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OSex+ The Greatest Virtual Sex Ever


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I'm liking the new additions in the alpha. Great work as usual CEO.

 

I'm still having problems with the scaling, though. The SUB's handjob/blowjob is still almost completely missing the DOM, one of the early animations in the "Lifted Lotus" sequence suddenly makes the DOM's ass comically large, and the one kissing scene I discovered (which is awesome, btw) the SUB seems to kiss the DOM's lower chin rather than his lips. Also, scenes of penetration usually result in the male anatomy "clipping" through the SUB's stomach or back, depending on the position. I would assume these were normal bugs if it wasn't for the excellent gif's on your tumblr which show near perfect scaling.

 

I'm using Schlongs of Skyrim "LIGHT" if that makes any difference at all. Appreciate the help.

 

Thank you Dauvmire,

 

(I just noticed Lifted Lotus's embrace and kiss is locked out of ez-mode._ If the kiss you're seeing in the Curlicue scene it is slightly off as the sub floats into the dom's face, working on it now. However points of it should be aligned I'll post a screen to see what the accuracy is like in comparison. The kiss in the lifted scene should be more accurate in the alpha.

 

tumblr_nva0xx9iqF1ubnr1mo1_1280.jpg

 

That's how the Lifted Embrace Kiss looks on mine. This one is much closer to finished in the alpha and will align better as intended.

 

tumblr_nva0xx9iqF1ubnr1mo2_1280.jpg

 

That's the curlicue embrace kiss (Where the sub wraps her leg around the Dom.)  In the alpha she does drift a bit into the Dom's face beyond where this screen shot was taken.

 

tumblr_nva0xx9iqF1ubnr1mo3_r1_1280.jpg

Lifted embrace kiss with Female Female, lips are slightly apart and hands on the back are loose.

 

FaceGen leaves some variation that I can't control for but my faces are fairly vanilla in orientation of the mouths so I think it should carry over for the most part. If the mouths are facegened into much different spots there isn't anything I can do for it. Perhaps the scale is off. If you target the dom and type getscale into console and do the same for the sub and report the scale numbers the console gives you it can help me figure out what's happening.

 

I believe alignment in Male + Female scenes should be achievable identical to my GIFS so we should be able to pull it off once we narrow it down, if it's not I want to figure out what's up and make it happen so it's as accurate out of the box as possible for everyone. F + F scenes will be close but potentially .03 in scale off which I might be able to fix this version.

 

The male genitals and ass event are strange, The rig that I animate on doesn't have ass bones in at all so those aren't being manipulated in any way. The first thing that comes to mind is what skeleton are you using? I've had one report of breasts going crazy but not common so far. I'm assuming the genitals issue and ass going crazy are both one in the same thing. I use SoS light also so the only thing I can see that could be altering it is a custom skeleton.

 

There's a lot of variables it could be so I'll try to narrow it down and figure it out. 

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I'm using the XPMSE but I made the mistake of allowing SOS to overwrite the skeleton. Correcting this has remedied most of my complaints--no more deformed ass for the DOM, and kissing/sex scaling is noticeably improved, but still not as accurate as in your lovely screenshots. The SUB's hands are much closer but now during oral sex the SUB uses her nose (ouch!). Tried it on several different modded NPC's in case it was a fluke, but with similar results.

 

"Getscale" returned a "1.00 with base 1" for SUB and "1.00 with base 1.03" for DOM. Penetration scenes are also improved, though some clipping is still visible. I think the problem is my dick is just too big. Yes, that's the first time I have ever uttered that phrase. The automatic reduced scaling for oral sex was a great idea--I kind of wish it was closer to that size for the entirety of the scene. This would reduce clipping and be slightly more believable than the flag pole my guy has hanging between his legs, lol.

 

Regardless, I have been looking forward to this update since you launched OSEX and you did not dissapoint. The embraces and kissing scenes are especially lovely, and the MCM will help a great deal. Thanks again for your time and effort!

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So is this suppose to eventually be a replacement to Sexlab where I will have to choose one or another based on what Mods use what?

Or is it planned to always work side by side with Sexlab. Kina confused about the whole thing.  :(

 

Hi Laurie,

 

To summarize, my mod is just a spell you can think of it like a poser mod basically that plays animations on key press instead of selections with rings. It has enhancements like face animations and is animated to be seamless but basically that's what it is. It's intended to push the envelope as far as I can in terms of virtual sex simulation in Skyrim.

 

My mod at it's core is intended to be a way to add actions to Skyrim not just sex. I streamlined it for 0Sex now but it will become what I envisioned more in the future. The player will have an MCM menu where they can pick "actions" and bind them to any key they want. 0Sex is an example of one thing you could bind to a key, you'll see the start of this in my MCM in the next version. The first page will be where you assign your moves to keys, however there's just 0Sex for now so it's simplified.

 

Someone mentioned earlier on that they wanted a bathing mod where you and your follower could clean up together. Or I mentioned my Wizard Sex mod I want to make, combat moves, fatality moves, hugging, anything you want could be a move if animated. If you wanted these abilities, you'd install the animations and the script then bind up in MCM a key to cast these abilities. Basically it would make a library of moves the player could choose to install and assign to any key they wanted. 0Sex is one move.

 

From a sex framework standpoint, I will add tools for developers to connect to my mod but SexLab is vastly better at what it does as a Framework and there will never be a point where you have to choose one or the other. Also unless others get involved directly in generating content for my mod's set up there are many subjects I'm not willing to take on featured in SexLab so depending on what you are looking for there's things 0Sex will not cover. Ashal mentioned that he would be looking at ways to either use my animations in SexLab or allow SexLab to connect to my mod.

 

-Ceo

 

 

Thank you very much.After reading it I am really interested on the non sexual functions you have planned,(bathing ect) as I am one of those that thinks you can just have to much sex in the game.

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In my humble opinion, this mod should have been integrated within the Sexlab Framework, perhaps even becoming a major rewriting of that mod. Now there's two major works that basically do the same, and such situation will last until one of them starts to wither and die due its user base being eroded. It may not look readily apparent now, but I fear in time it will go down that way. ECE vs Racemenu all over again.

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Guest toymachine

People choose what caters them the most. ECE or RM. MO or NMM. 0SEX or SL. Neither of these are in competition with each other. Each of them have their suitable needs for those who are looking for a different option.

 

The difference is that 0SEX does not "replace" SexLab and never will. They are compatible meaning you can use both if you wish. Integrating both together is something up to them, but I honestly don't see 0SEX in anywhere near competition with SL. They both serve their purpose without having to pick one or the other.

 

I believe it is on its way to being it's own framework due to the way it's controlled and how the seamless animations work, but there's no way SL would start from the ground up incorporating 0SEX in there. I can just imagine all the work that needs to be done. However, this mod does have the potential to be the start of a new framework for Fallout 4 or in the years to come when TES6 comes out. I think in the following framework both minds can come together and work on a mod very identical to 0SEX. Seamless animations seems the most logic way to go and if I'm not mistaken, Ashal is looking into these files himself with permission to use resource.

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 Neither of these are in competition with each other.

 

Sure. GM and Ford both make cars, but they don't compete at all.

 

As an example, I'm an ECE user and the fact such mod is becoming irrelevant has been rubbed in my face by not other than Groovtama and some well know members.

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 Have a fix in the works that I think will catch Lydia and every other Nord if they are in the sub position but custom modded npcs with unusual actor and base scale still might not be exactly right. I'll keep looking into that. Regardless everyone I believe will be returned to normal at the end of the scene at least.

 

 

It sounds like the last problem remaining now is something with the male genital scaling. It should be auto scaled and since you use SoS light i'm not sure what's causing the deviation. We're close, as if we figure this out you should have alignment as seen in the gifs. If you want to test a fresh male npc and see the results you get starting with the default size, also try reinstalling my mod but don't let it overwrite the SKSE/Plugin stuff and see if this changes thing (In this test I'd want SoS's SKSE/Plugins to have priority over mine). This will narrow down if some kind of slider input from Racemenu or SoS is not being caught by my mod.

 

 

Thank you very much.After reading it I am really interested on the non sexual functions you have planned,(bathing ect) as I am one of those that thinks you can just have to much sex in the game.

 

Thanks! I'm excited about it to, I might shift gears for a week and make a simple module or two on the side to start promoting the idea. Something small and simple around combat maybe and another that's some Roleplay element outside of sex. I think the idea is solid and has good potential to really expand Skyrim but needs animation assets thus time and animators. I'm hoping showing some other modules could get the concept some momentum and see if others would want to give it a try.

 

Downloaded the beta but it seems like i cant control the speed anymore, did i miss something about the keybind being changed or something?

Hi Hachirokio,

Were you using laptop mod? If so I've removed it and you'll have to rebind the conflicting keys in MCM. If you aren't using laptop mode, advanced mode seems to be functioning but I'm seeing a few problems in ez-mode especially around the new embrace options, potentially speed is broken I'll check.

 

can npc's initiate sex? maybe a MCM option to allow 1 or 2 followers that ability.

 

Currently my mod would have a chance to report data to a second version of my script running causing conflict if they were running at the same time, I know the fix it will just take some time to implement. Once this is out of the way I can start looking at having npcs do it however I have no AI to really drive the scene without input atm so that might have to be generated as well. I'll make it eventually, it's something I want to do.

 

In my humble opinion, this mod should have been integrated within the Sexlab Framework, perhaps even becoming a major rewriting of that mod. Now there's two major works that basically do the same, and such situation will last until one of them starts to wither and die due its user base being eroded. It may not look readily apparent now, but I fear in time it will go down that way. ECE vs Racemenu all over again.

 

0Sex is part of a larger project I've been working on for a while that is an action library, and the sex is just one move. It's been many small steps to come to this and I didn't see the totality of it until recently. I decided to focus on the sex because my gifs on Tumblr were getting a lot of interest and people wanting to use it. If anything the project is more based on binding animated moves and abilities to hot keys, like an action library framework as opposed to sex.

 

Seamless animation is pretty taxing and takes a lot more time then just animating sex scenes. There's some logistical things in terms of hitting the hkx limit and linking other scenes together. I think one thing that makes SexLab really nice is that it develops community by allowing everyone to develop for it. 0Sex when thought of as a framework would only really have the option for each animator to generate their own library ("Spell"), I don't believe interconnectivity between multiple animators seamless scenes is possible (from a motivation standpoint) unless they are closely working as a team. Or have just one very clear roseta stone scene but that would kind of diminish the overall seamless effect.

 

Generally I have a very in house mod structure that can't really be considered something others could easily partake in. Everything that goes into my game has to be manually adjusted to work and after that can't plug and play in more standard setups, however the animation / action system was viable to work on any system so I decided to try to release it as my first mod.

 

 

Looks like the doggy style animations aren't working as in no thrusting from the dom to the sub.

 

I tested them now and they seem to work. Question: are the actors breathing still and just not thrusting (speed 1) or are they totally frozen and the controls unresponsive to everything?

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This mod's development is so exciting to follow. I check in every day just to tap the buzz it's generating.The animation work is just off the hook. I'm happy that I can access these scenes so easily, cut a few gifs and then sit back and marvel at how good even my pitiful efforts turn out. 

 

It's a real gift. Can't wait to try the next launch.

 

 

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None of the doggy/new animation thrusting work you can cycle the animations like moving the legs ect but for the action thrusting it won't work, the missionary postion's thrusting works, but can't control the speed for it and none of the oral animations can have their speed controlled also i only have the file from 1 page back installed via nexus mod manager 

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Thank you all for the comments, always very nice and rewarding to see my mod being enjoyed by others!

 

None of the doggy/new animation thrusting work you can cycle the animations like moving the legs ect but for the action thrusting it won't work, the missionary postion's thrusting works, but can't control the speed for it and none of the oral animations can have their speed controlled also i only have the file from 1 page back installed via nexus mod manager 

 

Hi Hachirokio,

What key combination are you currently using to change speed? This will help me figure out the problem.

 

The scene begins with both actors at a default speed of 1 and they have to be sped up. Generally speed 1 is the idle speed however in missionary a few positions only have a single speed currently which is the Speed 2 thrust as I haven't finished them yet thus resulting in speed 1 thrusting in those scenes. What's happening is you're stuck on speed 1 and not able to increase it and I want to figure out why. The key press you are using will help me figure out what segment of the mod is broken.

 

-Ceo

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HolyshitHolyshitHolyshitHolyshitHolyshitHolyshitHolyshitHolyshitHolyshitHolyshitHolyshitHolyshitHolyshitHolyshit...

 

 

 

 

 

GOODBYE SEXLAB ._. I fucking LOVE this, *donates*

 

I am pretty sure there was some talk about Ashal and Ceo 0S incorporating something about 0Sex in Sexlab, not sure what it is but you can read some pages behind.

 

I am also not sure if I understood it but I would really love a combination of 0Sex and Sexlab. Not sure why but for some reason it sounds awesome, and if that works then maybe people can port the mod to Fallout 4 (provided the structure is the same, I don't know much about Fallout modding) instead of making a complete new one(unless its impossible which means gotta make a new one :P ).

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I am pretty sure there was some talk about Ashal and Ceo 0S incorporating something about 0Sex in Sexlab, not sure what it is but you can read some pages behind.

 

I am also not sure if I understood it but I would really love a combination of 0Sex and Sexlab. Not sure why but for some reason it sounds awesome, and if that works then maybe people can port the mod to Fallout 4 (provided the structure is the same, I don't know much about Fallout modding) instead of making a complete new one(unless its impossible which means gotta make a new one :P ).

 

 

Hopefully! Always prefer Elder Scrolls to Fall Out but I'm from Boston so can't pass it up. If possible I'll pursue animating seamless in Fall Out and try to carry over my project. Until it is possible I'll pursue it in Skyrim. In an ideal situation both could be furthered simultaneously but I doubt it would be that simple.

 

It's hard to say how possible it will be or how soon. We have all the tools of years of Skyrim development to do pretty much anything we want now and it most likely will take a lot of time to get back to that if possible at all.

 

The papyrus will most likely be almost identical. Most mods use a kind of hack now to get animations in by playing them with a debug command which is vastly easier then using the official method, if they clean this up it would make things more complex/harder. I'm not sure Bathesda will deliver the same quality of Creation Kit as they seem to be changing their philosophy but even at that the creation kit is pretty low quality as is but it's as good as it can get without going to UE4 or something. 0Sex is 95% third party tools and Papyrus very little CK. Last there's the luxury of knowing what bodies and parts are standard to pursue close to perfect alignment in Skyrim now.

 

  • For the project to exist Raw:
  • There'd need to be FNIS (If Bethesda doesn't make animation access again), a rig as nice as Pornphile's now for animating, a means to export FallOut animations out of 3DS to be used in Skyrim, SKSE equivalent for hot keys and other needed functions.

 

  • MFG, NetImmersive etc. play a part in some of the effects so they would have to return or something similar to bring those aspects in.

 

  • To not lose much time:
  • A means to bake or convert animations to a fall out animation rig.

 

Might take a lot of time to have the foundation in place to even start, no idea really, I'm not tech minded at all so I can't overcome any of these obstacles on my own.

 

-Ceo

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I love this mod absolutely best animations i have seen it is the only reason i started playing skyrim for the millionth time. But i feel with my current body mods it could be better.

 

I couldn't find anything on this sooo... I know the author uses there own body mod, but for regular users what mod/mods produces the best results?

 

Currently using CBBE hdt, I hear unpb is better does it have bodyslide feature and armors to match

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I know it's not a competition but, 0Sex > Sexlab in my opinion, even if I like Ashal's work and still use his mod. Nothing rude here, but I prefer something with more detail, immersion and accuracy, exactly what 0Sex is.

 

If 0Sex will be incorporated with Sexlab, I hope this mod will not lose its current charm.

 

Nicely done CEO 0S. Keep up the good work. You have my support.

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Guest toymachine

I love this mod absolutely best animations i have seen it is the only reason i started playing skyrim for the millionth time. But i feel with my current body mods it could be better.

 

I couldn't find anything on this sooo... I know the author uses there own body mod, but for regular users what mod/mods produces the best results?

 

Currently using CBBE hdt, I hear unpb is better does it have bodyslide feature and armors to match

 

You'll want to check this out if you are interested in UNP and bodyslide.

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I love this mod absolutely best animations i have seen it is the only reason i started playing skyrim for the millionth time. But i feel with my current body mods it could be better.

 

I couldn't find anything on this sooo... I know the author uses there own body mod, but for regular users what mod/mods produces the best results?

 

Currently using CBBE hdt, I hear unpb is better does it have bodyslide feature and armors to match

 

I'm going to reattach the 2 female bodies I use in the gifs at the waist and put them as a download I think, so people can compare their alignment for replicating the gif alignment to help trouble shoot or just use exactly what I designed the scenes around. Now that I think about it I could most likely just make it a body slide preset so people could body slide the ideal shape for the animations if they really wanted to replicate the perfect setup.

 

I use the middle body from SoS for my male, it's called Muscular in the folder structure in the zip, it's not the body builder one (Smaller then that one). I use the vector plexus SoS for the part but I think any will work.

 

The two females I use the most in Gifs are custom but basically UNP but a little curvier. CBBE will be pretty close but there is some variations I can't adjust for, the position of the female part is one spot, some hip and upper body variation. Anything that is UNP variant (except petite) will basically be max alignment unless they have crazy proportions. Max weight on both actors will perform best. (The male's weight seems less important and he'll do alright at any size the female is more apparent because the male's hands do not firmly grip her body when she's thinner.)

 

Close to vanilla placement of the mouth in facegen works best for blowjobs. If you target then console getscale, having a 1.0 (1.03) Dom and 1.0 (1.0) sub will give you the intended alignment. I have auto scaling in the alpha but it's not 100% yet, it will set this up a lot of the time on it's own however.

 

This set up on an XPMSE 2.0+ Skeleton should be basically right on as seen in my GIFS. Physics or non-physics body will not make much of a difference.

 

 

I'm not too sure, I've never used body slide and have been using custom bodies for a long time now. UNP does have a body slide called UUNP now I believe which seems to be popular.

 

 

While I will always focus on overhauling older animations, there will always be animations incomplete in my mod, some I just burn out on a position and need to change up but I'll revisit all in time. Old one's will get cleaned up new ones will launch incomplete so some might just not be done yet and still have bad alignment.

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