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FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)


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Posted
5 hours ago, Nazgul115 said:

Maybe this has been answered before but i could not find an updated answer.
 

I have a futa character with B3lisario - SOS schlong for females - UNP and the no balls addon.

But the animations do not line up correctly when my character tries a male pose because the schlong position is a bit higher than the male position, i know there are futa animations but i want the male-female animations to work without having to fix each one with the shortcuts because that will fix that animation for my pc and ruin other characters (followers,NPCs) alignment.

 

How can i fix this? or is there a mod that makes my character futa and i can use that one instead?

You can make the female schlong have the same position of the male one. Will look a bit weird but will line up in most situations.

 

You will need Niskope do to this. For the UNP addon the meshes are in data>meshes>actors>character>character assets>SOS>B3lisario UNP

 

Edit the all nifs: ninode > bsbehavior > change SOSFemale.hkx to SOSMale.hkx in the string (right click and edit) and save the mesh. 

 

asasasasntk0f.jpg

Posted (edited)
12 hours ago, Nazgul115 said:

Maybe this has been answered before but i could not find an updated answer.
 

I have a futa character with B3lisario - SOS schlong for females - UNP and the no balls addon.

But the animations do not line up correctly when my character tries a male pose because the schlong position is a bit higher than the male position, i know there are futa animations but i want the male-female animations to work without having to fix each one with the shortcuts because that will fix that animation for my pc and ruin other characters (followers,NPCs) alignment.

 

How can i fix this? or is there a mod that makes my character futa and i can use that one instead?

 

My noob solution was to bend and move the schlong mesh so it could adjusts the position in anims as close as possible:

 

Spoiler

image.jpeg.1e97c285c4a9c54188ad7d8e9a9163b8.jpeg

 

I've got a satisfactory outcome in most of FG an SL scenes:

 

Spoiler

ScreenShot113.png.d31efc720d6968965a2ce359ce3f2041.png

 

ScreenShot115.png.9d25024f9ab883281156fb4fac76b46f.png

 

Sure the bones remain the same and I run into positioning issue while the schlong is flaccid:

 

Spoiler

image.png.07cbd20f191466b58c381a096561ae19.png

 

I've hacked some scripts in SOS in order to partially solve this problem: the hook on unequip event sends SOSBend-3 anim message to the SOS and the result after any equip/unequip becomes as following:

 

Spoiler

ScreenShot122.png.9531e541a88018306799abbcaae6cd94.png

 

I can see that these steps are noobish and sometimes the result is a bit buggy but it works and suits my preferences. Moreover it was fun diving into that mess lol.

I believe that some kind of solution with physics or collisions would solve my last problem with flaccid schlong but I'm not a modder. And sure I can understand that the problem of adjusting male animations to the futa schlongs can never be solved aestetically due to the differences in their anatomies ))

I would be quite appreciated it if someone experienced could explain how to limit bend animation of SOS without hacking of behaviour files. I plan to look into the SOS code to understand the mechanics of programmatic SOS's bones manipulations behind ... stop me plz )

Edited by andugento
Posted
23 hours ago, Impish_ said:

This is pretty specific fetish wise lol but I've always wanted some kind of parasite/symbiote schlong so recently I made this for myself using the nirnroot from Aradia Mushrooms

  Reveal hidden contents

enb2022_5_10_19_55_38.png.0eb1d93f9e72e3161513491ae368a4be.png

Would be cool if I knew how to implement it into the game in the way I mentioned

 

Any chance you'd be willing to share that, if it's working in game? I've been wanting that Aradia Nirnroot to be a usable schlong for so long, but I have no idea where to even begin if I wanted to make my own.

Posted
3 hours ago, Etherwind said:

Any chance you'd be willing to share that, if it's working in game? I've been wanting that Aradia Nirnroot to be a usable schlong for so long, but I have no idea where to even begin if I wanted to make my own.

It's a fully functional SOS addon. It's even conformed to some of TRX's schlong sliders. I guess I'd need to hit up Aradia to see if they are cool with me sharing it.

Posted
5 hours ago, Impish_ said:

It's a fully functional SOS addon. It's even conformed to some of TRX's schlong sliders. I guess I'd need to hit up Aradia to see if they are cool with me sharing it.

I do believe Aradia still visits these forums, but can't say I've seen them post in a while. Thank you for the consideration, at least. Here's to your hard work and hope that they're cool with you sharing it.

Posted
1 hour ago, COPYCAT2531 said:

Guys. You can throw off the tutorial on creating futanari armor. That's how it is on art. I will be very grateful

84736038_p0_master1200.jpg

 

In essence you just need a schlong mesh, and then fit whatever clothing you want around said mesh, either in Outfit Studio or something like Blender if you're feeling more professional. I've released some flaccid edits in the past, and I also made a tutorial on how to pose schlong meshes in Outfit Studio so you can make clothing with erect/semi-erect penises.

 

Sculpting the clothing is easy, what's hard is weight painting and making sliders look good.

Posted

So, I'm currently trying out the new CBPC Anal collisions mod by @Discrim that I suggest everyone takes a look at, and I got it working, but does anyone here have any idea what's happening with the collision alignment here?

 

 

 

There's no movement when the tip of the schlong is actually penetrating the butthole but it gapes wide open when it's pointed 90 degrees upwards. Tried with ERF's CBBE Futanari Schlong, TRX Futa Addon and with the BEGD node set to both SOSmale and SOSfemale.

 

I've long had similar issues with SMP vagina collisions ?‍♂️

 

(Also, you can see the TRX version of my pubes mod making a cameo appearance in the vid)

Posted (edited)

Few words about making texture patches for TRX Futanari Horse addon

 

So... how to make a texture patch for Horse addon if you have it for regular TRX Futa addon

image.thumb.png.a4dbd5b4826bc53c5e5c0e8560bed130.png

 

I think you know what to do with diff normal and _s textures to make a patch XDDD

 

 

Edited by TRX_Trixter
Posted

Hey @donnerwetter I've used your base in the blood raven the schlong part to create a bulge with it however, the schlong itself has a weird shadow/black to it. Do you know what might be causing it?
 

Spoiler

347318932_TheElderScrollsVSkyrimSpecialEditionScreenshot2022_05.13-02_36_12_53.thumb.png.4b185fcdda0e1230cacc5364786959c6.png

 

Posted (edited)
4 hours ago, Ghost5 said:

Hey @donnerwetter I've used your base in the blood raven the schlong part to create a bulge with it however, the schlong itself has a weird shadow/black to it. Do you know what might be causing it?
 

  Hide contents

347318932_TheElderScrollsVSkyrimSpecialEditionScreenshot2022_05.13-02_36_12_53.thumb.png.4b185fcdda0e1230cacc5364786959c6.png

 

 

Is it only dark on the top of the shaft and the balls are fine? If so, that's just the usual normal map issues you get with that mesh. The schlong normals were baked for a longer mesh that was pointing straight forwards, so the light and shadows go nuts when used on a shape that's very different.

 

To fix the issue, you need a new normal map. I've began working on one, but it's not quite finished yet, as the skin at the very tip of the cock may still have some weird lighting issues, but you can try it out (I'm assuming you know how to save .pngs into .dds's)

 

 

 

futanari_schlong_msn_flaccid_normal_baked_tweaked.thumb.png.4bf7eba91cba311392cb0620502bb195.png

 

You may notice that the area around the head looks a bit chaotic. It's supposed to look that way, as the foreskin at the end is just so bunched up it makes the map look weird. Also, you don't want to replace your regular normal map with this as that would make the regular ERF Futanari CBBE addon look off.

 

I've been thinking about maybe separating the area where the normal map differs into it's own mesh with its own textures and then leaving the rest to use default texture paths. Not sure if that could be done seamlessly.

 

@TRX_Trixter I'm relieved to see you're safe to continue work on your mods. The new schlong looks amazing, as expected! I appreciate the compatibility and ease of using TRX Futa addon textures with it. I wonder if the compatibility and ease of use might be further increased by splitting off the mesh where the horse shaft begins? You could then use already baked TRX Futa addon textures for the base without editing (which the vast majority of users are unable to do on their own despite how easy it is). I got the idea after thinking about adapting my ERF Horse Penis + Creature penis mashups for your new mesh ?

Edited by donnerwetter
Posted
26 minutes ago, donnerwetter said:

 

@TRX_Trixter I'm relieved to see you're safe 

Thanks but no,im not safe. War still goes but all those shit with rocket strikes are now happens not so often (hope its for a long). Im just "making my job".

About your idea: may be. Additional seams on mesh can cause some troubles. In case of horse shlong this splitting is logical but for regular addon... Will see. First of all im working now on beasts races compability for regular and horse addons and fixing some issues + build in pubic hairs support. It takes time and in my conditions it is especially difficult.

 

I will think about your suggestion but a little bit later.

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