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Krista 'Lady' mods


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Posted

 

 

The Skeleton is the only thing i use from LAPF , nothing else , no specific mods , no specific animations.

 

I'm using the LAPF skeleton also and nothing else. I also don't think there is a first person version.

 

Those screen captures look to be a skeleton/mesh mismatch. I neglected doing any 1st person testing, so good catch.

 

The mesh bone structure is a carry over from the SetBody 1.20 data mesh resources movomo made. I now prefer those as they are NOT mirrored UV mapping, but complete for the entire section. I have found in the past that most gaps I've discovered are due to mirrored UV maps. Any slight misplacement of the UV mapping on a texture and the result is a see through gap.

Posted

Hi there.

 

Hello Varenne.

 

Well , the Growlf Skeleton doesn't work with the "Buttlock" ...  nor the Deedee's Skeleton.

The LAPF Skeleton i use was downloaded when i found this wonderfull site on October 2013.

 

I don't know if it is the last version or not. If i try to use that one as a "first person replacer" , the game doesn't launch ( via OBSE launcher) .

So for the " first person " Skeleton i use the VPICXJ " Controlable Skeleton " ( it's not the same as the one from  VipCxJ's RealHighHeels system).

 

Now , the issue persist in Anvil city , but once in exterior , that issue dissapear after a few time ... same thing if i wear another outyfit from that mod ( with a "Buttlock" ) .

 

And this issue also dissapear , but not always  ( in the town of Anvil too) if i speak to someone.

 

I don't use any mesh from the Set Body reloaded nor any other resources.

 

I'll see if there is another version of the LAPF Skeleton , but i don't think so.

 

With the LAPF Skeleton there is a little "issue" with the sit animation/pose ( iddle sit) from the VIPCXJ RealHeighHeels system ( this pose / animation start only if a "real highheels" model is equiped ... it's a script) and this is the reason i prefer to use another Skeleton ( but as i already said , i dont use any LAPF based mod , so i don't really need the LAPF Skeleton ).

 

I've tried to past all the meshes to the LAPF Skeleton ( done) , but the same issue is still there.

 

Anyway , it's not a " critical "  problem , if  i cannot solve it , i will use the mesh from your post 216 only. 

There, there is no " Buutlock" , only an OP3 node/bone.

 

Cheers.

 

NB : not found yet why the " Water-pump" cause a "crash" : i remvod it , and no more problem near the Mistery House entrance.

 

PS : there is another version  : V1-5 ( i use the V1-4) but i think it's the same Skeleton  , there is no mention about some changes made to the Skeleton. 

 

PPS : no problem with your "old" meshes ( OP3 without the " Buttock" ) . I 'll convert them to another body size but without the OP bone ( doing so , i can also use the Growlf Skeleton from his "Body Resizing Mod" ) .

 

I need to find the russian version , because it seams there is some missing dialogs ( but  maybe it's just because i use a french version ).

 

" See you" isn't correct ( when the Succubus return to the base after you 've summoned her)  : she say : we 'll meet again ( affirmative form) .

Posted

"See you", is American English idiom. It means both bye, and I'll possible see you again. An even shorted form is "Cya", often used on American text only forums.

 

See you

Posted

Up early since I crashed earlier than usual. So I decided to run some quick tests on two of the OP3+Buttock Bones meshes. For this quick test I used both of the maid items; BabyDoll_R.nif and dress.nif.

 

I have nearly the same result as you with dress.nif in 1st person mode, but no issues with BabyDoll_R.nif. Maybe has something to do with the fact BabyDoll_R.nif really has no separate lowerbody components, where dress.nif does. Not really sure and I seldom test in 1st person mode. 

 

I really think it has to do with the 1st person skeleton not having the Buttock bones; an LAPF version. I'm going to search around to see if either I can find one, learn how to make one, or ask someone to make one. Don't know how important this is; does it, or will it affect game performance? Again, I'm going to ask around.

 

UPDATE:

I've cross posted my questions in the LAPF thread HERE

Posted

...

 

UPDATE:

I've cross posted my questions in the LAPF thread HERE

I've just uploaded two versions of the first-person skeleton below your post in the LAPF thread. Both have all of the LAPF bones.

Posted

I don't understand your problem
 I use the LAPF installation: first person Skeleton is Growlf's Universal skeleton ( the controllable one, not the total controllable version) and in the _male folder are the LAPF skeletons (skeleton.nif and sleletonbeast.nif)
With vanilla first person:
Upper and lower body with OP3 bones: No stretching, I see arms, hands, weapon and shield.
Upper OP3 bones and lower butt bones: No stretching, I see arms, hands, weapon and shield.
With the OBSE_EnhancedCamera.dll:
Upper and lower body with OP3 bones: No stretching, I see arms, hands,upper and lower body, feet, weapon and shield.
Upper OP3 bones and lower butt bones: No stretching, I see arms, hands,upper and lower body, feet, weapon and shield.

And I tested 2 of varenne's Anvil Bay Mystery House meshes (AnvilMisteryHouse\Krista\summer\0101.nif  And the AnvilMisteryHouse\Krista\maid\dress.nif  I replaced one of my Mod clothes) I tested the OP3 nif and the OP3 with Buttock bones nif, both works without stretching and arms, hands,upper and lower body, feet, weapon and shield visible.

Tested interior and exterior.

 

Posted

 

...

 

UPDATE:

I've cross posted my questions in the LAPF thread HERE

I've just uploaded two versions of the first-person skeleton below your post in the LAPF thread. Both have all of the LAPF bones.

 

 

Thanks, I'll take a look at those and see if it solves the issue.

 

Posted

Greetings.

 

Hi Fejeena.

 

I don't know if you 're talking about my test or about Varenne's test.

 

Anyway : the problem occur only in the "first person view" and not always , you need to turn to " East" ( look at that direction ....) that's why i took some screenshots where you can see the direction used when these issues appear. 

 

Now i don't know what the " Camera is ..." i only use the console command " TFC" when i need to take a screenshopt from another angle.

I don't use any specific LAPF mods , animations , nothing else that that Skeleton.

 

The first person view Skeleton is the one from VipCxj " Controlable Skeleton" ( not the one from Growlf... because i also use the VipCXJ sit idle ( when real highheels are equiped ).

 

I use that VipCxj Skeleton ( 1st person) because it's the that works best with this sit idle ) . With Growlf Universal Skeleton i got some issues ...and  not , and this is " strange" , with the skeleton from the Growlf Body Resizing mod ... based on that VipCxj Controlable Skeleton.

 

Deedee's Skeleton ( BButt compatible) , from Electrro Body Designer Spell mod , works well too.

 

I only begin to use the LAPF Skeleton just for test ( firstly , because i use both boucing system and animations : the one from the "old" Moving breast system - based on the Toe R & L or Feet R & L nodes - and the other based on the OP1 ( with or without the two others : OP2 & OP3 ...) . 

 

OBSE , of course , because Real HighHeels system requier it , and some other mods too.

 

But i don't use your ".dll" .

 

I 've just reported that first view issue ... i don't neeed the "Buttock" version and i don't know the purpose of that " Buttock" node ... i suppose it's something to do  with the "new " Bouncing Butt System you 've already mention.

 

With the Meshes where there is only the OP3 nodes ( so without the "Buttock" nodes) there is absolutly no problems.

 

Cheers.

 

 

 

Posted

I don't understand your problem

 I use the LAPF installation: first person Skeleton is Growlf's Universal skeleton ( the controllable one, not the total controllable version) and in the _male folder are the LAPF skeletons (skeleton.nif and sleletonbeast.nif)

With vanilla first person:

Upper and lower body with OP3 bones: No stretching, I see arms, hands, weapon and shield.

Upper OP3 bones and lower butt bones: No stretching, I see arms, hands, weapon and shield.

With the OBSE_EnhancedCamera.dll:

Upper and lower body with OP3 bones: No stretching, I see arms, hands,upper and lower body, feet, weapon and shield.

Upper OP3 bones and lower butt bones: No stretching, I see arms, hands,upper and lower body, feet, weapon and shield.

And I tested 2 of varenne's Anvil Bay Mystery House meshes (AnvilMisteryHouse\Krista\summer\0101.nif  And the AnvilMisteryHouse\Krista\maid\dress.nif  I replaced one of my Mod clothes) I tested the OP3 nif and the OP3 with Buttock bones nif, both works without stretching and arms, hands,upper and lower body, feet, weapon and shield visible.

Tested interior and exterior.

 

I also use the LAPF installation and it does not include a 1st person skeleton. I re-downloaded just to make sure. I also had Growlf's Universal skeleton, the Controllable one installed, or that's what I recall installing last, a very long time ago. Again I checked my archived version of it and at least file size matches. I'll try out the ones from Supierce.

 

Yes, I have LAPF skeletons; skeleton.nif & skeletonbeast.nif There is no problem there.

 

The entire problem is1st person view ONLY, and I think that Growlf's Universal skeleton, the Controllable (or any other in that set) does not have the Buttock bones as it was something gregathit added to it. Maybe I'm wrong on that fact.

 

I also ditched Enhanced Camera as I didn't care for it, so I cannot test the new Lovers camera functions added by WappyOne.

 

The issue was first identified by AnnaFly a few posts up or back, with screen captures, and I quickly verified it does exist on one mesh, testing just the two maid meshes with OP3&Buttock bones.

 

If you are not experiencing it, it may then be something else entirely. I'm simply going through my normal process of elimination troubleshooting.

 

Cheers,

 

V

 

(Back to testing shortly.)

 

Posted

I also use the LAPF installation and it does not include a 1st person skeleton. I re-downloaded just to make sure. I also had Growlf's Universal skeleton, the Controllable one installed, or that's what I recall installing last, a very long time ago. Again I checked my archived version of it and at least file size matches. I'll try out the ones from Supierce.

Varenne, I've just posted an update in the LAPF thread based on Growlf's first person skeleton, but with the LAPF bones added. It should work better than the version I uploaded earlier.

Posted

EDIT !!!

That's why I tested both ( vanilla first Person and the First Person OBSE Mod)

I don't use high heel Mods so i can not test it.

But with Growlf's Universal Skeleton first Person Skeleton and the LAPF Skeleton and with vanilla first Person I have no Problems/bugs with  meshes with butt bones.

No stretching ( no east stretching), no invisible Hands ....  , breast bounce fine.

 

Edit: ops the AnvilMisteryHouse\Krista\maid\dress.nif with OP3 with butt bones stretch with vanilla first Person view. ( not with the First Person OBSE Mod because it use the _male Skeletons in the first Person view) It only stretch in first Person not with the tfc command view.

My other clothes and Body meshes with OP3 and butt bones does not Stretch ! I use the LAPF lowerbody as Body replacer and in some modified  skimpy Clothing Meshes ; no stretching. So it must be a Problem with the AnvilMisteryHouse mesh.

 

 

Posted

That's why I tested both ( vanilla first Person and the First Person OBSE Mod)

I don't use high heel Mods so i can not test it.

But with Growlf's Universal Skeleton first Person Skeleton and the LAPF Skeleton and with vanilla first Person I have no Problems/bugs with Anvil Bay Mystery House meshes ( OP3 with butt bones. AnvilMisteryHouse\Krista\maid\dress.nif) or other  meshes with butt bones.

No stretching ( no east stretching), no invisible Hands ....  , breast bounce fine.

So it must be your first Person Skeleton that caused the Problems.

 

Thanks fejeena.

 

Can you post a copy of your 1st person so Supierce and I can make comparisons and continue tests?

 

Thanks in advance!

 

Posted

 

That's why I tested both ( vanilla first Person and the First Person OBSE Mod)

I don't use high heel Mods so i can not test it.

But with Growlf's Universal Skeleton first Person Skeleton and the LAPF Skeleton and with vanilla first Person I have no Problems/bugs with Anvil Bay Mystery House meshes ( OP3 with butt bones. AnvilMisteryHouse\Krista\maid\dress.nif) or other  meshes with butt bones.

No stretching ( no east stretching), no invisible Hands ....  , breast bounce fine.

So it must be your first Person Skeleton that caused the Problems.

 

Thanks fejeena.

 

Can you post a copy of your 1st person so Supierce and I can make comparisons and continue tests?

 

Thanks in advance!

 

 

Hi there.

 

Hi varenne.

 

The new Vanilla version posted by é Super" Pierce ... ;°) seams to work well now.

 

I will continue some tests this night ( it's about 1:50 AM in my country)  but not all .

 

Of course , if i 'll report any other issues if there is one.

 

Cheers ... i will "play" .

Posted

Rounding out and completing my collection. Any one here have these two?

Lady Still
Imperial Crusader

 

It's from the list still up on Krista's site.

Posted

Rounding out and completing my collection. Any one here have these two?

Lady Still

Imperial Crusader

 

It's from the list still up on Krista's site.

Greetings.

 

"Imperial Crusader" ... are you sure of that name ?

 

In my Kris+A folder there is one " Lady Style.7z"  ( 32.476 Ko ----> Ko = Kilo Octets, i suppose it would be the same as the english KB ---> Kilo Byte ) . Is that the one you are looking for ?

 

 

I got them on December 2013 at this link :

 

http://www.4shared.com/folder/zSF63sQJ/Krista_Lady.html     ( it's still working ...)

 

Cheers.

Posted

I think Lady Still is just a misspelled Lady Style. I have never seen Imperial Crusader, except for it being listed on a Krista Anvil Bay page I found a couple days ago.

 

No worries, I have almost all of them.

 

I lined up all of her clothing & armor MODs and started running them all through PyFFI, only to discover the same issue encountered with the one male armor MOD, where it produces an error in NifSkope. Always the tops or upper body meshes. Some are obvious like nodes outside of the Scene root node. No idea on how to fix those. PyFFI just stripped those out, which is probably why it fails in NifSkope.

 

Others did okay post PyFFI and Nifskope, so those I'll run through gerra6's tools next. Going to take a long time though.

 

I'm also adding either hands or feet to upper and lower meshes if missing, and replacing with the updated ones for HGEC that were based on Robert's.

Posted

Greetings.

 

It seams there is no more "issue" with the last LAPF "Vanilla" version.

 

I didn't report that but there is a wrong path texture in the Armor/s_0201_nohead   and in the same folder with the s_101_nohead .

 

The texture path ( for "Body.dds" ) exist in the .... AnvilMisteryHouse\Succubus\body.dds  but not in the folder ..."Succubus" .

 

So if you use the file from your post 216 , the texture paths are correct ... but if you replace the meshes ( OP3 version  for the "Butt" ) by the meshes from your "Buttock" version - post 232 - and this was the first version i've tested ( before the simple "OP3" version) the texture paths are not the same ( and in this case , when the player equip one of these 2 armors , the body part become " invisible" ) ... i didn't saw that before , because i 've  checking first those meshes with NifSkope ( Stripify , combine properties etc ... )  and i have already changed these texture paths ...

 

Then , i've deleted all the " Buttock" version and replaced them by your OP3 . Now i test once again your "Buttock" version ( but this time without checking all the meshes first ...) and i see these two meshes with the wrong texture path.

 

By the way , no more "crash" since i've deleted the Water-pump , the barrel and the 2 " poteaux ...in french " ( sorry i still don't know the english term/word for these 2 one).

 

 

Cheers.

 

NB : a third wrong texture path found in the ... armors\s_0301_nohead  (.... textures\succub\characters\body.dds )

 

...and as the "material" isn't " Skin" , of course the body is 'invisible" ...

Posted

@Varenne

 

The nodes outside of the Scene root. Are they Ninodes? If so wouldn't you be able to copy the branches of those ones and then paste them into the scene root then delete the one that is outside of the scene root? I use it quite a bit when trying to paste a armor branch into a nif if I get a ninode error I just load up the nif that I'm trying to paste the item from and copy the ninode branch then paste it into the one that I am trying to paste the armor/outfit into and repeat till I can paste the piece into the nif. 

Posted

Greetings.

 

Hi Myuhinny ... " juste un petit bonjour de politesse , car je ne sais pas à qui s'adresse ton dernier billet " ... ;°)

 

@ Varenne : i found something else , but i don't think this little "issue" has something to do with the last LAPF " Vanilla" 1st person view :

 

The two player oufits with a mask cause an issue in the first person view , when casting a spell or fightning " in the air "  : i 'll post 4 pictures , it better and easy that a long description .  

 

I need the original  Kris†a  meshes to compare.

 

I already got her mod by the past , but i don't remember where i put it ! ( probably downloaded with another computer because i got a problem with the Poontank 's Kaiser Mega link  with this machine - the download +/- 780 MB stopped at 72 % ...) .

 

Now , a question please : what is the purpose of converting that mod with a " Buttock" node ? I saw that Growlf body Resizing Mod works with the LAPF Skeleton ( + LAPF "Vanilla" 1st person Skeleton) but the spell is incompatible with the OP3 node ( not really for the Breast , but it's better without an OP3 node there , but especially for the OP3 " Butt" node ...) .

 

In fact i don't use any LAPF animations or " specific" mods , and i don't need and an OP3  " Butt" node.

 

I saw that the Kris†a  lower body is the same as the one ColourWheel used ( so it's the HGEC Original and not  the "M" version ) so it's perfect , because i use a lot of outfits based on this lower body . Cool !

 

Cheers , great time to go to bed now ...

 

 

post-239275-0-94251700-1409450746_thumb.jpg

post-239275-0-39818100-1409450758_thumb.jpg

post-239275-0-51420500-1409450771_thumb.jpg

post-239275-0-48752000-1409450781_thumb.jpg

Posted

Was going through my skyrim mesh folder and saw a folder named succub and was like what the heck is this I looked in the folder and opened a nif and was like alright who the hell put oblivion in my skyrim!! I don't think I did at least I don't I did so I move them to my oblivion folder and I am now starting to convert them to TGND though I had to change the body name to skin for the upper and lower body instead of Succubus. I'm pretty sure the mod is one of Krista's as it has her trade mark stretchy claw that is in most of her mods. Not sure where I got it from though.

Posted

Hi Myuhinny

 

I need a little help : i cannot find the Kris†a 's blog , english version !?!

 

There was one , but i problably found it with another computer.

 

At ( on ?)  Anvil Bay , i cannot find any KrIsTa mods anymore... there is 18 pages of HGEC Outfits ( but no one mod in those pages made by KrisTa) .

 

First time i found the link i'm looking for , that was to read the KisTa's comments about her "stolen" mesh ( for the 3 D pubic) it was a russian site ( probably the KrisTa blog) but there there was an link to an english sit version ... an i 'm looking for that link .

 

I think i 've already posted it here on LL , but i don't know in which topic !

Probably one with  a "3D Pubic Hair" model ...???

 

Now another question : i don't understand the purpose of what you are doing with the NiNode "outside" the "Scene Root" ? Usually there is no reason to keep them , the only interrest  i know of these "Orphean NiNode" is just to see which texture path  ( and texture , of course) was used before ...

 

So , sorry but it's too late for me , i must going to sleep now. Bye.

Posted

Krista has 2 places that she uploads to one is a Russian site and you need to be a member to be able to download form the site. http://modgames.net/load/tes_v_skyrim/chiterskie_predmety_prochee/1/278-1-0-13823 her other site is found here http://cgkrista.blogspot.com/2012/12/v20-lady-body.html

Hi

 

No that's not these one.

I know the first link , and i have another adress for the second ... but that's not what i'm looking for.

 

I'm tired , i'm looking in all the posts i made , i will finish that search later .

 

Ooops ... i think  i found  it ( not sure , i will came back to this one in few hours )  :

 

 

http://blackelf-skyrim-en.blogspot.ru/2013/10/serana.html?zx=827b669d683211d7

 

NB : you did not answer my question about  the purpose of your " Orphean NiNode"  ?!?

 

Cheers.

Posted

@ AnnaFly - I 'll look into those issues in the morning or early afternoon. I'll post a link to the meshes also. And Krista took down most of her MODs. That's why we here at LL set up this thread; to preserve them for current and future use.

 

@ myuhinny - Copy & Paste, that was the first thing I tried, but this particular extra stuff or data just keeps ending up below the Scene Root. I had similar issues with some of Colorwheel's MODs, in fact it's down right uncanny how much alike the issues with Krista's are to Colorwheel's. Right down to NIFs blowing up or vaporizing (the entire model disappears) when I run spells on them. My best guess is there is a root deviation in the NIF file itself, brought about by which ever tools they both used; core tool or export to NIF tool.

 

That's why I never tried to do any more with Colorwheel's MODs, due to the mesh issues I kept running into.

 

All I can do for now is add notes and revisit the problem child meshes at some later date. I've even gone back to the originals in some cases.

 

That stretchy claw issue was brought up and fixed by PerfectionCat in the earlier pages of this thread. All the ones I'm now using don't have it. I've also seen it in Colorwheel's MODs too.

 

Wrong texture paths

Yeah, I kind of knew a few got through as I was tired and getting sloppy towards the end. I did some major cleanup and organizing of my mesh work folders, for better production and hopefully even fewer mistakes.

 

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