nkAlex Posted September 2, 2015 Author Posted September 2, 2015 dongding, I'm not sure, I've never touched this option, I think. Not sure if this is a part of Sexout API. Can be done from within the mod although, maybe later
Ozlander68 Posted September 4, 2015 Posted September 4, 2015 Great mod but I have noticed that Sexout Sex will quit working after you start taking on slaves. At first I thought maybe Sexout Sex wasn't working with the Sexout beta but it works just fine. After reinstalling this mod Sexout sex was working until I started taking on slaves and then it just quit giving sex option dialogues, but maintained giving go clean up dialogue.
nkAlex Posted September 4, 2015 Author Posted September 4, 2015 Ozlander68, any particular conditions for this to happen? Because I can't reproduce that, and have no idea how this mod could probably affect Sexout Sex. Do you have ForcedTalk or SmallerTalk enabled?
Ozlander68 Posted September 4, 2015 Posted September 4, 2015 Sorry about that, On the first try I had both forced talk and smaller talk active. On the second run I just had forced talk but smaller talk was still in my load order. The third time I had smaller talk active but not forced talk. I think smaller talk just doesn't like forced talk.
nkAlex Posted September 4, 2015 Author Posted September 4, 2015 Ozlander68, they should probably work fine together, and having SmalletTalk loaded but disabled shouldn't affect ForcedTalk in any way. At least, doesn't for me. Anyway, you don't really need both. Also, ForcedTalk will even have more options in the forthcoming update
Ozlander68 Posted September 6, 2015 Posted September 6, 2015 I thought about that and pulled smaller talk out of the line up and your forced talk seem to work fine after the first slave but sexout sex quit on me again when I took a second slave?
nkAlex Posted September 6, 2015 Author Posted September 6, 2015 Ozlander68, but does Forced Talk still work at all, i.e. do the dialogues with random NPCs pop up? Are you just missing Sexout Sex lines? If you save game after the dialogues have broken and then reload it/restart the game, will the dialogues work again or not? I have no idea how anything from UDEE could possibly affect Sexout Sex and can't reproduce it. What exactly are you doing to get this error? Are there any error messages in the console?
Ozlander68 Posted September 6, 2015 Posted September 6, 2015 Forced talk still works. No sexout dialogue with anyone (missing). Save game/reload still no dialogue. I have no idea what I've done to get this error. lol No error messages in console.
nkAlex Posted September 6, 2015 Author Posted September 6, 2015 Ozlander68, I've just looked inside Sexout Sex, and it is basically just a very large number of dialogues, I can't see any logical reason why it cold be affected by anything. It also uses a very legacy quest-based Sexout calling system, but that shouldn't affect dialogues at all either. May be something else entirely. Did you try disabling everything but UD and Sexout Sex? And I can't do anything about it unless it's reproducible. The only reason for Sexout Sex dialogues to disappear I can think of is either its main quest has been stopped or has crashed for some reason. That, or some weird engine error. Execute GetQuestRunning xx000ADDfrom the console (where "xx" is Sexout Sex index from the load order), it should return 1.00 if it's running. Then you can try restarting the quest by executing these two commands:StopQuest xx000ADD StartQuest xx000ADDSee if that helps.
Ozlander68 Posted September 6, 2015 Posted September 6, 2015 I found my problem, it appears I can only have 2 slaves? If I take a 3rd slave I can't get the sexout dialogue. I went back to a previous save where I captured my first slave and retraced my steps to find out where everything went wrong..lol First slave-okay Second slave-okay Third slave-big no-no lol Although it still showed no errors.?
nkAlex Posted September 6, 2015 Author Posted September 6, 2015 Ozlander68, number of slaves should't matter, they're just added to an array. And still, unreproducible.
Ozlander68 Posted September 6, 2015 Posted September 6, 2015 lol Its just my luck then, no worries though. I'll keep at it until I figure out wtf is going on.
tonytheg129 Posted September 8, 2015 Posted September 8, 2015 I keep seeing an error that my nvse configuration doesnt meet the requirements. I have installed all of the requirements in the thread though. Any idea why its doing this?
nkAlex Posted September 8, 2015 Author Posted September 8, 2015 tonytheg129, then you must have missed something or not installed it properly. If you use any mod organizer, check if all of the NVSE plugins files ended up in the correct folder (i.e. "Data\nvse\plugins"). Also, if you enable debug output you will get error messages explaining what is missing in the console.
CardboardboxTaken Posted September 9, 2015 Posted September 9, 2015 Copy-pasting this here, just in case: My initial intention was to also expand and bring more variety to dialogues, but considering that, A, I'm not a native English speaker, and B, the dialogue lines I can come up with tend to sound way beyond ridiculous even by bad porn grade, I'm wondering if someone with a more creative writing skill could probably throw in some nice lines? There are some particular ideas I wish to implement, but too lazy now to write a tl;dr description in case no one is actually interested Send a PM my way with your ideas and I'll let you know if I'm ok with writing the stuff. Also, side note to whoever runs the forum tech: Apparently, quoting someone who used an emote counts as "posting links," which I cannot do with my number of posts. As does trying to use an emote myself. So yeah... that's, um... >.>
dongding Posted September 9, 2015 Posted September 9, 2015 Would it be possible to create another condition for the automatic player surrender which checks if the player has more than two crippled limbs?
nkAlex Posted September 9, 2015 Author Posted September 9, 2015 CardboardboxTaken, done dongding, theoretically, yes... but why this specific condition? %)) And how badly does each limb have to be damaged? Also, that will require reorganizing the MCM menu, I've already used all of the lines...
dongding Posted September 9, 2015 Posted September 9, 2015 CardboardboxTaken, done dongding, theoretically, yes... but why this specific condition? %)) And how badly does each limb have to be damaged? Also, that will require reorganizing the MCM menu, I've already used all of the lines... It just irks me that while you're at low hp but still have intact limbs that you're not able to do anything against the rape (since you actually could escape because you still can run). With fully crippled limbs however, for example a broken leg or arm, it would be much harder to escape or resist the rape and would make things more ... "realistic".
nkAlex Posted September 9, 2015 Author Posted September 9, 2015 It just irks me that while you're at low hp but still have intact limbs that you're not able to do anything against the rape (since you actually could escape because you still can run). With fully crippled limbs however, for example a broken leg or arm, it would be much harder to escape or resist the rape and would make things more ... "realistic". Hmm, the way I see it the surrender mode is more like a player's voluntary choice to surrender rather than a forced upon action Anyway, I may add something like that, but it will take time since I'm currently working on other stuff
Ozlander68 Posted September 10, 2015 Posted September 10, 2015 Okay, I use YUP as well but I cannot get a dialogue going with Cass in association with this mod? How do I get it to work with her?
nkAlex Posted September 10, 2015 Author Posted September 10, 2015 Ozlander68, I think she's not working in the posted version yet, but she is in the WIP I'm currently working on.
Ozlander68 Posted September 10, 2015 Posted September 10, 2015 Well after reading about the companion wheel I realized that I had it active in the JIP CC&C mod. I disabled it there and turned on the after dialogue in this mod and now I can get her to work. I don't really like using the after dialogue because it gets annoying after awhile. lol
nkAlex Posted September 10, 2015 Author Posted September 10, 2015 Ozlander68, just wait for the update, it will all be more configurable
Irokangi Posted September 11, 2015 Posted September 11, 2015 My game says that my NVSE isn't meeting the requirements. I checked inside the folder that Alex suggested people to look in a few posts back but i don't know what to look for. There is an EXTENDER folder, MCM.dll, NVAC.dll, NVSE_EXTENDER.dll, NVSE_EXTENDER_NG.dll, UI_ORGANIZER.dll. I have all of these files in the plugins folder, what am I missing? I have all of thefiles required installed. Please help.
nkAlex Posted September 11, 2015 Author Posted September 11, 2015 Irokangi, you're missing the JIP plugin, its files are jip_nvse.dll and jip_nvse_ng.dll.
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