FauxFurry Posted December 19, 2015 Posted December 19, 2015 Again, I don't think the OP is actually talking about making women look "Super Sexy" or like "pornstars."Did you actually read the OP? Here, I'll show you again. Just to collect opinions, but why all bethesda woman are ugly? I mean, FO4 made a good job on female face for my taste, but the body is terrible. I see mass effect with miranda ass, edi camel toe, ashley with her sexy mouth, in metal gear the girls can have open chest "armor", the list goes on... and bethesda give us that. Why? Opinions? OP specifically went on about camel toes and nice asses and "open chest 'armor'". Kinda sounds like "super sexy porn stars" is exactly what they're looking for, at least in terms of outfits, given that they're fine with the faces as is. But even beyond that, my post never suggests anyone should look like porn stars either, so I have no idea why you responded to my post by saying that to start with. All I said was designs like OP suggests just don't jive with the kind of worlds Bethesda builds. Well, whether I misunderstood the OP or not, my point stands. The 'ugly' characters of Fallout 4 are a result not of design but of brutally outdated graphics. Again, I'll use the Witcher 3 as an example, where the vast majority of men and women are portrayed as 'normal' Medieval peasants, and yet still has some appealing/attractive men and women, which I would argue is due in large part to the superb graphics and animations. Again, Piper, Default Wife, Cait, Synth Curie etc.. would all look quite good if the animations rendering them were decent, which would in turn render this entire discussion superfluous. Let's be honest, it's not as if there are any good looking -men- in Fallout 4 either. So either Bethesda has a fetish for uglies of both sexes, or the graphics are just bad. Personally, I didn't find Miranda attractive. Her facial shape just didn't do it for me. She was more handsome than beautiful. Some trivia, Miranda's face is actually a render of her voice actress. Are you saying that you don't consider Paladin Danse even a little bit handsome? He'd look better if someone bought the men of the game's meshes and textures into the 2010s,though.
FauxFurry Posted December 19, 2015 Posted December 19, 2015 Can we have beefcake men everywhere? Can my world be overflowing with the Old Spice Guy? Of course. That's the way the I have my Skyrim set up right now. With Revealing Armor and Clothes for Schlongs of Skyrim,you go a step further. If you want,you can even use mods to remove every single woman from the game so there is nothing but beefcake if you wish (even if that is a step too far for me personally). The Fallout games with Roberts body/Brawler body/Breeze's body and the right armor replacers (such as one available for Roberts body)can give the same effect for Fallout 3 and New Vegas. No doubt,there will be a new rendition of that as soon as the new GECK comes along. Best of all,you can use these things without anyone impugning your sense of worth as a person or your intelligence. On the downside,since there is no controversy,there won't be much attention given to them and it will leave people like me to spread the word of the existence of said mods.
cossayos Posted December 19, 2015 Posted December 19, 2015 I bought FO4; the hype, my own stupidity for believing Todd Howard (a known liar) and FOMO. Won't happen again though. I hope Bethesda is enjoying my 60 bucks. It's the last that company will ever get from me. As opposed to me. The hype is always a pile of the proverbial. I bought a Bethesda game, fully knowing where it would be wanting.and where it would be buggy. I'm not disappointed since I didn't expect anything more than I got. That said, and returning to the original topic. In my opinion, there's only one female prefab worthy of using and working on with the sliders. The one with the Asian look. All the others are just plain ugly, in my opinion and can hardly be redeemed with the clunky controls Bethesda provided. Someone mentioned porn stars earlier on. Porn stars aren't my cup of tea, since they all look like artificial products with hardly any charisma. What I'm looking for is a natural look that isn't plain ugly.
Sacremas Posted December 19, 2015 Posted December 19, 2015 Oh absolutely, pornstars are so gross and unnatural looking, I mean just look at these girls, there's no way you'd ever find anything like that outside of a bolt-on set you know what I mean? (single most searched for pornstar on the internet as of today) (This girl is a total pervert, she plays this fetish game called Dungeons and Dragons weekly, I mean I don't know what's about the dragons but that's some sort of bondage fetish thing right?) Maybe you guys are watching the wrong kind of porn? As for in-game character, I was quite happy with what I did with the basic Nora character with about half an hour of tweaking. Quite a few others used her as well. (EDIT: Quick clarifiaction because I reread my post, no that's not my mod or character, mine wasn't quite that good.)
Guest endgameaddiction Posted December 20, 2015 Posted December 20, 2015 I bought FO4; the hype, my own stupidity for believing Todd Howard (a known liar) and FOMO. Won't happen again though. I hope Bethesda is enjoying my 60 bucks. It's the last that company will ever get from me. As opposed to me. The hype is always a pile of the proverbial. I bought a Bethesda game, fully knowing where it would be wanting.and where it would be buggy. I'm not disappointed since I didn't expect anything more than I got. That said, and returning to the original topic. In my opinion, there's only one female prefab worthy of using and working on with the sliders. The one with the Asian look. All the others are just plain ugly, in my opinion and can hardly be redeemed with the clunky controls Bethesda provided. Someone mentioned porn stars earlier on. Porn stars aren't my cup of tea, since they all look like artificial products with hardly any charisma. What I'm looking for is a natural look that isn't plain ugly. This is exactly my mentality now. If I ever were to give in to buy their game from here on out (TES Anthology being the last games I bought from them) I'm not gonna roll with the hope anymore. I simply won't have any reason to be pissed because I know I'm buying a product that is half broken, thus I shouldn't expect anything better. This will help me keep my sanity and ensure if I like the game, I like it for what it is, not hate it for what it isn't. I don't care about their sliders and vanilla body or ugly faces. I know modders will provide. Besides, hardly any mod users ever stick with the vanilla face or body as is.
Aria Posted December 20, 2015 Posted December 20, 2015 The "chill the fuck out" was aimed toward Kendo 2, not you Aria. I should have explained what I meant by it, but, I meant chill out with acting like the witcher is such a perfect game series. I have to many people in my life creaming in their pants over how great it is and it gives me a headache. Judging from his last comment, it feels like he has some inherent hatred for Bethesda anyway, so... maybe he should calm down a bit? All good, just thought that because you quoted me too, also dont be too harsh on Kendo, its just his way of loving bethesda *runs for the hills* On a serious note, i would really like to see bethesda finally improve on the quality and design, is it really that much to ask after a decade? I decided im not going to give them a penny unless they get atleast a new engine.
Kendo 2 Posted December 20, 2015 Posted December 20, 2015 On a serious note, i would really like to see bethesda finally improve on the quality and design, is it really that much to ask after a decade? I decided im not going to give them a penny unless they get atleast a new engine. Bethesda's Gamebyro license expires soon. They'll have use a modern engine for their next game. They won't have a choice (or an excuse). But I'm sure they'll buy a bargain basement license for an already outdated engine so they can dry hump it for the next 10 years just like they did with Gamebyro...the cheap bastards. And for the record I've never been a Bethesda fan and I've never been shy about saying it. Their games suck and the only reason I buy them is so I can mod them and make them my own; but with their craptastic piece of FO4 shit, enough is enough.
Aria Posted December 20, 2015 Posted December 20, 2015 On a serious note, i would really like to see bethesda finally improve on the quality and design, is it really that much to ask after a decade? I decided im not going to give them a penny unless they get atleast a new engine. Bethesda's Gamebyro license expires soon. They'll have use a modern engine for their next game. They won't have a choice (or an excuse). But I'm sure they'll buy a bargain basement license for an already outdated engine so they can dry hump it for the next 10 years just like they did with Gamebyro...the cheap bastards. And for the record I've never been a Bethesda fan and I've never been shy about saying it. Their games suck and the only reason I buy them is so I can mod them and make them my own; but with their craptastic piece of FO4 shit, enough is enough. Yeah there is a good chance they do that too, but lets wait and see. Also i was just being trollish, sorry
Mekoloco Posted December 20, 2015 Posted December 20, 2015 They actually ARE slated to use a new game engine for FO5..... I don't know about TES or their plans for that... I won Skyrim, I've tried modding it, but got bored with trying to figure out how to get everything to work, and honestly, the graphics of that game look too lackluster for me at this point in time for me to even care. I did play Witcher 3, after taking a look at DA:I... Even DA:I has more appealing looking characters (of all genders), so Bethesda really has no excuse.... Witcher 3's graphics blew DA:I clear out of the water, and I can't even compare Witcher 3 to FO4 because I feel like they can't compare, CD Projekt Red might have released a crap CK, but their game is pretty sound all by itself. It's playability wasn't that high for me, I even bought HoS and haven't finished it because it felt too different from the main game/didn't feel as immersive. While I have loved the previous Bethesda games like Morrowind and especially Oblivion, I am giving FO4 a shot. It feels immersive (for me) that the characters in this game would not look as appealing to the eye.... immersively, that makes a shit-ton of sense. Why would a post-apocalyptic woman want to look sexy as fuck when there are some fucking raiders, gunners, forged, etc, in their backyard? Makes total sense that they'd want to take as much attention off of themselves as possible. Same thing could be said for Skyrim, I suppose.... but that game is dated at this point and doesn't seem fair to compare that to DA:I or Witcher 3 with their medieval fantasy elements. I think there is a way to be tasteful and not make the characters look unrealistic. As stated earlier in this thread, most people who started playing these games, did it for immersive purposes, not to get some animated porn flick. Modding that in, is pretty damn easy so there's really nothing to complain about on that level. BUT, when talking about graphics in general, yes... Bethesda failed horribly in that regard. And their new engine for FO5 better put Witcher 3 to shame or I speculate that even the fanboys/girls who religiously buy their games are going to take a step back and keep their money in their pockets.
sen4mi Posted December 20, 2015 Posted December 20, 2015 Simple explanation; they're morons bombarded with liberal internet spew that goes against their base feelings and common sense. If they are morons, please tell me how I can become that kind of moron? I would love to be able to put together a game that has a finishable main quest (1), attracts so many people interested in playing it (2), is extensively moddable (3), and looks this good (4), and has this much content (5). (1) I have given up so many games in disgust - popular or not - and without finishing them, it's not even silly, (2) or... I have heard rumors that someone has actually played Fallout 4... maybe I have been deceived???, (3) ok, maybe Fallout 4 being moddable will turn out to just be rumor, but I have some hope that they will deliver a plausibly usefully documented creation kit with somewhat understandable data structures, (4) or, granted, looks better, I would also like that, (5) or, ok, I could also deal with providing additional content - in theory, anyways. I do not know if I have enough motivation to actually deliver anything like Fallout 4. Certainly not today. Anyways if this is your idea of moronic, I would really like to have a better understanding of how to achieve this moronicness. Pretty please?
Kendo 2 Posted December 20, 2015 Posted December 20, 2015 Simple explanation; they're morons bombarded with liberal internet spew that goes against their base feelings and common sense. If they are morons, please tell me how I can become that kind of moron? I would love to be able to put together a game that has a finishable main quest (1), attracts so many people interested in playing it (2), is extensively moddable (3), and looks this good (4), and has this much content (5). (1) I have given up so many games in disgust - popular or not - and without finishing them, it's not even silly, (2) or... I have heard rumors that someone has actually played Fallout 4... maybe I have been deceived???, (3) ok, maybe Fallout 4 being moddable will turn out to just be rumor, but I have some hope that they will deliver a plausibly usefully documented creation kit with somewhat understandable data structures, (4) or, granted, looks better, I would also like that, (5) or, ok, I could also deal with providing additional content - in theory, anyways. I do not know if I have enough motivation to actually deliver anything like Fallout 4. Certainly not today. Anyways if this is your idea of moronic, I would really like to have a better understanding of how to achieve this moronicness. Pretty please? WTF are you talking about? Go back to the thread page where you took that ONE LINE and read the whole thing. In context the discussion was about a small handful of members here defending Bethesda's bad textures and meshes and the point that they use body replacers to fix what they are defending. The last paragraph in my post made it very clear. It was also very clear I wasn't talking about Bethesda devs being conflicted or morons. That title is reserved for people who profess one thing, do the opposite, and attack others for the same. They say, 'Oh, you're wrong for saying Bethesda characters look bad. How they look is on purpose and part of the game.' Or they say. 'You're turning the game into a porn star/waifu simulator.' They say those types of things YET they use mods to do the same thing they are chastising others for; all for the sake of Bethesda fanism, faux-feminism, SJW bullshit, or because they are conflicted morons who don't see the obvious or expect others to see it. (The obvious being they use mods to fix what they are defending.) I wasn't talking about the devs and your passe attempt at sarcasm and wit fell flat. So 'pretty please' don't cherry pick (all pun intended) one line of a post so you can try to internet correct people or challenge them. It might work on someone else but it will never work on me.
sen4mi Posted December 20, 2015 Posted December 20, 2015 WTF are you talking about? Go back to the thread page where you took that ONE LINE and read the whole thing. In context the discussion was about a small handful of members here defending Bethesda's bad textures and meshes and the point that they use body replacers to fix what they are defending. The last paragraph in my post made it very clear. It was also very clear I wasn't talking about Bethesda devs being conflicted or morons. That title is reserved for people who profess one thing, do the opposite, and attack others for the same. They say, 'Oh, you're wrong for saying Bethesda characters look bad. How they look is on purpose and part of the game.' Or they say. 'You're turning the game into a porn star/waifu simulator.' They say those types of things YET they use mods to do the same thing they are chastising others for; all for the sake of Bethesda fanism, faux-feminism, SJW bullshit, or because they are conflicted morons who don't see the obvious or expect others to see it. (The obvious being they use mods to fix what they are defending.) I wasn't talking about the devs and your passe attempt at sarcasm and wit fell flat. So 'pretty please' don't cherry pick (all pun intended) one line of a post so you can try to internet correct people or challenge them. It might work on someone else but it will never work on me. My mistake, I thought you were talking about Bethesda, and not some arbitrary subset of people who like Bethesda's games. My apologies for not understanding which "they" you meant. I really did think you were saying something different. Still, let's take your next paragraph in that post. And I am only going to take your first two sentences there, because I think they express themselves well enough by themselves. (Please let me know, of course, if you really mean something different, this time, also, and if I have not understood properly.) Anyway, there is no valid excuse Bethesda fans can make for how people are artistically presented in the games. Butt-ugly textures and poorly rigged meshes with recycled animations. Here, I think you are simply incorrect. There are valid artistic reasons (the game has strong horror, misery and pain aspects, and you cannot present that kind of thing without ugliness). There are valid technical reasons (low-poly meshes have lines in them). There are probably also valid business reasons (and this euphemism relates to a lot of the in-game sarcasm about the wonders of society and technology). Mind you, I would really prefer better meshes and better rigging and better animations. I really would. But money sometimes causes worse problems than it solves. Some people are more concerned with their families than getting their jobs done, for example. And some people can be shy about asking questions because of how other people do the social dominance thing. And others push back instead of providing useful help because they are afraid someone might mock them. And... so on... Anyways, I am not saying you do not have some good points - you do have some good points - but I feel also that your frustration leaks out and masks the useful parts of what you could be expressing. Put bluntly, by overstating your point you take a valid point and make it wrong.
Valgo Posted December 20, 2015 Posted December 20, 2015 I think they do a pretty good job in making characters. If you try to compare them to a game like say Mass Effect with Miranda, well, that game isn't mod friendly for the most part. Then you have Bethesda games which are mod friendly and have Creation Kits made for them so the consumers can make what they like. You also have to take into account that they are making this for multiple platforms and it has to be performance friendly for someone who can only afford a basic PC or they only have a console to work with. That have to balance things out before they actually release it. I'm sure the people making the game are more than capable of making gorgeous looking characters. Especially when you consider that Games like Mass Effect and Dragon Age have Games were you are unable to recreate the looks of important NPC's. Imagne the shitstorm Beth would get if they were to have model-like NPC's running around in the game while your character looks like a potato. I had to spend hours in every Bioware Game so far to create good looking Characters (except for those times where I actually went for a natural or even unattractive looking character). At least in Beth Games everybody gets the same treatment. And I think they did a great Job with Fallout 4. You had to put some time and creativity in the creation process but I ended up with two very satisfying results. + The blocky faces in skyrim actually felt kind of immersive. It's a harsh winterland after all.
Snazzishoez Posted December 20, 2015 Posted December 20, 2015 I think they do a pretty good job in making characters. If you try to compare them to a game like say Mass Effect with Miranda, well, that game isn't mod friendly for the most part. Then you have Bethesda games which are mod friendly and have Creation Kits made for them so the consumers can make what they like. You also have to take into account that they are making this for multiple platforms and it has to be performance friendly for someone who can only afford a basic PC or they only have a console to work with. That have to balance things out before they actually release it. I'm sure the people making the game are more than capable of making gorgeous looking characters. Especially when you consider that Games like Mass Effect and Dragon Age have Games were you are unable to recreate the looks of important NPC's. Imagne the shitstorm Beth would get if they were to have model-like NPC's running around in the game while your character looks like a potato. I had to spend hours in every Bioware Game so far to create good looking Characters (except for those times where I actually went for a natural or even unattractive looking character). At least in Beth Games everybody gets the same treatment. And I think they did a great Job with Fallout 4. You had to put some time and creativity in the creation process but I ended up with two very satisfying results. + The blocky faces in skyrim actually felt kind of immersive. It's a harsh winterland after all. They did make a creation kit for Dragon Age Origins, but still there was only so much that could be done with it. They didn't for Dragon Age 2 and 3 and the results of mods available show. I think they look at the number of mods made and get an idea if it's worth the effort to make a creation kit. I was really surprised when I watched an interview with Todd Howard. He mentioned that there aren't a lot of people using the creation kits made and that is why they made Fallout 4 semi customize friendly, for a lack of a better way to put it. I don't see how that's possible, but then again, users of mods versus mod authors is a big difference. I'm just glad they are releasing a creation kit and will hopefully continue to do so in the future with the same ability to have their games mod friendly. I can't imagine what it would be like to mod games I love the same way Bethesda games are modded. I'd never get bored, ever.
Guest endgameaddiction Posted December 20, 2015 Posted December 20, 2015 I don't deny that I use beautification mods for my female characters, but I cannot be convinced that the diffuse map in Fallout 4 is as bad as Fallout 3/New Vegas or Skyrims which was awful. The criticism I do have is the plastic look on their characters. Either the result of bad normal or specular map. It's like the ugly ass bronze effect you got in Skyrim from characters and off many objects. This seems like a trend they follow. The thing is, I think they are just too cheap to hire some real texture artist to do some real quality work. There's nothing wrong with making an ugly appearance if it's quality. But bad quality on ugly = overkill. That's what their previous diffuse maps have been to me. But their face geometry in Fallout 3 and New Vegas was awful. Even in Oblivion. FFS their orcs look like Shrek... But it is what it is. That's what they like. So I'll have to just dust it off and accept their game for what it is and rely on modders, or drop it and move on.
cossayos Posted December 20, 2015 Posted December 20, 2015 I don't care about their sliders and vanilla body or ugly faces. I know modders will provide. Besides, hardly any mod users ever stick with the vanilla face or body as is. Yes, and I would add, I would never buy any Bethesda game for their story or vanilla content, but for their continued openess to modding. That's the main reason, why, as opposed to other companies, they still get my money.
Revuu Posted December 20, 2015 Posted December 20, 2015 They say, 'Oh, you're wrong for saying Bethesda characters look bad. How they look is on purpose and part of the game.' Or they say. 'You're turning the game into a porn star/waifu simulator.' They say those types of things YET they use mods to do the same thing they are chastising others for; all for the sake of Bethesda fanism, faux-feminism, SJW bullshit, or because they are conflicted morons who don't see the obvious or expect others to see it. (The obvious being they use mods to fix what they are defending.) I wasn't talking about the devs and your passe attempt at sarcasm and wit fell flat. So 'pretty please' don't cherry pick (all pun intended) one line of a post so you can try to internet correct people or challenge them. It might work on someone else but it will never work on me. I'll use character texture / model mods, but NOT to make a porn waifu simulator. I won't defend the bad textures - they're bad. But I WILL defend Bethesda for not doing what OP seemed to want... Just to collect opinions, but why all bethesda woman are ugly? I mean, FO4 made a good job on female face for my taste, but the body is terrible. I see mass effect with miranda ass, edi camel toe, ashley with her sexy mouth, in metal gear the girls can have open chest "armor", the list goes on... and bethesda give us that [this?]. Why? Opinions? Bad models and textures are bad. Good models and textures are good. But good models and textures do not necessarily mean cameltoe, giant arses and tits hanging out. OP was NOT requesting good quality models and textures for the same of quality models and textures, OP was requesting outright sexed up content for Fallout 4. OP's point was not, "why are textures bad?" but, "Why don't I get my pixelated wank rag?" And this is something I object to; the feeling of entitlement for female NPCs in games to be wearing skin-tight open-front leotards to show off their cameltoes and arses. Bethesda, aren't all my NPC males wearing clothes perfectly formed to show off their immaculate buttocks and muscled arms, clinging so tightly to their crotch you can almost count the pubes? It's a lot easier to make near-universally appealing men than it is to make universally appealing women.
cossayos Posted December 20, 2015 Posted December 20, 2015 And this is something I object to; the feeling of entitlement for female NPCs in games to be wearing skin-tight open-front leotards to show off their cameltoes and arses. To tell the truth, there are a lot of very reveling armors ingame. And with the nude patches already out, they do their job. That said, I'm not into milk cows or silicon valley. The natural look is doing just fine for me. The faces on the other hand, are just plain ugly, except a select few. That's why I wonder why Bethesda is always creating ugly females. They were hideous in vanilla Morrowind and they're still for the most part hideous.
Sacremas Posted December 20, 2015 Posted December 20, 2015 They actually ARE slated to use a new game engine for FO5..... I don't know about TES or their plans for that... I won Skyrim, I've tried modding it, but got bored with trying to figure out how to get everything to work, and honestly, the graphics of that game look too lackluster for me at this point in time for me to even care. I did play Witcher 3, after taking a look at DA:I... Even DA:I has more appealing looking characters (of all genders), so Bethesda really has no excuse.... Witcher 3's graphics blew DA:I clear out of the water, and I can't even compare Witcher 3 to FO4 because I feel like they can't compare, CD Projekt Red might have released a crap CK, but their game is pretty sound all by itself. It's playability wasn't that high for me, I even bought HoS and haven't finished it because it felt too different from the main game/didn't feel as immersive. While I have loved the previous Bethesda games like Morrowind and especially Oblivion, I am giving FO4 a shot. It feels immersive (for me) that the characters in this game would not look as appealing to the eye.... immersively, that makes a shit-ton of sense. Why would a post-apocalyptic woman want to look sexy as fuck when there are some fucking raiders, gunners, forged, etc, in their backyard? Makes total sense that they'd want to take as much attention off of themselves as possible. Same thing could be said for Skyrim, I suppose.... but that game is dated at this point and doesn't seem fair to compare that to DA:I or Witcher 3 with their medieval fantasy elements. I think there is a way to be tasteful and not make the characters look unrealistic. As stated earlier in this thread, most people who started playing these games, did it for immersive purposes, not to get some animated porn flick. Modding that in, is pretty damn easy so there's really nothing to complain about on that level. BUT, when talking about graphics in general, yes... Bethesda failed horribly in that regard. And their new engine for FO5 better put Witcher 3 to shame or I speculate that even the fanboys/girls who religiously buy their games are going to take a step back and keep their money in their pockets. Okay... not worth modding because it won't look good enough? Sure. This is what my game looks like now, and I can make yours look like that with 5-6 mods.
AlericoftheNords Posted December 21, 2015 Posted December 21, 2015 I think they do a pretty good job in making characters. If you try to compare them to a game like say Mass Effect with Miranda, well, that game isn't mod friendly for the most part. Then you have Bethesda games which are mod friendly and have Creation Kits made for them so the consumers can make what they like. You also have to take into account that they are making this for multiple platforms and it has to be performance friendly for someone who can only afford a basic PC or they only have a console to work with. That have to balance things out before they actually release it. I'm sure the people making the game are more than capable of making gorgeous looking characters. Especially when you consider that Games like Mass Effect and Dragon Age have Games were you are unable to recreate the looks of important NPC's. Imagne the shitstorm Beth would get if they were to have model-like NPC's running around in the game while your character looks like a potato. I had to spend hours in every Bioware Game so far to create good looking Characters (except for those times where I actually went for a natural or even unattractive looking character). At least in Beth Games everybody gets the same treatment. And I think they did a great Job with Fallout 4. You had to put some time and creativity in the creation process but I ended up with two very satisfying results. + The blocky faces in skyrim actually felt kind of immersive. It's a harsh winterland after all. Had to spend hours creating a 'good looking' Commander Shepherd? O_o Hate to burst your bubble, but Mass Effect's default Commander Shepherd is a 3D render of Dutch Model Mark Vanderloo, and Miranda is a render of her voice actress. The two main characters are literally renders of real people...but I guess it's all up to taste. Nevertheless, there is no excuse for Mass Effect 2 having far better character graphics and animations than FO4, they are literally half a decade apart, and yet Mass Effect 2 still looks light years better. They actually ARE slated to use a new game engine for FO5..... I don't know about TES or their plans for that... I won Skyrim, I've tried modding it, but got bored with trying to figure out how to get everything to work, and honestly, the graphics of that game look too lackluster for me at this point in time for me to even care. I did play Witcher 3, after taking a look at DA:I... Even DA:I has more appealing looking characters (of all genders), so Bethesda really has no excuse.... Witcher 3's graphics blew DA:I clear out of the water, and I can't even compare Witcher 3 to FO4 because I feel like they can't compare, CD Projekt Red might have released a crap CK, but their game is pretty sound all by itself. It's playability wasn't that high for me, I even bought HoS and haven't finished it because it felt too different from the main game/didn't feel as immersive. While I have loved the previous Bethesda games like Morrowind and especially Oblivion, I am giving FO4 a shot. It feels immersive (for me) that the characters in this game would not look as appealing to the eye.... immersively, that makes a shit-ton of sense. Why would a post-apocalyptic woman want to look sexy as fuck when there are some fucking raiders, gunners, forged, etc, in their backyard? Makes total sense that they'd want to take as much attention off of themselves as possible. Same thing could be said for Skyrim, I suppose.... but that game is dated at this point and doesn't seem fair to compare that to DA:I or Witcher 3 with their medieval fantasy elements. I think there is a way to be tasteful and not make the characters look unrealistic. As stated earlier in this thread, most people who started playing these games, did it for immersive purposes, not to get some animated porn flick. Modding that in, is pretty damn easy so there's really nothing to complain about on that level. BUT, when talking about graphics in general, yes... Bethesda failed horribly in that regard. And their new engine for FO5 better put Witcher 3 to shame or I speculate that even the fanboys/girls who religiously buy their games are going to take a step back and keep their money in their pockets. Okay... not worth modding because it won't look good enough? Sure. This is what my game looks like now, and I can make yours look like that with 5-6 mods. The problem there is stability. Coming from someone who has spent about 3800 hours modding and playing Skyrim, it is very, very hard and time intensive to get a fully modded Skyrim to be even roughly stable for a playthrough lasting more than 100 hours. Even with all of the tools out there for sorting load orders and detecting conflicts, the base game itself is just not that stable to begin with, so once you start piling mods on top of it, the game simply breaks down. Add the horrendous Papyrus scripting engine on top of that, and it is a recipe for disaster in most cases.
Valgo Posted December 21, 2015 Posted December 21, 2015 I think they do a pretty good job in making characters. If you try to compare them to a game like say Mass Effect with Miranda, well, that game isn't mod friendly for the most part. Then you have Bethesda games which are mod friendly and have Creation Kits made for them so the consumers can make what they like. You also have to take into account that they are making this for multiple platforms and it has to be performance friendly for someone who can only afford a basic PC or they only have a console to work with. That have to balance things out before they actually release it. I'm sure the people making the game are more than capable of making gorgeous looking characters. Especially when you consider that Games like Mass Effect and Dragon Age have Games were you are unable to recreate the looks of important NPC's. Imagne the shitstorm Beth would get if they were to have model-like NPC's running around in the game while your character looks like a potato. I had to spend hours in every Bioware Game so far to create good looking Characters (except for those times where I actually went for a natural or even unattractive looking character). At least in Beth Games everybody gets the same treatment. And I think they did a great Job with Fallout 4. You had to put some time and creativity in the creation process but I ended up with two very satisfying results. + The blocky faces in skyrim actually felt kind of immersive. It's a harsh winterland after all. Had to spend hours creating a 'good looking' Commander Shepherd? O_o Hate to burst your bubble, but Mass Effect's default Commander Shepherd is a 3D render of Dutch Model Mark Vanderloo, and Miranda is a render of her voice actress. The two main characters are literally renders of real people...but I guess it's all up to taste. Nevertheless, there is no excuse for Mass Effect 2 having far better character graphics and animations than FO4, they are literally half a decade apart, and yet Mass Effect 2 still looks light years better. I always go for custom characters. I don't think that Mass Effect 2 looks better at all, scripted cutscenes with nice lightning aside but we are talking about characters here and all the Fallout Characters aren't rendered, they are created. Which was kinda my point. But to get back to graphics: I still go back to N64, Game Cube or 360 Games when I feel like it, so shiny graphics aren't really what I am interested in anyway. As long as the graphics aren't outright ugly, I'm down with it when the rest of the game is good enough. Which was my other point: Fallout 4 characters look like actual people. For Fapworthy Make-thePC-a-model-mods I'll wait a year or so and then mod the hell out of it. For now I'm more than satisfied with what the Vanilla Game has to offer.
Sacremas Posted December 21, 2015 Posted December 21, 2015 The problem there is stability. Coming from someone who has spent about 3800 hours modding and playing Skyrim, it is very, very hard and time intensive to get a fully modded Skyrim to be even roughly stable for a playthrough lasting more than 100 hours. Even with all of the tools out there for sorting load orders and detecting conflicts, the base game itself is just not that stable to begin with, so once you start piling mods on top of it, the game simply breaks down. Add the horrendous Papyrus scripting engine on top of that, and it is a recipe for disaster in most cases. It is, but that's why I wrote that modding guide. Said five mods are the following; Climates of Tamriel (possibly with Weather patch) Realistic Water 2 (or any water mod really) Enhanced Lights and FX (or Realistic Lighting Overhaul) (Optionally swap out all three of these for Purity) Tamriel Reloaded HD (requires ENB due to parallax terrain and textures, the strength of this over separate textures as recommended by RealVision's author and STEP is stability and FPS, multiple texture mods means more memory spent to resolve conflicts by the game) RealVision ENB (use whatever ENB you want, I'm just mentioning what's used in that video and what I am using, but make sure that the ENB uses the latest ENBSeries or one at most 5 generations back, if it doesn't then find another) (Note some of these may need additional patches depending on whatever else you may want like large rain, storm system, SMIMM Meshes, etc, but on their own they work fine.) As a sixth mod to enhance the look fo your towns, use JK's Skyrim, or Expanded Towns and Cities. With that the environment and ligthing at least will look pretty much like in the video. Good looking characters get harder, and usually involve NPC overhauls, probably multiple as well as extensive TES5Edit work merging things and managing load orders, as well as retextures for most of the outfits in the game, and probably some new outfits as well. This is not a stability issue, if your wife ends up bald with gray face and a stick figure in a quilt bag it won't cause your game to crash, but it will affect your game enjoyment. For general game stability there's not much more to it; Use an ENB, and a good ENBoost setting (example for me, I have 8 GB RAM + 4 VRAM, so stable setting is then 8000 on the ENBoost, well and good enough to handle 4k textures without crashing and get FPS boost) Use SKSE, and set up SKSE.ini (see second post of my modding thread). Restrict the number of scripts you use. Leave out as many cloak spells as possible, and go for less intensve scripted mods whenever you can. This is the main source of crashes, and the thing you will spend the most time on, figuring out if a mod is too script intensive or not. Well-acclaimed mods like Wet & Cold, Dual Sheath Redux, Sexlab Aroused and others work fine on their own, but depending on your mod setup and other active scripts can lead to a dead game. Never ever uninstall mods that have scripts or world changes in them mid-game. I don't care if you have save game cleaner tools, I don't care if it's a script for a spell you never used or the like, I don't care if it's a thousand hours old character dedicated to your dead child, if you want to take out a mod like that you start a new game. Any other mod is fine to remove mid-play and won't cause your game to never be able to start up again. If you crash while loading a save just make a new character quickly (such as by COC Riverwood from main menu or using Live Another Life), then load the character you want to play, the game is just inable to both load the game and resolve the changes you made to the save/character at once. And that's pretty much it, but the last two steps above will be very time-intensive and will take a long time to figure out. But just making the game just look good which was what I was posting on takes a couple of hours work at most, even when also adding in a general NPC overhauler, new body mesh and textures, and refitting existing armors to said body.
Mekoloco Posted December 21, 2015 Posted December 21, 2015 The problem there is stability. Coming from someone who has spent about 3800 hours modding and playing Skyrim, it is very, very hard and time intensive to get a fully modded Skyrim to be even roughly stable for a playthrough lasting more than 100 hours. Even with all of the tools out there for sorting load orders and detecting conflicts, the base game itself is just not that stable to begin with, so once you start piling mods on top of it, the game simply breaks down. Add the horrendous Papyrus scripting engine on top of that, and it is a recipe for disaster in most cases. It is, but that's why I wrote that modding guide. Said five mods are the following; Climates of Tamriel (possibly with Weather patch) Realistic Water 2 (or any water mod really) Enhanced Lights and FX (or Realistic Lighting Overhaul) (Optionally swap out all three of these for Purity) Tamriel Reloaded HD (requires ENB due to parallax terrain and textures, the strength of this over separate textures as recommended by RealVision's author and STEP is stability and FPS, multiple texture mods means more memory spent to resolve conflicts by the game) RealVision ENB (use whatever ENB you want, I'm just mentioning what's used in that video and what I am using, but make sure that the ENB uses the latest ENBSeries or one at most 5 generations back, if it doesn't then find another) (Note some of these may need additional patches depending on whatever else you may want like large rain, storm system, SMIMM Meshes, etc, but on their own they work fine.) As a sixth mod to enhance the look fo your towns, use JK's Skyrim, or Expanded Towns and Cities. With that the environment and ligthing at least will look pretty much like in the video. Good looking characters get harder, and usually involve NPC overhauls, probably multiple as well as extensive TES5Edit work merging things and managing load orders, as well as retextures for most of the outfits in the game, and probably some new outfits as well. This is not a stability issue, if your wife ends up bald with gray face and a stick figure in a quilt bag it won't cause your game to crash, but it will affect your game enjoyment. For general game stability there's not much more to it; Use an ENB, and a good ENBoost setting (example for me, I have 8 GB RAM + 4 VRAM, so stable setting is then 8000 on the ENBoost, well and good enough to handle 4k textures without crashing and get FPS boost) Use SKSE, and set up SKSE.ini (see second post of my modding thread). Restrict the number of scripts you use. Leave out as many cloak spells as possible, and go for less intensve scripted mods whenever you can. This is the main source of crashes, and the thing you will spend the most time on, figuring out if a mod is too script intensive or not. Well-acclaimed mods like Wet & Cold, Dual Sheath Redux, Sexlab Aroused and others work fine on their own, but depending on your mod setup and other active scripts can lead to a dead game. Never ever uninstall mods that have scripts or world changes in them mid-game. I don't care if you have save game cleaner tools, I don't care if it's a script for a spell you never used or the like, I don't care if it's a thousand hours old character dedicated to your dead child, if you want to take out a mod like that you start a new game. Any other mod is fine to remove mid-play and won't cause your game to never be able to start up again. If you crash while loading a save just make a new character quickly (such as by COC Riverwood from main menu or using Live Another Life), then load the character you want to play, the game is just inable to both load the game and resolve the changes you made to the save/character at once. And that's pretty much it, but the last two steps above will be very time-intensive and will take a long time to figure out. But just making the game just look good which was what I was posting on takes a couple of hours work at most, even when also adding in a general NPC overhauler, new body mesh and textures, and refitting existing armors to said body. Yeah, and just reading all that made me very exhausted. Why go through all the trouble of doing that when I can go back to playing Witcher 3 to enjoy a really nice (immersive) looking fantasy world? The only reason I'd play Skyrim is with scripts, not for the graphic overhaul - which my computer can't even handle. Funny that I can play Witcher 3 on ultra, no problem, no crashes ever, but as soon as I try Skyrim with an ENB and lighting mod, my fps takes a dive. FO4 is at least not choking too much with some lighting mods I've put in, but I even installed the ripped mod (Divine something) and my computer didn't like that one bit! My machine isn't THAT bad if I'm able to cruise by without adjusting anything in Witcher 3, right???? I'd rather not strain my computer just to get decent graphics in a game I only have interest in by use of heavily-scripted mods that I don't care to get working because it's not worth the added stress. Games are supposed to be fun?
Sacremas Posted December 21, 2015 Posted December 21, 2015 Yeah, and just reading all that made me very exhausted. Why go through all the trouble of doing that when I can go back to playing Witcher 3 to enjoy a really nice (immersive) looking fantasy world? The only reason I'd play Skyrim is with scripts, not for the graphic overhaul - which my computer can't even handle. Funny that I can play Witcher 3 on ultra, no problem, no crashes ever, but as soon as I try Skyrim with an ENB and lighting mod, my fps takes a dive. FO4 is at least not choking too much with some lighting mods I've put in, but I even installed the ripped mod (Divine something) and my computer didn't like that one bit! My machine isn't THAT bad if I'm able to cruise by without adjusting anything in Witcher 3, right???? I'd rather not strain my computer just to get decent graphics in a game I only have interest in by use of heavily-scripted mods that I don't care to get working because it's not worth the added stress. Games are supposed to be fun? Yeah then you've installed it wrong, or used old ENB, or didn't set up ENBoost properly, or used conflicting textures and mods. If you got crashes you didn't set up SKSE.ini correctly. My Skyrim looks a lot better than either Witcher 3 or Fallout 4 and I have steadier FPS in that. Okay I have a few crashes and oddities, but I'm talking a crash after maybe 5+ hours of playing. For scripted mods, you can use heavy scripted mods just fine, you just can't use a lot of them at the same time. If you are using one heavy scripted mod (example Sexlab Arousal + Devious Devices) then you can't use another heavy scripted mod (example Wet & Cold, you might fit in Frostfall though). The problem is it's hard to tell which mod is actually heavy and a liability with a hundred scripts in the folder and which is very light-weigth and will run just fine with several thousand scripts? Unless you're a modder able to open up one of those scripts and see how they work, trial and error is the only option. In my current rock solid game I have over 155.000 script instnaces and over 8000 active scripts, I have no issues with it. This problem will be a lot lesser in Fallout 4 when scripted mods come however because it's now 64 bit, so presumably the Papyrus system is far more robust.
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