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FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)


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Posted
27 minutes ago, TRX_Trixter said:

Thanks but no,im not safe. War still goes but all those shit with rocket strikes are now happens not so often (hope its for a long). Im just "making my job".

About your idea: may be. Additional seams on mesh can cause some troubles. In case of horse shlong this splitting is logical but for regular addon... Will see. First of all im working now on beasts races compability for regular and horse addons and fixing some issues + build in pubic hairs support. It takes time and in my conditions it is especially difficult.

 

I will think about your suggestion but a little bit later.

 

That was thoughtless of me. Sorry about that.

 

I don't think the regular human addon needs to be split. The sheath with horse dicks makes it easy to hide seams and transplant different shafts, which is what made all the edits I did for ERF's Horse Addon possible.

 

 

 

I already split the base and the shaft for my own testing purposes

Posted
38 minutes ago, TRX_Trixter said:

Not now.

aight, there's no hurry anyway. sorry if i was asking too quickly

and also hope you'll be okay

 

Posted (edited)
10 minutes ago, donnerwetter said:

 

That was thoughtless of me. Sorry about that.

 

I don't think the regular human addon needs to be split. The sheath with horse dicks makes it easy to hide seams and transplant different shafts, which is what made all the edits I did for ERF's Horse Addon possible.

 

 

 

I already split the base and the shaft for my own testing purposes

Ah... You about that splitting. Originally it was splitted by materials (and as result in nif) but i merge mesh to solid for easyest skinning process. In final state i want to split it back but not only for texturing reasons. Two splitted parts gives ability for different shader settings in nif file. For example shaft part can be made more wet looking.

Its only beta test for main thing: base skinning, morphs (sliders) work, main textures, etc... I think final version will have two parts in Nif file.

Edited by TRX_Trixter
Posted (edited)
20 minutes ago, TRX_Trixter said:

Ah... You about that splitting. Originally it was splitted by materials (and as result in nif) but i merge mesh to solid for easyest skinning process. In final state i want to split it back but not only for texturing reasons. Two splitted parts gives ability for different shader settings in nif file. For example shaft part can be made more wet looking.

Its only beta test for main thing: base skinning, morphs (sliders) work, main textures, etc... I think final version will have two parts in Nif file.

 

I should probably wait until it's in a more finished state until I start porting my creature dicks over, then.

 

In the meantime, here's something I sketched quickly for fun:

 

triple.png.4c37ab5046bf87d53e968fa219c40402.png

 

By wet-looking, do you mean bumping up the gloss and specular values? I should've taken advantage of that for my creature mashup mods or for the above monstrosity

Edited by donnerwetter
Posted (edited)
53 minutes ago, donnerwetter said:

 

I should probably wait until it's in a more finished state until I start porting my creature dicks over, then.

 

In the meantime, here's something I sketched quickly for fun:

 

triple.png.4c37ab5046bf87d53e968fa219c40402.png

Yep : ) New mesh gives a lot of possibilities for crazy things :))))

 

People i need a little help: can someone post here khajit and argonians female vanilla body textures (full pack: diff, normal etc) for SE? Need them for beast races patch. 

found it.

Edited by TRX_Trixter
Posted (edited)
28 minutes ago, TRX_Trixter said:

CBBE has no Argonians support or i misunderstood something?

 

Perhaps not by default, but there are CBBE beast race texture replacers around. Perhaps you just need to pick the most popular one or just leave those patches to others.

 

btw, what you said about separating the horse schlong into two parts in order to play with shaders gave me an idea to try it out with your human one:

 

glanstest.png.b1428f22df4a7186eecc9bdd1f6764ae.png

 

It definitely looks nice!

 

 

Edited by donnerwetter
Posted
6 minutes ago, donnerwetter said:

 

Perhaps not by default, but there are CBBE beast race texture replacers around. Perhaps you just need to pick the most popular one or just leave those patches to others.

 

WOW.... Any suggestions about Argonians textures for CBBE?

Posted
Just now, TRX_Trixter said:

WOW.... Any suggestions about Argonians textures for CBBE?

 

No clue, as I don't play with Argonians ? You may need to ask around or do a vote or something

Posted
15 hours ago, TRX_Trixter said:

 

looks good, was going to post a screenshot but I can't figure out how to upload images. (I assume I can't because new account, site doesn't want bots probably) 

 

what resolution are the textures btw they seem to stretch out more nicely then other mods.

Posted
6 minutes ago, kjdfgskjhfdgskjhfdgs said:

looks good, was going to post a screenshot but I can't figure out how to upload images. (I assume I can't because new account, site doesn't want bots probably) 

 

what resolution are the textures btw they seem to stretch out more nicely then other mods.

For now 4k but i think 2k will be enought for shlong

Posted
2 hours ago, donnerwetter said:

 

I should probably wait until it's in a more finished state until I start porting my creature dicks over, then.

 

In the meantime, here's something I sketched quickly for fun:

 

triple.png.4c37ab5046bf87d53e968fa219c40402.png

 

By wet-looking, do you mean bumping up the gloss and specular values? I should've taken advantage of that for my creature mashup mods or for the above monstrosity

 

New gatling gun penis lmao ?

Posted
9 minutes ago, devildx said:

I think feminine argonian lizard and feminie khajiit gray cat are the most popular for beast races.

feminine argonian lizard - hell amount of options...

Posted
1 hour ago, TRX_Trixter said:

For now 4k but i think 2k will be enought for shlong

cool. if you could keep 4k as an optional patch thing download assuming your going to make the default 2k I would appreciate it so long as it isn't too much work to do.

Posted (edited)

Ok. About Argonians and Khajits support. My desigion is next

1. Argonians Feminine Argonian Textures (Chameleon and Lizard)  - Lizzard ABS option as mod base support

2. Khajits Feminine Khajiit Textures (Grey Cat and Leopard) - Grey Cat ABS option as mod base support.

 

All other options ask from someone else. I dont have so much time for textures patches. This support will be done for TRX Regular futa addon and TRX Horse futa addon.

Edited by TRX_Trixter
Posted

Patch for beast races support on regular TRX Futanari addon results:

Spoiler

Khajits

 

1.png


2.png


3.png


 

Argonians

 

4.png


5.png


6.png


7.png


 

 

 

Soon will be update for main mod.

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