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OSex+ The Greatest Virtual Sex Ever


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I am struggling with the SOS alignment; the dick keeps bouncing upwards.  With the latest 3.004 SOS, it just doesn't want to stay put, nor is it aligned with any of the animations.  It doesn't do this with SexLab at all, nor when simply naked; it 'bounces' only with 0sex.

 

If I try lowering it into position with LShift-PgDn, it just bounces right back up.

 

I haven't seen anyone else with the issue, but has someone more eagle-eyed noticed a solution for this?

 

Load order doesn't seem to matter; whether 0sex is dead-last or placed before SexLab and SOS.  It appears to be the 'erection' function in 0sex that just causes it to bounce every second or so, no matter what position it is in.

 

I'm using the latest XPMSHDT.  And, final edit as I'm out of ideas:  busting down to SOS-Light doesn't do anything.  The wang still just bounces up and down.

 

 

Make sure you turn off "SOS" in aroused if you use it. That may be doing it :) 

 

-C

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I am struggling with the SOS alignment; the dick keeps bouncing upwards.  With the latest 3.004 SOS, it just doesn't want to stay put, nor is it aligned with any of the animations.  It doesn't do this with SexLab at all, nor when simply naked; it 'bounces' only with 0sex.

 

If I try lowering it into position with LShift-PgDn, it just bounces right back up.

 

I haven't seen anyone else with the issue, but has someone more eagle-eyed noticed a solution for this?

 

Load order doesn't seem to matter; whether 0sex is dead-last or placed before SexLab and SOS.  It appears to be the 'erection' function in 0sex that just causes it to bounce every second or so, no matter what position it is in.

 

I'm using the latest XPMSHDT.  And, final edit as I'm out of ideas:  busting down to SOS-Light doesn't do anything.  The wang still just bounces up and down.

 

 

Make sure you turn off "SOS" in aroused if you use it. That may be doing it :)

 

-C

 

 

That absolutely was it.  Thanks so much!

 

One for the FAQ.

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Let me know if you need any testing for alphas if you are going to do them again CEO

 

 

The next version focuses on and expands undressing and clothing management. It also will add a proper start scene. There will be a scene at the beginning where all clothing can be removed, (with animation) and at the end actors will redress through animation. There will be a Few new sex, kissing and embracing scenes as well as some MCM overhaul. I'm about 40% done with the patch so it will come fairly soon. Undressing options will exist throughout the scenes but I'm beginning with a primary one at the start to test it.

 

For the sake of time and not filling up people's game with animation files they might rarely use I'm going to limit a majority of stripping options to a few spaced out scenes that function as hubs instead of trying to make all stripping possible from a lot of places. I will add stripping scenes through out in a more limited fashion if I think it would be sexy to have the animation there mostly intimate clothing, panties, and shirts etc.

 

Next Version Alpha:

 

I'm almost done with the code for the undressing and redressing and deeper MCM configuration for clothing management. The animations are currently WIP and very rough maybe just 5-10 frames for 10 seconds of animation each. I'll release an alpha with the incomplete animation to test the undressing and redressing. It will be soon and I'd very much appreciate the help despite the animation being very in progress.

 

Equipment is a little bit dicey and will work better on a precision Skyrim setup that has slots planned out. Most likely many users don't have unity in slots and there's no real standard in equipment slots across developers. It will shine and have a lot more potential the more a user is in control of their equipment slots.  I'm adding a few features that are basically useless unless a developer accounts for them or a user customizes their mod:

 

Take the Pants Stripping group for example: Each main Undress Grouping has 5 optional slots and one Primary slot, Pants would be the primary and anything else youw ant to come off with pants would be in the optionals. When the game removes the pants it will look at key words on the pants "armor form" (primary slot piece for pants strip) There will be a few animations depending on style. For example I have a front unbuttoning animation which would work for jeans, or a more slip down animation which would work for skirts. If it goes as I'm intending it to there would be a keyword you could put on pants to have them be unbuckled or slipped down, or other variations. For the body slot the key word could be used to decide if an animation for removing full plate armor should be played or for taking off a shirt. Without any keyword it will just use the default animation for the clothing group.

 

Realistically and for logistics most likely Pants and Cuirass are the only one's that will get special treatment here since those slots are so diverse in Skyrim and will get 3 variations each per scene I'd guess. Boots might get 2 one for shoes / sneakers / heels and one for armor greaves.

 

I can't put key words on armor mods so either developers would have to add them or users would have to put them on themselves if they wanted the accuracy. I'm able to in my setup which is why I'm trying to include the feature but it's not something anyone could easily partake in without doing some CK.

 

 

Plans For Next Version:

 

  • Undressing scenes and Actors Animated Redressing at the end of the scene. Lot of stripping animations.
  • Start scene as fluid from standing in Skyrim as I can make it
  • I have one new kiss, embrace, sex and jerk off scene almost done and plan to add a few more in the next version as well
  • MCM will gain deeper equipment configuration.
  • MCM will have a laptop mode quick toggle key that assigns all the keys to something default for lap top. To save time if someone didn't want to manually set up bindings good for laptop.

 

Hopefully for next version 

 

-Further clean up of unfinished positions

 

-Completing the Dom's eye movement to match the Sub

 

-I'm going to try to manually just figure out every vanilla race / gender scale in the dom and sub position and make the script just assign exact scale based on race and gender and actor roll. This will make scaling perfect for most vanilla npcs. Custom races will still be a problem.

 

-(Least likely to make it in) I want to make a toggle in MCM for "Pro Mode" which will allow you to key in the next movement during a transition. Now currently once a transition ends you have to wait one loop to engage in another motion, pro mode I'd like you to be able to key movements in advance while a transition is playing so you could theoretically skip random idles if you were fast enough and knew where to go. Potentially could result in over clicking through positions. Once this is in I'm going to try to make 0Sex an MLG E-Sport, it will be competed in like figure skating.

 

 

That absolutely was it.  Thanks so much!

 

One for the FAQ.

 

 

I added it to the FAQ thanks Carida and Cretin for bringing this up and figuring it out!

 

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Let me know if you need any testing for alphas if you are going to do them again CEO

 

 

The next version focuses on and expands undressing and clothing management. It also will add a proper start scene. There will be a scene at the beginning where all clothing can be removed, (with animation) and at the end actors will redress through animation. There will be a Few new sex, kissing and embracing scenes as well as some MCM overhaul. I'm about 40% done with the patch so it will come fairly soon. Undressing options will exist throughout the scenes but I'm beginning with a primary one at the start to test it.

 

For the sake of time and not filling up people's game with animation files they might rarely use I'm going to limit a majority of stripping options to a few spaced out scenes that function as hubs instead of trying to make all stripping possible from a lot of places. I will add stripping scenes through out in a more limited fashion if I think it would be sexy to have the animation there mostly intimate clothing, panties, and shirts etc.

 

Next Version Alpha:

 

I'm almost done with the code for the undressing and redressing and deeper MCM configuration for clothing management. The animations are currently WIP and very rough maybe just 5-10 frames for 10 seconds of animation each. I'll release an alpha with the incomplete animation to test the undressing and redressing. It will be soon and I'd very much appreciate the help despite the animation being very in progress.

 

Equipment is a little bit dicey and will work better on a precision Skyrim setup that has slots planned out. Most likely many users don't have unity in slots and there's no real standard in equipment slots across developers. It will shine and have a lot more potential the more a user is in control of their equipment slots.  I'm adding a few features that are basically useless unless a developer accounts for them or a user customizes their mod:

 

Take the Pants Stripping group for example: Each main Undress Grouping has 5 optional slots and one Primary slot, Pants would be the primary and anything else youw ant to come off with pants would be in the optionals. When the game removes the pants it will look at key words on the pants "armor form" (primary slot piece for pants strip) There will be a few animations depending on style. For example I have a front unbuttoning animation which would work for jeans, or a more slip down animation which would work for skirts. If it goes as I'm intending it to there would be a keyword you could put on pants to have them be unbuckled or slipped down, or other variations. For the body slot the key word could be used to decide if an animation for removing full plate armor should be played or for taking off a shirt. Without any keyword it will just use the default animation for the clothing group.

 

Realistically and for logistics most likely Pants and Cuirass are the only one's that will get special treatment here since those slots are so diverse in Skyrim and will get 3 variations each per scene I'd guess. Boots might get 2 one for shoes / sneakers / heels and one for armor greaves.

 

I can't put key words on armor mods so either developers would have to add them or users would have to put them on themselves if they wanted the accuracy. I'm able to in my setup which is why I'm trying to include the feature but it's not something anyone could easily partake in without doing some CK.

 

 

Plans For Next Version:

 

  • Undressing scenes and Actors Animated Redressing at the end of the scene. Lot of stripping animations.
  • Start scene as fluid from standing in Skyrim as I can make it
  • I have one new kiss, embrace, sex and jerk off scene almost done and plan to add a few more in the next version as well
  • MCM will gain deeper equipment configuration.
  • MCM will have a laptop mode quick toggle key that assigns all the keys to something default for lap top. To save time if someone didn't want to manually set up bindings good for laptop.

 

Hopefully for next version 

 

-Further clean up of unfinished positions

 

-Completing the Dom's eye movement to match the Sub

 

-I'm going to try to manually just figure out every vanilla race / gender scale in the dom and sub position and make the script just assign exact scale based on race and gender and actor roll. This will make scaling perfect for most vanilla npcs. Custom races will still be a problem.

 

-(Least likely to make it in) I want to make a toggle in MCM for "Pro Mode" which will allow you to key in the next movement during a transition. Now currently once a transition ends you have to wait one loop to engage in another motion, pro mode I'd like you to be able to key movements in advance while a transition is playing so you could theoretically skip random idles if you were fast enough and knew where to go. Potentially could result in over clicking through positions. Once this is in I'm going to try to make 0Sex an MLG E-Sport, it will be competed in like figure skating.

 

 

That absolutely was it.  Thanks so much!

 

One for the FAQ.

 

 

I added it to the FAQ thanks Carida and Cretin for bringing this up and figuring it out!

 

 

wow,‘redress through animation’,It's  really  necessary.

I could‘nt wear the clothes back the last time.

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I've not yet installed the new version, plan to very soon.

I was curious if it's been added to disable the schlong scaling yet?

In my first test with previous version I was running into some problems with it as I'm currently using SAM.

 

Hi Eireamhoin,

Yes, you can disable both the Sub and Dom's male anatomy scaling in MCM now. Haven't had any feedback on how it's performing so I'm assuming that means it's working. 

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I am a player from China,my English is poor,But I still want to say your work the 0sex is very prominent.

There are a lot of people like your work.I believe this work will eventually become an amazing work.

Thanks so much for your hard work. With manual character positioning, everyone can enjoy the finest and most realistic animations. So good.

 

Thank you for the very nice comments, it's much appreciated! I've been following Swancastles repost of the project and I'm happy that it seems to be getting a nice response in China. Yes, the dressing in the next version will solve all those problems. I thought it would be kind of boring / not exciting but it has a really nice effect I think after seeing it.. Once the scene ends the actors are released from being locked but they start picking up clothes and redressing until they put back on everything that was taken off. Working on the Redressing atm, there is undressing to go along with this as well, here's what I'm doing today if you want to see: (Very WIP)

 

tumblr_nvde3fZTCF1ubnr1mo2_r1_250.gif

 

The redressing happens automatically, no hot key input for it. The actors just do their thing...

 

Any chance of alignment fixes / tail adjustments for beast races?

 

Hi Boo,

Yea, first thing I'm going to do is get all vanilla races human + beast's scale and alignment sorted out. Then I'll see what I can do about the tails.

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I am a player from China,my English is poor,But I still want to say your work the 0sex is very prominent.

There are a lot of people like your work.I believe this work will eventually become an amazing work.

Thanks so much for your hard work. With manual character positioning, everyone can enjoy the finest and most realistic animations. So good.

 

Thank you for the very nice comments, it's much appreciated! I've been following Swancastles repost of the project and I'm happy that it seems to be getting a nice response in China. Yes, the dressing in the next version will solve all those problems. I thought it would be kind of boring / not exciting but it has a really nice effect I think after seeing it.. Once the scene ends the actors are released from being locked but they start picking up clothes and redressing until they put back on everything that was taken off. Working on the Redressing atm, there is undressing to go along with this as well, here's what I'm doing today if you want to see: (Very WIP)

 

tumblr_nvde3fZTCF1ubnr1mo2_r1_250.gif

 

The redressing happens automatically, no hot key input for it. The actors just do their thing...

 

Any chance of alignment fixes / tail adjustments for beast races?

 

Hi Boo,

Yea, first thing I'm going to do is get all vanilla races human + beast's scale and alignment sorted out. Then I'll see what I can do about the tails.

 

 

Man, those animations look sweet!  Great Job!

 

 

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Guest toymachine

Your animations are just an inspiration CE0. It's really nice you have taken that time to provide a guide for others. I'm eager to jump into animation. Every new animation you preview and implement in 0SEX is jaw dropping. I think it's safe to say by many here who have been following your work and helping you through the bugs that this mod shows and continues to show great progress and so much potential.

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Your animations are just an inspiration CE0. It's really nice you have taken that time to provide a guide for others. I'm eager to jump into animation. Every new animation you preview and implement in 0SEX is jaw dropping. I think it's safe to say by many here who have been following your work and helping you through the bugs that this mod shows and continues to show great progress and so much potential.

 

Thank you ᵴᶅὴ and Kain, for these words. Have you tried animating yet? Pornphile's skeleton rig does 98% of the work. Appreciate this very much and all the help you've been so far through out the project. Making progress pretty well I think on this almost at the point where all the initial goals are starting to appear and bugs getting under control.

 

 

 

Will there be a chest piece undress animation? Something like unbuttoning or unzipping from the front for the buttons and unzipping from the back?

 

Hi Hachirokio

Definitely but it's a little trick to access. There wont' be places to strip all over and they don't take many animation slots to make so I  can make potentially quite a few with nice variety for intricacy. 

 

On my bodies I have a slot for bra's / undershirts and a seperate slot for cuirass / armor / sweaters that go over it so there will be two undressing hot keys related to the chest. Most I think will just have one chest slot for everything. As a quick solution a player can take advantage of this by assigning their chest slot to both groupings (Upper Body Intimate and Cuirass), if they wanted a more delicate animation they could hit the undress intimate button or the cuirass button for a more armor removing feel. If they do have separate pieces like me then they can do just slot them to their designated category.

 

The second step is more specific like you are talking about but harder to activate. I can't do anything about it personally beyond my own game. If you have a chest piece there will be a number of unfastening removing animations for it. Unbuckling, lifting over the head, unbuttoning down the center, snapping the clasp on the back etc. I'm testing the system now but if it works: It would use specific keywords on armor that the script would identify and tell the script what animation is appropriate. For example there would be a keyword to unbutton a chest piece straight down the middle. The issue is a user would have to add the keywords manually with CK or TESVedit OR a developer would have to throw the key words on their armor mods which is unlikely unless they are a real 0Sex enthusiast. That being said there's no real drawback to having the keywords on it so if developers wouldn't mind it would be a nice help to this project if they did once the system is in place. It is very straight forward to Keyword armor though if you're willing to do some customization.

 

To start there will be: Cuirass, Tunic (Button Down the Center), Bra and Dress for chest with a designated keyword for each, Skirt, Pants, for legs. Sneakers / Heels / Small Boots or Greaves for feet. Everything else will have just one option, these are relatively easy to expand on though.

 

The catagories are going to be as follows so to take full advantage of all the animations you'd need at least one piece that belongs to each category: (The animations will look as if they are removing from these areas: Male will be simpler for now with just body boots helmet gloves as there's not much male armor that gets real fancy I'll expand it if there is a demand..

 

Boots, Gloves,  Helmet. Cape, PantyHose, Pants, Panties

 

These will be lighter animations, just a couple unbuckling hand gestures in the general area: Intended for misc stuff to let users have a few tiers of undressed through out animations

Arms (Misc) Lingerie sleeve things, arm plates, dagger belts.)

Upper Misc (Harness, Body Straps, Chains, Pauldrons, Pouches)

Middle Misc (Belt, Girdle, belly chains, half corset, Garter Belt etc.)

Lower Misc (Thigh Belts, Thigh Plates, holsters, hip padding, torques, etc.)

 

(These you don't need both as it's a pain to set up you can just use the option to decide if you want a softer "Cloth" animation or something for a breastplate)

Intimates (Upper Body Ex, Bra)  

Cuirass (Body Armor)

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Your animations are just an inspiration CE0. It's really nice you have taken that time to provide a guide for others. I'm eager to jump into animation. Every new animation you preview and implement in 0SEX is jaw dropping. I think it's safe to say by many here who have been following your work and helping you through the bugs that this mod shows and continues to show great progress and so much potential.

Thank you ᵴᶅὴ and Kain, for these words. Have you tried animating yet? Pornphile's skeleton rig does 98% of the work. Appreciate this very much and all the help you've been so far through out the project. Making progress pretty well I think on this almost at the point where all the initial goals are starting to appear and bugs getting under control.

 

 

Will there be a chest piece undress animation? Something like unbuttoning or unzipping from the front for the buttons and unzipping from the back?

Hi Hachirokio

Definitely but it's a little trick to access. There wont' be places to strip all over and they don't take many animation slots to make so I can make potentially quite a few with nice variety for intricacy.

 

On my bodies I have a slot for bra's / undershirts and a seperate slot for cuirass / armor / sweaters that go over it so there will be two undressing hot keys related to the chest. Most I think will just have one chest slot for everything. As a quick solution a player can take advantage of this by assigning their chest slot to both groupings (Upper Body Intimate and Cuirass), if they wanted a more delicate animation they could hit the undress intimate button or the cuirass button for a more armor removing feel. If they do have separate pieces like me then they can do just slot them to their designated category.

 

The second step is more specific like you are talking about but harder to activate. I can't do anything about it personally beyond my own game. If you have a chest piece there will be a number of unfastening removing animations for it. Unbuckling, lifting over the head, unbuttoning down the center, snapping the clasp on the back etc. I'm testing the system now but if it works: It would use specific keywords on armor that the script would identify and tell the script what animation is appropriate. For example there would be a keyword to unbutton a chest piece straight down the middle. The issue is a user would have to add the keywords manually with CK or TESVedit OR a developer would have to throw the key words on their armor mods which is unlikely unless they are a real 0Sex enthusiast. That being said there's no real drawback to having the keywords on it so if developers wouldn't mind it would be a nice help to this project if they did once the system is in place. It is very straight forward to Keyword armor though if you're willing to do some customization.

 

To start there will be: Cuirass, Tunic (Button Down the Center), Bra and Dress for chest with a designated keyword for each, Skirt, Pants, for legs. Sneakers / Heels / Small Boots or Greaves for feet. Everything else will have just one option, these are relatively easy to expand on though.

 

The catagories are going to be as follows so to take full advantage of all the animations you'd need at least one piece that belongs to each category: (The animations will look as if they are removing from these areas: Male will be simpler for now with just body boots helmet gloves as there's not much male armor that gets real fancy I'll expand it if there is a demand..

 

Boots, Gloves, Helmet. Cape, PantyHose, Pants, Panties

 

These will be lighter animations, just a couple unbuckling hand gestures in the general area: Intended for misc stuff to let users have a few tiers of undressed through out animations

Arms (Misc) Lingerie sleeve things, arm plates, dagger belts.)

Upper Misc (Harness, Body Straps, Chains, Pauldrons, Pouches)

Middle Misc (Belt, Girdle, belly chains, half corset, Garter Belt etc.)

Lower Misc (Thigh Belts, Thigh Plates, holsters, hip padding, torques, etc.)

 

(These you don't need both as it's a pain to set up you can just use the option to decide if you want a softer "Cloth" animation or something for a breastplate)

Intimates (Upper Body Ex, Bra)

Cuirass (Body Armor)

One more thing CEO, if you're looking for a suggestion for a new position I think everyone wants a new cowgirl base position, I know you're most likely working on the stand position but once you finish it you should explore the possibilities with the cowgirl. I can see many "mini-positions" from the sub holding hands with the dom,to facing towards him or away from him with a new cowgirl position. Just a suggestion.

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Wow this looks really great. If you would take a suggestion then i suggest instead of using lots of binded keys for actions to plan for the possibility that maybe one day there could be user interface where you could do all the action with a mouse. Im thinking about something like expired's ui extension mod, but something that doesnt take a lot of space, doesnt stop game time, and lets user click for next action. Or at least something that shows controls.

 

From what i have read you are planning to make AI so things will work automaticly, and that is even more reason to give up on lots of keys (except for debugging and testing) and maybe focus on simplyfing it with user interface.

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Guest toymachine

esta perfecto asi  con los comandos en el teclado se ve mejor que tocar un boton para que lo haga de que si cuesta cuesta pero ajaja  hacer lo ver real y dificil es mejor no 

 

cada quien tiene su gusto. solo es adaptar en los comandos, pero no sería una mala idea una nueva forma de interactuar con las teclas de acceso rápido, especialmente si habrá más animaciones implementadas en esta modificación.

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Hey! I read your tumblr blog about your 0sbody and I got interested. Where can I get it? It's a revolutionary body mod! If you could make it bodyslide compatible or idk make you own body customization tool, it would absolutely be the best made. Armor customization, body customizability and skin weight is pretty much unbeatable. Make it ready and publish everywhere. PM nexus and youtubers etc. to check it out and it'll be a huge success. Keep up the good work!

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this perfecto asi con los Comandos en el teclado se ve mejor tocar Que boton ONU Que párr lo haga de Que Si cuesta cuesta Pero ajaja Hacer lo ver de bienes y dificil es mejor no 

 

gusto Cada quien Tiene Su. Solo es Adaptar en los Comandos, Pero ni idea mala Una Seria Una Nueva forma de interactuar con las Teclas de Acceso Rápido, especialmente si Habra Más animaciones implementadas en this Modificación.

 

una pregunta ya que hablas español y el traductor casi no pega , tengo la version de nexus instala no tengo problemas pero vi ue hay un parche aqui que le hace el parche , te agradesco que me puedas decir saludos 

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patch fix that makes ? excuse my English. because I do not have . versin alfa (15) <--- use. I have no problems.

Hi Klauser,

If I'm understanding you, the patch here will be for scenes that are too controversial to put on the Nexus. There's just one atm but anything else that comes will go into it. No need to excuse the English, I'm not able to meet you half way so I'm the one that is sorry.

 

 

One more thing CEO, if you're looking for a suggestion for a new position I think everyone wants a new cowgirl base position, I know you're most likely working on the stand position but once you finish it you should explore the possibilities with the cowgirl. I can see many "mini-positions" from the sub holding hands with the dom,to facing towards him or away from him with a new cowgirl position. Just a suggestion.

 

Thanks Hachirokio,

Lots of requests for it, I'm working on it. This patch will be a shorter turn around that just gets undressing in. After this I'll get CowGirl in most likely, I like your idea for the mini-position as well I'll include it.

 

Looks perfect. Can it work with creature animations ?

Hi sas,

Thank you, technically yes this solution can be applied to anything that can be animated not just sex. The animations would have to be generated and in terms of sex I'm only going to personally animate consensual, romantic, with just a little travel into the grey area.

 

Seems like there's a bug that disabling scaling also messes up the angle adjustment on SoS. Also, one of the missionary speed stages seems a tad misaligned compared to the others.

Hi Boo.

Thanks for the feedback. I'll go over my code but I believe if it is off the SoS scale isn't being touched at all. It will still call the erection animation however. Maybe an option to disable this as well would help? I'll look into the missionary scene. Missionary needs some love in that it's missing a lot of transitions and only has 1 speed on some of them. If it's the one where the Dom is undergripping the Sub's thighs that's the weakest one and I was considering pulling it until it's ready but said F it.

 

Do you plan to make 0SEX compatible with Being Female in the distant future? (Insemination/Cum effect from the Dom resulting in insemination in the Being Female mod)

Soon I will add hooks so developers can if they want connect and get information from my mod. I'm learning about everything I would need to include now and will do my best to have it be compatible with Sex related mods but a lot of it might be in the hands of developers to make it connect once the hooks are in.

 

 Does it support female on female sex at all? I'm alright with plain boring vanilla male on female but I would be much happier with female on female, futanari on female or futanari on futanari.

Hi madMalkavian,

ᵴᶅὴ helped me figure out how to replicate alignment on female female scenes. This puts the female SoS exactly where the male SoS is located. You can see on my Tumblr gifs of how it performs. In a few areas it will be a little loose in terms of hands gripping the body and kisses touching but for the most part it should make everything function the same on F,F. The path we did to make it work is 5-6 pages back but I'll type it out soon as a guide. You basically open up the female SoS nif and make it point to the Male behavior graph instead of the female. I'm working on a solution that doesn't involve editing the nif now.

 

Hey! I read your tumblr blog about your 0sbody and I got interested. Where can I get it? It's a revolutionary body mod! If you could make it bodyslide compatible or idk make you own body customization tool, it would absolutely be the best made. Armor customization, body customizability and skin weight is pretty much unbeatable. Make it ready and publish everywhere. PM nexus and youtubers etc. to check it out and it'll be a huge success. Keep up the good work!

Hi Tech, 

Thanks for the idea and encouragement here!

The problem is they are custom races, they have to be like this to equip clothing accurately for their body shape and they require 12 conversions for piece generally to work. It's not like using 7Base armor on a UNP body where you can still equip things and it works but changes your body shape while the clothing is on. If 0SBodies equip anything not made for 0Sbody it doesn't show up. A majority of their equipment is conversions and I don't have permission to distribute them so most users would have to start from square one in the conversion nightmare that 0S-Bodies is or just use a lot of naked bodies. The custom race element makes it not work with a majority of mods unless you customize the esps, like Dual Sheath Redux and SoS.

 

I think overall the system is really good, but it is complicated and time consuming and I think requires a semi high base understanding in how to customize and make mods for it to even begin to be usable. Even if I did have equipment permission I only have about 10-15 of my favorite armor mods fully converted to all bodies. I got lazy in the last year and just convert what I need so a lot of stuff would only work on ex: 1 leg shape (which would cover 12 of the 136 combinations, otherwise it would be invisible.) Boots, heels and glasses I got though since those only need 1. 

 

I am looking into making the body I animate exactly for which is my favorite of the bunch into a body slide preset so others can use it there. (It will not have the skinning but for the most part should be very close.) I might just attach that body back up at the waist and release it as a standalone replacer for trouble shooting or replicating my 0Sex gifs.

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Look at it this way youre body mod is 1 of a kind it pretty much take all the good parts from the other ones. With release of the body mod u also let modders get theire hands on it which again can result in people making the body mod compatible with armors and other mods. All in all it cant really hurt. Even though if I know people right then there will be alot of spam with can u make this and that compatible with it.

In a perfect world the BodySlide 2 and Outfit Studio should have been built around youre body mod ;)

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