Dr. Zucchini Posted February 12, 2017 Share Posted February 12, 2017 my girls are getin' preg just by licking, is that a way to stop this? Link to comment
bicobus Posted February 12, 2017 Share Posted February 12, 2017 Not this mod issue, here we only manage the sizes. Check your favorite preg mod support thread. Link to comment
qotsafan Posted February 14, 2017 Author Share Posted February 14, 2017 Update 1.0.8c: - fixed a bug with the Diet Based Butt patch - updated Naked Dungeons patch for version 1.8 - the options "Treat shemales and futanari as male in SexLab" and "Treat males as females in SexLab" now update the whole actor list, when ticked or unticked (can take some time) - updated Chinese, French, Portuguese, Russian and Spanish translations to the current state Link to comment
dragongodmod117 Posted February 17, 2017 Share Posted February 17, 2017 Any possibility for a few nipple bodymorphs in the next update? Link to comment
mi3966 Posted February 20, 2017 Share Posted February 20, 2017 Hey. Please, please add support for Fill Her Up 1.0.as it was in earlier versions of SexLab Inflation Framework.for example 0.7 - 0.9.2, etc. Link to comment
heroko Posted February 20, 2017 Share Posted February 20, 2017 Hey. Please, please add support for Fill Her Up 1.0. as it was in earlier versions of SexLab Inflation Framework. for example 0.7 - 0.9.2, etc. why dont you use 2.0 or what it is at ? Link to comment
mi3966 Posted February 21, 2017 Share Posted February 21, 2017 why dont you use 2.0 or what it is at ? 2.0 We did not like it I do not need filling conditions. 2.0 and my character is not filled (filling Number of 0.00 on all three counts in the MCM menu) are filled with only the NPC. and SL 1.59 and SL 1.62. Fill Her Up 1.0 - ideal. Therefore, I ask to add support for 1.0 sorry for my bad english. Link to comment
perrymwt Posted February 21, 2017 Share Posted February 21, 2017 Hey. Please, please add support for Fill Her Up 1.0. as it was in earlier versions of SexLab Inflation Framework. for example 0.7 - 0.9.2, etc. why dont you use 2.0 or what it is at ? There is a problem with SLIF and FHU 2.0. My test: Use FHU without the SLIF patch. Took my companions to the trolls in Castle Dawnguard. Everything works, each companion that gets some get added to the FHU list. Saved. Added the SLIF patch. Each of the above companion gets registered with SLIF. However, FHU and SLIF does not update the above companions now. Any additional NPCs that should register with both mods does not. The FHU deflate key also doesn't work. Attached is a papyrus log. Papyrus.0.log Link to comment
qotsafan Posted February 22, 2017 Author Share Posted February 22, 2017 There is a problem with SLIF and FHU 2.0. My test: Use FHU without the SLIF patch. Took my companions to the trolls in Castle Dawnguard. Everything works, each companion that gets some get added to the FHU list. Saved. Added the SLIF patch. Each of the above companion gets registered with SLIF. However, FHU and SLIF does not update the above companions now. Any additional NPCs that should register with both mods does not. The FHU deflate key also doesn't work. Attached is a papyrus log. Are you using the patch from SexLab Separate Orgasm? Because it also edits the same script, but is not compatible with SLIF (yet). Link to comment
qotsafan Posted February 22, 2017 Author Share Posted February 22, 2017 Update 1.0.8d: - updated Naked Dungeons patch for version 1.8 fixed 2 Update 1.0.9: - now all values are set for both sKeys and nodes - updated all patches to use: StorageUtil.GetIntValue(none, "slif_installed", 0) as bool instead of: Game.GetModbyName("SexLab Inflation Framework.esp") != 255 - re-added Fill Her Up patch for version 1.0 - added Fill Her Up 2.0 patch for version 2 Beta NIO release 1.12 with Separate Orgasm Link to comment
perrymwt Posted February 22, 2017 Share Posted February 22, 2017 There is a problem with SLIF and FHU 2.0. My test: Use FHU without the SLIF patch. Took my companions to the trolls in Castle Dawnguard. Everything works, each companion that gets some get added to the FHU list. Saved. Added the SLIF patch. Each of the above companion gets registered with SLIF. However, FHU and SLIF does not update the above companions now. Any additional NPCs that should register with both mods does not. The FHU deflate key also doesn't work. Attached is a papyrus log. Are you using the patch from SexLab Separate Orgasm?Because it also edits the same script, but is not compatible with SLIF (yet). No. I just have four mods that use SLIF: MME, SGO3, Mana Tanks, and SFU 2.0 without the NIO patch. Thanks for the update. I'll check it out. 212 Link to comment
Uncle64 Posted February 22, 2017 Share Posted February 22, 2017 I bet this question is asked before. Do this work whit B-F 2.7.2? Since it have script for B-F whit it? Or can I copy the script from one old copy of this? Link to comment
qotsafan Posted February 22, 2017 Author Share Posted February 22, 2017 No. I just have four mods that use SLIF: MME, SGO3, Mana Tanks, and SFU 2.0 without the NIO patch. Thanks for the update. I'll check it out. 212 without the NIO patch.And there is your problem, the NiO patch is required. (if you mean Fill Her Up (FHU) with SFU that is) Install order: FHU NiO patch SLIF I bet this question is asked before. Do this work whit B-F 2.7.2? Since it have script for B-F whit it? Or can I copy the script from one old copy of this? No, the current version is only for Beeing Female 2.8.1, the old patch should still work though. Link to comment
Uncle64 Posted February 22, 2017 Share Posted February 22, 2017 Ok, was guessing that, but what version did you change to 2.8? Link to comment
qotsafan Posted February 22, 2017 Author Share Posted February 22, 2017 Ok, was guessing that, but what version did you change to 2.8?If you look at the changelog, version 1.0.6f. Link to comment
Uncle64 Posted February 22, 2017 Share Posted February 22, 2017 Did find it, sadly I did not download that I have 1.07 I have all B-F related files. Do you have one copy of 1.06? Link to comment
qotsafan Posted February 22, 2017 Author Share Posted February 22, 2017 Did find it, sadly I did not download that I have 1.07 The last version pre 2.8 is for version 2.7.2 patch 7 by Bane Master You can find all previous versions here: Dropbox Backup Link to comment
Uncle64 Posted February 22, 2017 Share Posted February 22, 2017 Did find it, sadly I did not download that I have 1.07 The last version pre 2.8 is for version 2.7.2 patch 7 by Bane MasterYou can find all previous versions here: Dropbox Backup Ah thanks. Link to comment
qotsafan Posted February 22, 2017 Author Share Posted February 22, 2017 Ah thanks.No problem Link to comment
Uncle64 Posted February 22, 2017 Share Posted February 22, 2017 Did download wrong, I need 1.0.6E not F. Did check the version log. Hopefully I will have this running now. Link to comment
qotsafan Posted February 22, 2017 Author Share Posted February 22, 2017 Did download wrong, I need 1.0.6E not F. Did check the version log. Hopefully I will have this running now. 1.0.6f is already 2.8, so 1.0.6e was actually correct Link to comment
Altrawup Posted February 23, 2017 Share Posted February 23, 2017 I love this mod, but are there any settings that work well for a character with small breasts at most times, but large when some mod like EC+ or SGO3 is active? Right now I'm using 'average' calculation and I've tried playing around with the multipliers and maxima, but with Mana Tanks set to a max size of 0.7, being fully milked and not actively engaged in other mods my character still has tits the size of melons instead of what she has from the bodyshape itself. Any ideas? Link to comment
qotsafan Posted February 23, 2017 Author Share Posted February 23, 2017 Any possibility for a few nipple bodymorphs in the next update? Noted I love this mod, but are there any settings that work well for a character with small breasts at most times, but large when some mod like EC+ or SGO3 is active? Right now I'm using 'average' calculation and I've tried playing around with the multipliers and maxima, but with Mana Tanks set to a max size of 0.7, being fully milked and not actively engaged in other mods my character still has tits the size of melons instead of what she has from the bodyshape itself. Any ideas? My personal favorite is 'subtract and add one'. I haven't really figured out a solution for the minimum size when 'not inflated' / 'completely drained' type of deal, sorry about that. This would probably require the mods themselves to work better with each other. Link to comment
Rebel Marauder Posted February 24, 2017 Share Posted February 24, 2017 Hey Qotsafan: Just thought I'd update you yet again. Just tried the newest 1.0.9 with NMM and it fails with exactly the same errors as last time, I scoured through the ModuleConfig.xml and found the culprit Devourment patch for version 1.2 Beta 270815 </description> <files> <folder source="Devourment" destination="" priority="0"/> </files> <typeDescriptor> <dependencyType> <defaultType name="Optional"/> <patterns> <pattern> <dependencies> <fileDependency file="BellyFromWeightSliderModTest.esp" state="Active"/> <fileDependency file="RealisticNeedsandDiseases.esp" state="Active"/> </dependencies> <type name="Recommended"/> </pattern> <pattern> <dependencies> <fileDependency file="BellyFromWeightSliderModTest.esp" state="Inactive"/> <fileDependency file="RealisticNeedsandDiseases.esp" state="Inactive"/> </dependencies> <type name="CouldBeUsable"/> </pattern> <pattern> <dependencies> <fileDependency file="BellyFromWeightSliderModTest.esp" state="Inactive"/> <fileDependency file="RealisticNeedsandDiseases.esp" state="Inactive"/> </dependencies> <type name="CouldBeUsable"/> </pattern> <pattern> <dependencies> <fileDependency file="BellyFromWeightSliderModTest.esp" state="Inactive"/> <fileDependency file="RealisticNeedsandDiseases.esp" state="Inactive"/> </dependencies> <type name="CouldBeUsable"/> </pattern> <pattern> <dependencies> <fileDependency file="RealisticNeedsandDiseases.esp" state="Missing"/> </dependencies> <type name="NotUsable"/> </pattern> </patterns> </dependencyType> </typeDescriptor> </plugin> This is my edited version which allowed the mod installation to work perfectly within NMM <plugin name="Devourment"> <description> Devourment patch for version 1.2 Beta 270815 </description> <files> <folder source="Devourment" destination="" priority="0"/> </files> <typeDescriptor> <dependencyType> <defaultType name="Optional"/> <patterns> <pattern> <dependencies> <fileDependency file="BellyFromWeightSliderModTest.esp" state="Active"/> <fileDependency file="RealisticNeedsandDiseases.esp" state="Active"/> </dependencies> <type name="Recommended"/> </pattern> <pattern> <dependencies> <fileDependency file="BellyFromWeightSliderModTest.esp" state="Inactive"/> <fileDependency file="RealisticNeedsandDiseases.esp" state="Inactive"/> </dependencies> <type name="CouldBeUsable"/> </pattern> <pattern> <dependencies> <fileDependency file="RealisticNeedsandDiseases.esp" state="Missing"/> </dependencies> <type name="NotUsable"/> </pattern> </patterns> </dependencyType> </typeDescriptor> </plugin> I'm not sure if that amount of identical coding was a mistake or intentional but after removing 2 of those 3 entries the installation worked flawlessly within NMM. Hope this is helpful and proves useful to anyone who uses NMM. Link to comment
qotsafan Posted February 24, 2017 Author Share Posted February 24, 2017 Hey Qotsafan: Just thought I'd update you yet again. Just tried the newest 1.0.9 with NMM and it fails with exactly the same errors as last time, I scoured through the ModuleConfig.xml and found the culprit Devourment patch for version 1.2 Beta 270815 </description> <files> <folder source="Devourment" destination="" priority="0"/> </files> <typeDescriptor> <dependencyType> <defaultType name="Optional"/> <patterns> <pattern> <dependencies> <fileDependency file="BellyFromWeightSliderModTest.esp" state="Active"/> <fileDependency file="RealisticNeedsandDiseases.esp" state="Active"/> </dependencies> <type name="Recommended"/> </pattern> <pattern> <dependencies> <fileDependency file="BellyFromWeightSliderModTest.esp" state="Inactive"/> <fileDependency file="RealisticNeedsandDiseases.esp" state="Inactive"/> </dependencies> <type name="CouldBeUsable"/> </pattern> <pattern> <dependencies> <fileDependency file="BellyFromWeightSliderModTest.esp" state="Inactive"/> <fileDependency file="RealisticNeedsandDiseases.esp" state="Inactive"/> </dependencies> <type name="CouldBeUsable"/> </pattern> <pattern> <dependencies> <fileDependency file="BellyFromWeightSliderModTest.esp" state="Inactive"/> <fileDependency file="RealisticNeedsandDiseases.esp" state="Inactive"/> </dependencies> <type name="CouldBeUsable"/> </pattern> <pattern> <dependencies> <fileDependency file="RealisticNeedsandDiseases.esp" state="Missing"/> </dependencies> <type name="NotUsable"/> </pattern> </patterns> </dependencyType> </typeDescriptor> </plugin> This is my edited version which allowed the mod installation to work perfectly within NMM <plugin name="Devourment"> <description> Devourment patch for version 1.2 Beta 270815 </description> <files> <folder source="Devourment" destination="" priority="0"/> </files> <typeDescriptor> <dependencyType> <defaultType name="Optional"/> <patterns> <pattern> <dependencies> <fileDependency file="BellyFromWeightSliderModTest.esp" state="Active"/> <fileDependency file="RealisticNeedsandDiseases.esp" state="Active"/> </dependencies> <type name="Recommended"/> </pattern> <pattern> <dependencies> <fileDependency file="BellyFromWeightSliderModTest.esp" state="Inactive"/> <fileDependency file="RealisticNeedsandDiseases.esp" state="Inactive"/> </dependencies> <type name="CouldBeUsable"/> </pattern> <pattern> <dependencies> <fileDependency file="RealisticNeedsandDiseases.esp" state="Missing"/> </dependencies> <type name="NotUsable"/> </pattern> </patterns> </dependencyType> </typeDescriptor> </plugin> I'm not sure if that amount of identical coding was a mistake or intentional but after removing 2 of those 3 entries the installation worked flawlessly within NMM. Hope this is helpful and proves useful to anyone who uses NMM. No, it shouldn't be identical? I tried installing it with NMM and it worked fine. The patterns should look like this: <dependencyType> <defaultType name="Optional"/> <patterns> <pattern> <dependencies> <fileDependency file="BellyFromWeightSliderModTest.esp" state="Active"/> <fileDependency file="RealisticNeedsandDiseases.esp" state="Active"/> </dependencies> <type name="Recommended"/> </pattern> <pattern> <dependencies> <fileDependency file="BellyFromWeightSliderModTest.esp" state="Active"/> <fileDependency file="RealisticNeedsandDiseases.esp" state="Inactive"/> </dependencies> <type name="CouldBeUsable"/> </pattern> <pattern> <dependencies> <fileDependency file="BellyFromWeightSliderModTest.esp" state="Inactive"/> <fileDependency file="RealisticNeedsandDiseases.esp" state="Active"/> </dependencies> <type name="CouldBeUsable"/> </pattern> <pattern> <dependencies> <fileDependency file="BellyFromWeightSliderModTest.esp" state="Inactive"/> <fileDependency file="RealisticNeedsandDiseases.esp" state="Inactive"/> </dependencies> <type name="CouldBeUsable"/> </pattern> <pattern> <dependencies> <fileDependency file="RealisticNeedsandDiseases.esp" state="Missing"/> </dependencies> <type name="NotUsable"/> </pattern> </patterns> </dependencyType> I checked the archive and it was fine too. Active Active Active Inactive Inactive Active Inactive Inactive Missing Edit: I now realize, that the patterns could be simplified to this: <typeDescriptor> <dependencyType> <defaultType name="Optional"/> <patterns> <pattern> <dependencies operator="And"> <fileDependency file="BellyFromWeightSliderModTest.esp" state="Active"/> <fileDependency file="RealisticNeedsandDiseases.esp" state="Active"/> </dependencies> <type name="Recommended"/> </pattern> <pattern> <dependencies operator="Or"> <fileDependency file="BellyFromWeightSliderModTest.esp" state="Inactive"/> <fileDependency file="RealisticNeedsandDiseases.esp" state="Inactive"/> </dependencies> <type name="CouldBeUsable"/> </pattern> <pattern> <dependencies operator="Or"> <fileDependency file="BellyFromWeightSliderModTest.esp" state="Missing"/> <fileDependency file="RealisticNeedsandDiseases.esp" state="Missing"/> </dependencies> <type name="NotUsable"/> </pattern> </patterns> </dependencyType> </typeDescriptor> Link to comment
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