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Bodyslide CB++ v0.9.5 (35 extra sliders for CBBE) + outfit support


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Posted

Hello, first, my english is not so good ;) , sorry about that.

Second: great work of all the modders here, thanks to you.

 

My question is, the Gatti jewelry outfit is new included there:

http://www.loverslab.com/showthread.php?tid=7788

 

I downloaded and installed it.

 

When i open it in BodySlide, there are 5 new sliders,

1: DobbleMelon

2: WideWaistLine

3: TummyTuk

4: AppleCheeks

5: RoundAss

 

How can I importing / exporting ? them to the "Outfit/Body" --> CB++ BBP ?

I will use these sliders for my custom body.

 

thanks

Posted

The tool i made copy the meshes to the right directories.

You said that cb++ is up2date. So is it possible to get vanilla Clothes with support for 43 cb++ sliders? I haven´t understood the system completly' date=' yet.

Edit: Argh, i found it i had not installed all the packages. Fine, work to do now :)

[/quote']

Technically, there are about 27 CB++ sliders. That's including nipple sliders which typically is unused for outfits. The other 15 or so sliders are included with Caliente's Bodyslide.

 

 

 

My question is' date=' the Gatti jewelry outfit is new included there:

http://www.loverslab.com/showthread.php?tid=7788

When i open it in BodySlide, there are 5 new sliders,

How can I importing / exporting ? them to the "Outfit/Body" --> CB++ BBP ?

[/quote']

You will find those included in the "CB++ experimental" file on the first page.

Posted

:@ I'm quite a bit annoyed at the moment, because now people ask about moonballz sliders and killerkeos even in Caliente's armor comments thread. And yet no mention of CB++ having complete support for both Caliente's and killerkeos armor packs.

 

Perhaps I should stop browsing the Nexus threads, but now since I did, will someone please inform the clueless Nexus users in both threads that CB++ development is still in progress and that both Caliente's and killerkeos packs are supported.

 

Feel free to quote me.

 

 

:dodgy: Perhaps I should just stop updating my mod for a while... I was about to post an update to the keos clothes, but now I think I'll delay it until I see someone mention of words like google bodyslide CB++ killerkeos caliente in both comment threads. Your move, users. :P

Posted

:@ I'm quite a bit annoyed at the moment' date=' because now people ask about moonballz sliders and killerkeos even in Caliente's armor comments thread. And yet no mention of CB++ having complete support for both Caliente's and killerkeos armor packs.

 

Perhaps I should stop browsing the Nexus threads, but now since I did, will someone please inform the clueless Nexus users in both threads that CB++ development is still in progress and that both Caliente's and killerkeos packs are supported.

 

Feel free to quote me.

 

 

:dodgy: Perhaps I should just stop updating my mod for a while... I was about to post an update to the keos clothes, but now I think I'll delay it until I see someone mention of words like google bodyslide CB++ killerkeos caliente in both comment threads. Your move, users. :P

 

Well I have mentioned to an interested party about the catch all Bodyslide thread here. I think there is a don't ask don't tell attitude to LL on Nexus in fear of the ban hammers.

 

Though really is google that hard to use :-/

Posted

Well I have mentioned to an interested party about the catch all Bodyslide thread here. I think there is a don't ask don't tell attitude to LL on Nexus in fear of the ban hammers.

 

Though really is google that hard to use :-/

Well, I really doubt they have any "mention Google and DIE!" policy. But they might. :-/

 

As for now, my threat to not release anything more remains...

Posted

Well I have mentioned to an interested party about the catch all Bodyslide thread here. I think there is a don't ask don't tell attitude to LL on Nexus in fear of the ban hammers.

 

Though really is google that hard to use :-/

Well' date=' I really doubt they have any "mention Google and DIE!" policy. But they might. :-/

 

As for now, my threat to not release anything more remains...

[/quote']

 

(DUN DUN DUUUUN) I went ahead and added the comment about googling cb++ killerkeos. I have nothing to lose if I get banned.

 

EDIT: And to the Caliente one.

Posted

Hello and thank you for the amazing mod!

 

My issue right now is that trying to batch build the CB++ Outfits group causes a can't save bodies error. I have no idea of what could be causing it as the other groups work fine.

Posted

As for now' date=' my threat to not release anything more remains...

[/quote']

(DUN DUN DUUUUN) I went ahead and added the comment about googling cb++ killerkeos. I have nothing to lose if I get banned. And to the Caliente one.

Hehe. Yeah, it was a silly threat. But you have to admit, it was effective. :)

 

Next KeosClothes update: Merchant, 2 small fixes, and 7 body zaps. While at it, is there any KeosArmor in particular that needs unclipping? Nvm, clothes update is up.

 

My issue right now is that trying to batch build the CB++ Outfits group causes a can't save bodies error. I have no idea of what could be causing it as the other groups work fine.

 

Usually means you are missing some files. Make sure you have the packs from http://www.loverslab.com/showthread.php?tid=7788 installed.

This. However, the error message is a little vague, because it doesn't tell you which outfits Bodyslide was unable to build. I did just try it with the NobleClothes group (with one nif file renamed), and all outfits are built except the one where the source was missing. So no need to worry if you haven't got them all.

Posted

:@ I'm quite a bit annoyed at the moment' date=' because now people ask about moonballz sliders and killerkeos even in Caliente's armor comments thread. And yet no mention of CB++ having complete support for both Caliente's and killerkeos armor packs.

 

Perhaps I should stop browsing the Nexus threads, but now since I did, will someone please inform the clueless Nexus users in both threads that CB++ development is still in progress and that both Caliente's and killerkeos packs are supported.

 

Feel free to quote me.

 

 

:dodgy: Perhaps I should just stop updating my mod for a while... I was about to post an update to the keos clothes, but now I think I'll delay it until I see someone mention of words like google bodyslide CB++ killerkeos caliente in both comment threads. Your move, users. :P

 

I would just like to say that I am le clueless nexus user that you are talking about. I just happen to come across this wonderful thread by searching for bodyslide support like it was suggested in the comment section. XD But yeah, thanks for this. I really appreciate it :P

Posted

Hello and thank you for the amazing mod!

 

My issue right now is that trying to batch build the CB++ Outfits group causes a can't save bodies error. I have no idea of what could be causing it as the other groups work fine.

 

had same problem, downloaded the tera and dovakiin merc gear etc since those are part of the batch build process

Posted

I just have one question. Is there any way to match the clothes to my character without using batchbuild that includes all other female npcs?

Posted

I seem to have a minor issue with the merchant clothes update. The Preset drop-down menu is blank. I checked the other clothes and armors and they are all fine.

 

Am I missing something?

Posted

I just have one question. Is there any way to match the clothes to my character without using batchbuild that includes all other female npcs?

It's a bit complicated. Bodyslide contains a Config.xml where you set a different output path than /Data. You can use a temporary folder for that. You also need a mod that applies specific body/clothing for your character only' date=' like: http://skyrim.nexusmods.com/mods/8720 or http://skyrim.nexusmods.com/mods/13712

Then move the meshes from the temporary folder to the folder of the mod. Should work, in principle.

 

I seem to have a minor issue with the merchant clothes update. The Preset drop-down menu is blank. I checked the other clothes and armors and they are all fine.

 

Am I missing something?

No I missed something - forgot to update the groups file. Will fix ASAP... and done. Either download again, or let me introduce you to SliderGroups/CB++Groups_Ported_Outfits.xml. You'll know what to do.

 

i cant make it work :( help

Chances are you need to be a little more specific about your problem...

Posted

Okay, I did that Bunny. I used the custom races and managed to get all female mods into my test character(Khajiit). The body itself works, but the clothes do not. I transferred the right armor for her body type, but it for some reason uses the armor for the regular female npc body. I don't know what to do.

Posted

Next KeosClothes update: Merchant' date=' 2 small fixes, and 7 body zaps. While at it, is there any KeosArmor in particular that needs unclipping? Nvm, clothes update is up.

[/quote']

 

Thanks for giving it a try. It's a pitty you don't have Dawnguard yourself. Anway, the clipping is a bit reduced and currently it looks like in this screenshot.

Posted

Okay' date=' I did that Bunny. I used the custom races and managed to get all female mods into my test character(Khajiit). The body itself works, but the clothes do not. I transferred the right armor for her body type, but it for some reason uses the armor for the regular female npc body. I don't know what to do.

[/quote']

I'm pretty sure if all custom race mods support outfits, but they should. One idea - make sure that the armor files of the default body vs the race-specific body are actutally different. Perhaps you need to delete armor meshes from default body (default location).

 

 

Thanks for giving it a try. It's a pitty you don't have Dawnguard yourself. Anway' date=' the clipping is a bit reduced and currently it looks like in this screenshot.

As said before, lots of outfits will have this problem. Perhaps I could widen the armor there by a larger amount to fix it. Increasing the zap slider area further might make a visible hole in the body near the armpit.

Posted

Which Bodyzaps did you add in your latest update Bunny ? Because I cant see many in Bodyslide ?

The reference is already included in every sliderset, but hidden. Last update contained body zaps for blacksmith, all fineclothes, and both vampire. Missing ones will be added eventually.

 

____________________________________

 

And the Feet package is updated. Boots & Shoes, not "Boats & Hoes". :)

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