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FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)


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Posted (edited)

Hm.... Skinning works good. So i csn make some jewelry...

 

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Just working on realistic gold material...

Edited by TRX_Trixter
Posted
7 hours ago, TRX_Trixter said:

Hm.... Skinning works good. So i csn make some jewelry...

 

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Just working on realistic gold material...

 

It would be a nice addition if the ring was squeezing a bit.

Posted
11 hours ago, TRX_Trixter said:

Hm.... Skinning works good. So i csn make some jewelry...

 

  Reveal hidden contents

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Just working on realistic gold material...

Great work! All my respect from France !

Posted (edited)

Here's a neat modder's resource for those who are interested in modding TRX Futanari Addon's normals. I baked a new normal map while trying to make alternate foreskin-friendlier normal maps, and while it's not usable without additional work and blending it with the default normal map first, you could transplant parts from it if you wanted to get rid of the veins on the shaft, for example.

 

 

 

Bake_normals_fw4.thumb.png.52c7afbf35f7298dd00ca758c89e021c.png

 

Edit: Replaced with a version with cleaner borders. Below you'll find a version with the default retracted foreskin:

 

Spoiler

Bake_normals.thumb.png.a050d3cfca7222e2036b48fe4d7ee230.png

 

 

I'm currently working on creating 3BA Vaginaless textures for TRX Futanari Addon. Are there any alternate diffuse maps I should look into including as options? As it currently stands there'll be a vaginaless edit of the default diffuse map and a choice between default balls, smooth balls and possibly a couple of different foreskin options in terms of normal maps.

Edited by donnerwetter
Posted
13 hours ago, Ruby R.Z.N.D. said:

Love that one. That succuby with red details look so damn hot X3

Ty im working on some improvements on her atm 

Posted

@pema123 For some reason, I'm having trouble getting SMP ball collisions to work with TRX Futanari Addon. I've copied the collision shapes, added the NiStringExtraData node and it's pointing to the MaleGenitals.xml you released earlier but there's no physics ?

Posted
39 minutes ago, donnerwetter said:

@pema123 For some reason, I'm having trouble getting SMP ball collisions to work with TRX Futanari Addon. I've copied the collision shapes, added the NiStringExtraData node and it's pointing to the MaleGenitals.xml you released earlier but there's no physics ?

I also could not make it work with the UNP addon. I think I need a more detailed step by step tutorial.

Posted (edited)
32 minutes ago, devildx said:

I also could not make it work with the UNP addon. I think I need a more detailed step by step tutorial.

 

+1... i tried it but ultimately failed(trx futanari addon)... would be cool if it was possibly downloadable to make it 80x easier...but a step by step tutorial will also do!

Edited by FutaNemesislol
Posted
15 hours ago, donnerwetter said:

@pema123 For some reason, I'm having trouble getting SMP ball collisions to work with TRX Futanari Addon. I've copied the collision shapes, added the NiStringExtraData node and it's pointing to the MaleGenitals.xml you released earlier but there's no physics ?

 

Yeah this is kinda what I was meaning when I talked about the weighting issues. 

 

The TRX mesh has very little weighting on the rear side of the scrotum bones so it doesn't interact well with the thighs. I could probably fix it, but I'm not good with that aspect of OS. 

Posted
14 hours ago, FutaNemesislol said:

 

+1... i tried it but ultimately failed(trx futanari addon)... would be cool if it was possibly downloadable to make it 80x easier...but a step by step tutorial will also do!

I cannot provide a permanent DL. Both ERF and TRX are having pretty massive improvements recently and I don't really have time to dedicate covering all the variations and whatnot I can give a more detailed tutorial though.

 

There's a few ways to go about this. The easiest way to do it is to already have an existing shape with SMP that is the same as the one you're trying to convert. Imagine the various pube variations or any addons from Tullius for ERF.

 

Method 1: 

Spoiler
  1. Open the shape you want to convert in outfit studio
  2. Import the shape with the SMP objects ("File" -> "Load Outfit")
    1. Keep shapes
  3. Delete any newly duplicate or extraneous shapes
    1. Shapes are located on the top right-hand panel under "Meshes"
  4. Import the OSD (sliders) file ("Slider" -> "Import OSD")
    1. Should be from the same place you found the SMP mesh
    2. Just click OK on the settings unless you know what you're doing
  5. Save the project as a new project (DON'T override the original shape unless you like pain)
  6. Open the Bodyslide NIF in NifSkope
  7. Right Click on the "0 NiNode" -> "Node" -> "Add Extra Data" -> "NiStringExtraData"
  8. Select the new thing you just made, you should see the window in the bottom left corner
  9. Right Click on the "Name" -> "Edit String Index" -> Manually type in the popup box : "HDT Skinned Mesh Physics Object"
  10. Repeat the same process for value but enter instead "SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml"
  11. Save the nif, then build in Bodyslide

 

The second method is for if there are any weighting changes or additional sliders which would require a new conversion. Again you should use a file that already matches the shape you want to convert

 

Method 2:

Spoiler
  1. Open the shape you want to convert in outfit studio
  2. Import the shape with the SMP objects ("File" -> "Load Outfit")
    1. Keep shapes
  3. Delete any newly duplicate or extraneous shapes
    1. Shapes are located on the top right-hand panel under "Meshes"
  4. On the right panel shift-click select the three collision shapes (peniscollision, scrotumcollsionL/R)
  5. Right click the shapes and click "Copy Bone Weights"
    1. Default settings should be OK
    2. You can check everything is working right if you open up the "bones" panel and see highlighting on the shapes you imported
  6. The shapes you selected before should still be selected: "Sliders" -> "SetBaseShape"
  7. The shapes you selected before should still be selected: "Sliders" -> "Conform All"
    1. Default settings should be OK
    2. Test out the sliders to make sure everything looks ok
  8. Save the project as a new project (DON'T override the original shape unless you like pain)
  9. Open the Bodyslide NIF in NifSkope
  10. Right Click on the "0 NiNode" -> "Node" -> "Add Extra Data" -> "NiStringExtraData"
  11. Select the new thing you just made, you should see the window in the bottom left corner
  12. Right Click on the "Name" -> "Edit String Index" -> Manually type in the popup box : "HDT Skinned Mesh Physics Object"
  13. Repeat the same process for value but enter instead "SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml"
  14. Save the nif, then build in Bodyslide

 

The third method is if you are converting an entirely new shape. E.G. TRX horse penis or something

 

It follows the same steps as method 2, but you need to move the new shapes into the correct position and play around with the mesh to get it as closely aligned with the base mesh as close as possible. You do this before copying bone weights or anything past that point

 

The shapes I use as a base are here.

Posted

MOD RELEASE: dw's Foreskin overlays for TRX Futanari Addon

 

Here is a selection of normal map overlays for TRX_Trixter's TRX Futanari Addon, corresponding to several of its foreskin sliders. Note- these are png overlays, some assembly required. Let me know if you want me to bake normal maps for some of the remaining sliders.

 

 

Posted
On 5/11/2022 at 7:40 AM, devildx said:

You can make the female schlong have the same position of the male one. Will look a bit weird but will line up in most situations.

 

You will need Niskope do to this. For the UNP addon the meshes are in data>meshes>actors>character>character assets>SOS>B3lisario UNP

 

Edit the all nifs: ninode > bsbehavior > change SOSFemale.hkx to SOSMale.hkx in the string (right click and edit) and save the mesh. 

 

asasasasntk0f.jpg

Thanks, it worked!

Posted

For the various SOS Futa addons with Pubic Hair posted in this thread, is it intended that the color is always black? I'm not sure if I'm missing an ini setting or other requirement to make them match the hair tint for the player/npc. I assume it's not an easy solution like that because the other SOS Pubic Hair for Females addon I use has multiple scripts it needs to run to sync the hair colors. I am going to attempt to adapt that feature to the others but figured I'd ask before I start down that road.

Posted
5 minutes ago, oiquwtpiouepwqou said:

For the various SOS Futa addons with Pubic Hair posted in this thread, is it intended that the color is always black? I'm not sure if I'm missing an ini setting or other requirement to make them match the hair tint for the player/npc. I assume it's not an easy solution like that because the other SOS Pubic Hair for Females addon I use has multiple scripts it needs to run to sync the hair colors. I am going to attempt to adapt that feature to the others but figured I'd ask before I start down that road.

When you change hair color in RaceMenu pubic hairs will change color too

Posted
14 minutes ago, TRX_Trixter said:

When you change hair color in RaceMenu pubic hairs will change color too

 

Ah ok I see, thank you! So I can easily make it match for the player but it seems like that changes it globally. So if I want different colors on all the followers/npcs I will have to adapt the script method. I appreciate your response!

Posted
2 hours ago, oiquwtpiouepwqou said:

 

Ah ok I see, thank you! So I can easily make it match for the player but it seems like that changes it globally. So if I want different colors on all the followers/npcs I will have to adapt the script method. I appreciate your response!

 

Wait, there are scripts to make pubic hair match NPC hair colour? ?

Posted

just wondering, i'm using fair skin on a female vampire dark elf and the schlong (blisario's one) color is not the same as the skin, where can i modifiy the color ?

Posted (edited)

If anyone has Tullius hair pack 2.0 v 12.7( onedrive link in reddit is for the SSE version), and has experience of smp stuff. I want to ask if you can possibly remove the physics of a specific hair and send it to me such as this one in the spoiler(look in bottom right corner for the hair name). I'm trying to make her a follower(that will be released soon along with her demon version) and unfortunately using this hair on a follower will cause it to stretch out sense smp hair isn't typically friendly for npcs.

 

Spoiler

1908982743_SkyrimSE2022-05-1912-25-06.png.87dcdff18e9ee0cf97c8ad0bf761a41b.png

 

Edited by FutaNemesislol
Posted
Just now, FutaNemesislol said:

If anyone has Tullius hair pack 2.0 v 12.7( onedrive link in reddit is for the SSE version), and has experience of smp stuff. I want to ask if you can possible remove the physics of a specific hair and send it to me such as this one in the spoiler(look in bottom right corner for the hair name). I'm trying to make her a follower(that will be released soon along with her demon version) and unfortunately using this hair on a follower will cause it to stretch out sense smp hair isn't typically friendly for npcs.

 

  Hide contents

1908982743_SkyrimSE2022-05-1912-25-06.png.87dcdff18e9ee0cf97c8ad0bf761a41b.png

 

 

What happens if you just remove the smp xml file or remove the NiStringExtraData from the mesh?

Posted
On 5/13/2022 at 8:15 AM, Ruomo said:
  Reveal hidden contents

44.thumb.jpg.57b56328b243d35ff105de9b8fd9361c.jpg45.thumb.jpg.b1b3eeece6092160e16aacc8a3b66235.jpg

 

Its look very nice, thanks!

your body is very beautiful,can i get your bodyslide,I love he

Posted
10 minutes ago, donnerwetter said:

 

What happens if you just remove the smp xml file or remove the NiStringExtraData from the mesh?

 

well the person who is working on making the follower tried to do that with an outfit once..but told me it just stretched to the ground.
i was reading on reddit about someone who may have had a solution https://www.reddit.com/r/skyrimmods/comments/d6k8k2/can_someone_please_help_me_remove_the_hdt_smp/

 

Posted

Currently working on Vaginaless support for TRX Futanari Addon, and I have a question:

 

Am I the only one that's bothered when there's a massive difference in the color of the glans compared to the rest of the body? With the example of The Pure skin below, which do you prefer: the default color on the left or the one on the right that's color matched to the nipples?

 

docchi.png.ce7a67f229f2823779f2ac5d1fb286bd.png

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