jimmywon34 Posted February 7, 2016 Posted February 7, 2016 I can attach my papyrus for anyone that can read those things. I logged hdt in an area i was having trouble which is outside whiterun during a battle sorry i thought that would be enough since those things can get really lengthy? Turing ENB off doesn't help. I basically have the bare minimum right now i can post my load order too i just started a new game haven't added much yet but as i mentioned in a previous post as soon as this mod and it's requirements went in my game became unstable in the problem areas. I've also played around with load order as well but nothing seems to be working there. As far as picking different options in the installer i can try that and see how it goes but first i'll post my load order and papyrus maybe someone will spot something. Thanks. P.S. i also would expect some fps drops but the thing is it's horribly unsmooth. The fps drops are accompanied by a hard stutter, the best i can describe is a slight freeze, very slight like a quarter second, before the game continues on and notice the fps drops substantially and tries to climb back up after those hard stutters, somtimes climbing back up to 60 sometimes just staying in the 30's or 40's, but then repeating this over and over in these problem areas if i keep moving around and at a decent pace. You're probably not going to want to hear this, but I suspect All-in-One and Warzones are not playing nice with each other on your machine. After looking at your load order, I installed Warzones on my machine (I have similar specs to your machine posted here), and also started running into problems with frame rate drops (I also had problems with additional CTDs too). By the author's own admission, "WARZONES is a memory hungry beast of a mod due to the addition of a potentially massive amount of NPCs". If you add the high resolution textures and HDT physics to all of the additional bodies, along with all of the particle effects from spellcasting during battles, etc., all of this might overwhelm the Skyrim engine. Some things to try to test/confirm this theory and possibly help alleviate the problem: Deactivate Warzones, activate All-in-One. Deactivate ALL mods except the requirements for All-in-One and Alternate Start (and its requirements). Start a new game. Test to see if you have any other stutter issues. If the stuttering still doesn't stop, then disregard the rest of this post. If the stuttering does stop, then you know the Warzones + All-in-One (or Warzones + one of your other mods, like Defeat) is most likely the problem. Try some of the following ideas to see if it helps. Reactivate Warzones, making sure you installed Warzones using all of the suggestions in the Installation Checklist. Make sure your VSYNC and UGRIDS are set correctly. Especially make sure you meet all of the Mandatory Installation Requirements. Try changing your ENB settings. In my case, changing ReservedMemorySizeMb really helped to reduce the stuttering. If you haven't already, reinstall Warzones using the lowest texture settings. Also reinstall All-in-One using 2K textures rather than 4K textures. Consider lower texture sizes for all of your mods that add NPCs, equipment, environments, and the like. In the Warzones MCM, use the lowest settings for spawn rate, etc. Also consider turning on the Performance Mode option. If after all of this you still have problems, go back to the Warzones MCM and increase the DEBUG Log Level to 3 or 4. Examine your Papyrus log after you experience the stuttering in game to see if there is any additional useful information. Consider asking about your problem on the Warzones Nexus forums. If they ask you for it, be prepared to post your Papyrus log with the higher DEBUG level setting described above. I hope the suggestion above help you out. Please let us know if you ever manage to solve your problem. Thanks for the advice i've tried many of those things already but i'll try out the lowest settings in warzones and see how small they are and if it's even worth keeping. And actually that's where I was testing in the first place, was in those battles, i wanted to go somewhere where i knew i was pushing the game hard to test my mod setup, anywhere else does well and only a hiccup(seems like the game skips i don't really know how else to describe it but fps drops suddenly and there is a split second freeze or frame skip) here and there in whiterun(which is still annoying especially since i haven't even installed textures yet or done a city overhaul). One question which mod are you referring to when you say particle effects for spell casting? skyrim particle patch for enb? i didn't know those caused any performance issues.
jimmywon34 Posted February 7, 2016 Posted February 7, 2016 Also, just jumping in here (sorry for the double post, I'm super happy right now and feeling helpful) but do you have ENBoost?http://www.nexusmods.com/skyrim/mods/38649/? If not, get it. It's phenomenal. Even though it's called ENBoost, it has a speed patch included and you don't have to use the ENB get the speed patch. You could probably use a different ENB if you wanted and just use the speed patch, I'm not sure about that tho as I don't use any ENB since my game looks awesome enough without it. I have over 200 mods, half of them being graphical enhancements, and before I started using ENB boost my fps was basically shit. After I installed it, every now and then it'll drop in the open world or certain areas in towns, but it picks back up almost immediately and runs at a steady 60 fps. Another thing, if you like Warzones but you already use ENBoost but don't want to remove warzones because you like the mini wars. Try Immersive Patrols http://www.nexusmods.com/skyrim/mods/12977/? It's very similar and doesn't cause me any lag. Warzones did, which is why I no longer use it, but that was also before I started using ENBoost too. Nevertheless, check it out if you haven't already. ENBoost is also included in latest ENBseries, series v0.2+, I use v0.272. ENBoost only takes a boost up to 4 GB, ENBSeries boost takes up to 1 TB, and you can combine your normal RAM and VRAM. Say you have like me 8 GB RAM and 4 VRAM, now Skyrim can only use 4 by itself and without needing graphics never goes over 1.5 or so (Fallout 4 never goes over 2.5), Windows (10 even) doesn't go over 1.5, 2.5 maybe with background programs, so that's just 4 GB out of 8 GB RAM actually being used, so then you set your ENBoost to 8 GB instead of 4, which means a lot more high def graphics without issues, I am running 4k Environmental (ground, trees, walls, caves), outfits (clothing, armor, weapons) and skin, no issues at all, steady 60 FPS with the heavy duty ENB I am using, along with 8000 scripts in my save and 140k script instances, I never have any issues and if I crash it's only after maybe 4-5 hours of play, on my current 150 hour savegame using this mod (this version as I was one of the betatesters) I have maybe 3 or 4 crashes in total. I am using the latest ENBseries i think v.301 i have 16 ram and 6 vram and windows 10 i've put my reservedmemory to whatever the vram test from enbseries site came out to is that the setting you are referring to when you say can combine vram and ram to get the best performance?
jimmywon34 Posted February 7, 2016 Posted February 7, 2016 I can attach my papyrus for anyone that can read those things. I logged hdt in an area i was having trouble which is outside whiterun during a battle sorry i thought that would be enough since those things can get really lengthy? Turing ENB off doesn't help. I basically have the bare minimum right now i can post my load order too i just started a new game haven't added much yet but as i mentioned in a previous post as soon as this mod and it's requirements went in my game became unstable in the problem areas. I've also played around with load order as well but nothing seems to be working there. As far as picking different options in the installer i can try that and see how it goes but first i'll post my load order and papyrus maybe someone will spot something. Thanks. P.S. i also would expect some fps drops but the thing is it's horribly unsmooth. The fps drops are accompanied by a hard stutter, the best i can describe is a slight freeze, very slight like a quarter second, before the game continues on and notice the fps drops substantially and tries to climb back up after those hard stutters, somtimes climbing back up to 60 sometimes just staying in the 30's or 40's, but then repeating this over and over in these problem areas if i keep moving around and at a decent pace. You're probably not going to want to hear this, but I suspect All-in-One and Warzones are not playing nice with each other on your machine. After looking at your load order, I installed Warzones on my machine (I have similar specs to your machine posted here), and also started running into problems with frame rate drops (I also had problems with additional CTDs too). By the author's own admission, "WARZONES is a memory hungry beast of a mod due to the addition of a potentially massive amount of NPCs". If you add the high resolution textures and HDT physics to all of the additional bodies, along with all of the particle effects from spellcasting during battles, etc., all of this might overwhelm the Skyrim engine. Some things to try to test/confirm this theory and possibly help alleviate the problem: Deactivate Warzones, activate All-in-One. Deactivate ALL mods except the requirements for All-in-One and Alternate Start (and its requirements). Start a new game. Test to see if you have any other stutter issues. If the stuttering still doesn't stop, then disregard the rest of this post. If the stuttering does stop, then you know the Warzones + All-in-One (or Warzones + one of your other mods, like Defeat) is most likely the problem. Try some of the following ideas to see if it helps. Reactivate Warzones, making sure you installed Warzones using all of the suggestions in the Installation Checklist. Make sure your VSYNC and UGRIDS are set correctly. Especially make sure you meet all of the Mandatory Installation Requirements. Try changing your ENB settings. In my case, changing ReservedMemorySizeMb really helped to reduce the stuttering. If you haven't already, reinstall Warzones using the lowest texture settings. Also reinstall All-in-One using 2K textures rather than 4K textures. Consider lower texture sizes for all of your mods that add NPCs, equipment, environments, and the like. In the Warzones MCM, use the lowest settings for spawn rate, etc. Also consider turning on the Performance Mode option. If after all of this you still have problems, go back to the Warzones MCM and increase the DEBUG Log Level to 3 or 4. Examine your Papyrus log after you experience the stuttering in game to see if there is any additional useful information. Consider asking about your problem on the Warzones Nexus forums. If they ask you for it, be prepared to post your Papyrus log with the higher DEBUG level setting described above. I hope the suggestion above help you out. Please let us know if you ever manage to solve your problem. Also, just jumping in here (sorry for the double post, I'm super happy right now and feeling helpful) but do you have ENBoost?http://www.nexusmods.com/skyrim/mods/38649/? If not, get it. It's phenomenal. Even though it's called ENBoost, it has a speed patch included and you don't have to use the ENB get the speed patch. You could probably use a different ENB if you wanted and just use the speed patch, I'm not sure about that tho as I don't use any ENB since my game looks awesome enough without it. I have over 200 mods, half of them being graphical enhancements, and before I started using ENB boost my fps was basically shit. After I installed it, every now and then it'll drop in the open world or certain areas in towns, but it picks back up almost immediately and runs at a steady 60 fps. Another thing, if you like Warzones but you already use ENBoost but don't want to remove warzones because you like the mini wars. Try Immersive Patrols http://www.nexusmods.com/skyrim/mods/12977/? It's very similar and doesn't cause me any lag. Warzones did, which is why I no longer use it, but that was also before I started using ENBoost too. Nevertheless, check it out if you haven't already. Using the latest ENBseries, the author of war zones told me that it doesn't matter if you use enbboost or just enb which kind of is confusing because i don't get the message that enb boost is on in the top left corner when starting the game until i change the setting UsePatchSpeedhackWithoutGraphics and set it to false, but then the enb preset you're using goes out the window and it also didn't give me better performance in game during the battles maybe slightly but nothing to brag about, also i used immersive patrols before and still had the same issues, so maybe i just have to skip the large battles in skyrim or make a choice here if no one else is running an ENB preset+all in one pussy+war zones or any other mod that creates large battles.
Sacremas Posted February 7, 2016 Posted February 7, 2016 Also, just jumping in here (sorry for the double post, I'm super happy right now and feeling helpful) but do you have ENBoost?http://www.nexusmods.com/skyrim/mods/38649/? If not, get it. It's phenomenal. Even though it's called ENBoost, it has a speed patch included and you don't have to use the ENB get the speed patch. You could probably use a different ENB if you wanted and just use the speed patch, I'm not sure about that tho as I don't use any ENB since my game looks awesome enough without it. I have over 200 mods, half of them being graphical enhancements, and before I started using ENB boost my fps was basically shit. After I installed it, every now and then it'll drop in the open world or certain areas in towns, but it picks back up almost immediately and runs at a steady 60 fps. Another thing, if you like Warzones but you already use ENBoost but don't want to remove warzones because you like the mini wars. Try Immersive Patrols http://www.nexusmods.com/skyrim/mods/12977/? It's very similar and doesn't cause me any lag. Warzones did, which is why I no longer use it, but that was also before I started using ENBoost too. Nevertheless, check it out if you haven't already. ENBoost is also included in latest ENBseries, series v0.2+, I use v0.272. ENBoost only takes a boost up to 4 GB, ENBSeries boost takes up to 1 TB, and you can combine your normal RAM and VRAM. Say you have like me 8 GB RAM and 4 VRAM, now Skyrim can only use 4 by itself and without needing graphics never goes over 1.5 or so (Fallout 4 never goes over 2.5), Windows (10 even) doesn't go over 1.5, 2.5 maybe with background programs, so that's just 4 GB out of 8 GB RAM actually being used, so then you set your ENBoost to 8 GB instead of 4, which means a lot more high def graphics without issues, I am running 4k Environmental (ground, trees, walls, caves), outfits (clothing, armor, weapons) and skin, no issues at all, steady 60 FPS with the heavy duty ENB I am using, along with 8000 scripts in my save and 140k script instances, I never have any issues and if I crash it's only after maybe 4-5 hours of play, on my current 150 hour savegame using this mod (this version as I was one of the betatesters) I have maybe 3 or 4 crashes in total. I am using the latest ENBseries i think v.301 i have 16 ram and 6 vram and windows 10 i've put my reservedmemory to whatever the vram test from enbseries site came out to is that the setting you are referring to when you say can combine vram and ram to get the best performance? I was not aware that a 0.292+ version had come out, I havent' checked ENBDev recently. That is the specific enbseries that your ENB is made for correct? You can only use the version that your ENB has been made for safely, like I use RealVision, he's stopped developing that so it's stuck on v0.272, and upgrading furhter when using RealVision is a Bad Idea , regardless of what anyone else tells you. Just tust me, a lot of things can go wrong with this. For Whiterun, are you using any children repalcer mods, like RS Children, SkyKids, etc? Make sure that the children are using XPMSE skeleton instead of their unique skeleton or your FPS will suffer badly for it when they are near. In particularily you can test this in Dragonsreach, stay in Dragonsreach for maybe 10 mins or so, walk around, play with enchanting, cooking, etc, if your FPS plummets and dies after a while, that is your reason. For Warzones, I tested it, really did not like it. I loved it for New Vegas, but with everything else I have going for Skyrim it was just way too horribly resource intensive, there were frequently warzones in places other mods like quest mods wanted to put scenes which derailed the scenes (even restored content in Cutting Room Floor is derailed and impossible to do at times). You can disable certain warzones in response to this probably, but the whole thing was just way too random for my taste. And resource heavy as said, if you intned to use somethign like Sexlab Aroused or Frostfall for it, dump Warzones for sure. If you intend to use Wet & Cold, well you are utterly insane for even using that to begin with but doubly so for so many NPCs in combat situations. As for ENBoost, open ENBLocal I think (I don't know, one of the ENB inis, I don't have my comp) and look for the [Memory] section, increase whatever it says there to 18 GB by what you ahve, and before starting Skyrim do CTRL-Alt-Del, check program manager and make sure you are not running expensive background programs that eat RAM, with your high specs you can probably keep a lot going and not notice anything but to be sure I would get rid of as much as possible.
jimmywon34 Posted February 7, 2016 Posted February 7, 2016 Also, just jumping in here (sorry for the double post, I'm super happy right now and feeling helpful) but do you have ENBoost?http://www.nexusmods.com/skyrim/mods/38649/? If not, get it. It's phenomenal. Even though it's called ENBoost, it has a speed patch included and you don't have to use the ENB get the speed patch. You could probably use a different ENB if you wanted and just use the speed patch, I'm not sure about that tho as I don't use any ENB since my game looks awesome enough without it. I have over 200 mods, half of them being graphical enhancements, and before I started using ENB boost my fps was basically shit. After I installed it, every now and then it'll drop in the open world or certain areas in towns, but it picks back up almost immediately and runs at a steady 60 fps. Another thing, if you like Warzones but you already use ENBoost but don't want to remove warzones because you like the mini wars. Try Immersive Patrols http://www.nexusmods.com/skyrim/mods/12977/? It's very similar and doesn't cause me any lag. Warzones did, which is why I no longer use it, but that was also before I started using ENBoost too. Nevertheless, check it out if you haven't already. ENBoost is also included in latest ENBseries, series v0.2+, I use v0.272. ENBoost only takes a boost up to 4 GB, ENBSeries boost takes up to 1 TB, and you can combine your normal RAM and VRAM. Say you have like me 8 GB RAM and 4 VRAM, now Skyrim can only use 4 by itself and without needing graphics never goes over 1.5 or so (Fallout 4 never goes over 2.5), Windows (10 even) doesn't go over 1.5, 2.5 maybe with background programs, so that's just 4 GB out of 8 GB RAM actually being used, so then you set your ENBoost to 8 GB instead of 4, which means a lot more high def graphics without issues, I am running 4k Environmental (ground, trees, walls, caves), outfits (clothing, armor, weapons) and skin, no issues at all, steady 60 FPS with the heavy duty ENB I am using, along with 8000 scripts in my save and 140k script instances, I never have any issues and if I crash it's only after maybe 4-5 hours of play, on my current 150 hour savegame using this mod (this version as I was one of the betatesters) I have maybe 3 or 4 crashes in total. I am using the latest ENBseries i think v.301 i have 16 ram and 6 vram and windows 10 i've put my reservedmemory to whatever the vram test from enbseries site came out to is that the setting you are referring to when you say can combine vram and ram to get the best performance? I was not aware that a 0.292+ version had come out, I havent' checked ENBDev recently. That is the specific enbseries that your ENB is made for correct? You can only use the version that your ENB has been made for safely, like I use RealVision, he's stopped developing that so it's stuck on v0.272, and upgrading furhter when using RealVision is a Bad Idea , regardless of what anyone else tells you. Just tust me, a lot of things can go wrong with this. For Whiterun, are you using any children repalcer mods, like RS Children, SkyKids, etc? Make sure that the children are using XPMSE skeleton instead of their unique skeleton or your FPS will suffer badly for it when they are near. In particularily you can test this in Dragonsreach, stay in Dragonsreach for maybe 10 mins or so, walk around, play with enchanting, cooking, etc, if your FPS plummets and dies after a while, that is your reason. For Warzones, I tested it, really did not like it. I loved it for New Vegas, but with everything else I have going for Skyrim it was just way too horribly resource intensive, there were frequently warzones in places other mods like quest mods wanted to put scenes which derailed the scenes (even restored content in Cutting Room Floor is derailed and impossible to do at times). You can disable certain warzones in response to this probably, but the whole thing was just way too random for my taste. And resource heavy as said, if you intned to use somethign like Sexlab Aroused or Frostfall for it, dump Warzones for sure. If you intend to use Wet & Cold, well you are utterly insane for even using that to begin with but doubly so for so many NPCs in combat situations. As for ENBoost, open ENBLocal I think (I don't know, one of the ENB inis, I don't have my comp) and look for the [Memory] section, increase whatever it says there to 18 GB by what you ahve, and before starting Skyrim do CTRL-Alt-Del, check program manager and make sure you are not running expensive background programs that eat RAM, with your high specs you can probably keep a lot going and not notice anything but to be sure I would get rid of as much as possible. Haha yea i think i'll do without wet/cold it never really worked out for me anyways but aroused and frostfall yes so i think i'll probably have to do without the big battles and just look forward to the battles in each city do those run well for you in a heavily modded game at least? No child replacers yet and i'm thinking about just ditching that anyways was thinking of putting RS children in again but idk it isn't one of my top priorities right now. Did you just mean 18 gb X what i actually have for ram and vram? or just put 18gb? As far as background processes i don't know what most of them do so i just leave them alone unless i recognize it, it usually says i'm at about 8-10% usage of ram before staring my game the only thing that is noticeable is cortana even though i have her off she still sits there in my task manager no matter how many times i end task, i've looked for a workaround on this on the net but didn't find anything reliable. I have before turned on msi on screen display and monitored statistics while running skyrim and my last game that i tried was around 200 mods and an enb and think was only using 3.5gb vram and 5-6gb ram. And the enb's i'm using now is bleak(will probably switch to unbleak but i'm sure they use the same enb series version) but it says on the mod page 'just download whatever enb version we're at right now' i usually check what enbseries it says to download but most the time for presets it seems like those versions aren't available anymore on the enbseries site and have been replaced. realvision i like but Last time i had trouble with realvision running smooth whatsoever even just walking around with no one around plus since it relies on ELFX or Realistic lighting I was getting way too many flickering lights on the ground to not be annoyed.
MatthiosArcanus Posted February 7, 2016 Posted February 7, 2016 Hey all!I noticed something that I feel I should mention concerning the CBBE body type. If this has been mentioned before, my apologies. At first I couldn't actually get the CBBE body to show in-game, only the vanilla body. After some investigation, I found the body files separated into a different folder than the other body parts, in a "characters" folder. After moving them into the "character" folder everything appeared just fine in-game.I don't know if this is a user error or something else, but I thought it best to bring it up regardless. =-)
heat2008 Posted February 7, 2016 Posted February 7, 2016 Also, just jumping in here (sorry for the double post, I'm super happy right now and feeling helpful) but do you have ENBoost?http://www.nexusmods.com/skyrim/mods/38649/? If not, get it. It's phenomenal. Even though it's called ENBoost, it has a speed patch included and you don't have to use the ENB get the speed patch. You could probably use a different ENB if you wanted and just use the speed patch, I'm not sure about that tho as I don't use any ENB since my game looks awesome enough without it. I have over 200 mods, half of them being graphical enhancements, and before I started using ENB boost my fps was basically shit. After I installed it, every now and then it'll drop in the open world or certain areas in towns, but it picks back up almost immediately and runs at a steady 60 fps. Another thing, if you like Warzones but you already use ENBoost but don't want to remove warzones because you like the mini wars. Try Immersive Patrols http://www.nexusmods.com/skyrim/mods/12977/? It's very similar and doesn't cause me any lag. Warzones did, which is why I no longer use it, but that was also before I started using ENBoost too. Nevertheless, check it out if you haven't already. ENBoost is also included in latest ENBseries, series v0.2+, I use v0.272. ENBoost only takes a boost up to 4 GB, ENBSeries boost takes up to 1 TB, and you can combine your normal RAM and VRAM. Say you have like me 8 GB RAM and 4 VRAM, now Skyrim can only use 4 by itself and without needing graphics never goes over 1.5 or so (Fallout 4 never goes over 2.5), Windows (10 even) doesn't go over 1.5, 2.5 maybe with background programs, so that's just 4 GB out of 8 GB RAM actually being used, so then you set your ENBoost to 8 GB instead of 4, which means a lot more high def graphics without issues, I am running 4k Environmental (ground, trees, walls, caves), outfits (clothing, armor, weapons) and skin, no issues at all, steady 60 FPS with the heavy duty ENB I am using, along with 8000 scripts in my save and 140k script instances, I never have any issues and if I crash it's only after maybe 4-5 hours of play, on my current 150 hour savegame using this mod (this version as I was one of the betatesters) I have maybe 3 or 4 crashes in total. Really? Good to know. So I could just update my ENB, which I haven't done in forever, and use Real Vision while still getting the ENBoost? Good stuff. I'm not using 4k textures, I don't think my pc could handle all that, but even with 2k I rarely ctd. If I would say I had any problems, it would be that occasionally the game will ctd when I load a save initially. But once the game loads, it's pretty much all smooth sailing.
Sacremas Posted February 7, 2016 Posted February 7, 2016 Haha yea i think i'll do without wet/cold it never really worked out for me anyways but aroused and frostfall yes so i think i'll probably have to do without the big battles and just look forward to the battles in each city do those run well for you in a heavily modded game at least? No child replacers yet and i'm thinking about just ditching that anyways was thinking of putting RS children in again but idk it isn't one of my top priorities right now. Did you just mean 18 gb X what i actually have for ram and vram? or just put 18gb? As far as background processes i don't know what most of them do so i just leave them alone unless i recognize it, it usually says i'm at about 8-10% usage of ram before staring my game the only thing that is noticeable is cortana even though i have her off she still sits there in my task manager no matter how many times i end task, i've looked for a workaround on this on the net but didn't find anything reliable. I have before turned on msi on screen display and monitored statistics while running skyrim and my last game that i tried was around 200 mods and an enb and think was only using 3.5gb vram and 5-6gb ram. And the enb's i'm using now is bleak(will probably switch to unbleak but i'm sure they use the same enb series version) but it says on the mod page 'just download whatever enb version we're at right now' i usually check what enbseries it says to download but most the time for presets it seems like those versions aren't available anymore on the enbseries site and have been replaced. realvision i like but Last time i had trouble with realvision running smooth whatsoever even just walking around with no one around plus since it relies on ELFX or Realistic lighting I was getting way too many flickering lights on the ground to not be annoyed. I am not sure what you mean about big battles in cities, as there are none in the base game, on purpose. Civil War scenes in ciites (vanilla that's Whiterun and the captial fights) are not actually using the normal but instead another map that's changed out, same thing when you are werewolfing after the turning in the Underforge. You have to keep in mind Skyrim was designed for the 512 MB RAM X-Box 360 so that was the limitations that Bethesda had, which is why a lot of the other Civil War batltes in ciites that were planned like Riften was tossed out, the 360 just would not be able to run it. Now a PC can, if that fight is actually finished beyond what is in the files, and Civil War Overhaul does not fix it, that fight (and a lot of other stuff) is really bugged on that, do not use Civil War Overhaul until they fix it, for more info check this Reddit thread here, where ApolloDown admits as much and asks this guy to help finish up CWO, when that happens it'll be a must-have, but for now leave it out. So with that in mind, that the biggest fight you will ever have in a vanilla city is a vampire attack at night when most NPCs are off the streets, there's nothing to really worry about, if you end up with 20 FPS in your ciites that's fine, you're never going to actually need 60 FPS in there. Note that there is a bug with the Solitude worldspace, dragons can spawn in there randomly hunting you, and it's city limits are ignored as such by Deadly Dragons random spawns and such. If you get a dragon after you in Solitude, and you can't kill it really fast (like because you are a high level mage or have a really powerful poison) load before it spawned and fast travel out of there. I meant 18 GB on the ENBoost setting. This is 16+6 GB which is 22 - 4 for what is needed for Win 10 and Skyrim to run = 18 GB. The flickering lights in ELFX means you have installed it wrong. Your install order matters a lot in that, you need to put in ELFX after all of your texture mods and let it overwrite, because guess what the only actual lighting mod out there are ENBseries, ELFX is a texture shader mod, if you have it active and a papyrus tool like what comes with Sexlab Framework, and you go console and you click in the air above a roaring fire or inside an inn or vanilla Breezehome, you will see invisible ELFX particles that you hit insted of what was behind them like the character you wanted to click on, these particles are what is actually providing the shades to the textures there, and if you installed them in the wrong order, they will be flckering on and off, especially if you sidestep or the like looking at a light beam. Hey all! I noticed something that I feel I should mention concerning the CBBE body type. If this has been mentioned before, my apologies. At first I couldn't actually get the CBBE body to show in-game, only the vanilla body. After some investigation, I found the body files separated into a different folder than the other body parts, in a "characters" folder. After moving them into the "character" folder everything appeared just fine in-game. I don't know if this is a user error or something else, but I thought it best to bring it up regardless. =-) This has been mentioned a 2-3 pages pack, and comes up again like the Bijin mods being missing being mentioned every 5th post. It needs to go on the front page of things not to post on. Really? Good to know. So I could just update my ENB, which I haven't done in forever, and use Real Vision while still getting the ENBoost? Good stuff. I'm not using 4k textures, I don't think my pc could handle all that, but even with 2k I rarely ctd. If I would say I had any problems, it would be that occasionally the game will ctd when I load a save initially. But once the game loads, it's pretty much all smooth sailing. Correct, the 0.272 is gone from ENBDev's site but can be downloaded from RealVision's site, do not use the new one like it says on ENBDev, when I did that ENBoost stopped working for me with the settings in RealVision and I started crashing over and over.
Sacremas Posted February 7, 2016 Posted February 7, 2016 Oh yeah I forgot to mention, your crashes when you try to load a save; these come from oen of two things, either you changed mods including textures (if you change a texture you are looking at such as a NPCs skin or moss on a rock when you save the game) then you will stand a good chance to crash unless you manually load the game with the load menu, if you use Continue instead you will almost certainly crash (just make it a habit to use Load instead of Continue), otherwise it's from a decaptiated script. A script was running when you last quit your game, and when you load up as long as the same conditions exist it tries to finish the script. Let's say you save just before taking on a really badass scripted enemy, like a dragon with dragon combat overhaul. The dragon kicks your ass and kills you, when it was killing you a script was running and when you then autoload your save before attacking the dragon, the second part of that script now wants to finish, even though this is before you even aggro the dragon. The game can't understand what's going on, so you CTD. This is again due to the X-360/console hertiage, Bethesda knew that the consoles could not actually run advanced scripts so they didn't put any in the game, but more importantly they didn't put anything in the game that would clean your save and end such long scripts (added by mods) when you try to load a save. When you then CTD to desktop you might then decide not to play anymore, you come back the next day, you try to load your save, you still CTD on that save because that script still wants to finish. The only way to clean your save is to load another save with different conditions, such as starting a new game or otherwise loading a different character, and then load the save that crashed you, this will almost certainly fix it, if not the save is genuinely broken. I have asked people who actually could pemanently fix this such as the maker of JContainers to implement a SKSE fix for this to clean saves by unloading scripts when you try to load a save, but they were unwilling to for one reason or the other.
heat2008 Posted February 7, 2016 Posted February 7, 2016 Oh yeah I forgot to mention, your crashes when you try to load a save; these come from oen of two things, either you changed mods including textures (if you change a texture you are looking at such as a NPCs skin or moss on a rock when you save the game) then you will stand a good chance to crash unless you manually load the game with the load menu, if you use Continue instead you will almost certainly crash (just make it a habit to use Load instead of Continue), otherwise it's from a decaptiated script. A script was running when you last quit your game, and when you load up as long as the same conditions exist it tries to finish the script. Let's say you save just before taking on a really badass scripted enemy, like a dragon with dragon combat overhaul. The dragon kicks your ass and kills you, when it was killing you a script was running and when you then autoload your save before attacking the dragon, the second part of that script now wants to finish, even though this is before you even aggro the dragon. The game can't understand what's going on, so you CTD. This is again due to the X-360/console hertiage, Bethesda knew that the consoles could not actually run advanced scripts so they didn't put any in the game, but more importantly they didn't put anything in the game that would clean your save and end such long scripts (added by mods) when you try to load a save. When you then CTD to desktop you might then decide not to play anymore, you come back the next day, you try to load your save, you still CTD on that save because that script still wants to finish. The only way to clean your save is to load another save with different conditions, such as starting a new game or otherwise loading a different character, and then load the save that crashed you, this will almost certainly fix it, if not the save is genuinely broken. I have asked people who actually could pemanently fix this such as the maker of JContainers to implement a SKSE fix for this to clean saves by unloading scripts when you try to load a save, but they were unwilling to for one reason or the other. Hmm, that makes a lot of sense and I probably experience both causes. It's normally not a problem tho and usually loads the subsequent time. What do you mean manually load from the load menu tho? Instead of hitting continue, pick the file instead?
Sacremas Posted February 7, 2016 Posted February 7, 2016 Oh yeah I forgot to mention, your crashes when you try to load a save; these come from oen of two things, either you changed mods including textures (if you change a texture you are looking at such as a NPCs skin or moss on a rock when you save the game) then you will stand a good chance to crash unless you manually load the game with the load menu, if you use Continue instead you will almost certainly crash (just make it a habit to use Load instead of Continue), otherwise it's from a decaptiated script. A script was running when you last quit your game, and when you load up as long as the same conditions exist it tries to finish the script. Let's say you save just before taking on a really badass scripted enemy, like a dragon with dragon combat overhaul. The dragon kicks your ass and kills you, when it was killing you a script was running and when you then autoload your save before attacking the dragon, the second part of that script now wants to finish, even though this is before you even aggro the dragon. The game can't understand what's going on, so you CTD. This is again due to the X-360/console hertiage, Bethesda knew that the consoles could not actually run advanced scripts so they didn't put any in the game, but more importantly they didn't put anything in the game that would clean your save and end such long scripts (added by mods) when you try to load a save. When you then CTD to desktop you might then decide not to play anymore, you come back the next day, you try to load your save, you still CTD on that save because that script still wants to finish. The only way to clean your save is to load another save with different conditions, such as starting a new game or otherwise loading a different character, and then load the save that crashed you, this will almost certainly fix it, if not the save is genuinely broken. I have asked people who actually could pemanently fix this such as the maker of JContainers to implement a SKSE fix for this to clean saves by unloading scripts when you try to load a save, but they were unwilling to for one reason or the other. Hmm, that makes a lot of sense and I probably experience both causes. It's normally not a problem tho and usually loads the subsequent time. What do you mean manually load from the load menu tho? Instead of hitting continue, pick the file instead? Correct. And if you think you won't be able to load your save due to the decapitated script, I highly recommend that you use the Live Another Life mod (you can still play vanilla start if you choose "I was caught crossing the border illegally), that starts you instead in a much safer little interior prison cell, which is a lot more stable for making your character and such. It also loads much faster than the open world Skyrim of the helgen cart ride, so you can start a new character, quit without calling him anything but Racemenu's default "Prisoner" name (I actually name him "Janitor" and save him, then I load Janitor instead next time whch is even faster), then Esc to menu to load the save you want to play instead. It's a matter of a few minutes extra to make it a lot more certain you will be able to load your game. Only do this if you are trying to load your game after a CTD. hi I am trying to get hdt going with creatures and testing out this mod - setting up now. for the strap on, i use bodyslide to generate the size for my cos body, I just need the collision file am I correct? this bundle looks promising, I hope i can get it to work just want to confirm before continue my test. does this package comes with hdt schlongs for creatures? for the included mesh files. It does, but only mesh, and only HDT in that it has the XMLs attached to those creature penis meshes that replace ones in Creature Framework (not the textures), it does not add any other capabilities to the penises of either creature, males or females (via SOS for UNP or SOS Strapon) beyond making them capable of interracting with the female bodies in this mod, and if those are not working with identical (as in the same) XML setups then they won't do anything.
Sacremas Posted February 7, 2016 Posted February 7, 2016 hi I am trying to get hdt going with creatures and testing out this mod - setting up now. for the strap on, i use bodyslide to generate the size for my cos body, I just need the collision file am I correct? this bundle looks promising, I hope i can get it to work just want to confirm before continue my test. does this package comes with hdt schlongs for creatures? for the included mesh files. It does, but only mesh, and only HDT in that it has the XMLs attached to those creature penis meshes that replace ones in Creature Framework (not the textures), it does not add any other capabilities to the penises of either creature, males or females (via SOS for UNP or SOS Strapon) beyond making them capable of interracting with the female bodies in this mod, and if those are not working with identical (as in the same) XML setups then they won't do anything. I read the tutorial page provided to get a picture of how hdt xmls are attached to nifs. this helps me understand more rather than trying and not knowing what i am doing. I have cos setup on my own and working. so I have only used the hdt creature mesh and xmls provided from this mod and assume it will work but i have no luck so far. I got naked giant going with creature framework all skin option disabled, so the giant sos shows and can bend, but doesn't seem that mod provides hdt, even though it links to sos. back to this mod. for werewolf, more nasty critters explicitly asks for sexlab werewolf, so that is a different beast to get hdt going. I've yet to try sexlab werewolf sos install option, maybe that takes care of hdt, but it is using human like feature, need to test this next. for the easier ones, like simple swaping for draugr, falmer, skeever, wolf, and trolls. I tried hentai -> trolls, draugr and skeever, but non seem to have hdt working with female body for some reason. maybe the hentai summoned creatures are not the matching mesh replaced by this mod? any more hint? Only the specific creatures mentioned in the FOMOD actually have the meshes, there's liek 6 of them, Giants are not one of them (how the hell do you make a pussy that should stretch around a maybe 6 inch wide penis instead stretch around somehting as thick as a tree trunk?). Sexlab Werewolves is not a requirement of this or Creature Framework, and will in fact overwrite this (or this will overwrite that).
Hadez1991 Posted February 7, 2016 Posted February 7, 2016 This mod works great .Thanks for taking time to create this special mod. 1
Karma199696 Posted February 7, 2016 Posted February 7, 2016 hi... had anyone problems installing the mod ? (v. 3.2) i tried several time with NMM but never even arrived at the installation menu... NMM starts unpacking, gets to 21% then says there's been an error and stops... i already tried re-downloading the file 3 times but always get the same problem at the same point... any idea, clue, suggestion ?? thanks
heat2008 Posted February 7, 2016 Posted February 7, 2016 hi... had anyone problems installing the mod ? (v. 3.2) i tried several time with NMM but never even arrived at the installation menu... NMM starts unpacking, gets to 21% then says there's been an error and stops... i already tried re-downloading the file 3 times but always get the same problem at the same point... any idea, clue, suggestion ?? thanks I had the same problem at first. Make sure your NMM is up to date. If it is... I got nothing......
Karma199696 Posted February 7, 2016 Posted February 7, 2016 hi... had anyone problems installing the mod ? (v. 3.2) i tried several time with NMM but never even arrived at the installation menu... NMM starts unpacking, gets to 21% then says there's been an error and stops... i already tried re-downloading the file 3 times but always get the same problem at the same point... any idea, clue, suggestion ?? thanks I had the same problem at first. Make sure your NMM is up to date. If it is... I got nothing...... uptadated it today just before upgrading/adding mods...
TK_ Posted February 7, 2016 Posted February 7, 2016 Hello, Thank you for this great compilation and easy to use packaging. I use the Bijin replacer for all the Bijin mods, all options in this AIO installer are correctly selected. I notice that vanilla armors and Immersive armors don't have by default HDT bouncing effect so I decide to try the recommanded mods you speak about, the Enhanced High Polygons convertion and the Immersive Armors convertion. FNIS is updated after the installation of the AIO and convertion for HDT bouncing, no errors and no crash in-game. I'm using Mod Organizer, only one profile, but for testing reasons I've made a mod with the Overwrite folder placed at the bottom of my load order (On the left pane) for the AIO installation, and another patch for the HDT convertion, so I can switch for testing without doing all the stuff again. Without the HDT convertion for vanilla armors and Immersive armors (Exept a little difference between the head and body texture color for some NPC, not a big deal, but really visible for the screenshot attached for Inga NPC), all works like a charm, and again, thank you for that. But if I convert the armors (Or simply activate my Overwrite HDT patch in this case), I've a visible neck seam (See attached screenshot). I've converted with BodySlide only the armors meshes, not the UNPxxx body mesh, with the following options : - Outfit/Body > Unified UNP HDT - Preset > -Zeroed Sliders- - RaceMenu Morph activated I've made another Overwrite patch loaded after the two previous mentioned, only for the body mesh in bodyslide (I know, I'm not supposed to do that because of this AIO already have a nice body preparated and it can broke everything, it was just for testing, and it change nothing to the problem). I really don't know why this appens, and I've pass many hours trying to fixe it, without success, so I post here to ask some help if someone already have this problem or know how to solve it. I've search a bit in this topic but not see any answer, but I could be wrong. I really enjoy the AIO you provide, but I'll enjoy it more with this HDT clothes/armors. I hope someone can help me, and if I miss some informations about my configuration or other stuff, feel free to ask me the missing stuff if this can help to analyze the problem. Thank you
heat2008 Posted February 7, 2016 Posted February 7, 2016 hi... had anyone problems installing the mod ? (v. 3.2) i tried several time with NMM but never even arrived at the installation menu... NMM starts unpacking, gets to 21% then says there's been an error and stops... i already tried re-downloading the file 3 times but always get the same problem at the same point... any idea, clue, suggestion ?? thanks I had the same problem at first. Make sure your NMM is up to date. If it is... I got nothing...... uptadated it today just before upgrading/adding mods... Ah, damn. Well the only other thing I could tell you to try is to use Mod Organizer instead. http://www.nexusmods.com/skyrim/mods/1334/? I tried using it before i updated NMM but I don't know how to use that program so I ended up just updating NMM instead. If that doesn't work, yeah, I seriously got nothing this time.
HeroedeLeyenda Posted February 7, 2016 Author Posted February 7, 2016 Hello, Thank you for this great compilation and easy to use packaging. I use the Bijin replacer for all the Bijin mods, all options in this AIO installer are correctly selected. I notice that vanilla armors and Immersive armors don't have by default HDT bouncing effect so I decide to try the recommanded mods you speak about, the Enhanced High Polygons convertion and the Immersive Armors convertion. FNIS is updated after the installation of the AIO and convertion for HDT bouncing, no errors and no crash in-game. I'm using Mod Organizer, only one profile, but for testing reasons I've made a mod with the Overwrite folder placed at the bottom of my load order (On the left pane) for the AIO installation, and another patch for the HDT convertion, so I can switch for testing without doing all the stuff again. Without the HDT convertion for vanilla armors and Immersive armors (Exept a little difference between the head and body texture color for some NPC, not a big deal, but really visible for the screenshot attached for Inga NPC), all works like a charm, and again, thank you for that. But if I convert the armors (Or simply activate my Overwrite HDT patch in this case), I've a visible neck seam (See attached screenshot). I've converted with BodySlide only the armors meshes, not the UNPxxx body mesh, with the following options : - Outfit/Body > Unified UNP HDT - Preset > -Zeroed Sliders- - RaceMenu Morph activated I've made another Overwrite patch loaded after the two previous mentioned, only for the body mesh in bodyslide (I know, I'm not supposed to do that because of this AIO already have a nice body preparated and it can broke everything, it was just for testing, and it change nothing to the problem). I really don't know why this appens, and I've pass many hours trying to fixe it, without success, so I post here to ask some help if someone already have this problem or know how to solve it. I've search a bit in this topic but not see any answer, but I could be wrong. I really enjoy the AIO you provide, but I'll enjoy it more with this HDT clothes/armors. I hope someone can help me, and if I miss some informations about my configuration or other stuff, feel free to ask me the missing stuff if this can help to analyze the problem. Thank you You have to select on Body/Outfit: Unified UNP Special not the one you selected... This is explained million times on the thread hi... had anyone problems installing the mod ? (v. 3.2) i tried several time with NMM but never even arrived at the installation menu... NMM starts unpacking, gets to 21% then says there's been an error and stops... i already tried re-downloading the file 3 times but always get the same problem at the same point... any idea, clue, suggestion ?? thanks I had the same problem at first. Make sure your NMM is up to date. If it is... I got nothing...... uptadated it today just before upgrading/adding mods... Try to extract all folders from my mod and compress again with winrar or winzip and try to install again with Nexus Mod Manager.
Sacremas Posted February 7, 2016 Posted February 7, 2016 Hello, Thank you for this great compilation and easy to use packaging. I use the Bijin replacer for all the Bijin mods, all options in this AIO installer are correctly selected. I notice that vanilla armors and Immersive armors don't have by default HDT bouncing effect so I decide to try the recommanded mods you speak about, the Enhanced High Polygons convertion and the Immersive Armors convertion. FNIS is updated after the installation of the AIO and convertion for HDT bouncing, no errors and no crash in-game. I'm using Mod Organizer, only one profile, but for testing reasons I've made a mod with the Overwrite folder placed at the bottom of my load order (On the left pane) for the AIO installation, and another patch for the HDT convertion, so I can switch for testing without doing all the stuff again. Without the HDT convertion for vanilla armors and Immersive armors (Exept a little difference between the head and body texture color for some NPC, not a big deal, but really visible for the screenshot attached for Inga NPC), all works like a charm, and again, thank you for that. But if I convert the armors (Or simply activate my Overwrite HDT patch in this case), I've a visible neck seam (See attached screenshot). I've converted with BodySlide only the armors meshes, not the UNPxxx body mesh, with the following options : - Outfit/Body > Unified UNP HDT - Preset > -Zeroed Sliders- - RaceMenu Morph activated I've made another Overwrite patch loaded after the two previous mentioned, only for the body mesh in bodyslide (I know, I'm not supposed to do that because of this AIO already have a nice body preparated and it can broke everything, it was just for testing, and it change nothing to the problem). I really don't know why this appens, and I've pass many hours trying to fixe it, without success, so I post here to ask some help if someone already have this problem or know how to solve it. I've search a bit in this topic but not see any answer, but I could be wrong. I really enjoy the AIO you provide, but I'll enjoy it more with this HDT clothes/armors. I hope someone can help me, and if I miss some informations about my configuration or other stuff, feel free to ask me the missing stuff if this can help to analyze the problem. Thank you Bijin will get neck gaps often because they do not use the same body the rest of your NPCs use, or your armors are set to. This is just one of the reasons why I will always do the copy/paste routine and make sure every female in my game is using the same body. It could work if you had specific NPCs and specific outfits, like for a while I ran Uthgerdt and Aela UNPB and everyone else my UNP Variations preset, then I installed a UNPB armor that I gave to them and commanded them to use (only works on Aela after you have finished Companions questline, otherwise even with something like the Underground Bathhouse's "lets talk about your clothing" she will go back to default at certain stages).
TK_ Posted February 7, 2016 Posted February 7, 2016 Thank you both for your help. I've rebuild the batch in BodySlide with the Special body for all the Polygon and Immersive armors meshes (Always without rebuild the body mesh), it seem to work really well now. There is always a little miss-placement of the texture, and juuuuuust a bit of color change for the head/body but it's really not for all the NPCs and I have to be close to notice it (Like in the attached screenshot). I don't have tested all the Bijin NPCs, just a few for the moment but I think it's ok and much better than the previous visible seam. Regarding your metion of the body, Sacremas, is the AIO replacing the Bijin body mesh with a UNP Special mesh or do I have to do it by hand? If so, do I need to take the mesh of my caracter and add it to each Bijin NPC folder? Thank you again.
Karma199696 Posted February 7, 2016 Posted February 7, 2016 hi... had anyone problems installing the mod ? (v. 3.2) i tried several time with NMM but never even arrived at the installation menu... NMM starts unpacking, gets to 21% then says there's been an error and stops... i already tried re-downloading the file 3 times but always get the same problem at the same point... any idea, clue, suggestion ?? thanks I had the same problem at first. Make sure your NMM is up to date. If it is... I got nothing...... uptadated it today just before upgrading/adding mods... Try to extract all folders from my mod and compress again with winrar or winzip and try to install again with Nexus Mod Manager. problem solved it was the size of the uncompressed files ! my PC has a "thing" that makes it use a part of RAM for temporary files (so it's faster then using HD space) but that part was set to 4 Gb while your uncompressed mod is more then 8 Gb... so it couldn't be decompressed... i disabled that "thing" for a while, and the installation succeded later i'll try how the mod works... dinner time now thanks a lot for everything
Sacremas Posted February 7, 2016 Posted February 7, 2016 Thank you both for your help. I've rebuild the batch in BodySlide with the Special body for all the Polygon and Immersive armors meshes (Always without rebuild the body mesh), it seem to work really well now. There is always a little miss-placement of the texture, and juuuuuust a bit of color change for the head/body but it's really not for all the NPCs and I have to be close to notice it (Like in the attached screenshot). I don't have tested all the Bijin NPCs, just a few for the moment but I think it's ok and much better than the previous visible seam. Regarding your metion of the body, Sacremas, is the AIO replacing the Bijin body mesh with a UNP Special mesh or do I have to do it by hand? If so, do I need to take the mesh of my caracter and add it to each Bijin NPC folder? Thank you again. More complicated than that; it gives them all individual unique bodies, not what they had before. Ysolda is UNP Slim, Uthgerdt is Demonfet I think, and so on, almost all have their own unique bodies, all working with the HDT Vag. Personally I do not like this though I know several do, so I copy the body_1 and body_0 files from character meshes and paste them into all of the bijin folders, so all of them uses the same body you use (which is for me my UNP Variations, so weight 0 is UNP Slim, weight 75 is UNPB, weight 100 is Jessica Rabbit body, so you get a lot of variations and A cup elves and GG cup redguards and such, but with all outfits fitting all NPCs by default).
HeroedeLeyenda Posted February 7, 2016 Author Posted February 7, 2016 Thank you both for your help. I've rebuild the batch in BodySlide with the Special body for all the Polygon and Immersive armors meshes (Always without rebuild the body mesh), it seem to work really well now. There is always a little miss-placement of the texture, and juuuuuust a bit of color change for the head/body but it's really not for all the NPCs and I have to be close to notice it (Like in the attached screenshot). I don't have tested all the Bijin NPCs, just a few for the moment but I think it's ok and much better than the previous visible seam. Regarding your metion of the body, Sacremas, is the AIO replacing the Bijin body mesh with a UNP Special mesh or do I have to do it by hand? If so, do I need to take the mesh of my caracter and add it to each Bijin NPC folder? Thank you again. More complicated than that; it gives them all individual unique bodies, not what they had before. Ysolda is UNP Slim, Uthgerdt is Demonfet I think, and so on, almost all have their own unique bodies, all working with the HDT Vag. Personally I do not like this though I know several do, so I copy the body_1 and body_0 files from character meshes and paste them into all of the bijin folders, so all of them uses the same body you use (which is for me my UNP Variations, so weight 0 is UNP Slim, weight 75 is UNPB, weight 100 is Jessica Rabbit body, so you get a lot of variations and A cup elves and GG cup redguards and such, but with all outfits fitting all NPCs by default). And... you don't have hands and feet gaps? Every body preset has their own hands and feet, on CBBE all are the same for all bodies but on UUNP every body has their own hands and feet and they don't match with other bodies...
Sacremas Posted February 7, 2016 Posted February 7, 2016 Thank you both for your help. I've rebuild the batch in BodySlide with the Special body for all the Polygon and Immersive armors meshes (Always without rebuild the body mesh), it seem to work really well now. There is always a little miss-placement of the texture, and juuuuuust a bit of color change for the head/body but it's really not for all the NPCs and I have to be close to notice it (Like in the attached screenshot). I don't have tested all the Bijin NPCs, just a few for the moment but I think it's ok and much better than the previous visible seam. Regarding your metion of the body, Sacremas, is the AIO replacing the Bijin body mesh with a UNP Special mesh or do I have to do it by hand? If so, do I need to take the mesh of my caracter and add it to each Bijin NPC folder? Thank you again. More complicated than that; it gives them all individual unique bodies, not what they had before. Ysolda is UNP Slim, Uthgerdt is Demonfet I think, and so on, almost all have their own unique bodies, all working with the HDT Vag. Personally I do not like this though I know several do, so I copy the body_1 and body_0 files from character meshes and paste them into all of the bijin folders, so all of them uses the same body you use (which is for me my UNP Variations, so weight 0 is UNP Slim, weight 75 is UNPB, weight 100 is Jessica Rabbit body, so you get a lot of variations and A cup elves and GG cup redguards and such, but with all outfits fitting all NPCs by default). And... you don't have hands and feet gaps? Every body preset has their own hands and feet, on CBBE all are the same for all bodies but on UUNP every body has their own hands and feet and they don't match with other bodies... If you mean me then no, I do not, my Variations fits all characters without any seams I have seen. Now I have not seen all of them naked (90 % of them I have) but the ones I have seen fit it just fine.
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