johnson11 Posted March 19, 2017 Posted March 19, 2017 I'm not sure if this is a bug r not, but its telling me to go into the bedroom and search the manor with the other 2 girls but the room is blocked off and the girls are nowhere to be found! also the room where the monster is hiding between big keg/barrels has a huge invisible block blocking me from moving to the center of the room.. Please help thanks!
L-IA Posted March 23, 2017 Posted March 23, 2017 Hello, I need help with the quest please. It says that i need to search in Cthonian tunnels or cavern to find the girl. But in the flooded tunnels there is only two chaurus and no girl. What did I need to do please ? (Sorry for the bad english) Thanks in advance
Delzaron Posted March 24, 2017 Author Posted March 24, 2017 I'm not sure if this is a bug r not, but its telling me to go into the bedroom and search the manor with the other 2 girls but the room is blocked off and the girls are nowhere to be found! also the room where the monster is hiding between big keg/barrels has a huge invisible block blocking me from moving to the center of the room.. Please help thanks! Maybe you missed a part. Did you made the part with the secure locker ? Hello, I need help with the quest please. It says that i need to search in Cthonian tunnels or cavern to find the girl. But in the flooded tunnels there is only two chaurus and no girl. What did I need to do please ? (Sorry for the bad english) Thanks in advance She's not in the flooded tunnels. She's in a room near the cthonian nest (be carreful, small cthonians are also present in that location : they'll detect you if you don't sneak).
amigo97 Posted March 25, 2017 Posted March 25, 2017 Guys, is there a walkthrough available for this mod? I really want to complete this hauntedhouse quest but cant proceed after reaching the room with elizabeth and faceless ones. Dont see any marker to proceed further. Any help? Proceed to the library... Explore the manor and find her... I can't make walktroughs : the site refuses the pictures I post. No need for pictures. But even if you describe the steps in text that will be most helpful. Still, thanks for this awesome mod. Going through a new game run. So surely check out the mod. You modders are always awesome. PS, any plan for Skyrim SE?
Delzaron Posted March 26, 2017 Author Posted March 26, 2017 Guys, is there a walkthrough available for this mod? I really want to complete this hauntedhouse quest but cant proceed after reaching the room with elizabeth and faceless ones. Dont see any marker to proceed further. Any help? Proceed to the library... Explore the manor and find her... I can't make walktroughs : the site refuses the pictures I post. No need for pictures. But even if you describe the steps in text that will be most helpful. Still, thanks for this awesome mod. Going through a new game run. So surely check out the mod. You modders are always awesome. PS, any plan for Skyrim SE? there is a walktrhough somewhere in that mod topic... somewhere in the discussions...
god eater Posted July 22, 2017 Posted July 22, 2017 Whenever animation starts those creatures change into different one like fiend changes into dragur and cohorts change into werewolf. What should I do Whenever animation starts those creatures change into different one like fiend changes into dragur and cohorts change into werewolf. What should I do
Delzaron Posted July 22, 2017 Author Posted July 22, 2017 Guys, is there a walkthrough available for this mod? I really want to complete this hauntedhouse quest but cant proceed after reaching the room with elizabeth and faceless ones. Dont see any marker to proceed further. Any help? Proceed to the library... Explore the manor and find her... I can't make walktroughs : the site refuses the pictures I post. No need for pictures. But even if you describe the steps in text that will be most helpful. Still, thanks for this awesome mod. Going through a new game run. So surely check out the mod. You modders are always awesome. PS, any plan for Skyrim SE? there is a walktrhough somewhere in that mod topic... somewhere in the discussions... Sure ! Whenever animation starts those creatures change into different one like fiend changes into dragur and cohorts change into werewolf. What should I do Whenever animation starts those creatures change into different one like fiend changes into dragur and cohorts change into werewolf. What should I do I don't understand... there only sex animations with humans.
LatencyRemix Posted October 23, 2017 Posted October 23, 2017 looking for some advice on how to get the quest to progress properly. At the part where i need to play the flute. I have Defeat and death alternative disabled in MCM. Each time i try and stand on the platform to "use instrument" they go hostile, but then i goto the bleed out state. One time it skiped me all the way to the end with the box with my gear in it, then let me re enter the manor fully armed
TBoneTones Posted January 4, 2018 Posted January 4, 2018 The mod was very good until 'find the last girl' part. Then the whole quest became too difficult and time consuming. There is a fine line between a challenging quest that you enjoy, and spending days going around and around and eventually getting tired of the mod. I had to disable monsters as they cannot be killed and I was getting tired of getting killed again and again. It was too difficult to know where I was, and avoid the monsters. I also had to disable doors, because the keys were too well hidden, and the planks of wood would not break with a weapon collision. Sari dialogue appeared to be broken and the sex animations did not work. Elizabeth I could not approach even with the quest marker flute......the astarot servants killed me too easily. I think the mod badly needs a walk through for people who get stuck and don't have time to spend days or weeks trying to complete it. Overall, until the 'find the last girl' part, I enjoyed it a lot, and there were some nice touches and style.
Delzaron Posted January 4, 2018 Author Posted January 4, 2018 2 hours ago, TBoneTones said: The mod was very good until 'find the last girl' part. Then the whole quest became too difficult and time consuming. There is a fine line between a challenging quest that you enjoy, and spending days going around and around and eventually getting tired of the mod. I had to disable monsters as they cannot be killed and I was getting tired of getting killed again and again. It was too difficult to know where I was, and avoid the monsters. I also had to disable doors, because the keys were too well hidden, and the planks of wood would not break with a weapon collision. Sari dialogue appeared to be broken and the sex animations did not work. Elizabeth I could not approach even with the quest marker flute......the astarot servants killed me too easily. I think the mod badly needs a walk through for people who get stuck and don't have time to spend days or weeks trying to complete it. Overall, until the 'find the last girl' part, I enjoyed it a lot, and there were some nice touches and style. This mod is set to be hard... and to be tricky ! (I tested that mod with my level 1 character and suceeded to finish it, but I avoided all the fights (except against skeletons). All the monsters can kill you quickly, you need to run or hide from them. For the big chaurus for example, you need to plan his movements, and move in consequence. Sari and Elizabeths will not talk to you if a quest stage is broken... (this mod contains only 1 quest, so, if you skip a stage or miss a dialogue, you cannot fix that mistake). Astaroth servants are peacefull. If they're hostile, that's mean you attacked them, or make a big mistake (the music instruments, I guess ? Or you tried to approach Elizabeth, surrepunded by the Azathoth servants ? That's a trap !) This mod already have a walkthrough, somewhere is this topic. And Haunted House is more a Amnesia like... You'll surely need to reload several times to get all the clues and get the good end !
cetuximab Posted January 31, 2018 Posted January 31, 2018 On 7/22/2017 at 1:43 AM, god eater said: Whenever animation starts those creatures change into different one like fiend changes into dragur and cohorts change into werewolf. What should I do Whenever animation starts those creatures change into different one like fiend changes into dragur and cohorts change into werewolf. What should I do This is an incompatibility with Defeat. There are no animations for the new monsters added, so if you get defeated by a monster and Defeat tries to rape you, the animation played forces another creature mesh to appear. In addition to Defeat, you should disable/uninstall any of the following: Death Alternative - Most of the unconscious scenarios will kick you out of the manor, which you are supposed to be trapped in. PC enslavement mods like SD+ - So the monsters can't enslave you and break stuff. Deviously Cursed Loot - Some of the cursed events will kick you out of the manor. Hateful Wenches - Fiends appear to be based off the Draugr, and will sometimes unintentionally spawn in wenches (which then fight the monster). Estrus Charus+ - The Charus based monsters can spawn tentacle attacks, but will not behave like regular Charus and let the animation proceed - they will continue to attack you. This may also be why mimic chests sometimes don't spawn tentacles to rape you, though I'm not sure about that one. Deviously Enslaved Continued - I suspect the Azathoth servants, and maybe the girls, will approach you for rape or enslavement since you're naked.
Verstort Posted January 31, 2018 Posted January 31, 2018 1 hour ago, cetuximab said: In addition to Defeat, you should disable/uninstall any of the following: Deviously Enslaved Continued - I suspect the Azathoth servants, and maybe the girls, will approach you for rape or enslavement since you're naked. Its been a while since I added it, but DEC should check if the "aHH0" quest is active and stop attacking while its active. Maybe it doesn't work anymore, I can't remember if this is one of the mods that got redone from scratch... Nobody has told me DEC and Haunted House have an incompatibility at least, but I haven't played with the mod in a long time either. I'll see if I can update the compatibility layer.
cetuximab Posted January 31, 2018 Posted January 31, 2018 3 hours ago, Verstort said: Its been a while since I added it, but DEC should check if the "aHH0" quest is active and stop attacking while its active. Maybe it doesn't work anymore, I can't remember if this is one of the mods that got redone from scratch... Nobody has told me DEC and Haunted House have an incompatibility at least, but I haven't played with the mod in a long time either. I'll see if I can update the compatibility layer. OK, you're probably right then, I haven't actually gotten a DEC approach yet (just started playing), I didn't realize your mod was able to detect this one.
Delzaron Posted February 3, 2018 Author Posted February 3, 2018 On 31/01/2018 at 4:18 PM, cetuximab said: This is an incompatibility with Defeat. There are no animations for the new monsters added, so if you get defeated by a monster and Defeat tries to rape you, the animation played forces another creature mesh to appear. In addition to Defeat, you should disable/uninstall any of the following: Death Alternative - Most of the unconscious scenarios will kick you out of the manor, which you are supposed to be trapped in. PC enslavement mods like SD+ - So the monsters can't enslave you and break stuff. Deviously Cursed Loot - Some of the cursed events will kick you out of the manor. Hateful Wenches - Fiends appear to be based off the Draugr, and will sometimes unintentionally spawn in wenches (which then fight the monster). Estrus Charus+ - The Charus based monsters can spawn tentacle attacks, but will not behave like regular Charus and let the animation proceed - they will continue to attack you. This may also be why mimic chests sometimes don't spawn tentacles to rape you, though I'm not sure about that one. Deviously Enslaved Continued - I suspect the Azathoth servants, and maybe the girls, will approach you for rape or enslavement since you're naked. Yes. In Haunted House, no slavery, no rape, no hope if you loose : you die. if a mod force you to leave the manor before the quest end, there is no way to reenter inside.
murrrph Posted February 5, 2018 Posted February 5, 2018 Hi. I got a crash, after entering the house. Took a couple of hours to figure out why: Schlongs of Skyrim tried to add a schlong to the shoggoth's. Disabling sos via choosing the uninstall option worked. There was some misspellings and stuff, and some fadein/fadeout things didn't quite work, message boxes popped up in the wrong order, but aside from that, man, it's immersive even when buggy. Nailed the atmosphere. Oh, and, its possible to accidentally get past the trigger to 'find the house' and enter the house without it triggering. Really strange, only happened to me once while debugging. Might have clipped out of bounds while killing of a dragon, not 100% sure. Do you want help with fixing the spelling/grammar?
Delzaron Posted February 5, 2018 Author Posted February 5, 2018 37 minutes ago, murrrph said: Hi. I got a crash, after entering the house. Took a couple of hours to figure out why: Schlongs of Skyrim tried to add a schlong to the shoggoth's. Disabling sos via choosing the uninstall option worked. There was some misspellings and stuff, and some fadein/fadeout things didn't quite work, message boxes popped up in the wrong order, but aside from that, man, it's immersive even when buggy. Nailed the atmosphere. Oh, and, its possible to accidentally get past the trigger to 'find the house' and enter the house without it triggering. Really strange, only happened to me once while debugging. Might have clipped out of bounds while killing of a dragon, not 100% sure. Do you want help with fixing the spelling/grammar? Help with grammar ? why not, I don't have time for that mod currently. I'm afraid you cannot skip the prologue. If you use console, you can miss the house entrey, and the mod will be dead... Yes, the custom creatures in the house don't like to use defeat rape scenes, or shlongs stuff... "There was some misspellings and stuff, and some fadein/fadeout things didn't quite work, message boxes popped up in the wrong order, but aside from that, man, it's immersive even when buggy. Nailed the atmosphere." Can you detail, please ? This mod is managed by only one quest, so it"s very linear... I tested it many times, never met that kind of troubles...
jigwigigx Posted February 5, 2018 Posted February 5, 2018 I seem to have got stuck in a small fire trap cage next to the dining room, is there a way out?
Delzaron Posted February 6, 2018 Author Posted February 6, 2018 17 hours ago, jigwigigx said: I seem to have got stuck in a small fire trap cage next to the dining room, is there a way out? Please, don't tell me you use a immortal or a god mode... There is no way out of this trap. You just have to die and reload.
jigwigigx Posted February 6, 2018 Posted February 6, 2018 1 hour ago, Delzaron said: Please, don't tell me you use a immortal or a god mode... There is no way out of this trap. You just have to die and reload. No, I stayed in the corner. The fire doesn't get you there.
Shion11 Posted February 18, 2018 Posted February 18, 2018 is there a map to mark all the rooms? i keep getting lost and it's making me mad. right now i'm stuck at the part after Elizabeth dissapears and i have to explore for a library of some sorts that i can't find
Delzaron Posted February 18, 2018 Author Posted February 18, 2018 23 minutes ago, Shion11 said: is there a map to mark all the rooms? i keep getting lost and it's making me mad. right now i'm stuck at the part after Elizabeth dissapears and i have to explore for a library of some sorts that i can't find Explore, explore... that's the point of that mod : it's a old school one : you need to have a pen and a piece of paper...
MetZwerg Posted February 20, 2018 Posted February 20, 2018 On 6.2.2018 at 6:55 PM, jigwigigx said: No, I stayed in the corner. The fire doesn't get you there. On 6.2.2018 at 6:55 PM, jigwigigx said: No, I stayed in the corner. The fire doesn't get you there. yup, the first three times i did not even get hurt by it, i thought it was buggy... so ther is no way to get the ?Daedric? i think items from the table behind the trap? by the way... Spoiler there is a way to play the house, without your things getting stolen in the first night.....
Delzaron Posted February 20, 2018 Author Posted February 20, 2018 42 minutes ago, MetZwerg said: yup, the first three times i did not even get hurt by it, i thought it was buggy... so ther is no way to get the ?Daedric? i think items from the table behind the trap? by the way... Reveal hidden contents there is a way to play the house, without your things getting stolen in the first night..... Nope, these daedric objects are trap. There is a way to recover your gear... I let you guess how.
griffinjohn59 Posted July 16, 2018 Posted July 16, 2018 So I've been following the walkthrough posted earlier but i'm stuck at the part where i'm supposed to go to the flooded tunnels and find Elizabeth. I've looked into every room down there and there is nothing but enemies. I'm assuming by flooded tunnels she's supposed to spawn down in the tunnels that are a foot or so deep in water? if so she seems to have not bothered to spawn. I can't every teleport to her because it seems her NPC ID has changed since the earlier quest. attempts to teleport to her take me to the dance hall, which is empty, and attempts to teleport her to me result in the same npc from the dance hall with no new dialogue and no quest triggers. Please help!
Delzaron Posted July 17, 2018 Author Posted July 17, 2018 18 hours ago, griffinjohn59 said: So I've been following the walkthrough posted earlier but i'm stuck at the part where i'm supposed to go to the flooded tunnels and find Elizabeth. I've looked into every room down there and there is nothing but enemies. I'm assuming by flooded tunnels she's supposed to spawn down in the tunnels that are a foot or so deep in water? if so she seems to have not bothered to spawn. I can't every teleport to her because it seems her NPC ID has changed since the earlier quest. attempts to teleport to her take me to the dance hall, which is empty, and attempts to teleport her to me result in the same npc from the dance hall with no new dialogue and no quest triggers. Please help! She spawned near the giant chaurus nest... it's a little room, with a door to close it...
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