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https://discord.gg/dQUZp6yuRA
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https://legendofceo.com/
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- Creator of OSex & OSA
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New England, USA
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Nem I respect your candidness greatly. You summarize how I also feel also about the complex nuance this project faced and I agree it was difficult to solve. I apologize as well for speaking harshly towards you and misjudging you. Best of luck brother, even at odds you appeared to me as wise, reasonable and guided by your heart, you were never motivated by greed and just wanted cool things to happen.
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Drei's thieving is nothing more than an obfuscated OSA, you can follow the chain on github in plain sight. Sneaky things have been done like regular rebasing of the code after renaming to hide it's history and forking it through accounts that are now deleted but if anyone knows git they can see this in plain sight. Essentially you delete the commit history and push to git my code renamed and shifted around. A version emerges with no history which hides the forks and obfuscates the source it was stolen from. You do this for years it becomes a bit harder for people to tell but it's all still there. For people not familiar with github jargon you can also just use their stolen 'products' and see that it's identical in how it feels and looks to OSA. A project made independently at this scale even if heavily inspired would look and operate entirely different. You can also see my creation process openly from start to finish, the development of assets, art and code together. That's the mark of creation. With these stolen versions you only see shady things moving around on Github, weird tools that have to be used, and no art or creation. Within Drei's version are still 1:1 examples of my keys, file names, and code that can't be obfuscated and if you go back to old versions can see my code blatantly being stolen not even obfuscated yet. It's a shame because he has spent years doing deceitful things on github to hide this, I imagine if he used that time on his own project he could have made something very impressive at this point. I see that KannonFodder attempted his own UI at some point too but it was removed. With 5 years now almost and a team of their size they could have just made something of their own from the ground up and been proud of it. As a final more obvious note it abuses and causes malicious confusion of my brand the 'O' 'OSex' and 'OSA' that I developed, the consumer can't even tell this stolen crap apart from my own work any longer due to all the time your team invested in running bullshit propaganda about me. As you can see I can't talk in my own development thread with out a mob of man children posting endless walls of ignorant snarky lies. This actually is stealing, there are laws about proprietary data and data in general otherwise it would essentially make every digital asset from art to code unprotectable in the modern world. Big companies can protect their content from these attacks using large teams of lawyers and other tactics that cost a lot of money. In the modding community we can't spend this amount of money as trademark costs would be in the multi thousands per year per brand and strong usable copyright would also require investment per any release. If I was to file legal action it would cost an absurd amount of money and even then ultimately ineffective due to the perpetrators not being based in a country that honors US copyright law. More concerning, to file a DMCA I'd have to include my real personal information which would put myself and my family in risk. This incessant endless lies and comments to hurt me that you see above would be directed at my friends and family in real life, at their schools, their jobs, rather than quarantined to this OSex thread. This doxing has already been attempted numerous times and would become a hell on earth for me. The mob would go this far and this is the intimidation that people like you and everyone that supports you enables. If you support those who extort my project you support this kind of intimidation, I'm not being hyperbolic when I say to the community they are enabling thugs to extort my work. Specifically in terms of OSex, you are distributing data transpose tools on github made by KannonFodder and Monitor to steal my animations and proprietary OSA data. Your point, Migal, is true but it reveals just how much of a thief and coward you are. Yes, it's possible to steal any work by obfuscating it enough in the digital age that the consumer can no longer see the source. Business with legal teams can protect themselves from these thefts at great expense, modders cannot, especially if it exposes them to real life danger and harm. This is why modders and the community should have principles of creative integrity (which used to be the case when monetization was not allowed) and not be incessant parasitic shits like you. I didn’t say you're an animator. You made a plot trying to force me to release my animations to be compatible with your mod. If you've forgotten, Mern made a documentary on your deceit—review it. You wanted me banned because it would make you money. By controlling my work on Nexus, Big Bizkit who is tied to stim could remove me from ownership and force compatibility to stim and by extension your mod. My future work threatened this because it was designed to be incompatible. Your argument is that I'm not allowed to take breaks from a hobby project at this scale without it being stolen and ruined by thugs? Any release of OSex including the very first one was enough content for a life time, and I was still coming back regularly and making more. I am ALLOWED to take time off from a hobby modding project. I delivered a massive body of work which any reasonable person would say required me to put an unhealthy amount of hours into. I have a career, family, and other endeavors that need my time. It is disgusting that you think this allows all the horrible things that have happened. I imagine you've never created a single thing yourself or taken a single action with integrity and this is why you have such a despicable point of view. Your writing is emotional and hard to read due to formatting but it seems like you think I will still make more work? To be clear I haven't since February of 2022, which was an awful experience at that time and I never will again. --------------------------- I'm taking my OSex 10 Year Anniversary to wonder about all the awesome stuff that might have been if you parasites got out of my way and let me create. Migal is right though in that I do get what I deserve, I was naive and I lost a project I cared about, on the flip side the community lost what I might have made over the last 5 years. More so it was a hard lesson in the depth of deceit that people will go and that I never should have made it in the first place. My time and skills are far better spent in other endeavors.
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It's done and been on Nexus since January 2022, I've provided a link and image below since apparently you are exceptionally stupid. I included only a few animations and heavy watermark because I did not want to post complete work to nexus anymore. It functions as I intended and does everything I planned. That took me about 2 months, which I did while animating Prone, and while protecting myself from and dealing with your cabals endless bullshit. It's a complete rebuild of OSA with the new features I wanted and a new set of illustrations, coded to be vastly more scalable, modular and feature rich. During that time your team was doing nothing except interfering weekly with my work and reddit / youtube / discord PR campaigns riling up a mob to both impede my progress and make it mentally difficult for me to continue working with so much ignorant hate directed at me. You specifically in that time did nothing but cry daily to Big Bizkit so he would threaten me on nexus with his mod powers, while musing over how any licensing you could steal by misinterpreting it in the name of "open-source". In other examples Mern was publishing trash propraganda about "El Poco Burritos' feelings as a grand case against me, and Migal was plotting to steal my upcoming animation packs and attempting to get me banned on Neuxs so that your nexus mod friend Big Bizkit could take control of my mod. Your team had creeps crawling all my content e-stalking myself and associates to gather personal details to dox us in real life. Fortunately you only wound up in succeeding to dox pathetic Migal. It's been years and your team still is just using an obfuscated identical OSA and distributing my animation with data transposing tools. Like I said the community was too dense to see right from wrong and it made it absolutely pointless to continue my work because all I got was disgusting ignorant remarks like can be seen right above here. They chose talentless idiots that can do nothing but monetize stolen work and can't even do that well and this is what they get and will always get from here on out, just like I said in my post. Here's the link to where OSA+ is and a picture of it also. I stopped right after completing the first version thanks to 'people' like you causing a massive toll on my mental health and there was no positive reason for me to continue it. https://www.nexusmods.com/skyrimspecialedition/mods/17217?tab=files
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OSex's 10 Year Anniversary Conclusive Thoughts We achieved great heights in a small niche corner of the internet with OSex, a project that remains unparalleled, even by professional studios producing adult games. To this day OSex is still king and it was only just beginning. This project has always been about friendly and respectful creativity with years of positive interactions. It was a celebration of development, spreading knowledge and making something great. It was my passion project, where I honed my skills, showing dedication and commitment. The impact of OSex on the Skyrim community was profound, making it a household name among certain gaming circles—perhaps the more degenerate among them. However, it's disheartening to see what this project has devolved into. There are numerous animation packs nearing completion — unicorn, vampire, whip cream, extended dual-wield, ogre, date night, and snuggle-wuggle, among others — close to 1000 general vanilla scenes in progress - and new cutting edge features. Yet, all this potential was squandered. I'll be blunt, but understand my words clearly: amidst a few good souls, I encountered a tsunami of absolute vile characters. This experience taught me the depths to which people can sink, costing me a project I was immensely proud of but also providing a hard-earned lesson for the future. You could have had so much more, but you chose to support thieves—hacks who can do nothing but monetize stolen work, incapable of creating anything comparable on their own. Years have passed, yet I see this cabal still hasn't managed to develop a framework that isn't just obfuscated scraps of my code. This is what you wholeheartedly supported; this is what you deserve. There will be no more releases of what might have exceeded thousands of high quality amazing animations and new features — there never will be again. If the community had any moral backbone, if you could stand up to idiot thugs, if you weren't so terrified of being outcasts — if enough of you had grown even a semblance of a sack worth of courage to stand up for what is right — perhaps all the awesome things we were working on could have come to fruition. We could have taken this project to heights beyond anyone's dreams. On my end, I always contributed freely, for the love of creation and learning, treating everyone with respect. What I got in return were threats, extortions, and attempts to dox my friends and family by thieves eager to profit from my solitary efforts... and you encouraged this. It's a sad, painful lesson, but amidst this, there were genuinely uplifting moments and people who positively shaped the journey. I cherish these memories and am grateful to those who made them possible. To the rest, to those who destroyed all the good this project represented: a sincere and resolute f--- you.
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@Ashal Your ideas sound awesome. As a user, to me, your vision is flexible and ideal. Thanks for sharing your thoughts and I'm looking forward to seeing the next iteration of your incredible work. Best to you, I can't wait to see what you accomplish.
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Posting a few gifs here to repair the homepage. Don't mind me and sorry for the spam. Hope everyone's enjoying Starfield. Will post more later to finish the repair but wanted to get the main part fixed up.
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I enjoy the dynamic colored icons and I am proud of them, in fact parts that I learned from that are being used in my game, which has dynamic colored icon and clothing display in the equipment menu. If I designed things in my mod that I thought were cool or interesting it really had nothing to do with you. In honor of the time you spent on forums OSA has numerous settings I implemented at your request, but that doesn't mean you got to dictate the entirety of what I worked on and developed. You contributed forum replies, testing and feedback as did many which I appreciate but that doesn't mean you get full ownership of the mod and get to tell me what I have to do as if I'm your employee. You got suitable credit and consideration for what you contributed. The credits have always been the same, with additions and one edit, clearly stated for almost a decade now. They have been stamped in the game menu of OSA, in the papyrus of OSA, in OSA+, numerous times on websites and the forums, they are even in the movie. I'm thankful for any help and have publicly stated my appreciation on the forums and through Knighting over many years. Please don't muddy the contributions of so many, and the work I personally did on this project, out of spite that I didn't develop this project exactly as you think it should have been. There have been many additions since I last saw you, the only edit I've made is removing Migal because of how much I have come to not respect him as a person. While I'm disappointed, best to you, and goodbye. If someone wants to develop a framework, I think that is awesome, SexLab, AAF, FlowerGirls I'm friends with these authors and there's no problem. FlowerGirls optionally uses OSex in a simlar way OStim does and there's still no problem. The issue is I was expected to compete with a framework that is 99.99% mine which is also supposed to be allowed to use all my future animation work to compete further with me. This creates an infinite loop check mate where all work I do is taken by stim unless I made a new OSA incompatible with the old one. To explain, I'd be working like a dog night and day for months animating so Stim could collect all the positives while they do nothing but produce videos about how terrible I am. Would that arrangement work for you? My primary reason for returning was that I wanted to start releasing regular, monthly animation updates to OSex to draw an audience to my socials and from there I'd promote the video game project I'm developing. The arrangement would be people engage with me and my other projects and that incentivizes me to create animations regularly to keep traffic flowing. This is no longer possible because I don't want any of my future work attached to this community. I had to spend a majority of my time returning dealing with rotten elements of the community, NexusMods, and Stims trying to extort me. From my stake in a "good sex system" that's my reason, the community seems more interested in viral insulting my moniker rather than letting me make cool content in exchange for some social engagement. Doesn't matter much to me but I'm certainly not wasting my life working for an ingrateful community that only wants to insult me (with a few exceptions of course). -------------- Lastly, you accused me of not crediting Kinky due to my "god complex". I'd ask that you please slow down a bit as you are jumping to a lot of conclusions against me based on slander that are just not real. Kinky is credited in every single place I've ever written credits for this mod in, including the OSA main menu in the mod itself, and on every nexus page. He's also been officially knighted, and while I regret it now, it's true that he did put in many hours on these forums answering questions and giving feedback You can see here I credited Pipdude and Kinky specifically for their great work in helping with the UI and have always been publicly appreciative of the great contributions of all my knights: Pipdude by far gave the most advancement by teaching me how to do things that I couldn't figure out. It's been a pattern I personally felt has been the challenge of my life where I need a little bit of help to shine and just can't get a little nudge to get where I need to be. People ALWAYS try to hold me down but pipdude is one of the few people that lifted me up. The project will always be most indept to him and perhaps that's why I get angry at people discrediting what I did and the amount of my own personal struggles are in this mod: I went page by page from there maybe 20+ pages or more just now and it's a trip down memory lane just how much advice and teachings he gave to me. I basically got a beyond college level degree in programming from him between pages 60-100. I thought it was fun to read and maybe some of the older fans of the project might like to check that out. Keep in mind I had no idea how to code before I started this project and it's all thanks to him. Anyone that followed this project from the start though knows how highly I think of pipdude.
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Happy 4th and Summer, My phone was blowing up with action here, thanks for the support. I'll just lay out the issue but it's primarily a technical one, and points at my own naiveness for what these things can turn into. This is a paradox that can happen with not keeping software All Rights Reserved which was exacerbated by Nexus mods new policy. I was not able to develop my mod without competing with myself (past and future work) indefinitely unless I was able to make an incompatible version. It was difficult, however, to make an incompatible version because Stim's community has personal ties to a Nexus Community manager called BigBizkit who would attempt to intimidate me daily if I made any changes to any of my mods (not just OSA, but absolute closed permission mods like OSex). If you research BigBizkit further you can find information from other moders claiming that he attempts to extort them through nexus, for his own projects and even income. As I see it the income people were making from OSex was attracting a number of sharks and they had a pretty strong bite into my projects. The reason I needed incompatibility was that whatever work I did further would automatically be usable by Stim, since Stim wraps around OSA, and Stim's Developer stated he was going to be a competing "framework" with my project. This meant that without incompatibility everything I did going forward would become a permanent part of Stim to compete with me (Hence not allowing me to ever compete). I was urged further because the Stim community has been propagating for over a year a narrative discrediting my character and the quality of my work. This became apparent to me shortly after returning and I was very surprised to see it as I believe this project was always held to a high standard of community interaction. To not seek incompatibility would mean I have to work 18+ hour days for months just so other people, who were spending time slandering me instead of working, could get paid and take all the internet positive tangibles. I will reiterate this mod was made by me alone, it achieved great heights and I'm very proud of it. I'm saddened that the reputation of this work and the Ceo identity got pulled through the mud, however, I will not be arguing this further as we've done this loop 1000 times now. Thanks everyone, while few publicly would stand for me, I got lots of private support which meant a lot (and I needed it as this was an awful experience for me). While I do wish more would publicly stand I can understand not wanting to get in front of the freight train that the viral mob is and I know you got better things to be doing anyways with your time. If there's anything to take from this: to all software developers, if you actually do code yourself and create things that you are proud of please just stamp All Rights Reserved on it, unless it's something that clearly should be open-source. Don't do any fancy perms and don't public your Gits. There are far more bad-faith actors out there than good ones and few will forward your work respectfully, I'm not the only mod author that has gone through this, and I'm sure this will just become more prevalent across many types of programming and creative work. Somebody warned me with a similar message in this very thread about 5 years ago and I ignored it to my detriment. As I see it now the people that champion the idea of open-source tend to not be creative but instead predators. In this case many have been lecturing me about open-source for half a year now and their open-source collectiveness apparently has yet to deliver a framework of their own to mirror my "incompetent, shody, trash work". Best to Everyone, Happy Holiday, Freedom, and I hope you're having a great summer!
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The error about Parlor and Mast in Wizard Sex and Dual Wield are mistakes the errors are harmless it just means the actors will TPose or not register the animation if those scenes are ever called but as soon as you switch to another scene it will return to working. For Dual Wield I am having trouble locating the broken scene so it will have to be redone and for Mast it's a WIP. I'll make an update for them with a temporary fix to repair the fnis errors at least in the meantime. Thanks for letting me know!
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Currently no documentation on the fine points of OSA, I used to have my tutorials up on a blog on TUMBLR but when they went family friendly they all got taken down. OSA currently for special UI has Profile which is a little text display where people can write lore backstory for characters, it also has a stat sheet display which I'm planning on removing or simplifying in plus. I find a decent guide on editing these here: https://www.dracotorre.com/blog/skyrim-osa-profile/ For specifics like you describe though it doesn't go very much into customized UI for special cases. It's hard to say what should result because OSA+ will have an interaction menu which suits exactly what you want to do but it would become more challenging to add very specific custom tailored UI's for certain use cases. Perhaps the interaction menu should be broken out into it's own mod but then it does lose some of OSA's data gathering potential for switches based on conditions for displaying interactions and it would need to run it's own set of keybinds which would get messy. Perhaps a very modular menu system that's handled by OSA but flexible would be best, like a selection of panels that can display lists of options and you choose which to use and in concert could make the menu system you want that's still run by OSA. It would be a bit of development and planning though to pull it off so it would have to wait until the core systems are back in place.
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Glad to hear, thanks a lot for testing! Make sure you are on the 0011 on nexus or 0012 on my website, a few more fixes came in since 0008. I'll review Flower Girls to see what you mean, personally I just use rotate camera, or ToggleFreeCam if I'm framing a shot. I'll see what FG does and what it would take to emulate. Thanks!
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Fione Body Equipable Image by Nexus User SXT96 Note: This is Fione's nude body. It does not include hands, feet, head or clothing. This adds an equipable nude version of the custom body shape I use for my Fione character. This should be used in conjunction with OSex if you want to try to match the exact setup I use in my gifs and movies or if you are animating for OSex and want to have consistency. Outside of that it has no purpose SE: https://www.nexusmods.com/skyrimspecialedition/mods/63291 LE: https://www.nexusmods.com/skyrim/mods/110912 Fione is the OSex spokesperson and the character I use in all of my OSex Gifs and Movies. I also base all my animations around her exact shape at 100% weight. If you use this at 100% weight you'll be able to recreate my gifs and movies exactly. There are two body shapes included: Fione Body Equipable | Regular This is her normal shape that I use 99% of the time. Fione Body Equipable | Plump This shape has an identical UpperBody to the regular but her rear is about twice as large. I use this to showcase certain scenes where the larger size doesn't result in clipping. Compatibility This version has UNP seams and will work with any UNP based texture sets. Weight These have custom 0% - 100% weights but I only use her at 100% weight. The lower weights are included to correct seam issues in case your character is sub 100% weight but her shape does change as her weight goes down specifically her waist narrows quite a bit. Why no BodySlide? Fione's body was done a long time ago prior to BodySlide and I had already made a whole equipment system around it. Her form has always been a single custom base mesh. Add them via console Hit tilde ` to bring up console and type help "Fione Body" You will see these two listings: Fione Body Equipable | Regular Fione Body Equipable | Plump Both have a serial number after them. Type player.additem SerialNumber 1 to add them. Seam Issue on Wrist She has a seam issue on her wrist I was unable to correct. I am not familiar with the modern pipelines using Blender to Skyrim in combination with BodySlide and I fear that using this method will make her lose her custom weight painting. If anyone has the setup in place and can repair her wrist without losing the weight painting please hook me up, it would be a huge help to me!
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Thanks LK I hear you and don't worry, I didn't mean towards the project just that I can understand the feedback and think it would be the most popular route. OSex is what I think is cool personally and always will be, I'm super proud of it as is.
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Oh I appreciate it but don't worry. I was just thinking analytically, not that I plan on reducing OSex. I was just speculating if I was running this like a business that's how I'd approach it to hit the biggest audience for much less work, but it's just a hobby for fun!
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I've learned from this proejct that there are 2 things that no one cares about in virtual sex and these actually take up almost all the development time: Seamless animation Interactive Control of the scene with UI Dropping both and sticking with tag based randomization with autoplay is pretty much the only way to go, it just seems to make the vast majority much happier. It would also just be a hell of a lot faster and easier to develop. In the end it was a project that offered a lot of learning and experience so there's at least something to take from it.