Technomagier Posted November 7, 2016 Share Posted November 7, 2016 Do you have installed all of the requirements and run FNIS for Users? Link to comment
Bif_Mandrake Posted November 7, 2016 Share Posted November 7, 2016 In both Wizard sex and the new spooning/ reverse cowgirl animations, transitions snap to former animations - for example, the transition between female lying on top of male to spooning both characters snap to regular cowgirl then to spooning. In Wizard each transition snaps briefly to character and npc standing with female facing away and leaning forward (pre-penetration stance). Is this currently normal, or is there some fix I haven't tried? Nice seeing new content! Cheers. Link to comment
jimmywon34 Posted November 7, 2016 Share Posted November 7, 2016 getting a few bugs with the threeway animations, for example when the female is standing and stroking both males i increased speed and when i did that some odd stuff happened like one male going inside the other male and t pose, another thing was that the female would only suck one male even despite hitting the put in mouth option for the other male. anyone else noticing problems with those animations? i've run fnis and whatnot. Link to comment
NFire Posted November 7, 2016 Share Posted November 7, 2016 Do you have installed all of the requirements and run FNIS for Users? Of course I did. I have a guess, what can be wrong, but it`s a guess . . . I checking it right now. Link to comment
rocketlazor Posted November 7, 2016 Share Posted November 7, 2016 Some reason, when I use OSA/OSex, face animations and sex sounds is not working. Do somebody know, how to fix it? I am having the same problem and have not yet found a solution. All facial animations and all sounds are missing when I use 0SA/0sex 1.09. They work fine with OSA 1.085B and 0sex 1.084J with nothing else changed, but not with the new 1.09 versions. I think I should be using the newest versions of all requirements. FNIS is version 6.3, XPMSE is version 3.90 and I let OSA overwrite everything it conflicts with, like MfgConsole, ActorUtil, StorageUtil, PapyrusUtil, etc. so those should be fine too. I tried with clean save and it did not change anything, I experimented a bit with letting other stuff overwrite OSA, but nothing really changed. I have BBLS in my current game which I suspected may interfere with OSA, but removing it and trying without did not fix the problem. So any tips how to diagnose and solve the problem would be appreciated. Link to comment
NFire Posted November 8, 2016 Share Posted November 8, 2016 Some reason, when I use OSA/OSex, face animations and sex sounds is not working. Do somebody know, how to fix it? I am having the same problem and have not yet found a solution. All facial animations and all sounds are missing when I use 0SA/0sex 1.09. They work fine with OSA 1.085B and 0sex 1.084J with nothing else changed, but not with the new 1.09 versions. I think I should be using the newest versions of all requirements. FNIS is version 6.3, XPMSE is version 3.90 and I let OSA overwrite everything it conflicts with, like MfgConsole, ActorUtil, StorageUtil, PapyrusUtil, etc. so those should be fine too. I tried with clean save and it did not change anything, I experimented a bit with letting other stuff overwrite OSA, but nothing really changed. I have BBLS in my current game which I suspected may interfere with OSA, but removing it and trying without did not fix the problem. So any tips how to diagnose and solve the problem would be appreciated. I thought that I have this problem, because I have a SexLab Framework . . . OSA/OSex don`t contain squirts & cumshots . . . so I decided correct that. I found only one way to add squirts & cumshots - installation of SexLab Cumshot 1.7.2 & SexLab Squirt Reborn 2.02 and SexLab Framework, of course. So, I reinstalled OSA/OSex & all OSex plugins and SexLab Framework & all SexLab plugins. It`s not helped. The problem is not fixed. So I don`t know how to figure out, what`s wrong. My guesses is over. You said, that 1.085B is stable - Well, than solution is simple: uninstalling 1.09 and installing 1.085B. Yes-yes, 1.085B have less of animations, but it stable and have no "dead ends", I mean: when you can start some pose, but you can`t stop it (only "Num ." button). Any way, 1.09 is released for testing and not complited yet. By the way, is 1.09 plugis can be used for 1.085B? P.S. English isn't my native language, so please excuse any mistakes. Link to comment
Naked Ekans Posted November 8, 2016 Share Posted November 8, 2016 Hi guys! I've remade audio files for ass impact. I've tested it in game and i think now it's really better. Just replace this file in data>sound>fx>0sa>class>_OBody>ibo Ceo what do you think? Much better, thanks. Link to comment
NFire Posted November 8, 2016 Share Posted November 8, 2016 So, I`m right now uninstalled 1.09 and installed 1.084J & 1.085B - it`s finally started working Looks like it`s only way to fix sex sounds and face mimic. Not perfect but something at least. Link to comment
rocketlazor Posted November 8, 2016 Share Posted November 8, 2016 So, I`m right now uninstalled 1.09 and installed 1.084J & 1.085B - it`s finally started working Looks like it`s only way to fix sex sounds and face mimic. Not perfect but something at least. I verified that 0sex 1.09 facial animations work as intended when I use a clean install with nothing but OSA and its requirements. So it must be an issue with our modlists. I have further verified that it is not an issue caused by FNIS 6.3. And its also not an issue caused by an incorrect load order, it must be some kind of file conflict. I already tried removing a whole bunch of stuff without much success so far. Among others I removed every SKSE plugin thats not OSA related, the Netimmerse stuff, AOS2, a whole bunch of Animation mods, everything that touched the mouth mesh, Bodyslide Meshes, everything HDT related, SOS even RaceMenu. No luck, none of these cause the issue for me, so it must be caused by something else. I will continue tomorrow and I am pretty sure I can figure this out. Link to comment
Rabblerouser Posted November 8, 2016 Share Posted November 8, 2016 I have noticed some cases where the animations go on a loop forever. I couldn't tell you the exact animations, but in the navigate menu, I was switching between the top mid column/bottom left column. It just kept switching back and forth between two positions and never found its way to the intended animation is what I'm guessing.Essentially I had to end the scene with . to fix it. Switching to Warp did nothing. In fact, I'm not even sure I had the option? Maybe I did but... I'll look into finding the exact "path" where it bugs out when I can. Sadly, I don't have much free time lately. Link to comment
Jerok Posted November 8, 2016 Share Posted November 8, 2016 Hi guys! I've remade audio files for ass impact. I've tested it in game and i think now it's really better. Just replace this file in data>sound>fx>0sa>class>_OBody>ibo Ceo what do you think? Much better, thanks. Link to comment
jimmywon34 Posted November 8, 2016 Share Posted November 8, 2016 Hi guys! I've remade audio files for ass impact. I've tested it in game and i think now it's really better. Just replace this file in data>sound>fx>0sa>class>_OBody>ibo Ceo what do you think? that's actually pretty decent, it could maybe use a little more hollow sound I think? it'd be hard for me to describe but i know it when i hear it during sex or watching porn when you hear that 'clapping' sound. Link to comment
demonfist7 Posted November 8, 2016 Share Posted November 8, 2016 the characters are not aligned, they are completely off... is there a way to reset all animation settings? also could it have anything to do with the alignments being changed in now removed SexLab previously? Link to comment
Fibonnachos Posted November 8, 2016 Share Posted November 8, 2016 the characters are not aligned, they are completely off... is there a way to reset all animation settings? also could it have anything to do with the alignments being changed in now removed SexLab previously? Alignment issues can be caused by the scale of characters being changed by mods or interfaces like racemenu. For alignment to work, the heights of the actors can't be tampered with outside of what they are originally given during the character creation screen. It wouldn't have anything to do with uninstalling Sexlab previously as I uninstalled that prior to installing OSA and Osex myself, which by the way can run fine alongside each other in case you were wondering. Link to comment
MRM18870 Posted November 8, 2016 Share Posted November 8, 2016 the characters are not aligned, they are completely off... is there a way to reset all animation settings? also could it have anything to do with the alignments being changed in now removed SexLab previously? I had the same problem sometimes. In one case however I saw how it happened - When starting the animation the NPC moved to the PC. But the NPC approached in the wrong angel and pushed the PC aside. OSex however seemed to assume that the PC was still at the same position it was when the alignment sequence started. In an other case there was a object in the way, and I suspect this caused the misalignment. Maybe it would help if OSex checks whether the alignment was successful or not and starts a realign sequence in case the first alignment attempt failed. Link to comment
rocketlazor Posted November 8, 2016 Share Posted November 8, 2016 So, I`m right now uninstalled 1.09 and installed 1.084J & 1.085B - it`s finally started working Looks like it`s only way to fix sex sounds and face mimic. Not perfect but something at least. I verified that 0sex 1.09 facial animations work as intended when I use a clean install with nothing but OSA and its requirements. So it must be an issue with our modlists. I have further verified that it is not an issue caused by FNIS 6.3. And its also not an issue caused by an incorrect load order, it must be some kind of file conflict. I already tried removing a whole bunch of stuff without much success so far. Among others I removed every SKSE plugin thats not OSA related, the Netimmerse stuff, AOS2, a whole bunch of Animation mods, everything that touched the mouth mesh, Bodyslide Meshes, everything HDT related, SOS even RaceMenu. No luck, none of these cause the issue for me, so it must be caused by something else. I will continue tomorrow and I am pretty sure I can figure this out. I have figured out which mod caused the issue for me: Simple Crosshair This one: http://www.nexusmods.com/skyrim/mods/26387/? It consists of nothing but a Interface\hudmenu.swf file. No idea how exactly that is causing face animations to stop working. An alternative to Simple Crosshair is the mod Small Crosshair, which I might try out later. But so far I am just happy 0sex works as intended. Link to comment
rocketlazor Posted November 8, 2016 Share Posted November 8, 2016 the characters are not aligned, they are completely off... is there a way to reset all animation settings? I just spent a couple of hours testing 0sex and have found that sometimes the NPCs just kind of 'jump away' from me. That seems to be caused mostly because I test with 'coc qasmoke' without loading or starting a game and there is something still initializing or running in the background that affects the NPC somehow. The jumping away never happens in my regular game, but I believe I have seen misalignments with 0sex 1.09 occasionally. That said, while testing I found that when I have the NPC selected in the console, I can just type 'moveto player', even while 0sex is active, and it positions the NPC exactly where it is supposed to be. Link to comment
twohunderd89 Posted November 8, 2016 Share Posted November 8, 2016 Hi guys! I've remade audio files for ass impact. I've tested it in game and i think now it's really better. Just replace this file in data>sound>fx>0sa>class>_OBody>ibo Ceo what do you think? Much better, thanks. Why do I think of someone getting slapped across the face with a cod? Link to comment
davegrohl89 Posted November 8, 2016 Share Posted November 8, 2016 Hi guys! I've remade audio files for ass impact. I've tested it in game and i think now it's really better. Just replace this file in data>sound>fx>0sa>class>_OBody>ibo Ceo what do you think? Much better, thanks. Why do I think of someone getting slapped across the face with a cod? trust me. It's better in game. if you don't like you can always keep the original file Link to comment
Technomagier Posted November 8, 2016 Share Posted November 8, 2016 Yes, the sound is more realistic. No, it is not better than the original one. It dominates everything and ruins the whole scene this way. Reduce the volume and bring it more in line with the other sounds, than it will be an improvement, but right now, it is just overwhelming. Link to comment
vrussian21 Posted November 8, 2016 Share Posted November 8, 2016 can't get the ESG setup.. followed all of the tutorials. Regardless what I do, characters remain in their under-garments. Link to comment
HerefortheBoobs1 Posted November 8, 2016 Share Posted November 8, 2016 can't get the ESG setup.. followed all of the tutorials. Regardless what I do, characters remain in their under-garments. Just to be sure, your underwear is a removable item in your inventory, right ? Just asking because if you use a nevernude body of CBBE/UNP/whatever you have underwear that is not removable as it is part of the body mesh and you need to change your body mesh to a nude one. Link to comment
Caelryn Posted November 8, 2016 Share Posted November 8, 2016 It has been quite a while now since I last checked this topic .. Is there any news regarding Sexlab compatibility/integration? I know you can use both mods side by side, but are there more mods that work with 0sex now? Link to comment
CEO 0S Posted November 9, 2016 Author Share Posted November 9, 2016 It has been quite a while now since I last checked this topic .. Is there any news regarding Sexlab compatibility/integration? I know you can use both mods side by side, but are there more mods that work with 0sex now? AA and Bathing Beauties Luxury Suite that I know of. Link to comment
Robaron Posted November 9, 2016 Share Posted November 9, 2016 just curious and i'm sure this has been asked before so I apologize beforehand but has CEO taken a look at the new CK for the Special Edition? just wondering if it would take long to port this mod over, that is if there are any plans to? The bulk of the project is text documents that OSA reads and the flash side of OSA will not have to be rewritten for SE so it will be easy to maintain a version for both simultaneously. What is holding me back is advancements that require expertise that I don't have so I am waiting on others to do it. I will need SKSE for SE complete and something like the current SKYUI available to make it work. I don't have the knowledge to do either of those things so I just have to wait until/if they become available to start making plans for SE. OSex can't be on SE without them but once they are there the transition will be very easy. This certainly made my day! We just need to wait for SKSE, SE edition and a SkyUI equivalent then! Good to know what to keep my eyes open for!!! Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now