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Posted

 

1 hour ago, TRX_Trixter said:

Yes but its not so easy. Can you make a quick test of this normal? Shlong_N.dds Just wondering if my method works at all.

 

And this one 

  Hide contents

image.thumb.png.bfb893cae458558eb9c121d8bc29ec9e.png

 

 

Its very dirty try but may be this instrument is good enought for solving issues like this.

 

Thank you for your efforts! I tried out your normal maps, here are the results. The first one is on the left, the other in the spoiler is on the right:

 

meshcomp3.png.0476df9356ba514193e7cba2e141d23a.png

 

In the first one, there isn't that much of a difference when compared to the original when looking at the dark line. The second normal map does show a marked difference- while there is less of a dark line this time around, it is still there, just smaller and compressed to the very border between the two regions. The medium-shadow area under the schlong is also extended downwards. I've seen similar results when I've tried to just paint out the dark region completely.

 

I also did tests with baking entirely new normal maps and to see how the back of the balls would look like, here's the ERF comparison with the ERF one since came out looking slightly less wonky (it's still wonky though):

 

Original on the left, new baked one on the right:

 

Spoiler

 

91357698_ERFFutanariCBBEUncut3BAVaginalessTest_-OutfitStudio30_07_202206_42_07.png.8829ae59e296be27f8aadcd299b9c5ab.png

 

 

Instead of trying to directly connect two bright regions, the darkness is extended upwards and given more of a gradient. Here's another shot with darker lighting:

 

Spoiler

 

1879286088_ERFFutanariCBBEUncut3BAVaginalessTest_-OutfitStudio30_07_202206_42_29.png.2f7f9f542006fe25b3e5da79b59e8d0c.png

 

 

 

On the default textures, you have very patchy looking lighting with a bright underside, a band of very dark shadows before the scrotum, followed by a wider gradient from dark gray to lighter gray, and then the balls are mostly just bright.

 

On the normal map on the right, you're missing the dark band and just have the underside of the schlong being more uniformly shadowed with the balls being bright again.

 

It's looking very complicated ?

 

...

 

Also managed to get some work done on Vaginaless BHUNP, here's a screenshot:

 

ScreenShot301.png.5aa7a03a57f64b56f02744feb95859e3.png

 

The BHUNP ERF conversion now has fully working animations, but I still feel like the base could use more work around the belly area:

 

Spoiler

 

ScreenShot304.png.7b1ac708599406698d93b68f6ea34328.png

 

 

There's still a faint outline, but I might be able to hide it by blending the textures better. Due to the shape of the BHUNP mesh, the base has a pretty tricky shape:

 

Spoiler

 

1131527327_gabool(4).png.6f8bc0da51ad9d352525cb29b591b226.png1993719220_gabool(3).png.ba92d178f817e074c53601a0267fb7c2.png1046918191_gabool(2).png.aba43cdc1a8981b6bfd6d51d8331a236.png1312032110_gabool(1).png.5e9c10746e7771d42c2324966004231f.png

 

 

 

Actually, looking at it, I might need to get rid of some of the verts on the top row ?

Posted

Hi, how can you play Futa masturbate animation? I keep changing the tag but when the animation starts, it only uses the male one even when I change back to female with sos equiped still no working 

Posted
Vor 2 Stunden sagte sollego2468:

Hallo, wie kann man Futa-Masturbationsanimation spielen? Ich ändere ständig das Tag, aber wenn die Animation beginnt, verwendet es nur das männliche, selbst wenn ich mit sos ausgerüstet zurück zu weiblich wechsle, funktioniert es immer noch nicht 

im SL-Menü den Char auf männlich festlegen

Posted
13 hours ago, pinkfluf said:

@Flappy4096 Hi Do you have a super fast computer? Followed your instructions on baking and mine was still stuck at 1% (after half an hour). So I'm doing something wrong or I've got a crappy old tin can or maybe both :(

 

I just ended up following evilflexs seamless instructions and this happened ...

 

  Reveal hidden contents

enb2022_7_29_20_53_59.png.4a38e507fb2198c6e763edb9197ec88b.png

 

 

Have you selected GPU acceleration? If you use cpu rendering it will be really slow. I'm running this on a 6800xt, it's not super fast on this job, a 3070 or 3080 should run much faster, but it's decent. It takes ~10min to output a 2048*2048 image.

Posted

UPDATE: I have added TRX Futa Addon sliders to Horse Addon, you can now download this to use some futa addon sliders like Scrotum Gone. The glans edit works as an optional slider now.

Posted
1 hour ago, Flappy4096 said:

Have you selected GPU acceleration? If you use cpu rendering it will be really slow. I'm running this on a 6800xt, it's not super fast on this job, a 3070 or 3080 should run much faster, but it's decent. It takes ~10min to output a 2048*2048 image.

holy moly I'm running a gtx1660 TI so I guess maybe a day? :(

Posted
3 hours ago, Flappy4096 said:

UPDATE: I have added TRX Futa Addon sliders to Horse Addon, you can now download this to use some futa addon sliders like Scrotum Gone. The glans edit works as an optional slider now.

Looking good on my end nice work dont pay attention to the clipping  
 

Spoiler

675749244_TheElderScrollsVSkyrimSpecialEditionScreenshot2022_07.30-15_21_23_25.thumb.png.1c47765105977f9f0e9a994bc8db59e7.png1544891513_TheElderScrollsVSkyrimSpecialEditionScreenshot2022_07.30-15_14_37_72.thumb.png.e748b7ce2088d190999e14db544e146d.png

 

Posted
9 hours ago, donnerwetter said:

 

 

Thank you for your efforts! I tried out your normal maps, here are the results. The first one is on the left, the other in the spoiler is on the right:

 

meshcomp3.png.0476df9356ba514193e7cba2e141d23a.png

 

In the first one, there isn't that much of a difference when compared to the original when looking at the dark line. The second normal map does show a marked difference- while there is less of a dark line this time around, it is still there, just smaller and compressed to the very border between the two regions. The medium-shadow area under the schlong is also extended downwards. I've seen similar results when I've tried to just paint out the dark region completely.

 

I also did tests with baking entirely new normal maps and to see how the back of the balls would look like, here's the ERF comparison with the ERF one since came out looking slightly less wonky (it's still wonky though):

 

Original on the left, new baked one on the right:

 

  Reveal hidden contents

 

91357698_ERFFutanariCBBEUncut3BAVaginalessTest_-OutfitStudio30_07_202206_42_07.png.8829ae59e296be27f8aadcd299b9c5ab.png

 

 

Instead of trying to directly connect two bright regions, the darkness is extended upwards and given more of a gradient. Here's another shot with darker lighting:

 

  Reveal hidden contents

 

1879286088_ERFFutanariCBBEUncut3BAVaginalessTest_-OutfitStudio30_07_202206_42_29.png.2f7f9f542006fe25b3e5da79b59e8d0c.png

 

 

 

On the default textures, you have very patchy looking lighting with a bright underside, a band of very dark shadows before the scrotum, followed by a wider gradient from dark gray to lighter gray, and then the balls are mostly just bright.

 

On the normal map on the right, you're missing the dark band and just have the underside of the schlong being more uniformly shadowed with the balls being bright again.

 

It's looking very complicated ?

 

...

 

Also managed to get some work done on Vaginaless BHUNP, here's a screenshot:

 

ScreenShot301.png.5aa7a03a57f64b56f02744feb95859e3.png

 

The BHUNP ERF conversion now has fully working animations, but I still feel like the base could use more work around the belly area:

 

  Reveal hidden contents

 

ScreenShot304.png.7b1ac708599406698d93b68f6ea34328.png

 

 

There's still a faint outline, but I might be able to hide it by blending the textures better. Due to the shape of the BHUNP mesh, the base has a pretty tricky shape:

 

  Reveal hidden contents

 

1131527327_gabool(4).png.6f8bc0da51ad9d352525cb29b591b226.png1993719220_gabool(3).png.ba92d178f817e074c53601a0267fb7c2.png1046918191_gabool(2).png.aba43cdc1a8981b6bfd6d51d8331a236.png1312032110_gabool(1).png.5e9c10746e7771d42c2324966004231f.png

 

 

 

Actually, looking at it, I might need to get rid of some of the verts on the top row ?

Eah.... Baked light problems. Thats wy i hate object space normals. Now im workin on changing Skyrim bodyparts normalmap from object space type to tangent space type (blue normal). If i will succeed on this - we solv all of these problems and much more.

Posted
5 minutes ago, TRX_Trixter said:

Eah.... Baked light problems. Thats wy i hate object space normals. Now im workin on changing Skyrim bodyparts normalmap from object space type to tangent space type (blue normal). If i will succeed on this - we solv all of these problems and much more.

 

I hope you succeed, I've stumbled onto discussions where people have talked about doing that for Skyrim before while researching various normal map related issues, but there are apparently some technical limitations. Do keep us posted on how that goes. Will it be possible to convert existing normal maps into the new format or would they need to be remade from scratch?

 

...

  

1 hour ago, pinkfluf said:

holy moly I'm running a gtx1660 TI so I guess maybe a day? :(

 

No way should the schlong texture bakes take that long. My graphics card is moderately better than yours and the first bake takes about under a minute, the second maybe 90 seconds. My CPU is pretty ancient too.

 

...

 

I gave Vaginaless BHUNP's anal textures the same smoothening treatment I gave 3BA:

 

upgradebutt.png.9ad683d3710e9d6893643cadb7e7fa36.png

 

Should I release versions of normal 3BA and BHUNP with just the new anus for non-futa characters? ? Unfortunately it's not as simple as just releasing the textures by themselves, the anus mesh itself needs to have its specular values altered, so the entire mesh would need to be replaced (and updated if 3BA and BHUNP get any big updates down the line)

 

Also, continuing on my previous post, I'm not sure if the base blending issues are due to textures. See if you can spot the seam in the below picture:

 

1966662699_seam(1).png.ea6ae5c31909c36ff9ef454d5a8e8c32.png

 

Spoiler: The seam was here:

 

Spoiler

 

1031307446_seam(2).png.9db728f2957cfa228ecaa5029f1ecf6d.png

 

 

In general it looks pretty seamless in OS:

 

Spoiler

headon.png.a706086e0e4271bbc9dc1f9f6ae11db7.png

 

 

I'm going to try altering the shape and seeing if that makes improves things.

Posted
24 minutes ago, donnerwetter said:

 

I hope you succeed, I've stumbled onto discussions where people have talked about doing that for Skyrim before while researching various normal map related issues, but there are apparently some technical limitations. Do keep us posted on how that goes. Will it be possible to convert existing normal maps into the new format or would they need to be remade from scratch?

 

...

  

 

No way should the schlong texture bakes take that long. My graphics card is moderately better than yours and the first bake takes about under a minute, the second maybe 90 seconds. My CPU is pretty ancient too.

 

...

 

I gave Vaginaless BHUNP's anal textures the same smoothening treatment I gave 3BA:

 

upgradebutt.png.9ad683d3710e9d6893643cadb7e7fa36.png

 

Should I release versions of normal 3BA and BHUNP with just the new anus for non-futa characters? ? Unfortunately it's not as simple as just releasing the textures by themselves, the anus mesh itself needs to have its specular values altered, so the entire mesh would need to be replaced (and updated if 3BA and BHUNP get any big updates down the line)

 

Also, continuing on my previous post, I'm not sure if the base blending issues are due to textures. See if you can spot the seam in the below picture:

 

1966662699_seam(1).png.ea6ae5c31909c36ff9ef454d5a8e8c32.png

 

Spoiler: The seam was here:

 

  Reveal hidden contents

 

1031307446_seam(2).png.9db728f2957cfa228ecaa5029f1ecf6d.png

 

 

In general it looks pretty seamless in OS:

 

  Reveal hidden contents

headon.png.a706086e0e4271bbc9dc1f9f6ae11db7.png

 

 

I'm going to try altering the shape and seeing if that makes improves things.

I make some researches on tangent normal for CBBE directly now. Will show my results.

Posted

I altered the schlong to be more concave and follow the body more closely at the base:

 

Spoiler

 

It's a small change, but it seems to have worked since the schlong looks really seamless at the front now:

 

ScreenShot305.png.add57c6b964559c7914c16d0877984c1.png

Spoiler

 

ScreenShot306.png.71e4e420a0a364fb041875493be339fc.png

 

 

@TRX_Trixter, do you think there's much more that can be done to enhance seamlessness at the back? Even with edits to match vertices on the schlongs and the bodies, and new textures baked from those edited meshes, there's still a perceptible seam between the schlong and the body in the crotch area:

 

 

Spoiler

 

ScreenShot295.png.cc537b71aa50a976a9b8036f023ebbb1.png

 

 

 

Am I overthinking this and should I just move on? ?

Posted
10 minutes ago, donnerwetter said:

I altered the schlong to be more concave and follow the body more closely at the base:

 

  Reveal hidden contents

 

It's a small change, but it seems to have worked since the schlong looks really seamless at the front now:

 

ScreenShot305.png.add57c6b964559c7914c16d0877984c1.png

  Reveal hidden contents

 

ScreenShot306.png.71e4e420a0a364fb041875493be339fc.png

 

 

@TRX_Trixter, do you think there's much more that can be done to enhance seamlessness at the back? Even with edits to match vertices on the schlongs and the bodies, and new textures baked from those edited meshes, there's still a perceptible seam between the schlong and the body in the crotch area:

 

 

  Reveal hidden contents

 

ScreenShot295.png.cc537b71aa50a976a9b8036f023ebbb1.png

 

 

 

Am I overthinking this and should I just move on? ?

 

About tangent normals for body.

 

I have no words..... IDIOTS... 10  years dealing with this object space shit.... Sorry. Just assburn.

 

What i done:

1. Make copy of CBBE body as regular armor.

2. Remove model space normals support.

3. Make quick and dirty baking tangent normal from muscle model to CBBE from 0


Results

Spoiler


 

1421169239_TheElderScrollsVSkyrimSpecialEditionScreenshot2022_07.30-21_14_48_22.png.dabd6aae5060e7474b4b282bfd3b58a6.png30891160_TheElderScrollsVSkyrimSpecialEditionScreenshot2022_07.30-21_14_28_75.png.14978cd192f62f4ad71c8aadfe4abadf.png598970832_TheElderScrollsVSkyrimSpecialEditionScreenshot2022_07.30-21_14_19_73.png.67e1c8064b1325e19870c6e468c58d34.png

 

Skin tonning in Race menu - Works

Spoiler


88638743_TheElderScrollsVSkyrimSpecialEditionScreenshot2022_07.30-21_22_48_34.png.be94f53ee7f52a29663f45371fd3c6a6.png90341849_TheElderScrollsVSkyrimSpecialEditionScreenshot2022_07.30-21_22_29_18.png.15a4d236bc2d90c718445c83995f5ece.png

 

Different lightning

Spoiler


2073037711_TheElderScrollsVSkyrimSpecialEditionScreenshot2022_07.30-21_25_13_31.png.290f762c0af8b5f07c2573c93be4d774.png806271128_TheElderScrollsVSkyrimSpecialEditionScreenshot2022_07.30-21_24_29_97.png.ec81e2dc06e215259887fab4d3a94067.png1892710887_TheElderScrollsVSkyrimSpecialEditionScreenshot2022_07.30-21.24_07_89.png.2ccd5f8d00a24db57fa818bbaea225b4.png718432388_TheElderScrollsVSkyrimSpecialEditionScreenshot2022_07.30-21_24_03_86.png.d20380689e187d83c052827f93c39a63.png1353756190_TheElderScrollsVSkyrimSpecialEditionScreenshot2022_07.30-21_23_31_20.png.d02551b8590fe6e2185f8f7db8d6a11f.png

 

Can anyone explain to me for what reason we are dealing with this object space shit for 10 years ? May be there is some critical reason?

Posted

Guys, I ask you to throw off the guide for changing armor, for futanari armor (I mean, there is a bikini, but there is a shlong). Otherwise, I’m a beginner and I don’t understand anything about this whole thing in terms of models, and the armor is only ordinary, but I want to edit my own armor. Thanks for understanding

Posted

Mesh editing, textures and initial weighting done on the Vaginaless BHUNP version of TRX Futanari Addon:

 

bhoonp.thumb.png.c20a5f21e5d425cdd9663657b83f2dc9.png

 

Next up: Conforming sliders and then going through them one by one (ugh), then it's time for ingame tests and maybe more adjustments based on those.

 

 

Posted (edited)
On 7/21/2022 at 1:03 PM, Helblar said:

enb2022_7_22_02_51_05.png

 

stunning...

 

On 7/22/2022 at 10:43 AM, TRX_Trixter said:

Skyrim Posters project (WIP)

image.png.4c83e98dafa76ad4135c531ed521b2ee.png

 

looks interesting, but definitely lore unfriendly.

 

On 7/22/2022 at 6:38 PM, TDA said:

bandicam 2022-07-23 04-37-41-819.jpg

 

artwork source please? 

 

On 7/23/2022 at 2:37 PM, Helblar said:

Tan lines ?

 

image.png.f152b99df2f9aa5c70a2154a00a9ee5b.png

 

 

image.png.f0456b05b3bd61378fb933d34f52bbb1.png

 

 

ScreenShot516.png.0d889a6645c9811835d01413cc3ba93a.png

 

 

image.png.31398e69ff66c30dc0d1e3bd810476ae.png

 

also very stunning.

Edited by Cobraofficer11
Posted (edited)

Does anyone know how to fix SOS morphs constantly resetting on game loading?

In the meantime, here's a Vaginaless BHUNP I mustered up
It may not be as stunning as some of the others here, but it's taking way too long for them to be released (not complaining, just making due lol)

BHUNP Vaginaless.nif

Edited by xXDeliteXx
Posted (edited)
8 hours ago, Cobraofficer11 said:

 

stunning...

 

 

looks interesting, but definitely lore unfriendly.

 

Girl image itsef - yes, but you can put there any image you want. Its just a demonstration. Finished variant:

Spoiler

image.png.0240efd81c92fff359fe89e69fb86580.png

 

Edited by TRX_Trixter
Posted
9 hours ago, Cobraofficer11 said:

 

artwork source please? 

 

 

do you think i keep it in mind? :)

 

Search with images google

 

Posted (edited)

It's been a giant, GIANT pain in the ass, but here's finally a screenshot of the Vaginaless BHUNP version of TRX Futanari Addon in game:

 

ScreenShot307.png.3094c60e454b73474197ffad772b2db7.png

 

Conforming the sliders took over 10 hours, and it's still probably not perfect. The high amount of densely packed vertices also makes weight painting complicated.

 

ScreenShot310.png.915df9c07712361ab7c8968ffb106aae.png

 

The seam you see in the above screenshot is not due to the mesh but the normal map- in fact, you saw me talking about it a lot on the last couple of pages. Any texturing aficionados out there who want to have a go at smoothing the transition?

 

Finally, am I hallucinating or are the normal maps for the veins inverted on my schlong?

 

ScreenShot308.png.0c167fd26c77c474d51ecef46a054fdd.png

 

They're looking like cracks or grooves or something. Do the textures look like this for everybody?

 

Edited by donnerwetter
Posted (edited)
1 hour ago, donnerwetter said:

Conforming the sliders took over 10 hours, and it's still probably not perfect. The high amount of densely packed vertices also makes weight painting complicated.

Yep. This is a real hell. And in this case for good results you need to make proper skinning on zeroed preset (all body sliders on 0) mesh and only after removing all skinning problems start your work with sliders adaptation. In other case you will have "unsolved problems " with gaps.

 

1 hour ago, donnerwetter said:

Finally, am I hallucinating or are the normal maps for the veins inverted on my schlong?

They're looking like cracks or grooves or something. Do the textures look like this for everybody?

 

Aha. Try to invert normalmap gray shannel and you will see it. For now im painting venis directly on 3d model to avoid this effect. If original venis normal baked from tangent to object space you will see effect when on one side of the shaft you have venis and on other yiu will have cracks. 

 

So for the start just try to invert gray channel in your current normal.

Edited by TRX_Trixter

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