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Gotta say, really digging this mod.  Started a new character who is of a more darker mindset.  The first victim/collection addition, Jacklyn, the raider you encounter just outside of Nipton who is hunting for Star Bottle Caps.  Beat her down, had my way with her, then enslaved her.  At this point, I have completely broken her.  Lovin' the submissive dialogue.  Have also added Trudy, Sunny, and Dr. Usanagi to my collection.  They will break eventually.

One issue I've come across is when companions proposition you for sex after a certain amount of battles.  Looks it may conflict with multiple companions.  When the battle ends, my character will holster their weapon, but nobody will approach him.  Even when I myself approach them nothing happens.  And sometimes, not enough time will pass when the approach happens so my character isn't able to holster their weapon.  Leading to some weird animations.

Last one, seems to be based off of enemies instead of actually battles, so I kill like fifteen Deathclaws, then one of them approaches me for sex, and the Mother Deathclaw is about 50 meters away.  Is there a way to have it check to make sure no enemies are in the immediate area first or within the same cell?

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KRSG, Companions sex is unfortunately not 100% complete, so there may be some checks missing. Multiple companions shouldn't be an issue, the script just picks a random one from those who fit the conditions. I think the most likely cause is that the chosen companion decides to switch packages instead of initiating a dialogue, in that case there shouldn't be any problem, may be considered as a missed opportunity :D Approaching companions by yourself is not handled by the script, so it's not supposed to work. Will have to add some animation checks although. As for the battles count, the script now just checks for PlayerRef.IsInCombat, so yeah, it doesn't take into consideration any enemies nearby. Some things have to be reworked, but I'm not sure when I'll have time to get back to it...

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Ah I see and understand.  Really, I love this mod.  If only for the companion sex options.  Seems a bit more immersive than you coming to them.  Makes things feel more alive.  The switching packages might also be some conflicts with other mods/things.  I have Companion Share and Recruit, so my collection can travel with me and kick all kinds of ass.  I know there are other Slavery mods in which you can train slaves, the things is I'm already running 134+ mods right now.  I need to save four slots for a Ulysses Companion mod along with two ending/post game mods.  As well leaving room for DLC mods.  Those slavery mods need additional mods on top of them for the full experience.  And require about a week of in-game time to properly train them where Companion S&R is instant.  It's possible the packaging system from that is conflicting with something.  Could also be that the characters themselves are causing the conflict.

Nonetheless, love mod.  Pretty much a must have now.  Well done good sir, I thank you for what you've done.  Even if you can't do anything in the near, (Life, Responsibilities, Porn, doesn't matter) just make sure you do one thing and one thing only.  Enjoy life.....with some restraint.

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For anyone else having the auto-surrender not working issue, I've created a little fix esp that seems to do the trick. I've only tested it with scanner mode, but I added the fix to the hit code as well, so theoretically both should work. 

 

The code looked fine, I suspect the issue might have been that getHealth returns an int instead of a float, but I'm not sure why that would be a problem. Calculating health percentage using let fPlayerHealth := PlayerRef.GetHealthPercentage seemed to solve the problem.

Sexout-UD Fixes.esp

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trojanhamster, thanks dude, I'm totally out of free time to make any fixes now... (

As far as I remember, there was an issue with GetHealthPercentage — it actually may return values greater than 1.0 — I got 1.1 or 1.11 for my PC, got reports about that from other people as well. So I switched to GetHealth instead. So, it has its own issues apparently...

 

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  • 2 weeks later...

For me at least, this breaks the Old world blues DLC. With the mod running, the ending slidshow quits almost straight away, leaving you standing and unable to move. The slide show is quite long, so it may be that I just have to wait untill the pause time is over! I will check that tomorrow. It could also me my fault with load orders etc. All I can state at the moment is that with this running it freezes and without it, It works.

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 I'd like to suggest, when you have the time, that you make the idle poses

used during the surrender scenes a bit longer. They really add a lot to the

immersion, but they flash by before I barely have a chance to get in the

right frame of mind. Letting them run a while builds up the sense of dread/

anticipation.

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  • 1 month later...

Auto-surrender doesn't work and manual submit with certain npcs tells me "This (npc) is not your enemy", despite them kicking the shit out of me.

 

 

Has anyone been able to fix this I am at a loss to work it out

 

tried just about every setting and cant submit to anything

 

Edit: tried beta 1 and it works must be an issue with beta 2

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After installing the fix in this thread the victim mode works perfectly from my experiences, great job. A suggestion though, the submitting portion doesn't fit when surrendering to non-sentient creatures, like animals, mutated animals, etc while it's fine with Super Mutants but overall it makes no sense why a Cazadore would tie up your hands. If there is some cowering animation or a similar alternative you could perhaps use that instead for those creatures?

 

I however do not understand how forced talk works when not relating with victim mode. If I turn it on for creatures and make my PC talk to them, they just look and that's it. I have never seen a creature offer another option, let alone have them approach my character.

 

I'd request an option where the sexual preference for creatures added in. Right now they don't seem to care about gender, only humans and perhaps ghouls do. This way if you have male and female companions yet only want to see one gender get pumped it's possible instead of restricting your companion selection.

 

Avoid enslaving plot-related characters, this can break any number of things!

 

Does this mean enslaving companions/former companions would break the game? How about custom companions with quests like Willow/Vanessa?

 

I tried this mod some more and realized there was a huge problem with the enslaving gig, has anyone experienced your slaves ignoring altitude and just walking straight clipping through things? If I say fast traveled up a mountain and ran down the mountain my slaves would run in the sky, and vice versa they would run into the mountains and clip through. It's not a usable feature for me sadly.

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