nkAlex Posted September 25, 2015 Author Posted September 25, 2015 I'm not sure you can just apply facial expressions to the PC. May be wrong although ))
VaunWolfe Posted September 26, 2015 Posted September 26, 2015 The auto surrender dosen't seem to work. Or at least not for me.
nkAlex Posted September 26, 2015 Author Posted September 26, 2015 VaunWolfe, it works for everybody else, you might have configured it wrong.
Guest Jezzy Posted September 29, 2015 Posted September 29, 2015 I have a quick question about Forced Talk. Can i disable (remove from my loadorder) smalltalk if I enable this feature in Unethical Deeds EE ?
nkAlex Posted September 29, 2015 Author Posted September 29, 2015 Jezzy, yeah, Forced Talk now has all of its features, plus more, I think
KRSG Posted October 1, 2015 Posted October 1, 2015 Gotta say, really digging this mod. Â Started a new character who is of a more darker mindset. Â The first victim/collection addition, Jacklyn, the raider you encounter just outside of Nipton who is hunting for Star Bottle Caps. Â Beat her down, had my way with her, then enslaved her. Â At this point, I have completely broken her. Â Lovin' the submissive dialogue. Â Have also added Trudy, Sunny, and Dr. Usanagi to my collection. Â They will break eventually.One issue I've come across is when companions proposition you for sex after a certain amount of battles. Â Looks it may conflict with multiple companions. Â When the battle ends, my character will holster their weapon, but nobody will approach him. Â Even when I myself approach them nothing happens. Â And sometimes, not enough time will pass when the approach happens so my character isn't able to holster their weapon. Â Leading to some weird animations. Last one, seems to be based off of enemies instead of actually battles, so I kill like fifteen Deathclaws, then one of them approaches me for sex, and the Mother Deathclaw is about 50 meters away. Â Is there a way to have it check to make sure no enemies are in the immediate area first or within the same cell?
nkAlex Posted October 1, 2015 Author Posted October 1, 2015 KRSG, Companions sex is unfortunately not 100% complete, so there may be some checks missing. Multiple companions shouldn't be an issue, the script just picks a random one from those who fit the conditions. I think the most likely cause is that the chosen companion decides to switch packages instead of initiating a dialogue, in that case there shouldn't be any problem, may be considered as a missed opportunity Approaching companions by yourself is not handled by the script, so it's not supposed to work. Will have to add some animation checks although. As for the battles count, the script now just checks for PlayerRef.IsInCombat, so yeah, it doesn't take into consideration any enemies nearby. Some things have to be reworked, but I'm not sure when I'll have time to get back to it...
KRSG Posted October 1, 2015 Posted October 1, 2015 Ah I see and understand. Â Really, I love this mod. Â If only for the companion sex options. Â Seems a bit more immersive than you coming to them. Â Makes things feel more alive. Â The switching packages might also be some conflicts with other mods/things. Â I have Companion Share and Recruit, so my collection can travel with me and kick all kinds of ass. Â I know there are other Slavery mods in which you can train slaves, the things is I'm already running 134+ mods right now. Â I need to save four slots for a Ulysses Companion mod along with two ending/post game mods. Â As well leaving room for DLC mods. Â Those slavery mods need additional mods on top of them for the full experience. Â And require about a week of in-game time to properly train them where Companion S&R is instant. Â It's possible the packaging system from that is conflicting with something. Â Could also be that the characters themselves are causing the conflict.Nonetheless, love mod. Â Pretty much a must have now. Â Well done good sir, I thank you for what you've done. Â Even if you can't do anything in the near, (Life, Responsibilities, Porn, doesn't matter) just make sure you do one thing and one thing only. Â Enjoy life.....with some restraint.
dongding Posted October 6, 2015 Posted October 6, 2015 Both, Automatic and Event, Surrender do not work when Health Threshold is not 1 with 1.02b. Â Â
alima309 Posted October 6, 2015 Posted October 6, 2015 Both, Automatic and Event, Surrender do not work when Health Threshold is not 1 with 1.02b. Â Same here.
nkAlex Posted October 6, 2015 Author Posted October 6, 2015 Both, Automatic and Event, Surrender do not work when Health Threshold is not 1 with 1.02b. Â That's weird. I think it worked fine... I'll look into it, but I'm not sure when I'll have enough free time.
Avahashija Posted October 11, 2015 Posted October 11, 2015 Same for me - autosurrender works not correct!
Faithful32 Posted October 13, 2015 Posted October 13, 2015 Auto-surrender doesn't work and manual submit with certain npcs tells me "This (npc) is not your enemy", despite them kicking the shit out of me.
trojanhamster Posted October 21, 2015 Posted October 21, 2015 For anyone else having the auto-surrender not working issue, I've created a little fix esp that seems to do the trick. I've only tested it with scanner mode, but I added the fix to the hit code as well, so theoretically both should work.  The code looked fine, I suspect the issue might have been that getHealth returns an int instead of a float, but I'm not sure why that would be a problem. Calculating health percentage using let fPlayerHealth := PlayerRef.GetHealthPercentage seemed to solve the problem. Sexout-UD Fixes.esp
nkAlex Posted October 22, 2015 Author Posted October 22, 2015 trojanhamster, thanks dude, I'm totally out of free time to make any fixes now... ( As far as I remember, there was an issue with GetHealthPercentage — it actually may return values greater than 1.0 — I got 1.1 or 1.11 for my PC, got reports about that from other people as well. So I switched to GetHealth instead. So, it has its own issues apparently... Â
lostlegends Posted November 1, 2015 Posted November 1, 2015 For me at least, this breaks the Old world blues DLC. With the mod running, the ending slidshow quits almost straight away, leaving you standing and unable to move. The slide show is quite long, so it may be that I just have to wait untill the pause time is over! I will check that tomorrow. It could also me my fault with load orders etc. All I can state at the moment is that with this running it freezes and without it, It works.
panthercom Posted November 1, 2015 Posted November 1, 2015 Â I'd like to suggest, when you have the time, that you make the idle poses used during the surrender scenes a bit longer. They really add a lot to the immersion, but they flash by before I barely have a chance to get in the right frame of mind. Letting them run a while builds up the sense of dread/ anticipation.
moldyhotdogs Posted December 10, 2015 Posted December 10, 2015 Greatly improved, great work sir! Will continue to follow.
Cybermann Posted December 12, 2015 Posted December 12, 2015 Auto-surrender doesn't work and manual submit with certain npcs tells me "This (npc) is not your enemy", despite them kicking the shit out of me.   Has anyone been able to fix this I am at a loss to work it out  tried just about every setting and cant submit to anything  Edit: tried beta 1 and it works must be an issue with beta 2
Xatos Posted December 13, 2015 Posted December 13, 2015 After installing the fix in this thread the victim mode works perfectly from my experiences, great job. A suggestion though, the submitting portion doesn't fit when surrendering to non-sentient creatures, like animals, mutated animals, etc while it's fine with Super Mutants but overall it makes no sense why a Cazadore would tie up your hands. If there is some cowering animation or a similar alternative you could perhaps use that instead for those creatures? Â I however do not understand how forced talk works when not relating with victim mode. If I turn it on for creatures and make my PC talk to them, they just look and that's it. I have never seen a creature offer another option, let alone have them approach my character. Â I'd request an option where the sexual preference for creatures added in. Right now they don't seem to care about gender, only humans and perhaps ghouls do. This way if you have male and female companions yet only want to see one gender get pumped it's possible instead of restricting your companion selection. Â Avoid enslaving plot-related characters, this can break any number of things! Â Does this mean enslaving companions/former companions would break the game? How about custom companions with quests like Willow/Vanessa? Â I tried this mod some more and realized there was a huge problem with the enslaving gig, has anyone experienced your slaves ignoring altitude and just walking straight clipping through things? If I say fast traveled up a mountain and ran down the mountain my slaves would run in the sky, and vice versa they would run into the mountains and clip through. It's not a usable feature for me sadly.
moldyhotdogs Posted December 26, 2015 Posted December 26, 2015 just need the option to sell or trade slaves
venomflows Posted January 10, 2016 Posted January 10, 2016 When trying to capture an NPC using the OnActivate option, I keep getting the message "Unethical Deeds: (NPC) does not see you." I thought this was the point of sneaking up on them, how can I fix this?
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