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F### the Thieves Guild

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F### the Thieves Guild
Made By MadMansGun
----------------------------------------------------------
its best to start a new game if:
1. A Chance Arrangement has been completed
2. civil war has been completed
----------------------------------------------------------

 

this mod lets you kill Brynjolf instead of framing Brand-shei, so you can skip The Thieves Guild + some other things:

 

killing Brynjolf before "A Chance Arrangement" (TG00) starts/ends will unlock:
Brinewater Grotto
Thieves Guild headquarters
Goldenglow Estate
Honningbrew Meadery
Snow Veil Sanctum
Calcelmo's lab
Irkngthand
Mercers house(shoot the ramp)
and most of the Twilight Sepulcher (the last door is locked because you would get stuck if it was unlocked)
extra: Nightingale Easter egg hunt (not a quest, just look in TG quest locations for armor, weapons, and the key)

 

the Stone's of Barenziah are disabled until "Loud and Clear" (TG02) is set to stage 30, therefore making the quests TGCrownMisc and TGCrown unable to start before joining the guild.

 

the Silver Mold in Pinewatch is disabled until you join the guild, so it wont get stuck in your inventory.

 

a different Objective is given in "A Cornered Rat" (MQ202) instead of asking Brynjolf (sorry no quest marker, just go to riften and ask Keerava and/or Vekel...or you can skip the bullshit and just go straight to Esbern)

 

Arondil's Journals are disabled until the quest FreeformRiften21 starts (because how would you know Vekel wants them if he never asked you for them?)

 

the following NPCs become killable immediately after killing Brynjolf:
Brand-shei
Madesi
Bersi
Haelga
Keerava
GulumEi
Olfrid Battle Born
Endon
Torsten
Niranye
Mallus
Risaad
Mercer Frey
Vekel
Tonilia
Vex
Dorian
Sabine Nytte

 

warning some NPCs remain essential until certain quests are done:

 

Enthir is killable after completing:
"Onmund's Request" (MGRAppOnmund01)
and
"Arniel's Endeavor" (MGRArniel04)
and
killing Brynjolf before "A Chance Arrangement" (TG00) starts/ends or completing "Under New Management" (TGLeadership)

 

Delvin Mallory is killable after completing:
killing Brynjolf before "A Chance Arrangement" (TG00) starts/ends
and
completing "Destroy the Dark Brotherhood!" (DBDestroy) or "Where You Hang Your Enemy's Head" (DarkBrotherhoodSanctuaryRepair)

 

Black-Briar family is killabele after completing:
completeing the Civil War on the Stormcloaks side
and
killing Brynjolf before "A Chance Arrangement" (TG00) starts/ends or completing "Under New Management" (TGLeadership)

 

----------------------------------------------------------
extra stuff:

 

you can "fail" the paarthurnax quest by killing the blades (but you need to kill Alduin first)
or
you can kill the greybeards after completing the quest........(YOUR DEAD TO ME)
note: if the kill paarthurnax quest is already running when you installed this mod open the console and type "setstage mqpaarthurnax 35" to make the blades killabe (but only if Alduin is dead first)

 

killing Grelka will allow Madesi to move into the Bunkhouse (Grelka hates Madesi and that's why he sleeps in the rat way)

 

fixed Madesi's broken dialogue branch about his name (the uskp only fixed half of it)

 

Wujeeta is essential until her quest is done (so you can become thane in the rift)

 

multiple dialogue condition changes to stop immersion braking conversations (like talking about dead npc as if they were alive)

 

Dawnstar Sanctuary is a little bigger

 

the jarls, staff and officers of the losing side of the civil war are killable after the war
warning some NPCs remain essential until certain quests are done:

 

Faleen or Yngvar are Essential until "The Book of Love" is done

 

Balgruuf is only killable after The Whispering Door quest is done

 

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/)__)> |creative commons All May Host This File, No One May Profit|
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  • Submitter
  • Submitted
    09/17/2015
  • Category
  • Requires
  • Special Edition Compatible
    Yes

 

Posted

This is awesome, if for no other reason than being able to finally clear out the enemy encampments without there always being one officer that won't die. I'll have to test out the new interactions with thieves' guild as well. Good stuff!

Posted

This could be well worthwhile just to be able to slit his throat next time he bellows "Olfrid! Patron of the great clan BattleBorn!"

(Okay, other good reasons, too. But that will be a singular pleasure)

 

  • 1 month later...
Posted

Hi there,

 

Thank you for this mod. I was looking out for a simple alternative to the 'Destroy the thieves guild' mod. 

 

http://www.nexusmods.com/skyrim/mods/28880/?

 

I have a few questions for you:

 

1) You say "disables the Stone's of Barenziah until "Loud and Clear"" : If I kill Brynjolf, then Loud and clear is not gonna start, if thats the case, then what do I do with the Barenziah stones I have stolen?

2) I have paarthurnax delima mod

 

http://www.nexusmods.com/skyrim/mods/18465/?

is this compatible? or can I remove that mod and use this instead? And if I remove the delimma mod and use only this mod, then is it that after blades give me the crap that I have to kill paarthurnax, I can still proceed with the main quest, upto alduin's killing and then come back and kill blades, is that how it is to be?

 

3)You say: "killing Brynjolf before "A Chance Arrangement" (TG00) starts/ends will unlock Brinewater Grotto, Thieves Guild headquarters, Goldenglow Estate, Honningbrew Meadery, Snow Veil Sanctum, Calcelmo's lab, Irkngthand, Mercers house(shoot the ramp) and most of the Twilight Sepulcher (last door is locked)": The main problem I have with Destroy the thieves guild mod is that it became too complex because he considered every quest in the thieves guild and made an alternative. I understand that if I complete this mod, then the nightingale, karliah and other quests are not there and it is just the locations that are open to me for exploration? If yes, then the NPCs in there, are they going to be enemies? Mercer and others in the thieves guild HQ, karliah, etc.? Also, i understand that there would be no quests that would prompt me to go to these locations, its just open for my exploration if I want to.

4) What about the Skeleton Key?

 

Thank you for the mod. i shall test it anyway, when I am free and let you know the results.

Posted

I'm also looking for a "Fuck the Goddam College of Winterhold" type of mod, because those lazy good-for-nothings well deserve to die!

  • 4 months later...
Posted

Hi there,

 

Thank you for this mod. I was looking out for a simple alternative to the 'Destroy the thieves guild' mod. 

 

http://www.nexusmods.com/skyrim/mods/28880/?

 

I have a few questions for you:

 

1) You say "disables the Stone's of Barenziah until "Loud and Clear"" : If I kill Brynjolf, then Loud and clear is not gonna start, if thats the case, then what do I do with the Barenziah stones I have stolen?

2) I have paarthurnax delima mod

 

http://www.nexusmods.com/skyrim/mods/18465/?

is this compatible? or can I remove that mod and use this instead? And if I remove the delimma mod and use only this mod, then is it that after blades give me the crap that I have to kill paarthurnax, I can still proceed with the main quest, upto alduin's killing and then come back and kill blades, is that how it is to be?

 

3)You say: "killing Brynjolf before "A Chance Arrangement" (TG00) starts/ends will unlock Brinewater Grotto, Thieves Guild headquarters, Goldenglow Estate, Honningbrew Meadery, Snow Veil Sanctum, Calcelmo's lab, Irkngthand, Mercers house(shoot the ramp) and most of the Twilight Sepulcher (last door is locked)": The main problem I have with Destroy the thieves guild mod is that it became too complex because he considered every quest in the thieves guild and made an alternative. I understand that if I complete this mod, then the nightingale, karliah and other quests are not there and it is just the locations that are open to me for exploration? If yes, then the NPCs in there, are they going to be enemies? Mercer and others in the thieves guild HQ, karliah, etc.? Also, i understand that there would be no quests that would prompt me to go to these locations, its just open for my exploration if I want to.

4) What about the Skeleton Key?

 

Thank you for the mod. i shall test it anyway, when I am free and let you know the results.

 

I played a bit with this mod and I these are the interesting stuff I find:

 

1) You may kill Brynjolf before completing "A chance arrangement".

2) killing Brynjolf will open up a number of locations, as mentioned in the mod, however, please remember that the hostiles in those locations remain hostile.

3) If you visit the snowweid sanctum, at the end of it, you get the dead body of Karliah.

4) Ragged flagon is still available for talking to Delvin, Vex, Vekel etc. on other questlines.

5) stones of barenziah would not be present in their respective locations, until "Loud and clear" quest is completely done. 

 

Very simple yet well done mod, I discovered only one flaw so far:

 

if you choose to continue with the thieves guild questline, then Brynjolf's dialog that he uses to gather around the Riften market people is missing. People just gather around and Brynjolf simply stands there mouthing nothing. The quest however, progresses normally

  • 2 months later...
Posted

Wish there was adult version of the mod. Fuck the Guild Thiefesses. :D

 

 

must be an old unsupported version failed miserable for me then had trouble getting rid of it. Ended up having to completely reload 

Posted

Wish there was adult version of the mod. Fuck the Guild Thiefesses. :D

i think you are looking for this:

http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/

 

must be an old unsupported version failed miserable for me then had trouble getting rid of it. Ended up having to completely reload 

 

i still use this mod, so its not "unsupported".

 

to uninstall, you delete: FTTG.esp, FTTG.bsl and FTTG.bsa, then load a save file from before you installed the mod.

 

i don't know why it did not work for you, but i would assume a mod conflict.

  • 2 weeks later...
Posted

 

Wish there was adult version of the mod. Fuck the Guild Thiefesses. :D

i think you are looking for this:

http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/

 

must be an old unsupported version failed miserable for me then had trouble getting rid of it. Ended up having to completely reload 

 

i still use this mod, so its not "unsupported".

 

to uninstall, you delete: FTTG.esp, FTTG.bsl and FTTG.bsa, then load a save file from before you installed the mod.

 

i don't know why it did not work for you, but i would assume a mod conflict.

 

 

The issue i found was the one of the guild were essential i think and could not be killed off. No mods conflicts as i ran new game to see and even as the only mods it left 1/2 of them unkillable. 

 

Really like the idea as I hate them so maybe i will try again sometime - I did find other scripts that disband and destroy the guild, neither of them worked for me either.

 

FYI Mallory seemed a problem with all three mods - was not killable.

 

Posted

 

The issue i found was the one of the guild were essential i think and could not be killed off. No mods conflicts as i ran new game to see and even as the only mods it left 1/2 of them unkillable. 

 

Really like the idea as I hate them so maybe i will try again sometime - I did find other scripts that disband and destroy the guild, neither of them worked for me either.

 

FYI Mallory seemed a problem with all three mods - was not killable.

 

 

who's not killable? (apart from Mallory)

 

if all else fails, try adding this line to the "Skyrim.ini" file located in "My Documents\My Games\Skyrim".

[GamePlay]
bEssentialTakeNoDamage=0

this will let you kill everyone in game

  • 2 years later...
Posted
On 7/10/2016 at 3:02 AM, MadMansGun said:

if all else fails, try adding this line to the "Skyrim.ini" file located in "My Documents\My Games\Skyrim".


[GamePlay]
bEssentialTakeNoDamage=0

Thank you for that tip. I have tried even some mods to kill off thieves and stormcloak/imperial camp officers.

 

and followed your link to SE Conversions - Many thanks for that!!!

  • 11 months later...
Posted

(bump to prevent archive lock).....also note to self: i should check to see if i need to fix/patch anything, Eg: Yiffy Age of Skyrim.

  • 2 months later...
  • 3 months later...
  • 1 month later...
Posted

Wow, I just came across this mod and I have been modding skyrim for a long time. It's weirdly well hidden. So, any incompatibilities or bugs to to speak of?

Posted
2 hours ago, Dohvakin said:

So, any incompatibilities or bugs to to speak of?

some with "Yiffy Age of Skyrim" (and probably some other npc editing mods) but that's easy to fix with tes5edit, you just have to compare the NPC's flags and attached scripts (it's all just click & drag work in tes5edit).

 

as for bugs there are 2:

1: Brynjolf does not start his falmer blood sales pitch (same bug as in stock skyrim, not that it matters because your just going to shoot him in the face anyways)

2: the hidden coffin door to the Thieves Guild keeps re-locking itself.

  • 2 months later...
Posted

Hello MadMansGun,

 

Thank you for the update. Is the Dawnguard version now implemented into the main esp? I think it is, as I see dawnguard as a master for the new esp, just want to confirm

  • 2 months later...
Posted

Oh wow! Read your signature in some other thread and don't care for dragon porn at all - but killing the bloody damn Thieves Guild? I've wanted to do this for so long, how's it possible that this is already from 2015?!

Don't wait for me, I'm off on a killing spree!

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