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FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)


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Posted
5 hours ago, donnerwetter said:

Currently working on Vaginaless support for TRX Futanari Addon, and I have a question:

 

Am I the only one that's bothered when there's a massive difference in the color of the glans compared to the rest of the body? With the example of The Pure skin below, which do you prefer: the default color on the left or the one on the right that's color matched to the nipples?

 

docchi.png.ce7a67f229f2823779f2ac5d1fb286bd.png

Left. But I would make the head a bit darker, so maybe a blend between the two? I edit my texture to have basically a different color from the rest of the body (darker in general, esp the balls). I find that makes it match much better for dark skinned characters

Posted
7 hours ago, qq1052789377 said:

your body is very beautiful,can i get your bodyslide,I love he

I am glad that you like it. But this the same body that i upload previously. Bhunp+jane bod ?

Posted
6 hours ago, donnerwetter said:

Currently working on Vaginaless support for TRX Futanari Addon, and I have a question:

 

Am I the only one that's bothered when there's a massive difference in the color of the glans compared to the rest of the body? With the example of The Pure skin below, which do you prefer: the default color on the left or the one on the right that's color matched to the nipples?

 

 

Left. The right looks like even more of a mismatch imo. Lost all pinkness. I agree with Pema that the left could be a bit darker though. 

Posted
1 hour ago, pema123 said:

Left. But I would make the head a bit darker, so maybe a blend between the two? I edit my texture to have basically a different color from the rest of the body (darker in general, esp the balls). I find that makes it match much better for dark skinned characters

 

21 minutes ago, FusRoDah2 said:

Left. The right looks like even more of a mismatch imo. Lost all pinkness. I agree with Pema that the left could be a bit darker though. 

 

The nipple colour matching was an attempt to make a uniform process for all skins going forward, but I guess you can't automate everything ?

 

I may just make it a darker red OR leave tweaks to the end user since the TRX texture is really easy to edit in that regard with the glans being its own UV island and all.

Posted (edited)
9 hours ago, FutaNemesislol said:

If anyone has Tullius hair pack 2.0 v 12.7( onedrive link in reddit is for the SSE version), and has experience of smp stuff. I want to ask if you can possibly remove the physics of a specific hair and send it to me such as this one in the spoiler(look in bottom right corner for the hair name). I'm trying to make her a follower(that will be released soon along with her demon version) and unfortunately using this hair on a follower will cause it to stretch out sense smp hair isn't typically friendly for npcs.

 

  Hide contents

1908982743_SkyrimSE2022-05-1912-25-06.png.87dcdff18e9ee0cf97c8ad0bf761a41b.png

 

I have made plenty of followers (for personal use obviously) so as far as I know JUST DON'T COPY THE TRI FILE OF THAT PARTICULAR HAIR while making a follower, then the hair doesn't have physics (at least in my experience... it is possible you or whoever is making the follower might achieve a completely different result but there s no harm in trying)

Edited by ViudoRojo
Posted (edited)
3 hours ago, Ruomo said:

I am glad that you like it. But this the same body that i upload previously. Bhunp+jane bod ?

If you dont mind could you link the BHUNP+Jane body mod I cant find it

The one that you linked is just the preset not the full mod

Edited by ViudoRojo
Posted
2 hours ago, ViudoRojo said:

I have made plenty of followers (for personal use obviously) so as far as I know JUST DON'T COPY THE TRI FILE OF THAT PARTICULAR HAIR while making a follower, then the hair doesn't have physics (at least in my experience... it is possible you or whoever is making the follower might achieve a completely different result but there s no harm in trying)

Tri files containing morphs (sliders settings). If you delete them you cant work with these hairs in Race Menu (ajusting to head form sliders and sculpting). 

Posted
10 minutes ago, TRX_Trixter said:

Tri files containing morphs (sliders settings). If you delete them you cant work with these hairs in Race Menu (ajusting to head form sliders and sculpting). 

No i wasn't taking about deleting tri files, of course tri files contain morphs and deleting them would bring havoc 

Posted
13 minutes ago, ViudoRojo said:

 

Ayee thanks!

Use it with BHUNP (UUNP Next Generation) SSE

After installing, replace BHUNP 3BBB Advanced JB.nif in folder Skyrim Special Edition\Data\CalienteTools\BodySlide\ShapeData\BHUNP 3BBB Advanced JB with this before build body in bs. Its missing vag textures(for me at least) in original nif, so i edit it a bit.

BHUNP 3BBB Advanced JB.nif

Posted
9 minutes ago, ViudoRojo said:

No i wasn't taking about deleting tri files, of course tri files contain morphs and deleting them would bring havoc 

Just for understanding:

 

How it works with tri files:


Folder 1:   object_0.nif object_1.nif

Folder 2: copy of builded object_0.nif object_1.nif but without object.tri

 

Question: will object.tri still works for object_0.nif object_1.nif copyed to another folder?

Answer - probably yes (may be not i dont test it)

Why? Because path to object.tri stored in object_0.nif and object_1.nif and if object.tri physicly exist by that path it will still works for that nifs. So suggestions to copy nifs without tri has no practical sense. It still works as intended. But if someone delete this object.tri or original mod with this file - you will hsve no morphing.

 

image.png.84eb7476bd7557bcbe33bff6649be0b0.png

 

 

And i dont think that tri files has anything to physics at all. But when you delete it all nif work can brokes and physics too.

 

It just explanation. Nothing more.

Posted
9 minutes ago, TRX_Trixter said:

Just for understanding:

 

How it works with tri files:


Folder 1:   object_0.nif object_1.nif

Folder 2: copy of builded object_0.nif object_1.nif but without object.tri

 

Question: will object.tri still works for object_0.nif object_1.nif copyed to another folder?

Answer - probably yes (may be not i dont test it)

Why? Because path to object.tri stored in object_0.nif and object_1.nif and if object.tri physicly exist by that path it will still works for that nifs. So suggestions to copy nifs without tri has no practical sense. It still works as intended. But if someone delete this object.tri or original mod with this file - you will hsve no morphing.

 

image.png.84eb7476bd7557bcbe33bff6649be0b0.png

 

 

And i dont think that tri files has anything to physics at all. But when you delete it all nif work can brokes and physics too.

 

It just explanation. Nothing more.

I mean you are THE MODDER who am I to argue with you, but still just for the record whatever you said i agree (although I didn't understand s*it). I was just saying when we are in the process of making a follower, in case of "hair" (I am not talking about head, body or futa like you mentioned here, those NEED tri files) we don't need to link the tri files in CK if we don't want physics, I mean at the end of the day all we want is the mod to work in one piece without any CTD or textures dropping on ground hehe

Finally as the great Todd Howard said:

image.gif.773ec90cdabc2bf09fecbe323e695798.gif

Posted
8 minutes ago, ViudoRojo said:

I mean you are THE MODDER who am I to argue with you, but still just for the record whatever you said i agree (although I didn't understand s*it). I was just saying when we are in the process of making a follower, in case of "hair" (I am not talking about head, body or futa like you mentioned here, those NEED tri files) we don't need to link the tri files in CK if we don't want physics, I mean at the end of the day all we want is the mod to work in one piece without any CTD or textures dropping on ground hehe

Finally as the great Todd Howard said:

image.gif.773ec90cdabc2bf09fecbe323e695798.gif

If it just works.... Ok forget it. 

Posted
2 hours ago, ViudoRojo said:

No i wasn't taking about deleting tri files, of course tri files contain morphs and deleting them would bring havoc 

 

thx for the info..he will try that method, "not linking the tri files"

Posted
17 hours ago, donnerwetter said:

 

Wait, there are scripts to make pubic hair match NPC hair colour? ?

 

I've been using this mod for female pubic hair which matches to the player & all npcs. It requires some special adjustment to the mesh files it seems. When I went to find it to link it for you, I also realized they (OsmelMC) also added some options for the TRX Futa that also matches the colors correctly for all. It's limited to just the four in the mod however. Which is fine enough for my purposes.

 

https://www.nexusmods.com/skyrimspecialedition/mods/63882?tab=files

Posted
1 hour ago, znutar said:

Are there any Sexlab SE anims for futas besides Billyy's?

Gunslicer has some, as well.

It definitely would help to start a new thread where content links can be posted on the first few posts since a significant portion of this one is made up of people asking for information found on earlier pages.

Posted
25 minutes ago, FauxFurry said:

Gunslicer has some, as well.

It definitely would help to start a new thread where content links can be posted on the first few posts since a significant portion of this one is made up of people asking for information found on earlier pages.

 

25 minutes ago, FauxFurry said:

Gunslicer has some, as well.

It definitely would help to start a new thread where content links can be posted on the first few posts since a significant portion of this one is made up of people asking for information found on earlier pages.

 

There's 402 pages so I'm sympathetic to them. It's also why I made a blog for my misc downloads

Posted

i'm jsut so jealous of all these beautiful babes T_T i'm not skilled enough with bodyslide to get such gorgeous creatures

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