Kinky Posted August 24, 2016 Posted August 24, 2016 Right, but more to the point....I downloaded OSA and Osex following the instructions given and am not getting a .esp or .esm for anything. So if OSA has one then it isn't showing up and I am not sure why. The reason I am assuming that there should be one is because in the instructions it says to make sure that the esp/esm is activated. OSA has an OSA.esm, OSex has no esp or esm (Most OSA modules will not have an esp or esm) Yes, I realize that. What I said in my original question is that after downloading OSA and Osex with the NMM option (and activating it) there is no .esm showing up on NMM in the plugins section. Yes, I have all the pre-requisites already downloaded and functional. Oddly enough when I run my FNIS to generate behaviors it is showing the new behaviors have been added. But the .esm for OSA is nowhere to be seen. Is there an additional step that needs to be taken for the .esm to show up on the plug ins tab? Check if archive that you downloaded has OSA.esm if not redownload the mod.
KastSkyrim Posted August 24, 2016 Posted August 24, 2016 Right, but more to the point....I downloaded OSA and Osex following the instructions given and am not getting a .esp or .esm for anything. So if OSA has one then it isn't showing up and I am not sure why. The reason I am assuming that there should be one is because in the instructions it says to make sure that the esp/esm is activated. OSA has an OSA.esm, OSex has no esp or esm (Most OSA modules will not have an esp or esm) Yes, I realize that. What I said in my original question is that after downloading OSA and Osex with the NMM option (and activating it) there is no .esm showing up on NMM in the plugins section. Yes, I have all the pre-requisites already downloaded and functional. Oddly enough when I run my FNIS to generate behaviors it is showing the new behaviors have been added. But the .esm for OSA is nowhere to be seen. Is there an additional step that needs to be taken for the .esm to show up on the plug ins tab? Check if archive that you downloaded has OSA.esm if not redownload the mod. Alright, thank you. I will try deleting and downloading again to see if the OSA .esm shows up.
ikarn15 Posted August 24, 2016 Posted August 24, 2016 Just started using this mod and it looks really cool, but I've got a little question.The male (as a role, I also play futas) doesn't have the penis where it should be... Can't really explain well. When a rear animation, for example, starts with the penetration, I see the penis going up and down but not where it should be.I'm using SoS for both male and female btw.
KastSkyrim Posted August 24, 2016 Posted August 24, 2016 Just wanted CEO-OS and Kinky to know that it worked. I went to NMM and de-activated then perma deleted the file for OSA. Then I went back and downloaded it again from the site and this time the .esm file showed up in my plug-ins. I have no idea why it didn't show up the first time. I am going to lay the blame at the feed of NMM and add it to the list of reasons I should probably switch to MO. Sorry for all the questions I just couldn't figure out why it wasn't there. Cheers.
JDG973 Posted August 24, 2016 Posted August 24, 2016 Just a quick question, since i use MO, i have one profile which uses the old OSex 1.081 Beta and one profile with OSex/OSA 1.084J installed. Is there any special requirements to update a save using 1.081 to 1.084J or newer without any problems? Also is it fine to use SOS Light instead of the full version?
xombie12121212 Posted August 24, 2016 Posted August 24, 2016 So I just installed it but I keep getting the error when I run FNIS Reading DD ERROR(9): Index was outside the bounds of the array. I cant seem to fix it any help?
CEO 0S Posted August 24, 2016 Author Posted August 24, 2016 So I just installed it but I keep getting the error when I run FNIS Reading DD ERROR(9): Index was outside the bounds of the array. I cant seem to fix it any help? Upgrade to FNIS 5.5 or beyond
Nite_Star Posted August 24, 2016 Posted August 24, 2016 So I just installed it but I keep getting the error when I run FNIS Reading DD ERROR(9): Index was outside the bounds of the array. I cant seem to fix it any help? Install 6_3 then install update 6_3XXL http://www.nexusmods.com/skyrim/mods/11811/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D11811&pUp=1
xombie12121212 Posted August 24, 2016 Posted August 24, 2016 I have version 6.3 xxl installed right now, Any chance you know what the DD stands for?
Nite_Star Posted August 24, 2016 Posted August 24, 2016 I have version 6.3 xxl installed right now, Any chance you know what the DD stands for? Do you have Devious Devices installed, as to be honest I have never had that error?. Maybe someone else can help with that.
leopardosis Posted August 24, 2016 Posted August 24, 2016 I've gotten that error before. I looked it up here on LL and found it was because I had too many animations installed. I had to pull a few out and that solved the FNIS error for me.
Hippeus Posted August 24, 2016 Posted August 24, 2016 CEO how do I fix my characters not re-equipping their body armor? They do eveything else but not their body piece.
derethil Posted August 25, 2016 Posted August 25, 2016 Found this mod a few days ago and I absolutely love it, but I have a couple questions about what's coming: How soon are orgasms coming? Are you going to add animations that have to do with the female's breasts? (i.e. when penetrating her, you can make her grab one) Also, are you going to add lesbian-and-gay-specific animations? Sorry to be so inquisitive and not just appreciate the amount of work you've done, but oh well. I just have a lot of questions.
Guest Posted August 25, 2016 Posted August 25, 2016 IS there a way to start and control the sex through dialogue or something, or is the numpad menu navigation the only way?
deane9850 Posted August 25, 2016 Posted August 25, 2016 Just a quick question, since i use MO, i have one profile which uses the old OSex 1.081 Beta and one profile with OSex/OSA 1.084J installed. Is there any special requirements to update a save using 1.081 to 1.084J or newer without any problems? Also is it fine to use SOS Light instead of the full version? I dont see any problem in my games using SOS light. And I update fine.
RenaSan Posted August 25, 2016 Posted August 25, 2016 IS there a way to start and control the sex through dialogue or something, or is the numpad menu navigation the only way? Other mods can trigger a OSA / OSex event, just like Amorous Adventures did (so I heard, I still run on the SexLab version). It could also be possible to have specific starting positions (not always a hug). It all comes down to what CEO and other Mod Creaters do with the tool. --------- I do love the transitional animations CEO provides, but sometimes I wished there were just more animation sets. I'd love something that's maybe a bit more linear, so one can have a few more options, without having to do transitions too much. Let's say I'm in the Doggy Style Pose, I'd really love some more options. Like pulling her back at her hair, reaching forward to grab her tit as I do so. Slapping her left or right cheek. I wouldn't mind if I couldn't transition smoothly from a doggy position into a cowgirl position due to the effort going into such a direction, in fact, and I do hate to make a remark like this, I've wondered if the transitions could be improved. Sometimes the characters go over 2-3 different poses to get to a new position. But here's the thing: I know just how much work it would do to make a transition animation from each set into other sets. That'd pretty much be too much to ask for. So as this mod(ule) grows I wonder if eventually it might be worth going away from the transitions to focus attention on variety and sets with plenty of immersive actions, with transitions within the sets. Then when switching to a different set there could be a reverse animation to go back into a standard pose, before going into the next set. That way one has to ever only go from a sets default pose to the overall default pose before going into the next sets default pose. I mean, quite frankly. When I have sex irl, me and my partner sometimes just get up/sit up to go into the next position. The issue at hand is immersion and the obvious goal to make everything in the mod as seamless as possible. Which is exactly why I offered that maybe it'd be less tedious to reduce the number of seams that need to be fit together. Hope this doesn't sound like I am critizising, I know CEO does this for himself, not for us, but one cannot help but want to add their two cents.
CEO 0S Posted August 25, 2016 Author Posted August 25, 2016 CEO how do I fix my characters not re-equipping their body armor? They do eveything else but not their body piece. If you're referring to ESG redress it was an ambitious thing and I didn't have the steam to finish it all in one go, the undressing and redressing was about 200 total animations that were 10+ seconds each and very detailed with a lot of movement so I burnt out a bit on it after 1.06 and was not able to finish them all yet. A few slots especially for male are missing on the redressing, some are cruder animation still and in some cases I'm just using placeholders from other types of clothing in the meantime for now. I will be returning to ESG to finish and polish it all up as it's important to me and I like that part of the project, it was just to much for me to take down in one go. Found this mod a few days ago and I absolutely love it, but I have a couple questions about what's coming: How soon are orgasms coming? Are you going to add animations that have to do with the female's breasts? (i.e. when penetrating her, you can make her grab one) Also, are you going to add lesbian-and-gay-specific animations? Sorry to be so inquisitive and not just appreciate the amount of work you've done, but oh well. I just have a lot of questions. Thanks for the nice comments! Orgasms are a sure thing but I can't say when, I'm in orgasm debt quite a bit at this point, quite a few sex scenes now so it will take many orgasms to catch up and in some cases they are a lot of work. Breasts I'm weary of because of how much he size fluctuates from user to user and I have no control over that but I most likely will touch upon it some in the future. M+M F+F is distant if ever, I will be adding more animations to the M+F scenes that make sense from a F+F (non futa) point of view and might add a smaller plugin that adds some F+F into the mix specifically to allow OSex to cover all Amorous Adventures stories. M+M there's been interest expressed by others in taking it on for OSA so I'll let them take that ball and run with it, and am looking forward to seeing what comes of it. IS there a way to start and control the sex through dialogue or something, or is the numpad menu navigation the only way? OSA has full API for developers to use to trigger the scenes through dialogue but i'll not be handling this myself and it's up to the will of others to make this happen. The navigation by the player, bind to key, and targeting menu start are utility features mainly for when users want to just have stuff happen on their own without a mod saying when it should. Thank you Nerio and it's no offense at all I appreciate the feedback and enthusiasm. I am just a single animator here on this project, my initial idea with OSA was that it would function like a library of scenes, each scene is a book. If you think about how sexlab plays animations it picks a scene and runs with that theme, or combining a foreplay + sex scene. The vision I had here was the same but instead of playing a scene it would pick a module like a book from the shelf and play that scene. A module being an isolated grouping of navigatable scenes, that way I could have reign over osex but another mod developer could make a module that was their own spin on sex and either could be choosen at random or specifically to play for a sex scene. The belief here is that transition seamless animation is ery hellish to do and no one is going to want to transition to other people's animations regularly so i saw it as isolating different animators work into a library of scenes which all could let's say in this case handle sex in a unique way without having to demand they work together to make a unified web transitioning to other animators works, having to fight over who gets to do doggy style etc. I am the only animator at this time though and the transitions take a very long time to do so I am purely capped on time. I'll never be able to alone bring the # of animations that a multitude of animators bring to SL especially when it's seamless transitioned animations so I'll never be able to be on par in terms of quantity.
RenaSan Posted August 25, 2016 Posted August 25, 2016 Never mind esg, is there a way to get both actors to dress up again by default? Right now I either have to remember to dress them again before I leave the scene, or reset their inventory if I don't want to look at them naked. Thank you Nerio and it's no offense at all I appreciate the feedback and enthusiasm. I am just a single animator here on this project, my initial idea with OSA was that it would function like a library of scenes, each scene is a book. If you think about how sexlab plays animations it picks a scene and runs with that theme, or combining a foreplay + sex scene. The vision I had here was the same but instead of playing a scene it would pick a module like a book from the shelf and play that scene. A module being an isolated grouping of navigatable scenes, that way I could have reign over osex but another mod developer could make a module that was their own spin on sex and either could be choosen at random or specifically to play for a sex scene. The belief here is that transition seamless animation is ery hellish to do and no one is going to want to transition to other people's animations regularly so i saw it as isolating different animators work into a library of scenes which all could let's say in this case handle sex in a unique way without having to demand they work together to make a unified web transitioning to other animators works, having to fight over who gets to do doggy style etc. I am the only animator at this time though and the transitions take a very long time to do so I am purely capped on time. I'll never be able to alone bring the # of animations that a multitude of animators bring to SL especially when it's seamless transitioned animations so I'll never be able to be on par in terms of quantity. Ah, so you currently have other modules planned? I saw a few, something like wizard sex, bad girls of skyrim, bad boys of skyrim. And within those are navigateable scenes with transitions toward one another again? Basically you're doing what I suggested then, but a bit larger with more quanity in one module, rather than have one module simply be 'Doggy Style'. Is there just one module right now for OSex? Hey if I could animate.. well I do have 3dsmax experience, but I am not sure if I can animate well. Also a little scrapped for time as of now and skyrim is really just a way for me to shut off and enjoy my virtual roleplay world. Of course sex is important there and I absolutely adore OSex, can't wait for more to come out. Also, another question. Would it, in theory, be possible to use the animations by let's say Leito (sorry if I wrote the name wrong) and create a module from it? If so I might even want to try to do that myself, just for myself, surely the animators are already working on this. ------- What I like about 0Sex is that it gives control over whats happening in the scene, but what I like about sexlab atm is that it's pretty seamless with my playthrough. It'll be a while until things like SexLab Defeat trigger an OSex scene rather than a SexLab scene. (PS: Until today I have not figured out if there is actually a way to choose which specific animation I want to use in SexLab, only that I can edit tags and so on.)
lanilani Posted August 25, 2016 Posted August 25, 2016 If anyone has asked this already, I apologize, but has anyone tried 0sex with SAM? If so, how compatible are the two mods? Thanks in advance.
baradude Posted August 25, 2016 Posted August 25, 2016 If anyone has asked this already, I apologize, but has anyone tried 0sex with SAM? If so, how compatible are the two mods? Thanks in advance. It's compatible when I use it to M/M
lanilani Posted August 25, 2016 Posted August 25, 2016 If anyone has asked this already, I apologize, but has anyone tried 0sex with SAM? If so, how compatible are the two mods? Thanks in advance. It's compatible when I use it to M/M Hmm...I only thought it was M/F at this point. Either way, thanks for the reply. I'll try it out and report back. = )
freemywilly Posted August 25, 2016 Posted August 25, 2016 Hey Ceo, thanks for sharing your work with us people.... Please let me give my 2 Cents as a tester , May be it's already written somewhere here in the pages before, well sry then. I recently found this mod, and after some time with difficulties i managed to Start some scenes ????. I dont think that i totally understand how your UI is meant to be working, sometimes the keys work with the Menu on the left side , sometimes with the rightside menu. If I am in the right menu, Roulette or arrange, i cannot switch to the left menu. On the First page of this thread i found some pdfs with key mappings, like alt 1 ...alt 9, but I Guess that this is already old stuff, and therefore not working anymore... So either an update would be cool, or a deletion of the pdfs. If I am in a 0sex scene the Camera is only controllable via mousemovement, and the result is not what I am looking for, is it possible to get a freecam mode, like in sexlab? I hope that im not 8nly too stupid to use the mod????, but wtf, i want it to work like a charm and my dolls want these huggs.
fishmaster Posted August 25, 2016 Posted August 25, 2016 is it possible to get a freecam mode, like in sexlab? tfc in console toggles the free camera mode.
Kinky Posted August 25, 2016 Posted August 25, 2016 CEO how do I fix my characters not re-equipping their body armor? They do eveything else but not their body piece. Use ESG option from major menu and asign body armor item that you are using to proper slot. You have to teach OSA that body armor is - body armor. Why? - Because it doesnt know and different modders use different slots for their items. By default OSA uses CEO's esg setup.
Hippeus Posted August 25, 2016 Posted August 25, 2016 CEO how do I fix my characters not re-equipping their body armor? They do eveything else but not their body piece. Use ESG option from major menu and asign body armor item that you are using to proper slot. You have to teach OSA that body armor is - body armor. Why? - Because it doesnt know and different modders use different slots for their items. By default OSA uses CEO's esg setup. Thanks I'll try that out when I boot up Skyrim later.
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