VOICEOVER SOUNDS (SE Version): YPS Voice Pack for SSE (for 6.2.1) or YPS Voice Pack SSE (for 6.6.1)

Alternate Makeup Textures: YPS makeup and STA tiers improved

 

WHICH FILES TO INSTALL
- Choose the version with the highest version number fitting best your current installation (in parentheses are the required masters)
- "LITE" versions do not require DD or Sexlab.
- From the package installer (v. 6.0.5 - 6.5.2): install the "00 Base" files, and pick exactly one of the "01" hair configuration files.
- The Sound&Texture Pack is required for all versions. It is compatible with lower and higher versions of this mod.
- This mod was created for CBBE. In the download section a patch is available for UUNP

- "YPS Hair Default Configuration (optional).7z": replacement files for ypsHairDefault.json, depending on your installed hair styles; only needed if you untick "Use Random Default Styles" in MCM

NIOVERRIDE LAYERS (very important and required changes to your SKSE ini files)
If you are using SlaveTats: To be on the safe side for this mod, open the file Data\SKSE\Plugins\nioverride.ini with an editor and set iNumOverlays=12 for Face, =5 for Body, =3 for Hands, =3 for Feet. On top of that, add the values needed for other mods. (For SE version it is the file Data\SKSE\Plugins\skee64.ini )
Furthermore, you need to set bEnableFaceOverlays=1
More in depth explanation:

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This mod uses more SlaveTat layers than come with the original installation. It is important that you increase the maximum number of layers manually. To do so, count the values you need together according to the following table:

  • Earlobe piercings: 2*Face + 2*Face (swap)
  • Nostril, Septum, Right Labret, Central Labret, Right Eyebrow, Nose Bridge piercings: each 1*Face
  • Snake Bites: 1*Face + 1*Face (swap)
  • Navel, Clitoris (Labia is not yet implemented): each 1*Body
  • Nipples: 1*Body + 1*Body (swap)
  • Fingernail polish: 1*Hands + 1*Hands (swap)
  • Toenail polish: 1*Feet + 1*Feet (swap)
  • Lipstick: 1*Face
  • Eyeshadow: 1*Face
  • Pubic hair: 1*Body + 1*Body (swap)
  • Nylons: 1*Body + 1*Feet

Add up the slot numbers; swap slots only count once (even if you use more than one piercing needing a swap slot).
E.g. using Earlobe piercings plus Snake Bites plus Nostril needs: 2+1+1 normal face slots, plus the maximum of 2 swap slots, for a total of 6 face slots.
Then add the corresponding numbers in the file Data\SKSE\Plugins\nioverride.ini to the variable iNumOverlays in the four sections [Overlays/...]
Note that high values for iNumOverlays may slow down your computer! In particular use a lower number for face overlays, if you don't use that many face fashion items. Maximum number of Overlays in a section is 12 (SlaveTats won't recognize more).




UPDATING FROM A PREVIOUS VERSION
Upgrading from any non-alpha previous version to 5.2 or higher should be ok. YMMV as usual.

TO GET STARTED (spoiler)

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Makeup: Use the makeup items (potions) that can be purchased from Yolie (and other fashion merchants around Skyrim) or stolen from the counter in Radiant Raiment (Solitude) or in Dibella's Temple (Markarth). For more details, purchase the nail polish guide from Yolie. For a professional manicure, talk to Yolie in Radiant Raiment.
Piercings: Wait until MCM menu loads up.
- Earlobe piercings: Just try to equip an earring (crafted or otherwise obtained), or visit Yolie.
- Other piercings: If you dare, look in the basement!
Pubic hair: Make sure that this is enabled in MCM. Buy shaving cream and a shaving knife to shave your pubic hair.

Nylons: Talk to the fashion vendors and purchase the nylons package. To wear/remove nylons, click on the package.



UNINSTALLING THE MOD

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Activate the "remove all YPS SlaveTats" function in MCM, then remove all YPS files from your installation.



COMPATIBILITY ISSUES AND DEBUGGING

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- This mod is designed for female player characters; several features might also work on male characters (ymmv)
- This mod is made to work with cbbe hdt bodyslide
- This mod works smoother with FNIS 12000 animations (FNIS Behavior V6_3)
- If you use any function that activates SlaveTats (make-up, stud piercings), wait until the action has finished before trying another one. Otherwise the game might stop responding to certain actions.
- If you decide to get your piercings welded onto your ears, there might be conflicts with other mods that try to force equip an item into the same slot as your piercings (e.g. DD). In that case, disable the piercing monitoring for the corresponding slot in the MCM menu.
- Cinderella Feet, nail polish and welded piercings will conflict with mods that don't allow items in your inventory. If necessary, turn the corresponding options off in MCM.
- The high heel training stumble animation might conflict with other mods that require certain movements from the PC. If necessary, turn the "pain animation when running" option off in MCM and switch to walking mode [caps lock].
- To decrease papyrus load, it is recommended to turn features off you don't use (especially piercing slots); this is in particular recommended on slower computers to prevent crashing.
- If you use Deviously Cursed Loot, enable the "princessity's hat" option (in the console type "set dcur_princessityshatmode to 1"); otherwise the slut collar (and similar items) might constantly punish you for wearing nail polish or having piercings welded onto you.
- If you use the nail polish system, it is recommended to use a body texture without colored nails.
- If run speed is too low or too high when wearing heels, disable the runspeed debuff in options or change the value of the run speed debuff slider. Yes, the run speed can indeed be too high (because the game counts a 105% speed debuff only as a 5% debuff etc.).
- If piercings in certain slots behave strangely, disable the piercing monitor in MCM for these slots.
- If the mod continuously fines you for not wearing piercings or polished nails, disable the option in MCM menu.
- If you run into problems after updating this mod to a newer version, try to do a clean update first. (Save the game, uninstall the old version of the mod, load the game, wait 15 seconds, save the game again, install the new version of the mod, load the game).
- To recover your previous status from a clean update, or for testing or debugging purposes (or just to have some fun) you may use the following items: "Cursed Potion of Arched Feet", "Cursed Potion of Bondage Feet", "Earlobe Piercing Kit", "Navel Piercing Kit". These are not available in game. Conjure them up in the console. Technically they are potions (alchemy items). The piercing kits can be used to pierce yourself and will set your healing stage so that you may wear all kinds of piercings immediately.
- If make-up does not show up, make sure that you have enough free SlaveTats slots for the corresponding body section.
- If you need more SlaveTats slots, edit the iNumOverlays variables in the file Data\SKSE\Plugins\nioverride.ini
- Glossy lipstick may appear to be non-glossy due to a SlaveTats bug. Restarting the game often solves this issue.
- After traveling or when waking up, wait a while until all animations have played.
- If random pubic hair appears on new player characters, remove it in the SoS menu (this has nothing to do with this mod).
- If SlaveTat piercings only show up from very close distance, restarting Skyrim sometimes helps.
- When clicking on a MiscItem (such as Shaving Cream or Piercing Boxes), please ignore the message "you cannot equip this item". The message doesn't matter, and I don't know how to turn this off.

- If you experience the "black face bug", make sure the most recent "sound&texture" is installed. SE users might use the "Face Discloration Fix" https://www.nexusmods.com/skyrimspecialedition/mods/42441



FOR MODDERS
Several functions of this mod can be called by a initiating a ModEvent. A few StorageUtil variables are available as well. See the code examples below. Feel free to contact me if you need further functions.
For details, please look here.
Suggestions by other modders are very welcome.

 

IMPORTANT DISCLAIMER
This mod just provides a framework to add immersion when wearing earrings, piercings and other fashion items. It does not contain any artwork (shapes, meshes, textures...).
Credit for the artwork goes to the creators of all these wonderful jewelry mods.
Credit for the barefoot meshes goes to xinafay.
Thanks to Kaw from the Nexus for providing the finger nail meshes.
Thanks to weird letting me use part of the code of SlaveTats Event Bridge.
Thanks to pchs for having the wonderful idea of growing pubic hair. Thanks to Mambo for the Pubic Hair Alternatives; variants of some of his textures were used for this mod.
Thanks to jb64 for the non HDT patches.
Thanks to googlyman for the equipable stockings mod.

Thanks to poblivion for the devious chastity piercing mod.
Thanks to dePog for the armpit hair textures from Nordic Warmaiden Body Hair.
Thanks to nokturnihs for the UUNP body piercing textures.
Thanks to Skyrimll for very important hints, mod event suggestions and bug fixes.
Thanks to Gnaddelwarz for providing an import/export script, as well as for the port to the SE.
Thanks to Crudo for hair configuration files.
Thanks to nisa9022 for fixing issues with werewolves and barefoot meshes.
Thanks to Kakabishan for his wonderful Barber resources, included in the texture pack.

Thanks to Osmelmc and Gnaddelwarz for many bug fixes and continuous work on this mod during my break! You did a great job!!!

Thanks to 3DMsAsura for providing a Chinese translation of this mod.

Thanks to Monoman1 for continuing to work on this mod, and adding several useful patches.

Thanks to jib_butkiss for integrating this mod.

Thanks to cobra0798 and SquatsAreLife for uploading voiceover sounds.

Thanks to Balgin, Wareware, anonymous515, feedlr and notedfakess for providing hairstyle configuration data.

Thanks to Ashara for the earring meshes and textures (LE and SE).

Thanks to Vivi for the cock cages.

Thanks to countless LL community members for suggestions and bug reports.

LEGAL STUFF

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- This mod is not focussed on adult content, but it still contains some "adult" stuff (mostly consensual). The "Lite" version does not rely on 3rd party adult mods, but still has some (slight) adult content.
- may only be used if legal in your region or country
- may only be used in conjunction with other mods if they are all legal in your region or country
- may not be posted or reposted on a website other than LL (or a dedicated successor site)
- may only be distributed free of charge
- may only be distributed as a whole
- you may use the contents of this mod for your own mod, as long as you give proper credit, distribute your mod for free and post it on LL (or a dedicated successor site)


You are welcome to do a translation, but you need to post it here on LL. (This includes Russian and Chinese translations :P)

---------------

Any problems, please post here.
HAVE FUN!!! :shy:

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  • Submitter
  • Submitted
    01/15/2016
  • Category
  • Requires
    SKSE, SkyUI, Fuz Ro D-oh, Papyrusutil
  • Special Edition Compatible
    Yes

 

I was using the mod and encountered a bit of a problem when playing in se. I got to the point of painting the toe nails, I go to use the device and am told it requires netimmerse override which does not exist in SE

Link to comment
2 hours ago, blackkatt said:

I was using the mod and encountered a bit of a problem when playing in se. I got to the point of painting the toe nails, I go to use the device and am told it requires netimmerse override which does not exist in SE

 

If I remember correctly netimmerse override is included inside of RaceMenu's skee64.dll.

 

Link to comment

Just a reminder emily, while each poster may have a mountain-high list of "feature ideas" they want added, the most important thing to focus on is bugfixing (which you're already doing) and finishing the modquest. Listening to every poster's ideas on what they want not only doesn't help a mod that isn't even finished yet, but delays it from getting finished. People absentmindedly dropping suggestions in the comments of unfinished mods is one of the reasons over 90% of mods on LoversLab are abandoned and incomplete. If I were you, I would add a big "Not accepting any additional features until mod is completed, due to Feature Creep" headline notice to the top of the thread.

 

This mod is too far-developed to mess up now with a bunch of scattered, non-cohesive user ideas.

 

051212.creep_.jpg

 

If you have any non-code/non-texture menial work you need help with (e.g. converting files or sourcing sound effects), I'd be happy to contribute to development. Just send a pm.

Link to comment
46 minutes ago, sath81 said:

i 2nd the idea of avoiding Feature Creep... 

I see the argument, but it's kinda impossible. I am not a company, but only a single hobby modder doing this in my free time.

I've stated this already, but will repeat it here:

You all are welcome to post feedback and suggestions here in this thread. Just be aware that not all can be implemented, and everything might take a long time. Development is tricky and slow. Finding small bugs can take hours, or even be impossible. If bugs are not fixed, that's mostly because I don't know how to fix them - sorry. Feel free to post a fix yourself (many have done it before).

I have a very long list of things to be added or corrected, many are suggestions from this board, many are my own. The list is already so long that I make not much difference to add even more to it; and certainly I would have to stop modding if I would see it as a burden.

But I can get along with it. I am listening to the feedback, but at the end I am working as much as I can and as much as I want. And I will also add only the features I want and I can implement. And I have been matured well: I already did two long breaks, and will certainly take another long break if I think it is necessary (I have another life to live).

Of course, this mod is very old and complicated. But to break it down into smaller mods makes it still more difficult for modders to do their work.

 

Many of you have been pointing out new 3rd party mods and new ideas. Thank you for all your feedback!

If you think development is too slow, feel free to create your own spin-off mods. Some of you have done this already. All the resources of this mod are freely available (see disclaimer in the mod description). You can create your own stories by using mod-events etc.

 

That being said, I have the impression that many of you are waiting for the Dibella quest: The good news is, that the end of the main quest line will come in the next update. Very likely it will not be the end you have expected. There is a terrible intrigue going on, but not what you might think. 😊

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32 minutes ago, emily1673 said:

That being said, I have the impression that many of you are waiting for the Dibella quest: The good news is, that the end of the main quest line will come in the next update. Very likely it will not be the end you have expected. There is a terrible intrigue going on, but not what you might think. 😊

Does that mean I need to continue to refine my conspiracy theories based on what we've seen already and some of your old posts from this thread?

Edited by Balgin
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39 minutes ago, Balgin said:

Does that mean I need to continue to refine my conspiracy theories based on what we've seen already and some of your old posts from this thread?

That depends on your conspiracy theory! 😉

But in any case, the main line is just one possible outcome of the quest. The plan is to add other quest lines in the future (which will reveal other conspiracies than the main line).

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4 hours ago, emily1673 said:

I see the argument, but it's kinda impossible. I am not a company, but only a single hobby modder doing this in my free time.

I've stated this already, but will repeat it here:

You all are welcome to post feedback and suggestions here in this thread. Just be aware that not all can be implemented, and everything might take a long time. Development is tricky and slow. Finding small bugs can take hours, or even be impossible. If bugs are not fixed, that's mostly because I don't know how to fix them - sorry. Feel free to post a fix yourself (many have done it before).

I have a very long list of things to be added or corrected, many are suggestions from this board, many are my own. The list is already so long that I make not much difference to add even more to it; and certainly I would have to stop modding if I would see it as a burden.

But I can get along with it. I am listening to the feedback, but at the end I am working as much as I can and as much as I want. And I will also add only the features I want and I can implement. And I have been matured well: I already did two long breaks, and will certainly take another long break if I think it is necessary (I have another life to live).

Of course, this mod is very old and complicated. But to break it down into smaller mods makes it still more difficult for modders to do their work.

 

Many of you have been pointing out new 3rd party mods and new ideas. Thank you for all your feedback!

If you think development is too slow, feel free to create your own spin-off mods. Some of you have done this already. All the resources of this mod are freely available (see disclaimer in the mod description). You can create your own stories by using mod-events etc.

 

That being said, I have the impression that many of you are waiting for the Dibella quest: The good news is, that the end of the main quest line will come in the next update. Very likely it will not be the end you have expected. There is a terrible intrigue going on, but not what you might think. 😊

Go at the speed you need to in order to keep the will to carry on :)

 

I remember you taking that huge break you had a while back - It was to the point I thought you had abandoned the mod, glad you came back!

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9 hours ago, emily1673 said:

That depends on your conspiracy theory! 😉

But in any case, the main line is just one possible outcome of the quest. The plan is to add other quest lines in the future (which will reveal other conspiracies than the main line).

Well the first one was that all the fashion vendors were men who've all undergone this particular initiation quest before.

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14 hours ago, emily1673 said:

I see the argument, but it's kinda impossible. I am not a company, but only a single hobby modder doing this in my free time.

 

Just to clarify on what "avoiding feature creep" means, it just means sticking to your foundational and core ideas as a developer, whether you are an individual, small mod group, or company: sticking to the ideas you had when you first started Immersive Hair Growth and Styling 8 years ago. And not accepting any new major and time-consuming user suggestions until your original idea and quest are done.

 

User says there is a bug? Not Feature Creep (fixing bugs)

 

User says hairstyle does not grow out correctly because of bug? Not Feature Creep (fixing bugs)

 

User says "please shorten time between quest stages, it feels too long"? Minor Feature Creep (you have to go back and change OLD work instead of finishing your ideas)

 

User says change existing hairs? Minor Feature Creep (you have to go back and change OLD work)

 

User says add 10 different make-up items? Feature Creep (new feature)

 

User says add 3rd party mod support? Feature Creep (new feature)

 

 

Many of us have been waiting years now to see the end of your great mod, which is why we feel it is important to prioritize your time on only your ideas, given the importance of time as you mentioned: "Development is tricky and slow." 

Edited by anonymous515
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23 hours ago, emily1673 said:

I am listening to the feedback, but at the end I am working as much as I can and as much as I want. And I will also add only the features I want and I can implement.

I'm glad you veered from working on the main question enough to add the "Thoughts" feature. It's good enough to be its own mod, IMO.

It makes me wonder if a similar structure might be used to repair/replace/augment the fun-but-largely-broken Apropos mod. That's not something I'm suggesting you undertake, of course. I don't even know if it's possible.

Point is, thanks for the "Thoughts" feature. It's a good add.

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