Sacremas Posted February 7, 2016 Posted February 7, 2016 hi I am trying to get hdt going with creatures and testing out this mod - setting up now. for the strap on, i use bodyslide to generate the size for my cos body, I just need the collision file am I correct? this bundle looks promising, I hope i can get it to work just want to confirm before continue my test. does this package comes with hdt schlongs for creatures? for the included mesh files. It does, but only mesh, and only HDT in that it has the XMLs attached to those creature penis meshes that replace ones in Creature Framework (not the textures), it does not add any other capabilities to the penises of either creature, males or females (via SOS for UNP or SOS Strapon) beyond making them capable of interracting with the female bodies in this mod, and if those are not working with identical (as in the same) XML setups then they won't do anything. I read the tutorial page provided to get a picture of how hdt xmls are attached to nifs. this helps me understand more rather than trying and not knowing what i am doing. I have cos setup on my own and working. so I have only used the hdt creature mesh and xmls provided from this mod and assume it will work but i have no luck so far. I got naked giant going with creature framework all skin option disabled, so the giant sos shows and can bend, but doesn't seem that mod provides hdt, even though it links to sos. back to this mod. for werewolf, more nasty critters explicitly asks for sexlab werewolf, so that is a different beast to get hdt going. I've yet to try sexlab werewolf sos install option, maybe that takes care of hdt, but it is using human like feature, need to test this next. for the easier ones, like simple swaping for draugr, falmer, skeever, wolf, and trolls. I tried hentai -> trolls, draugr and skeever, but non seem to have hdt working with female body for some reason. maybe the hentai summoned creatures are not the matching mesh replaced by this mod? any more hint? Only the specific creatures mentioned in the FOMOD actually have the meshes, there's liek 6 of them, Giants are not one of them (how the hell do you make a pussy that should stretch around a maybe 6 inch wide penis instead stretch around somehting as thick as a tree trunk?). Sexlab Werewolves is not a requirement of this or Creature Framework, and will in fact overwrite this (or this will overwrite that).
Hadez1991 Posted February 7, 2016 Posted February 7, 2016 This mod works great .Thanks for taking time to create this special mod. 1
Karma199696 Posted February 7, 2016 Posted February 7, 2016 hi... had anyone problems installing the mod ? (v. 3.2) i tried several time with NMM but never even arrived at the installation menu... NMM starts unpacking, gets to 21% then says there's been an error and stops... i already tried re-downloading the file 3 times but always get the same problem at the same point... any idea, clue, suggestion ?? thanks
heat2008 Posted February 7, 2016 Posted February 7, 2016 hi... had anyone problems installing the mod ? (v. 3.2) i tried several time with NMM but never even arrived at the installation menu... NMM starts unpacking, gets to 21% then says there's been an error and stops... i already tried re-downloading the file 3 times but always get the same problem at the same point... any idea, clue, suggestion ?? thanks I had the same problem at first. Make sure your NMM is up to date. If it is... I got nothing......
Karma199696 Posted February 7, 2016 Posted February 7, 2016 hi... had anyone problems installing the mod ? (v. 3.2) i tried several time with NMM but never even arrived at the installation menu... NMM starts unpacking, gets to 21% then says there's been an error and stops... i already tried re-downloading the file 3 times but always get the same problem at the same point... any idea, clue, suggestion ?? thanks I had the same problem at first. Make sure your NMM is up to date. If it is... I got nothing...... uptadated it today just before upgrading/adding mods...
TK_ Posted February 7, 2016 Posted February 7, 2016 Hello, Thank you for this great compilation and easy to use packaging. I use the Bijin replacer for all the Bijin mods, all options in this AIO installer are correctly selected. I notice that vanilla armors and Immersive armors don't have by default HDT bouncing effect so I decide to try the recommanded mods you speak about, the Enhanced High Polygons convertion and the Immersive Armors convertion. FNIS is updated after the installation of the AIO and convertion for HDT bouncing, no errors and no crash in-game. I'm using Mod Organizer, only one profile, but for testing reasons I've made a mod with the Overwrite folder placed at the bottom of my load order (On the left pane) for the AIO installation, and another patch for the HDT convertion, so I can switch for testing without doing all the stuff again. Without the HDT convertion for vanilla armors and Immersive armors (Exept a little difference between the head and body texture color for some NPC, not a big deal, but really visible for the screenshot attached for Inga NPC), all works like a charm, and again, thank you for that. But if I convert the armors (Or simply activate my Overwrite HDT patch in this case), I've a visible neck seam (See attached screenshot). I've converted with BodySlide only the armors meshes, not the UNPxxx body mesh, with the following options : - Outfit/Body > Unified UNP HDT - Preset > -Zeroed Sliders- - RaceMenu Morph activated I've made another Overwrite patch loaded after the two previous mentioned, only for the body mesh in bodyslide (I know, I'm not supposed to do that because of this AIO already have a nice body preparated and it can broke everything, it was just for testing, and it change nothing to the problem). I really don't know why this appens, and I've pass many hours trying to fixe it, without success, so I post here to ask some help if someone already have this problem or know how to solve it. I've search a bit in this topic but not see any answer, but I could be wrong. I really enjoy the AIO you provide, but I'll enjoy it more with this HDT clothes/armors. I hope someone can help me, and if I miss some informations about my configuration or other stuff, feel free to ask me the missing stuff if this can help to analyze the problem. Thank you
heat2008 Posted February 7, 2016 Posted February 7, 2016 hi... had anyone problems installing the mod ? (v. 3.2) i tried several time with NMM but never even arrived at the installation menu... NMM starts unpacking, gets to 21% then says there's been an error and stops... i already tried re-downloading the file 3 times but always get the same problem at the same point... any idea, clue, suggestion ?? thanks I had the same problem at first. Make sure your NMM is up to date. If it is... I got nothing...... uptadated it today just before upgrading/adding mods... Ah, damn. Well the only other thing I could tell you to try is to use Mod Organizer instead. http://www.nexusmods.com/skyrim/mods/1334/? I tried using it before i updated NMM but I don't know how to use that program so I ended up just updating NMM instead. If that doesn't work, yeah, I seriously got nothing this time.
HeroedeLeyenda Posted February 7, 2016 Author Posted February 7, 2016 Hello, Thank you for this great compilation and easy to use packaging. I use the Bijin replacer for all the Bijin mods, all options in this AIO installer are correctly selected. I notice that vanilla armors and Immersive armors don't have by default HDT bouncing effect so I decide to try the recommanded mods you speak about, the Enhanced High Polygons convertion and the Immersive Armors convertion. FNIS is updated after the installation of the AIO and convertion for HDT bouncing, no errors and no crash in-game. I'm using Mod Organizer, only one profile, but for testing reasons I've made a mod with the Overwrite folder placed at the bottom of my load order (On the left pane) for the AIO installation, and another patch for the HDT convertion, so I can switch for testing without doing all the stuff again. Without the HDT convertion for vanilla armors and Immersive armors (Exept a little difference between the head and body texture color for some NPC, not a big deal, but really visible for the screenshot attached for Inga NPC), all works like a charm, and again, thank you for that. But if I convert the armors (Or simply activate my Overwrite HDT patch in this case), I've a visible neck seam (See attached screenshot). I've converted with BodySlide only the armors meshes, not the UNPxxx body mesh, with the following options : - Outfit/Body > Unified UNP HDT - Preset > -Zeroed Sliders- - RaceMenu Morph activated I've made another Overwrite patch loaded after the two previous mentioned, only for the body mesh in bodyslide (I know, I'm not supposed to do that because of this AIO already have a nice body preparated and it can broke everything, it was just for testing, and it change nothing to the problem). I really don't know why this appens, and I've pass many hours trying to fixe it, without success, so I post here to ask some help if someone already have this problem or know how to solve it. I've search a bit in this topic but not see any answer, but I could be wrong. I really enjoy the AIO you provide, but I'll enjoy it more with this HDT clothes/armors. I hope someone can help me, and if I miss some informations about my configuration or other stuff, feel free to ask me the missing stuff if this can help to analyze the problem. Thank you You have to select on Body/Outfit: Unified UNP Special not the one you selected... This is explained million times on the thread hi... had anyone problems installing the mod ? (v. 3.2) i tried several time with NMM but never even arrived at the installation menu... NMM starts unpacking, gets to 21% then says there's been an error and stops... i already tried re-downloading the file 3 times but always get the same problem at the same point... any idea, clue, suggestion ?? thanks I had the same problem at first. Make sure your NMM is up to date. If it is... I got nothing...... uptadated it today just before upgrading/adding mods... Try to extract all folders from my mod and compress again with winrar or winzip and try to install again with Nexus Mod Manager.
Sacremas Posted February 7, 2016 Posted February 7, 2016 Hello, Thank you for this great compilation and easy to use packaging. I use the Bijin replacer for all the Bijin mods, all options in this AIO installer are correctly selected. I notice that vanilla armors and Immersive armors don't have by default HDT bouncing effect so I decide to try the recommanded mods you speak about, the Enhanced High Polygons convertion and the Immersive Armors convertion. FNIS is updated after the installation of the AIO and convertion for HDT bouncing, no errors and no crash in-game. I'm using Mod Organizer, only one profile, but for testing reasons I've made a mod with the Overwrite folder placed at the bottom of my load order (On the left pane) for the AIO installation, and another patch for the HDT convertion, so I can switch for testing without doing all the stuff again. Without the HDT convertion for vanilla armors and Immersive armors (Exept a little difference between the head and body texture color for some NPC, not a big deal, but really visible for the screenshot attached for Inga NPC), all works like a charm, and again, thank you for that. But if I convert the armors (Or simply activate my Overwrite HDT patch in this case), I've a visible neck seam (See attached screenshot). I've converted with BodySlide only the armors meshes, not the UNPxxx body mesh, with the following options : - Outfit/Body > Unified UNP HDT - Preset > -Zeroed Sliders- - RaceMenu Morph activated I've made another Overwrite patch loaded after the two previous mentioned, only for the body mesh in bodyslide (I know, I'm not supposed to do that because of this AIO already have a nice body preparated and it can broke everything, it was just for testing, and it change nothing to the problem). I really don't know why this appens, and I've pass many hours trying to fixe it, without success, so I post here to ask some help if someone already have this problem or know how to solve it. I've search a bit in this topic but not see any answer, but I could be wrong. I really enjoy the AIO you provide, but I'll enjoy it more with this HDT clothes/armors. I hope someone can help me, and if I miss some informations about my configuration or other stuff, feel free to ask me the missing stuff if this can help to analyze the problem. Thank you Bijin will get neck gaps often because they do not use the same body the rest of your NPCs use, or your armors are set to. This is just one of the reasons why I will always do the copy/paste routine and make sure every female in my game is using the same body. It could work if you had specific NPCs and specific outfits, like for a while I ran Uthgerdt and Aela UNPB and everyone else my UNP Variations preset, then I installed a UNPB armor that I gave to them and commanded them to use (only works on Aela after you have finished Companions questline, otherwise even with something like the Underground Bathhouse's "lets talk about your clothing" she will go back to default at certain stages).
TK_ Posted February 7, 2016 Posted February 7, 2016 Thank you both for your help. I've rebuild the batch in BodySlide with the Special body for all the Polygon and Immersive armors meshes (Always without rebuild the body mesh), it seem to work really well now. There is always a little miss-placement of the texture, and juuuuuust a bit of color change for the head/body but it's really not for all the NPCs and I have to be close to notice it (Like in the attached screenshot). I don't have tested all the Bijin NPCs, just a few for the moment but I think it's ok and much better than the previous visible seam. Regarding your metion of the body, Sacremas, is the AIO replacing the Bijin body mesh with a UNP Special mesh or do I have to do it by hand? If so, do I need to take the mesh of my caracter and add it to each Bijin NPC folder? Thank you again.
Karma199696 Posted February 7, 2016 Posted February 7, 2016 hi... had anyone problems installing the mod ? (v. 3.2) i tried several time with NMM but never even arrived at the installation menu... NMM starts unpacking, gets to 21% then says there's been an error and stops... i already tried re-downloading the file 3 times but always get the same problem at the same point... any idea, clue, suggestion ?? thanks I had the same problem at first. Make sure your NMM is up to date. If it is... I got nothing...... uptadated it today just before upgrading/adding mods... Try to extract all folders from my mod and compress again with winrar or winzip and try to install again with Nexus Mod Manager. problem solved it was the size of the uncompressed files ! my PC has a "thing" that makes it use a part of RAM for temporary files (so it's faster then using HD space) but that part was set to 4 Gb while your uncompressed mod is more then 8 Gb... so it couldn't be decompressed... i disabled that "thing" for a while, and the installation succeded later i'll try how the mod works... dinner time now thanks a lot for everything
Sacremas Posted February 7, 2016 Posted February 7, 2016 Thank you both for your help. I've rebuild the batch in BodySlide with the Special body for all the Polygon and Immersive armors meshes (Always without rebuild the body mesh), it seem to work really well now. There is always a little miss-placement of the texture, and juuuuuust a bit of color change for the head/body but it's really not for all the NPCs and I have to be close to notice it (Like in the attached screenshot). I don't have tested all the Bijin NPCs, just a few for the moment but I think it's ok and much better than the previous visible seam. Regarding your metion of the body, Sacremas, is the AIO replacing the Bijin body mesh with a UNP Special mesh or do I have to do it by hand? If so, do I need to take the mesh of my caracter and add it to each Bijin NPC folder? Thank you again. More complicated than that; it gives them all individual unique bodies, not what they had before. Ysolda is UNP Slim, Uthgerdt is Demonfet I think, and so on, almost all have their own unique bodies, all working with the HDT Vag. Personally I do not like this though I know several do, so I copy the body_1 and body_0 files from character meshes and paste them into all of the bijin folders, so all of them uses the same body you use (which is for me my UNP Variations, so weight 0 is UNP Slim, weight 75 is UNPB, weight 100 is Jessica Rabbit body, so you get a lot of variations and A cup elves and GG cup redguards and such, but with all outfits fitting all NPCs by default).
HeroedeLeyenda Posted February 7, 2016 Author Posted February 7, 2016 Thank you both for your help. I've rebuild the batch in BodySlide with the Special body for all the Polygon and Immersive armors meshes (Always without rebuild the body mesh), it seem to work really well now. There is always a little miss-placement of the texture, and juuuuuust a bit of color change for the head/body but it's really not for all the NPCs and I have to be close to notice it (Like in the attached screenshot). I don't have tested all the Bijin NPCs, just a few for the moment but I think it's ok and much better than the previous visible seam. Regarding your metion of the body, Sacremas, is the AIO replacing the Bijin body mesh with a UNP Special mesh or do I have to do it by hand? If so, do I need to take the mesh of my caracter and add it to each Bijin NPC folder? Thank you again. More complicated than that; it gives them all individual unique bodies, not what they had before. Ysolda is UNP Slim, Uthgerdt is Demonfet I think, and so on, almost all have their own unique bodies, all working with the HDT Vag. Personally I do not like this though I know several do, so I copy the body_1 and body_0 files from character meshes and paste them into all of the bijin folders, so all of them uses the same body you use (which is for me my UNP Variations, so weight 0 is UNP Slim, weight 75 is UNPB, weight 100 is Jessica Rabbit body, so you get a lot of variations and A cup elves and GG cup redguards and such, but with all outfits fitting all NPCs by default). And... you don't have hands and feet gaps? Every body preset has their own hands and feet, on CBBE all are the same for all bodies but on UUNP every body has their own hands and feet and they don't match with other bodies...
Sacremas Posted February 7, 2016 Posted February 7, 2016 Thank you both for your help. I've rebuild the batch in BodySlide with the Special body for all the Polygon and Immersive armors meshes (Always without rebuild the body mesh), it seem to work really well now. There is always a little miss-placement of the texture, and juuuuuust a bit of color change for the head/body but it's really not for all the NPCs and I have to be close to notice it (Like in the attached screenshot). I don't have tested all the Bijin NPCs, just a few for the moment but I think it's ok and much better than the previous visible seam. Regarding your metion of the body, Sacremas, is the AIO replacing the Bijin body mesh with a UNP Special mesh or do I have to do it by hand? If so, do I need to take the mesh of my caracter and add it to each Bijin NPC folder? Thank you again. More complicated than that; it gives them all individual unique bodies, not what they had before. Ysolda is UNP Slim, Uthgerdt is Demonfet I think, and so on, almost all have their own unique bodies, all working with the HDT Vag. Personally I do not like this though I know several do, so I copy the body_1 and body_0 files from character meshes and paste them into all of the bijin folders, so all of them uses the same body you use (which is for me my UNP Variations, so weight 0 is UNP Slim, weight 75 is UNPB, weight 100 is Jessica Rabbit body, so you get a lot of variations and A cup elves and GG cup redguards and such, but with all outfits fitting all NPCs by default). And... you don't have hands and feet gaps? Every body preset has their own hands and feet, on CBBE all are the same for all bodies but on UUNP every body has their own hands and feet and they don't match with other bodies... If you mean me then no, I do not, my Variations fits all characters without any seams I have seen. Now I have not seen all of them naked (90 % of them I have) but the ones I have seen fit it just fine.
TK_ Posted February 7, 2016 Posted February 7, 2016 I'm so tired that I forget to activate my Overwrite patch for the HDT meshes converted in BodySlide, after activate it, no change, even with the UNP Special body selected, the neck seam is back again. I've done another test, replacing the body meshes of every Bijin characters added by this AIO with the body meshes of my character, no change again. Of course the load order is ok... I think, my HDT armors meshes patch and my Bijin characters meshes patch are at the bottom of the left pane and the conflict informations says that it correctly overwrite the needed files. Every step I do to try to solve this gap is a fail, I'm sure the problem is this HDT armors convertion because without it, with just this AIO pack installed, every NPCs are ok without any gap, but I'm unable to figure how to fixe it. There is no gap for hands and feets no (Or just a small in some cases like on the previous screenshot about the neck). I've try to do again all the steps from the start, here is the result. First step : - Installing your AIO with UUNP Special A (Don't matters if it's just for the physics right?), 4K textures, Fair Skin Complexion, Normal map set to Normal body, Specular to Silky, Subsurface to Subsurface Textures. - Then Bijin Replacer 4K, then the option to replace all 3 Bijin mods. - Accept request from Mod Organizer to replace all the files from the previous installation. At this point, everything works like a charm, without the HDT on clothes/amors. Second step : - Open BodySlide, and select the UNP Special body, with the -Zeroed Sliders- preset. - Activate the RaceMenu Morph, Batch build (With Shift) all armors and boots related to HDT for vanilla High Polygons armors and Immersive armors (I've not ticked the clothes/armors without the HDT tag and not ticked the UNP body parts), and export to the Overwrite folder in Mod Organizer. - Create a separate mod from the Overwrite folder just to have a separate patch for the HDT clothes/armors. - Run FNIS (Mandatory after each bodyslide step?) Optionnal step : - Replace all body meshes from each Bijin NPC folders with the player body meshes, and pack it in a separate mod like for the HDT BodySlide patch, and load it after. - Run FNIS Now, when I go in-game with only the AIO, it's ok. Launch the game again with now the HDT Overwrite patch > gap for vanilla clothes/armors convertion. Launch the game with the HDT Overwrite Patch and the Bijin meshes Patch > gap for vanilla clothes/armors convertion. And it seems there is a glitch with the ranger armor too, but for the moment I really don't care about that. I've tested multiple armors, and Immersive armors seems ok (Except some are not HDT, again, don't care for the moment), but vanilla armors convertion have the gap (tested with the barkeeper clothes and leather/fur armor). I think it's the reason why some NPCs of the Bijin mods are affected and others are not. I've probably done something wrong but the Immersive armors convertion is working and I've batch build the two at the same time, so I've no idea how to fix this for the vanilla high polygon armors.
nappilydeestruction Posted February 7, 2016 Posted February 7, 2016 I heard alot of people had issues with gamefever's Vanilla High Polygon bodyslide mod. Alot of seams and something else I forgot, I heard a few outfits don't work properly like the rest of the clothes, you should check out the comments section in that mod page. I think one guy posted info about which clothes dont work.
Scrider Posted February 7, 2016 Posted February 7, 2016 Hello, Thank you for this great compilation and easy to use packaging. I use the Bijin replacer for all the Bijin mods, all options in this AIO installer are correctly selected. I notice that vanilla armors and Immersive armors don't have by default HDT bouncing effect so I decide to try the recommanded mods you speak about, the Enhanced High Polygons convertion and the Immersive Armors convertion. FNIS is updated after the installation of the AIO and convertion for HDT bouncing, no errors and no crash in-game. I'm using Mod Organizer, only one profile, but for testing reasons I've made a mod with the Overwrite folder placed at the bottom of my load order (On the left pane) for the AIO installation, and another patch for the HDT convertion, so I can switch for testing without doing all the stuff again. Without the HDT convertion for vanilla armors and Immersive armors (Exept a little difference between the head and body texture color for some NPC, not a big deal, but really visible for the screenshot attached for Inga NPC), all works like a charm, and again, thank you for that. But if I convert the armors (Or simply activate my Overwrite HDT patch in this case), I've a visible neck seam (See attached screenshot). I've converted with BodySlide only the armors meshes, not the UNPxxx body mesh, with the following options : - Outfit/Body > Unified UNP HDT - Preset > -Zeroed Sliders- - RaceMenu Morph activated I've made another Overwrite patch loaded after the two previous mentioned, only for the body mesh in bodyslide (I know, I'm not supposed to do that because of this AIO already have a nice body preparated and it can broke everything, it was just for testing, and it change nothing to the problem). I really don't know why this appens, and I've pass many hours trying to fixe it, without success, so I post here to ask some help if someone already have this problem or know how to solve it. I've search a bit in this topic but not see any answer, but I could be wrong. I really enjoy the AIO you provide, but I'll enjoy it more with this HDT clothes/armors. I hope someone can help me, and if I miss some informations about my configuration or other stuff, feel free to ask me the missing stuff if this can help to analyze the problem. Thank you I ran to a similar problem. Tried everything and still didn't work but the problem went away when I loaded an earlier save
Sacremas Posted February 8, 2016 Posted February 8, 2016 I heard alot of people had issues with gamefever's Vanilla High Polygon bodyslide mod. Alot of seams and something else I forgot, I heard a few outfits don't work properly like the rest of the clothes, you should check out the comments section in that mod page. I think one guy posted info about which clothes dont work. I asked Gamefever back when I was planning a "lore friendly" playthrough and basically he told me not to use it becasue it was unfinished, and unpopular so will remain that way for now at least. Uglykidcid said he is going to use that last I heard so if anyone is likely to take it up and manage it it's him, but he's on a month-long military tour to *CLASSIFIED* currently (Army Captain in the R&D, Area 51? Yeah he actually knows what's there... and it's boring and mundane, but the reason the army themselves leaked Area 51 and Roswell to begin with and had the same PR guys issue misleading statements on purpose... now that's more interesting), and after that he mentioned he might hit Oblivion first so... I would not hold your breath.
nappilydeestruction Posted February 8, 2016 Posted February 8, 2016 I heard alot of people had issues with gamefever's Vanilla High Polygon bodyslide mod. Alot of seams and something else I forgot, I heard a few outfits don't work properly like the rest of the clothes, you should check out the comments section in that mod page. I think one guy posted info about which clothes dont work. I asked Gamefever back when I was planning a "lore friendly" playthrough and basically he told me not to use it becasue it was unfinished, and unpopular so will remain that way for now at least. Uglykidcid said he is going to use that last I heard so if anyone is likely to take it up and manage it it's him, but he's on a month-long military tour to *CLASSIFIED* currently (Army Captain in the R&D, Area 51? Yeah he actually knows what's there... and it's boring and mundane, but the reason the army themselves leaked Area 51 and Roswell to begin with and had the same PR guys issue misleading statements on purpose... now that's more interesting), and after that he mentioned he might hit Oblivion first so... I would not hold your breath. I mean I'm just gonna rely on advance 3d editor to make my high polygon uunp bodyslide version tbh. Its alot of work but its better than not doing anything and besides I got time to spare...
VAAlucard Posted February 8, 2016 Posted February 8, 2016 Anyone have any idea what is causing this issue? I have used CLAMS and disabled it when it started doing this hoping it was just that mod, however I started using this one and for some reason it does it too. I have the latest XPMSE and HDT physics extension. If you know how to fix it, could you please send me a pm on the website as I am currently very busy with work on can only get on here on the weekends. If not I'll just read after my post next time I'm on. Thank you
TK_ Posted February 8, 2016 Posted February 8, 2016 I've read in the comments that the High Polygons create a shadow glitch for some clothes meshes (and a solution appear in the comment but, I'm not the one who can do it ), and I experience it, but I don't find other vanilla HDT converter so... I don't really have the choice. But if there is other vanilla convertions for the HDT UUNP body, be sure that I'm interested. I don't want reveal armors or other non lore armors, not for this character's save (The vampire armor from the HPoly and the half visible nipples is the limit I don't want to cross), and I don't want to install CBBE just to solve that point. So I think it's a dead end for that High Polygons mod, I'll search for an alternative but if you have propositions. Thank you a lot again for the help, I'll be around for the next questions
userz123 Posted February 8, 2016 Posted February 8, 2016 help wolfs and Werewolf penis doesn't show up during sex any fix?
multfilm Posted February 8, 2016 Posted February 8, 2016 help wolfs and Werewolf penis doesn't show up during sex any fix? Did you install MNC at all? It is needed for creature sex based mods.
Sacremas Posted February 8, 2016 Posted February 8, 2016 help wolfs and Werewolf penis doesn't show up during sex any fix? Did you install MNC at all? It is needed for creature sex based mods. For Werewolves it's not actually, FNIS Creature is all that's needed along with SOS Full and oen of the three default dicks there, each of which will put dicks on werewolves. If you choose a custom pecker like Leito's or Bad Dog's schlogns your werewolf has no schlong. Use Creature Framework + Sexlab Werewolves in that case. Moreover it's the SOS dicks that have been replaced by this mod, not the Creature Framework ones, instructions specifically say to disable Werewolves from Creature Framework. Also note that if you are using a non-standard werewolf replacer (anything but Howling or Mighty Beasts really) you migth have issues putting dicks on your werewolves (this goes doubly so for Creature Framework, if all your werewolves are Apex wolves Creature Framework will make them vanilla werewolves during sex, possibly invisible ones at that), you will certainly not get it on NPCs and may struggle getting it on PC. In theory La Femme Lycana for werewolf futa should work however on a PC.
lordofthedread Posted February 8, 2016 Posted February 8, 2016 Sorry for this possibly silly question, but how does this work as far as body goes, does it install its own, or should I install calientes, if I install calientes do I use bodyslide to make a preset first? And if I want TBBP does the CT77 preset from your installer use it or what should I do to get that to work? You have to install CBBE + Bodyslide then everything comes packed in the mod, the UUNP sliders, the textures and the animated pussies, there are also a couple of extras...
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